Add main headers
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src/Main.cpp
58
src/Main.cpp
@ -1,51 +1,23 @@
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#include <iostream>
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#include <SFML/Graphics.hpp>
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int main(int argc, char const *argv[])
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{
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#include "Model/Chart.hpp"
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#include "Model/MusicList.hpp"
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#include "Model/Score.hpp"
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#include "Screens/MusicSelect.hpp"
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#include "Screens/Gameplay.hpp"
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#include "Screens/Result.hpp"
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int main(int argc, char const *argv[]) {
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sf::RenderWindow window(sf::VideoMode(800,600), "jujube");
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window.setVerticalSyncEnabled(true);
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bool fullscreen = false;
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while (window.isOpen())
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{
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sf::Event event;
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while (window.pollEvent(event))
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{
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switch (event.type)
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{
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case sf::Event::KeyPressed:
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switch (event.key.code)
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{
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case sf::Keyboard::Enter:
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if (event.key.alt)
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{
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window.close();
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if (fullscreen)
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{
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window.create(sf::VideoMode(800,600), "jujube");
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} else {
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auto width = sf::VideoMode::getDesktopMode().width;
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auto height = sf::VideoMode::getDesktopMode().height;
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window.create(sf::VideoMode(width,height), "jujube", sf::Style::Fullscreen);
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}
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fullscreen = not fullscreen;
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}
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break;
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default:
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break;
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}
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break;
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case sf::Event::Closed:
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window.close();
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break;
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default:
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break;
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}
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}
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window.clear(sf::Color::Black);
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window.display();
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Screen::MusicSelect music_select;
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while (true) {
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Chart& selected_chart = music_select.display(window);
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Screen::Gameplay gameplay(selected_chart);
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Score score = gameplay.display(window);
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Screen::Result result(score);
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result.display(window);
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}
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return 0;
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}
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6
src/Model/Chart.hpp
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6
src/Model/Chart.hpp
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@ -0,0 +1,6 @@
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#pragma once
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class Chart {
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public:
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Chart();
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};
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6
src/Model/MusicList.hpp
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6
src/Model/MusicList.hpp
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@ -0,0 +1,6 @@
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#pragma once
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class MusicList {
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public:
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MusicList();
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};
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6
src/Model/Score.hpp
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6
src/Model/Score.hpp
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@ -0,0 +1,6 @@
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#pragma once
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class Score {
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public:
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Score();
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};
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15
src/Screens/Gameplay.hpp
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15
src/Screens/Gameplay.hpp
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@ -0,0 +1,15 @@
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#pragma once
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#include <SFML/Window.hpp>
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#include "../Model/Chart.hpp"
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#include "../Model/Score.hpp"
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namespace Screen {
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class Gameplay {
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const Chart& chart;
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public:
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explicit Gameplay(const Chart& selected_chart);
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Score display(sf::Window& window) const;
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};
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};
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14
src/Screens/MusicSelect.hpp
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14
src/Screens/MusicSelect.hpp
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#pragma once
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#include <SFML/Window.hpp>
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#include "../Model/MusicList.hpp"
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#include "../Model/Chart.hpp"
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namespace Screen {
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class MusicSelect {
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MusicList music_list;
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public:
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MusicSelect();
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Chart& display(sf::Window& window) const;
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};
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};
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13
src/Screens/Result.hpp
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13
src/Screens/Result.hpp
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@ -0,0 +1,13 @@
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#pragma once
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#include <SFML/Window.hpp>
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#include "../Model/Score.hpp"
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namespace Screen {
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class Result {
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const Score& score;
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public:
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explicit Result(const Score& score);
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void display(sf::Window& window);
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};
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};
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