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jujube/include/imgui-sfml/imgui-SFML.h

100 lines
4.7 KiB
C++

#ifndef IMGUI_SFML_H
#define IMGUI_SFML_H
#include <SFML/System/Vector2.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Time.hpp>
#include <SFML/Window/Joystick.hpp>
#include "imgui-SFML_export.h"
namespace sf
{
class Event;
class RenderTarget;
class RenderWindow;
class Sprite;
class Texture;
class Window;
}
namespace ImGui
{
namespace SFML
{
IMGUI_SFML_API void Init(sf::RenderWindow& window, bool loadDefaultFont = true);
IMGUI_SFML_API void Init(sf::Window& window, sf::RenderTarget& target, bool loadDefaultFont = true);
IMGUI_SFML_API void Init(sf::Window& window, const sf::Vector2f& displaySize, bool loadDefaultFont = true);
IMGUI_SFML_API void ProcessEvent(const sf::Event& event);
IMGUI_SFML_API void Update(sf::RenderWindow& window, sf::Time dt);
IMGUI_SFML_API void Update(sf::Window& window, sf::RenderTarget& target, sf::Time dt);
IMGUI_SFML_API void Update(const sf::Vector2i& mousePos, const sf::Vector2f& displaySize, sf::Time dt);
IMGUI_SFML_API void Render(sf::RenderTarget& target);
IMGUI_SFML_API void Render();
IMGUI_SFML_API void Shutdown();
IMGUI_SFML_API void UpdateFontTexture();
IMGUI_SFML_API sf::Texture& GetFontTexture();
// joystick functions
IMGUI_SFML_API void SetActiveJoystickId(unsigned int joystickId);
IMGUI_SFML_API void SetJoytickDPadThreshold(float threshold);
IMGUI_SFML_API void SetJoytickLStickThreshold(float threshold);
IMGUI_SFML_API void SetJoystickMapping(int action, unsigned int joystickButton);
IMGUI_SFML_API void SetDPadXAxis(sf::Joystick::Axis dPadXAxis, bool inverted = false);
IMGUI_SFML_API void SetDPadYAxis(sf::Joystick::Axis dPadYAxis, bool inverted = false);
IMGUI_SFML_API void SetLStickXAxis(sf::Joystick::Axis lStickXAxis, bool inverted = false);
IMGUI_SFML_API void SetLStickYAxis(sf::Joystick::Axis lStickYAxis, bool inverted = false);
}
// custom ImGui widgets for SFML stuff
// Image overloads
IMGUI_SFML_API void Image(const sf::Texture& texture,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
IMGUI_SFML_API void Image(const sf::Texture& texture, const sf::Vector2f& size,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
IMGUI_SFML_API void Image(const sf::Texture& texture, const sf::FloatRect& textureRect,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
IMGUI_SFML_API void Image(const sf::Texture& texture, const sf::Vector2f& size, const sf::FloatRect& textureRect,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
IMGUI_SFML_API void Image(const sf::Sprite& sprite,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
IMGUI_SFML_API void Image(const sf::Sprite& sprite, const sf::Vector2f& size,
const sf::Color& tintColor = sf::Color::White,
const sf::Color& borderColor = sf::Color::Transparent);
// ImageButton overloads
IMGUI_SFML_API bool ImageButton(const sf::Texture& texture, const int framePadding = -1,
const sf::Color& bgColor = sf::Color::Transparent,
const sf::Color& tintColor = sf::Color::White);
IMGUI_SFML_API bool ImageButton(const sf::Texture& texture, const sf::Vector2f& size, const int framePadding = -1,
const sf::Color& bgColor = sf::Color::Transparent, const sf::Color& tintColor = sf::Color::White);
IMGUI_SFML_API bool ImageButton(const sf::Sprite& sprite, const int framePadding = -1,
const sf::Color& bgColor = sf::Color::Transparent,
const sf::Color& tintColor = sf::Color::White);
IMGUI_SFML_API bool ImageButton(const sf::Sprite& sprite, const sf::Vector2f& size, const int framePadding = -1,
const sf::Color& bgColor = sf::Color::Transparent,
const sf::Color& tintColor = sf::Color::White);
// Draw_list overloads. All positions are in relative coordinates (relative to top-left of the current window)
IMGUI_SFML_API void DrawLine(const sf::Vector2f& a, const sf::Vector2f& b, const sf::Color& col, float thickness = 1.0f);
IMGUI_SFML_API void DrawRect(const sf::FloatRect& rect, const sf::Color& color, float rounding = 0.0f, int rounding_corners = 0x0F, float thickness = 1.0f);
IMGUI_SFML_API void DrawRectFilled(const sf::FloatRect& rect, const sf::Color& color, float rounding = 0.0f, int rounding_corners = 0x0F);
}
#endif //# IMGUI_SFML_H