mirror of
https://github.com/ravinrabbid/DonCon2040.git
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5aceccc855
- Live preview of all settings - Settings will be applied with 'Select/Apply' or reset with 'Back' - DS4 player color can be en-/disabled
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#ifndef _PERIPHERALS_STATUSLED_H_
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#define _PERIPHERALS_STATUSLED_H_
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#include "utils/InputState.h"
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#include <optional>
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#include <stdint.h>
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namespace Doncon::Peripherals {
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class StatusLed {
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public:
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struct Config {
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struct Color {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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};
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Color idle_color;
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Color don_left_color;
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Color ka_left_color;
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Color don_right_color;
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Color ka_right_color;
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uint8_t led_enable_pin;
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uint8_t led_pin;
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bool is_rgbw;
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uint8_t brightness;
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bool enable_player_color;
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};
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private:
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Config m_config;
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Utils::InputState m_input_state;
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std::optional<Config::Color> m_player_color;
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public:
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StatusLed(const Config &config);
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void setBrightness(const uint8_t brightness);
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void setEnablePlayerColor(const bool do_enable);
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void setInputState(const Utils::InputState input_state);
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void setPlayerColor(const Config::Color color);
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void update();
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};
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} // namespace Doncon::Peripherals
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#endif // _PERIPHERALS_STATUSLED_H_
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