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OpenTaiko/FDK19/コード/02.入力/STInputEvent.cs

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2021-09-21 00:16:38 +02:00
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace FDK
{
// 構造体
[StructLayout( LayoutKind.Sequential )]
public struct STInputEvent
{
public int nKey { get; set; }
public bool b押された { get; set; }
public bool b離された { get; set; }
public long nTimeStamp { get; set; }
public int nVelocity { get; set; }
}
}