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OpenTaiko/Test/BGScriptAPI.lua

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local playerCount = 0
local p1IsBlue = false
local fps = 0
local deltaTime = 0
local isClear = { false, false, false, false, false }
local towerNightNum = 0
local battleState = 0
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local battleWin = false
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local gauge = { 0, 0, 0, 0, 0 }
local bpm = { 0, 0, 0, 0, 0 }
function setConstValues(_playerCount, _p1IsBlue)
playerCount = _playerCount
p1IsBlue = _p1IsBlue
end
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function updateValues(_deltaTime, _fps, _isClear, _towerNightNum, _battleState, _battleWin, _gauge, _bpm)
deltaTime = _deltaTime
fps = _fps
isClear = _isClear
towerNightNum = _towerNightNum
battleState = _battleState
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battleWin = _battleWin
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gauge = _gauge
bpm = _bpm
end