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OpenTaiko/TJAPlayer3/Databases/DBUnlockables.cs

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5.7 KiB
C#
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using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
namespace TJAPlayer3
{
class DBUnlockables
{
public void tDBUnlockables()
{
if (!File.Exists(@".\Databases\Unlockables.json"))
tSaveFile();
tLoadFile();
}
#region [Auxilliary classes]
public Dictionary<string, int> RequiredArgs = new Dictionary<string, int>()
{
["ch"] = 1,
["cs"] = 1,
};
public class CUnlockConditions
{
public CUnlockConditions()
{
Condition = "";
Values = new int[]{ 0 };
Type = "me";
Reference = "";
}
public CUnlockConditions(string cd, int[] vl, string tp, string rf)
{
Condition = cd;
Values = vl;
Type = tp;
Reference = rf;
}
// Condition type
[JsonProperty("condition")]
public string Condition;
// Condition values
[JsonProperty("values")]
public int[] Values;
// Condition type
[JsonProperty("type")]
public string Type;
// Referenced chart
[JsonProperty("reference")]
public string Reference;
[JsonIgnore]
private int RequiredArgCount = -1;
public bool tHasCondition()
{
return Condition != "";
}
/*
* == Types of conditions ==
* l : "Less than"
* le : "Less or equal"
* e : "Equal"
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* me : "More or equal" (Default)
* m : "More than"
* d : "Different"
*/
public bool tValueRequirementMet(int val1, int val2)
{
switch (this.Type)
{
case "l":
return (val1 < val2);
case "le":
return (val1 <= val2);
case "e":
return (val1 == val2);
case "me":
return (val1 >= val2);
case "m":
return (val1 > val2);
case "d":
return (val1 != val2);
default:
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return (val1 >= val2);
}
}
/*
* == Condition avaliable ==
* ch : "Coins here", coin requirement, payable within the heya menu, 1 value : [Coin price]
* cs : "Coins shop", coin requirement, payable only within the Medal shop selection screen
*
*
*
*
*/
public (bool, string) tConditionMet(int[] inputValues)
{
if (RequiredArgCount < 0 && TJAPlayer3.Databases.DBUnlockables.RequiredArgs.ContainsKey(Condition))
RequiredArgCount = TJAPlayer3.Databases.DBUnlockables.RequiredArgs[Condition];
if (this.Values.Length < this.RequiredArgCount)
return (false, CLangManager.LangInstance.GetString(90005) + this.Condition + " requires " + this.RequiredArgCount.ToString() + " values.");
switch (this.Condition)
{
case "ch":
// Coins are strictly more or equal
this.Type = "me";
bool fulfiled = this.tValueRequirementMet(inputValues[0], this.Values[0]);
return (fulfiled, CLangManager.LangInstance.GetString(90003 + ((fulfiled == false) ? 1 : 0)));
case "cs":
return (false, CLangManager.LangInstance.GetString(90001)); // Will be buyable later from the randomized shop
}
return (false, CLangManager.LangInstance.GetString(90000));
}
public string tConditionMessage()
{
if (RequiredArgCount < 0 && TJAPlayer3.Databases.DBUnlockables.RequiredArgs.ContainsKey(Condition))
RequiredArgCount = TJAPlayer3.Databases.DBUnlockables.RequiredArgs[Condition];
if (this.Values.Length < this.RequiredArgCount)
return (CLangManager.LangInstance.GetString(90005) + this.Condition + " requires " + this.RequiredArgCount.ToString() + " values.");
switch (this.Condition)
{
case "ch":
return (CLangManager.LangInstance.GetString(90002) + this.Values[0]);
case "cs":
return (CLangManager.LangInstance.GetString(90001)); // Will be buyable later from the randomized shop
}
return (CLangManager.LangInstance.GetString(90000));
}
}
#endregion
public class CUnlockables
{
[JsonProperty("puchichara")]
public Dictionary<int, CUnlockConditions> Puchichara = new Dictionary<int, CUnlockConditions>();
}
public CUnlockables data = new CUnlockables();
#region [private]
private void tSaveFile()
{
ConfigManager.SaveConfig(data, @".\Databases\Unlockables.json");
}
private void tLoadFile()
{
data = ConfigManager.GetConfig<CUnlockables>(@".\Databases\Unlockables.json");
}
#endregion
}
}