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OpenTaiko/TJAPlayer3/Common/CHitSounds.cs

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1.8 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TJAPlayer3
{
class CHitSounds
{
public CHitSounds(string path)
{
tLoadFile(path);
for (int i = 0; i < 5; i++)
{
tReloadHitSounds(TJAPlayer3.ConfigIni.nHitSounds[i], i);
}
}
public bool tReloadHitSounds(int id, int player)
{
if (id >= names.Length || id >= data.Length)
return false;
string ext = "";
if (data[id].format == "WAV")
ext = ".wav";
else if (data[id].format == "OGG")
ext = ".ogg";
don[player] = data[id].path + "dong" + ext;
ka[player] = data[id].path + "ka" + ext;
adlib[player] = data[id].path + "Adlib" + ext;
clap[player] = data[id].path + "clap" + ext;
return true;
}
public string[] names;
public string[] don = new string[5];
public string[] ka = new string[5];
public string[] adlib = new string[5];
public string[] clap = new string[5];
#region [private]
private class HitSoundsData
{
public string name;
public string path;
public string format;
}
private HitSoundsData[] data;
private void tLoadFile(string path)
{
data = ConfigManager.GetConfig<List<HitSoundsData>>(path).ToArray();
names = new string[data.Length];
for (int i = 0; i < data.Length; i++)
{
names[i] = data[i].name;
}
}
#endregion
}
}