390 lines
9.7 KiB
INI
390 lines
9.7 KiB
INI
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;-------------------
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[System]
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; <20><><EFBFBD><EFBFBD><EFBFBD>[<5B>X<EFBFBD>o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD>
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; Release Version.
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Version=1.5.7
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; <20><><EFBFBD>ʃt<CA83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>_<EFBFBD>ւ̃p<CC83>X<EFBFBD>B
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; <20>Z<EFBFBD>~<7E>R<EFBFBD><52><EFBFBD><EFBFBD>(;)<29>ŋ<EFBFBD><C58B>邱<D882>Ƃɂ<C682><C982>蕡<EFBFBD><E895A1><EFBFBD>̃p<CC83>X<EFBFBD><58><EFBFBD>w<EFBFBD><77><EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>B<EFBFBD>i<EFBFBD><69>: d:\tja\;e:\tja2\<5C>j
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; Pathes for TJA data.
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; You can specify many pathes separated with semicolon(;). (e.g. d:\tja\;e:\tja2\)
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TJAPath=.\
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; <20>g<EFBFBD>p<EFBFBD><70><EFBFBD><EFBFBD>Skin<69>̃t<CC83>H<EFBFBD><48><EFBFBD>_<EFBFBD><5F><EFBFBD>B
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; <20>Ⴆ<EFBFBD><E182A6> System\Default\Graphics\... <20>Ȃǂ̏ꍇ<CC8F>́ASkinPath=.\Default\ <20><><EFBFBD>w<EFBFBD>肵<EFBFBD>܂<EFBFBD><DC82>B
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; Skin folder path.
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; e.g. System\Default\Graphics\... -> Set SkinPath=.\Default\
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SkinPath=SimpleStyle\
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; <20><><EFBFBD>O<EFBFBD>摜<EFBFBD>`<60><><EFBFBD>@<40>\<5C><><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>ǂ<EFBFBD><C782><EFBFBD><EFBFBD>B(0: OFF, 1: ON)
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; Use pre-textures render.
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FastRender=1
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; <20><><EFBFBD>ʃ<EFBFBD><CA83>[<5B>h(0:<3A>E<EFBFBD>B<EFBFBD><42><EFBFBD>h<EFBFBD>E, 1:<3A>S<EFBFBD><53><EFBFBD><EFBFBD>)
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; Screen mode. (0:Window, 1:Fullscreen)
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FullScreen=0
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; <20>E<EFBFBD>C<EFBFBD><43><EFBFBD>h<EFBFBD>E<EFBFBD><45><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>̉<EFBFBD><CC89>ʕ<EFBFBD>
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; A width size in the window mode.
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WindowWidth=1280
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; <20>E<EFBFBD>C<EFBFBD><43><EFBFBD>h<EFBFBD>E<EFBFBD><45><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>̉<EFBFBD><CC89>ʍ<EFBFBD><CA8D><EFBFBD>
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; A height size in the window mode.
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WindowHeight=720
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; <20>E<EFBFBD>B<EFBFBD><42><EFBFBD>h<EFBFBD>E<EFBFBD><45><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>̈ʒuX
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; X position in the window mode.
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WindowX=310
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; <20>E<EFBFBD>B<EFBFBD><42><EFBFBD>h<EFBFBD>E<EFBFBD><45><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>̈ʒuY
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; Y position in the window mode.
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WindowY=152
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; <20>E<EFBFBD>C<EFBFBD><43><EFBFBD>h<EFBFBD>E<EFBFBD><45><EFBFBD>_<EFBFBD>u<EFBFBD><75><EFBFBD>N<EFBFBD><4E><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƀt<C983><74><EFBFBD>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>Ɉڍs<DA8D><73><EFBFBD>邩(0:<3A>ڍs<DA8D><73><EFBFBD>Ȃ<EFBFBD>,1:<3A>ڍs<DA8D><73><EFBFBD><EFBFBD>)
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; Whether double click to go full screen mode or not.(0:No, 1:Yes)
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DoubleClickFullScreen=1
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; ALT+SPACE<43>̃<EFBFBD><CC83>j<EFBFBD><6A><EFBFBD>[<5B>\<5C><><EFBFBD><EFBFBD><EFBFBD>}<7D><><EFBFBD><EFBFBD><EFBFBD>邩<EFBFBD>ǂ<EFBFBD><C782><EFBFBD>(0:<3A>}<7D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1:<3A>}<7D><><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD>)
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; Whether ALT+SPACE menu would be masked or not.(0=masked 1=not masked)
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EnableSystemMenu=1
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; <20><><EFBFBD>t<EFBFBD>H<EFBFBD>[<5B>J<EFBFBD>X<EFBFBD><58><EFBFBD><EFBFBD>sleep<65>l[ms]
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; A sleep time[ms] while the window is inactive.
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BackSleep=1
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; <20>t<EFBFBD>H<EFBFBD><48><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><5F><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>Ɏg<C98E>p<EFBFBD><70><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>g<EFBFBD><67>
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; Font name used for font rendering.
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FontName=FOT-<2D><><EFBFBD>]<5D>ˊ<EFBFBD><CB8A><EFBFBD><EFBFBD><EFBFBD> Std E
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; <20><><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(0:OFF,1:ON)
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VSyncWait=1
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; <20>t<EFBFBD><74><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>sleep<65>l[ms] (-1<>ŃX<C583><58><EFBFBD>[<5B>v<EFBFBD><76><EFBFBD><EFBFBD>, 0<>ȏ<EFBFBD><C88F>Ŗ<EFBFBD><C596>t<EFBFBD><74><EFBFBD>[<5B><><EFBFBD>X<EFBFBD><58><EFBFBD>[<5B>v<EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><4C><EFBFBD>v<EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD>Ŋ<EFBFBD><C58A>p<EFBFBD><70><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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; A sleep time[ms] per frame.
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SleepTimePerFrame=-1
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; <20>T<EFBFBD>E<EFBFBD><45><EFBFBD>h<EFBFBD>o<EFBFBD>͕<EFBFBD><CD95><EFBFBD>(0=ACM(<28><><EFBFBD>č<EFBFBD><C48D>͂܂<CD82>DirectSound<6E>ł<EFBFBD><C582><EFBFBD>), 1=ASIO, 2=WASAPI)
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; WASAPI<50><49>Vista<74>ȍ~<7E><>OS<4F>Ŏg<C58E>p<EFBFBD>\<5C>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>WASAPI<50>B
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; <20>Ȃ<EFBFBD><C882>AWASAPI<50><49><EFBFBD>g<EFBFBD>p<EFBFBD>s<EFBFBD>Ȃ<C282>ASIO<49><4F><EFBFBD>AASIO<49><4F><EFBFBD>g<EFBFBD>p<EFBFBD>s<EFBFBD>Ȃ<C282>ACM<43><4D><EFBFBD>g<EFBFBD>p<EFBFBD><70><EFBFBD>܂<EFBFBD><DC82>B
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; Sound device type(0=ACM, 1=ASIO, 2=WASAPI)
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; WASAPI can use on Vista or later OSs.
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; If WASAPI is not available, DTXMania try to use ASIO. If ASIO can't be used, ACM is used.
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SoundDeviceType=2
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; WASAPI<50>g<EFBFBD>p<EFBFBD><70><EFBFBD>̃T<CC83>E<EFBFBD><45><EFBFBD>h<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>T<EFBFBD>C<EFBFBD>Y
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; (0=<3D>f<EFBFBD>o<EFBFBD>C<EFBFBD>X<EFBFBD>ɐݒ肳<DD92><E882B3><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>l<EFBFBD><6C><EFBFBD>g<EFBFBD>p, 1<>`9999=<3D>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>T<EFBFBD>C<EFBFBD>Y(<28>P<EFBFBD><50>:ms)<29>̎蓮<CC8E>w<EFBFBD><77>
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; WASAPI Sound Buffer Size.
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; (0=Use system default buffer size, 1-9999=specify the buffer size(ms) by yourself)
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WASAPIBufferSizeMs=50
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; ASIO<49>g<EFBFBD>p<EFBFBD><70><EFBFBD>̃T<CC83>E<EFBFBD><45><EFBFBD>h<EFBFBD>f<EFBFBD>o<EFBFBD>C<EFBFBD>X
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; <20><><EFBFBD>݂<EFBFBD><DD82>Ȃ<EFBFBD><C882>f<EFBFBD>o<EFBFBD>C<EFBFBD>X<EFBFBD><58><EFBFBD>w<EFBFBD>肷<EFBFBD><E882B7><EFBFBD>ƁADTXMania<69><61><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
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; Sound device used by ASIO.
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; Don't specify unconnected device, as the DTXMania may not bootup.
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; 0: None
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ASIODevice=0
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; WASAPI/ASIO<49><4F><EFBFBD>Ɏg<C98E>p<EFBFBD><70><EFBFBD>鉉<EFBFBD>t<EFBFBD>^<5E>C<EFBFBD>}<7D>[<5B>̎<EFBFBD><CC8E><EFBFBD>
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; Playback timer used for WASAPI/ASIO
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; (0=FDK Timer, 1=System Timer)
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SoundTimerType=0
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; <20>w<EFBFBD>i<EFBFBD>摜<EFBFBD>̔<EFBFBD><CC94><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(0:<3A><><EFBFBD><EFBFBD><EFBFBD>`255:<3A>s<EFBFBD><73><EFBFBD><EFBFBD>)
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; Transparency for background image in playing screen.(0:tranaparent - 255:no transparent)
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BGAlpha=100
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; <20>Q<EFBFBD>[<5B>W<EFBFBD>[<5B><><EFBFBD><EFBFBD>STAGE FAILED (0:OFF, 1:ON)
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StageFailed=1
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; AVI<56>̕\<5C><>(0:OFF, 1:ON)
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AVI=0
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; BGA<47>̕\<5C><>(0:OFF, 1:ON)
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BGA=1
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; <20><><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD>[<5B>h( 0:<3A>\<5C><><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD>, 1:<3A>w<EFBFBD>i<EFBFBD>̂<EFBFBD>, 2:<3A><><EFBFBD>\<5C><><EFBFBD>̂<EFBFBD>, 3:<3A><><EFBFBD><EFBFBD>)
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ClipDispType=1
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; <20>ȑI<C891><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD><76><EFBFBD>r<EFBFBD><72><EFBFBD>[<5B><><EFBFBD>̍Đ<CC8D><C490>܂ł̃E<CC83>F<EFBFBD>C<EFBFBD>g[ms]
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PreviewSoundWait=1000
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; <20>ȑI<C891><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD><76><EFBFBD>r<EFBFBD><72><EFBFBD>[<5B>摜<EFBFBD>\<5C><><EFBFBD>܂ł̃E<CC83>F<EFBFBD>C<EFBFBD>g[ms]
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PreviewImageWait=100
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; BGM <20>̍Đ<CC8D>(0:OFF, 1:ON)
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BGMSound=1
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; <20><><EFBFBD>t<EFBFBD>L<EFBFBD>^<5E>i<EFBFBD>`.score.ini<6E>j<EFBFBD>̏o<CC8F><6F> (0:OFF, 1:ON)
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SaveScoreIni=1
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; <20>ŏ<EFBFBD><C58F>\<5C><><EFBFBD>R<EFBFBD><52><EFBFBD>{<7B><>
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MinComboDrums=10
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; RANDOM SELECT <20>ŎqBOX<4F><58><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΏۂɊ܂߂<DC82> (0:OFF, 1:ON)
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RandomFromSubBox=1
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; <20><><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0:OFF, 1:ON)
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; Showing playing info on the playing screen. (0:OFF, 1:ON)
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ShowDebugStatus=0
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; BS1770GAIN <20>ɂ<EFBFBD><C982>郉<EFBFBD>E<EFBFBD>h<EFBFBD>l<EFBFBD>X<EFBFBD><58><EFBFBD>[<5B>^<5E>̑<EFBFBD><CC91>ʂ<EFBFBD><CA82>K<EFBFBD>p<EFBFBD><70><EFBFBD><EFBFBD> (0:OFF, 1:ON)
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; Apply BS1770GAIN loudness metadata (0:OFF, 1:ON)
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ApplyLoudnessMetadata=1
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; BS1770GAIN <20>ɂ<EFBFBD><C982>郉<EFBFBD>E<EFBFBD>h<EFBFBD>l<EFBFBD>X<EFBFBD><58><EFBFBD>[<5B>^<5E>̖ڕW<DA95>l (0). (-100-10)
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; Loudness Target in dB (decibels) relative to full scale (0). (-100-10)
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TargetLoudness=-7.4
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; .tja<6A>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>SONGVOL<4F>w<EFBFBD>b<EFBFBD>_<EFBFBD><5F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̉<EFBFBD><CC89>ʂɓK<C993>p<EFBFBD><70><EFBFBD><EFBFBD> (0:OFF, 1:ON)
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; Apply SONGVOL (0:OFF, 1:ON)
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ApplySongVol=0
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; <20><><EFBFBD>ʉ<EFBFBD><CA89>̉<EFBFBD><CC89><EFBFBD> (0-100%)
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; Sound effect level (0-100%)
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SoundEffectLevel=100
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; <20>e<EFBFBD>{<7B>C<EFBFBD>X<EFBFBD>A<EFBFBD>R<EFBFBD><52><EFBFBD>{<7B>{<7B>C<EFBFBD>X<EFBFBD>̉<EFBFBD><CC89><EFBFBD> (0-100%)
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; Voice level (0-100%)
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VoiceLevel=90
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; <20>I<EFBFBD>ȉ<EFBFBD><C889>ʂ̃v<CC83><76><EFBFBD>r<EFBFBD><72><EFBFBD>[<5B><><EFBFBD>̉<EFBFBD><CC89><EFBFBD> (0-100%)
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; Song preview level (0-100%)
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SongPreviewLevel=80
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; <20>Q<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>̉<EFBFBD><CC89><EFBFBD><EFBFBD>̉<EFBFBD><CC89><EFBFBD> (0-100%)
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; Song playback level (0-100%)
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SongPlaybackLevel=100
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; <20>L<EFBFBD>[<5B>{<7B>[<5B>h<EFBFBD>ɂ<EFBFBD><C982>鉹<EFBFBD>ʕύX<CF8D>̑<EFBFBD><CC91><EFBFBD><EFBFBD>ʁA<CA81><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (1-20)
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; Keyboard sound level increment (1-20)
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KeyboardSoundLevelIncrement=5
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; 2P<32><50><EFBFBD>t<EFBFBD><74><EFBFBD>ɒ@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>ʁX<CA81>ɂȂ炷<C882><E782B7> (0:OFF, 1:ON)
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; Use panning for SE (0:OFF, 1:ON)
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UsePanning=1
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; <20><><EFBFBD><EFBFBD><EFBFBD>Đ<EFBFBD><C490>O<EFBFBD>̋<CC8B><F394928E><EFBFBD> (ms)
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; Blank time before music source to play. (ms)
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MusicPreTimeMs=1000
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; <20>X<EFBFBD>g<EFBFBD>C<EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B>h(0:OFF, 1:ON)
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; Stoic mode. (0:OFF, 1:ON)
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StoicMode=0
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; <20>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40><><EFBFBD>̓<EFBFBD><CD83>[<5B>h(0:OFF, 1:ON)
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; Using Buffered input (0:OFF, 1:ON)
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BufferedInput=1
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; <20><><EFBFBD>U<EFBFBD><55><EFBFBD>g<EFBFBD>摜<EFBFBD><E6919C><EFBFBD><EFBFBD><EFBFBD>ۑ<EFBFBD><DB91>@<40>\(0:OFF, 1:ON)
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; Set "1" if you'd like to save result screen image automatically
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; when you get hiscore/hiskill.
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AutoResultCapture=0
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; Discord<72>ɍĐ<C98D><C490><EFBFBD><EFBFBD>̕<EFBFBD><CC95>ʏ<EFBFBD><CA8F><EFBFBD><EFBFBD>𑗐M<F0919790><4D><EFBFBD><EFBFBD>(0:OFF, 1:ON)
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; Share Playing .tja file infomation on Discord.
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SendDiscordPlayingInformation=1
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; <20>Đ<EFBFBD><C490><EFBFBD><EFBFBD>x<EFBFBD>ύX<CF8D><58><EFBFBD>A<EFBFBD>s<EFBFBD>b<EFBFBD>`<60>ύX<CF8D>ōs<C58D><73><EFBFBD><EFBFBD><EFBFBD>ǂ<EFBFBD><C782><EFBFBD>(0:<3A>s<EFBFBD>b<EFBFBD>`<60>ύX, 1:<3A>^<5E>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD><67><EFBFBD>b<EFBFBD>`
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; (WASAPI/ASIO<49>g<EFBFBD>p<EFBFBD><70><EFBFBD>̂ݗL<DD97><4C>)
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; Set "0" if you'd like to use pitch shift with PlaySpeed.
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; Set "1" for time stretch.
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; (Only available when you're using using WASAPI or ASIO)
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TimeStretch=0
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; <20><><EFBFBD><EFBFBD><EFBFBD>Đ<EFBFBD><C490><EFBFBD>DirectShow<6F><77><EFBFBD>g<EFBFBD>p<EFBFBD><70><EFBFBD><EFBFBD>(0:OFF, 1:ON)
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|||
|
; <20><><EFBFBD><EFBFBD><EFBFBD>Đ<EFBFBD><C490><EFBFBD>DirectShow<6F><77><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>Ƃɂ<C682><C982><EFBFBD><EFBFBD>āA<C481>Đ<EFBFBD><C490><EFBFBD><EFBFBD>̕<EFBFBD><CC95>S<EFBFBD><53><EFBFBD>y<EFBFBD><79><EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
|
|||
|
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>p<EFBFBD><70><EFBFBD>ɂ̓Z<CD83>b<EFBFBD>g<EFBFBD>A<EFBFBD>b<EFBFBD>v<EFBFBD><76><EFBFBD>K<EFBFBD>v<EFBFBD>ɂȂ<C982><C882>̂ł<CC82><C582><EFBFBD><EFBFBD>ӂ<EFBFBD><D382><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
|
|||
|
DirectShowMode=0
|
|||
|
|
|||
|
; <20><><EFBFBD><EFBFBD><EFBFBD>^<5E>C<EFBFBD>~<7E><><EFBFBD>O<EFBFBD><4F><EFBFBD><EFBFBD>(-99<39>`99)[ms]
|
|||
|
; Revision value to adjust judgment timing.
|
|||
|
InputAdjustTime=11
|
|||
|
|
|||
|
; <20><><EFBFBD>胉<EFBFBD>C<EFBFBD><43><EFBFBD>̕\<5C><><EFBFBD>ʒu<CA92><75><EFBFBD><EFBFBD>(<28>h<EFBFBD><68><EFBFBD><EFBFBD>, <20>M<EFBFBD>^<5E>[, <20>x<EFBFBD>[<5B>X)(-99<39>`99)[px]
|
|||
|
; Offset value to adjust displaying judgement line for the drums, guitar and bass.
|
|||
|
JudgeLinePosOffsetDrums=0
|
|||
|
|
|||
|
; <20>u<EFBFBD>܂<EFBFBD><DC82>V<EFBFBD><56><EFBFBD>łˁv<CB81><76><EFBFBD><EFBFBD>(0:OFF, 1:ON)
|
|||
|
EndingAnime=0
|
|||
|
|
|||
|
;-------------------
|
|||
|
[AutoPlay]
|
|||
|
|
|||
|
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t(0:OFF, 1:ON)
|
|||
|
Taiko=0
|
|||
|
Taiko2P=0
|
|||
|
TaikoAutoRoll=1
|
|||
|
|
|||
|
;-------------------
|
|||
|
[HitRange]
|
|||
|
|
|||
|
; Perfect<63>`Poor <20>Ƃ݂Ȃ<DD82><C882><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͈<EFBFBD>[ms]
|
|||
|
Perfect=30
|
|||
|
Good=100
|
|||
|
Poor=130
|
|||
|
|
|||
|
;-------------------
|
|||
|
[Log]
|
|||
|
|
|||
|
; Log<6F>o<EFBFBD><6F>(0:OFF, 1:ON)
|
|||
|
OutputLog=1
|
|||
|
|
|||
|
; <20>ȃf<C883>[<5B>^<5E><><EFBFBD><EFBFBD><EFBFBD>Ɋւ<C98A><D682><EFBFBD>Log<6F>o<EFBFBD><6F>(0:OFF, 1:ON)
|
|||
|
TraceSongSearch=0
|
|||
|
|
|||
|
; <20>摜<EFBFBD><E6919C><EFBFBD>T<EFBFBD>E<EFBFBD><45><EFBFBD>h<EFBFBD>̍쐬_<EC90AC><5F><EFBFBD><EFBFBD><EFBFBD>Ɋւ<C98A><D682><EFBFBD>Log<6F>o<EFBFBD><6F>(0:OFF, 1:ON)
|
|||
|
TraceCreatedDisposed=0
|
|||
|
|
|||
|
; DTX<54>ǂݍ<C782><DD8D>ݏڍׂɊւ<C98A><D682><EFBFBD>Log<6F>o<EFBFBD><6F>(0:OFF, 1:ON)
|
|||
|
TraceDTXDetails=0
|
|||
|
|
|||
|
;-------------------
|
|||
|
[PlayOption]
|
|||
|
|
|||
|
; <20>e<EFBFBD>摜<EFBFBD>̕\<5C><><EFBFBD>ݒ<EFBFBD>
|
|||
|
; <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>^<5E>[<5B>摜<EFBFBD><E6919C><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0:OFF, 1:ON)
|
|||
|
ShowChara=1
|
|||
|
; <20>_<EFBFBD><5F><EFBFBD>T<EFBFBD>[<5B>摜<EFBFBD><E6919C><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0:OFF, 1:ON)
|
|||
|
ShowDancer=1
|
|||
|
; <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>[<5B>摜<EFBFBD><E6919C><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0:OFF, 1:ON)
|
|||
|
ShowRunner=1
|
|||
|
; <20><><EFBFBD>u<EFBFBD>摜<EFBFBD><E6919C><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0:OFF, 1:ON)
|
|||
|
ShowMob=1
|
|||
|
; <20>t<EFBFBD>b<EFBFBD>^<5E>[<5B>摜 (0:OFF, 1:ON)
|
|||
|
ShowFooter=1
|
|||
|
; <20>Ղ<EFBFBD><D582>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>摜 (0:OFF, 1:ON)
|
|||
|
ShowPuchiChara=1
|
|||
|
|
|||
|
; DARK<52><4B><EFBFBD>[<5B>h(0:OFF, 1:HALF, 2:FULL)
|
|||
|
Dark=0
|
|||
|
|
|||
|
|
|||
|
; <20>I<EFBFBD>ȉ<EFBFBD><C889>ʂł̃^<5E>C<EFBFBD>}<7D>[<5B><><EFBFBD>L<EFBFBD><4C><EFBFBD>ɂ<EFBFBD><C982>邩<EFBFBD>ǂ<EFBFBD><C782><EFBFBD>(0:<3A><><EFBFBD><EFBFBD>,1:<3A>L<EFBFBD><4C>)
|
|||
|
; Enable countdown in songselect.(0:No, 1:Yes)
|
|||
|
EnableCountDownTimer=1
|
|||
|
|
|||
|
; <20>h<EFBFBD><68><EFBFBD><EFBFBD>SUDDEN<45><4E><EFBFBD>[<5B>h(0:OFF, 1:ON)
|
|||
|
DrumsSudden=0
|
|||
|
|
|||
|
; <20>h<EFBFBD><68><EFBFBD><EFBFBD>HIDDEN<45><4E><EFBFBD>[<5B>h(0:OFF, 1:ON)
|
|||
|
DrumsHidden=0
|
|||
|
|
|||
|
; <20>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>`<60>b<EFBFBD>v<EFBFBD><76><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD>[<5B>h (0:OFF, 1=SEMI, 2:FULL)
|
|||
|
; Drums chip invisible mode
|
|||
|
DrumsInvisible=0
|
|||
|
|
|||
|
; <20>h<EFBFBD><68><EFBFBD><EFBFBD>REVERSE<53><45><EFBFBD>[<5B>h(0:OFF, 1:ON)
|
|||
|
DrumsReverse=0
|
|||
|
|
|||
|
; RISKY<4B><59><EFBFBD>[<5B>h(0:OFF, 1-10)
|
|||
|
; RISKY mode. 0=OFF, 1-10 is the times of misses to be Failed.
|
|||
|
Risky=0
|
|||
|
|
|||
|
; TIGHT<48><54><EFBFBD>[<5B>h(0:OFF, 1:ON)
|
|||
|
; TIGHT mode. 0=OFF, 1=ON
|
|||
|
DrumsTight=0
|
|||
|
|
|||
|
; <20>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʃX<CA83>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>x(0:x0.5, 1:x1.0, 2:x1.5,<2C>c,1999:x1000.0)
|
|||
|
DrumsScrollSpeed=1
|
|||
|
|
|||
|
; <20><><EFBFBD>t<EFBFBD><74><EFBFBD>x(5<>`40)(<28><>x5/20<32>`x40/20)
|
|||
|
PlaySpeed=20
|
|||
|
|
|||
|
; <20><><EFBFBD>t<EFBFBD><74><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>{<7B><><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>̂<EFBFBD>BGM<47><4D><EFBFBD>Đ<EFBFBD><C490><EFBFBD><EFBFBD><EFBFBD>(0:OFF, 1:ON)
|
|||
|
PlaySpeedNotEqualOneNoSound=0
|
|||
|
|
|||
|
; <20>f<EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>g<EFBFBD>őI<C591><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Փx
|
|||
|
DefaultCourse=3
|
|||
|
|
|||
|
; <20><><EFBFBD>ʕ<EFBFBD><CA95><EFBFBD><EFBFBD>̃K<CC83>C<EFBFBD>h<EFBFBD>\<5C><>(0:OFF, 1:ON)
|
|||
|
BranchGuide=0
|
|||
|
|
|||
|
; <20>X<EFBFBD>R<EFBFBD>A<EFBFBD>v<EFBFBD>Z<EFBFBD><5A><EFBFBD>@(0:<3A><><EFBFBD>z<EFBFBD>_, 1:<3A><>➑̔z<CC94>_, 2:<3A>V<EFBFBD>z<EFBFBD>_)
|
|||
|
ScoreMode=2
|
|||
|
|
|||
|
; <20>^<5E>Ń<EFBFBD><C583>[<5B>h (0:OFF, 1:ON)
|
|||
|
; Fixed score mode (0:OFF, 1:ON)
|
|||
|
ShinuchiMode=1
|
|||
|
; <20>剹<EFBFBD><E589B9><EFBFBD>̗<EFBFBD><CC97><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͑ҋ@<40><><EFBFBD><EFBFBD>(ms)
|
|||
|
BigNotesWaitTime=50
|
|||
|
|
|||
|
; <20>剹<EFBFBD><E589B9><EFBFBD>̗<EFBFBD><CC97>蔻<EFBFBD><E894BB>(0:OFF, 1:ON)
|
|||
|
BigNotesJudge=0
|
|||
|
|
|||
|
; NoInfo(0:OFF, 1:ON)
|
|||
|
NoInfo=0
|
|||
|
|
|||
|
; <20><><EFBFBD>ʕ<EFBFBD><CA95><EFBFBD><EFBFBD>̃A<CC83>j<EFBFBD><6A><EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD>(0:7<>`14, 1:15)
|
|||
|
BranchAnime=1
|
|||
|
|
|||
|
; <20>f<EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>g<EFBFBD>̋ȃ\<5C>[<5B>g(0:<3A><><EFBFBD>p<CE83>X<EFBFBD><58>, 1:<3A>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>gOLD, 2:<3A>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>gNEW )
|
|||
|
0:Path, 1:GenreName(AC8<43>`AC14), 2GenreName(AC15<31>`)
|
|||
|
DefaultSongSort=2
|
|||
|
|
|||
|
; RANDOM<4F><4D><EFBFBD>[<5B>h(0:OFF, 1:Random, 2:Mirorr 3:SuperRandom, 4:HyperRandom)
|
|||
|
TaikoRandom=0
|
|||
|
|
|||
|
; STEALTH<54><48><EFBFBD>[<5B>h(0:OFF, 1:<3A>h<EFBFBD><68><EFBFBD><EFBFBD>, 2:<3A>X<EFBFBD>e<EFBFBD><65><EFBFBD>X)
|
|||
|
TaikoStealth=0
|
|||
|
|
|||
|
; <20>Q<EFBFBD>[<5B><>(0:OFF, 1:<3A><><EFBFBD><EFBFBD>!<21>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܃V<DC83><56><EFBFBD>[!, 2:<3A><><EFBFBD><EFBFBD>!<21>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܃V<DC83><56><EFBFBD>[!(<28><><EFBFBD>h) )
|
|||
|
GameMode=0
|
|||
|
|
|||
|
|
|||
|
; <20><><EFBFBD>P<EFBFBD><50><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD>PgUp/PgDn<44>ʼn<EFBFBD><C589><EFBFBD><EFBFBD>ߔ<EFBFBD><DF94><EFBFBD><CE82><EFBFBD>
|
|||
|
TokkunSkipMeasures=0
|
|||
|
|
|||
|
; <20><><EFBFBD>P<EFBFBD><50><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>ɃW<C983><57><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>|<7C>C<EFBFBD><43><EFBFBD>g<EFBFBD>ɔ<EFBFBD><C994><EFBFBD><CE82><EFBFBD><EFBFBD>߂̎<DF82><CC8E><EFBFBD>(ms)
|
|||
|
; <20>w<EFBFBD><77>ms<6D>ȓ<EFBFBD><C893><EFBFBD>5<EFBFBD><EFBFBD><F1898F82>@<40><><EFBFBD>܂<EFBFBD><DC82>傤
|
|||
|
TokkunMashInterval=750
|
|||
|
|
|||
|
; JUST(0:OFF, 1:ON)
|
|||
|
Just=0
|
|||
|
|
|||
|
; <20><><EFBFBD>萔<EFBFBD>̕\<5C><>(0:OFF, 1:ON)
|
|||
|
JudgeCountDisplay=0
|
|||
|
|
|||
|
; <20>v<EFBFBD><76><EFBFBD>C<EFBFBD>l<EFBFBD><6C>
|
|||
|
PlayerCount=1
|
|||
|
|
|||
|
;-------------------
|
|||
|
[GUID]
|
|||
|
|
|||
|
|
|||
|
;-------------------
|
|||
|
; <20>L<EFBFBD>[<5B>A<EFBFBD>T<EFBFBD>C<EFBFBD><43>
|
|||
|
; <20><><EFBFBD>@<40>ځFKeyboard <20><> 'K'<27>{'0'<27>{<7B>L<EFBFBD>[<5B>R<EFBFBD>[<5B>h(10<31>i<EFBFBD><69>)
|
|||
|
; Mouse <20><> 'N'<27>{'0'<27>{<7B>{<7B>^<5E><><EFBFBD>ԍ<EFBFBD>(0<>`7)
|
|||
|
; MIDI In <20><> 'M'<27>{<7B>f<EFBFBD>o<EFBFBD>C<EFBFBD>X<EFBFBD>ԍ<EFBFBD>1<EFBFBD><31>(0<>`9,A<>`Z)<29>{<7B>m<EFBFBD>[<5B>g<EFBFBD>ԍ<EFBFBD>(10<31>i<EFBFBD><69>)
|
|||
|
; Joystick <20><> 'J'<27>{<7B>f<EFBFBD>o<EFBFBD>C<EFBFBD>X<EFBFBD>ԍ<EFBFBD>1<EFBFBD><31>(0<>`9,A<>`Z)<29>{ 0 ...... <20>w<EFBFBD><77><EFBFBD><EFBFBD>(<28><>)<29>{<7B>^<5E><>
|
|||
|
; 1 ...... <20>w<EFBFBD><77><EFBFBD><EFBFBD>(<28>E)<29>{<7B>^<5E><>
|
|||
|
; 2 ...... <20>x<EFBFBD><78><EFBFBD><EFBFBD>(<28><>)<29>{<7B>^<5E><>
|
|||
|
; 3 ...... <20>x<EFBFBD><78><EFBFBD><EFBFBD>(<28><>)<29>{<7B>^<5E><>
|
|||
|
; 4 ...... <20>y<EFBFBD><79><EFBFBD><EFBFBD>(<28>O)<29>{<7B>^<5E><>
|
|||
|
; 5 ...... <20>y<EFBFBD><79><EFBFBD><EFBFBD>(<28><>)<29>{<7B>^<5E><>
|
|||
|
; 6<>`133.. <20>{<7B>^<5E><>1<EFBFBD>`128
|
|||
|
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̍<EFBFBD><CC8D>ڂ<EFBFBD> 16 <20>܂Ŏw<C58E><77><EFBFBD>\(',' <20>ŋ<EFBFBD><C58B><EFBFBD><D882>ċL<C48B>q<EFBFBD>j<EFBFBD>B
|
|||
|
;
|
|||
|
; <20>\<5C>L<EFBFBD><4C><EFBFBD>FHH=K044,M042,J16
|
|||
|
; <20><> HiHat <20><> Keyboard <20><> 44 ('Z'), MidiIn#0 <20><> 42, JoyPad#1 <20><> 6(<28>{<7B>^<5E><>1) <20>Ɋ<EFBFBD><C98A><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
;
|
|||
|
; <20><>Joystick <20>̃f<CC83>o<EFBFBD>C<EFBFBD>X<EFBFBD>ԍ<EFBFBD><D48D>ƃf<C683>o<EFBFBD>C<EFBFBD>X<EFBFBD>Ƃ̊W<D68C><57> [GUID] <20>Z<EFBFBD>N<EFBFBD>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ɋL<C98B><4C><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><CC82>L<EFBFBD><4C><EFBFBD>B
|
|||
|
;
|
|||
|
|
|||
|
[DrumsKeyAssign]
|
|||
|
|
|||
|
LeftRed=K016,K015
|
|||
|
RightRed=K017,K019
|
|||
|
LeftBlue=K028,K013
|
|||
|
RightBlue=K020,K021
|
|||
|
LeftRed2P=K031,K011
|
|||
|
RightRed2P=K022,K023
|
|||
|
LeftBlue2P=K033,K012
|
|||
|
RightBlue2P=K0111,K047
|
|||
|
|
|||
|
[SystemKeyAssign]
|
|||
|
|
|||
|
Capture=K065
|
|||
|
|