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OpenTaiko/Config.ini

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2021-09-21 00:16:38 +02:00
;-------------------
[System]
; <20><><EFBFBD><EFBFBD><EFBFBD>[<5B>X<EFBFBD>o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD>
; Release Version.
Version=1.5.7
; <20><><EFBFBD>ʃt<CA83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>_<EFBFBD>ւ̃p<CC83>X<EFBFBD>B
; <20>Z<EFBFBD>~<7E>R<EFBFBD><52><EFBFBD><EFBFBD>(;)<29>ŋ<EFBFBD><C58B>؂邱<D882>Ƃɂ<C682><C982><EFBFBD><E895A1><EFBFBD>̃p<CC83>X<EFBFBD><58><EFBFBD>w<EFBFBD><77><EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>B<EFBFBD>i<EFBFBD><69>: d:\tja\;e:\tja2\<5C>j
; Pathes for TJA data.
; You can specify many pathes separated with semicolon(;). (e.g. d:\tja\;e:\tja2\)
TJAPath=.\
; <20>g<EFBFBD>p<EFBFBD><70><EFBFBD><EFBFBD>Skin<69>̃t<CC83>H<EFBFBD><48><EFBFBD>_<EFBFBD><5F><EFBFBD>B
; <20><EFBFBD><E182A6> System\Default\Graphics\... <20>Ȃǂ̏ꍇ<CC8F>́ASkinPath=.\Default\ <20><><EFBFBD>w<EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
; Skin folder path.
; e.g. System\Default\Graphics\... -> Set SkinPath=.\Default\
SkinPath=SimpleStyle\
; <20><><EFBFBD>O<EFBFBD><EFBFBD>`<60><><EFBFBD>@<40>\<5C><><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>ǂ<EFBFBD><C782><EFBFBD><EFBFBD>B(0: OFF, 1: ON)
; Use pre-textures render.
FastRender=1
; <20><><EFBFBD>ʃ<EFBFBD><CA83>[<5B>h(0:<3A>E<EFBFBD>B<EFBFBD><42><EFBFBD>h<EFBFBD>E, 1:<3A>S<EFBFBD><53><EFBFBD><EFBFBD>)
; Screen mode. (0:Window, 1:Fullscreen)
FullScreen=0
; <20>E<EFBFBD>C<EFBFBD><43><EFBFBD>h<EFBFBD>E<EFBFBD><45><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>̉<EFBFBD><CC89>ʕ<EFBFBD>
; A width size in the window mode.
WindowWidth=1280
; <20>E<EFBFBD>C<EFBFBD><43><EFBFBD>h<EFBFBD>E<EFBFBD><45><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>̉<EFBFBD><CC89>ʍ<EFBFBD><CA8D><EFBFBD>
; A height size in the window mode.
WindowHeight=720
; <20>E<EFBFBD>B<EFBFBD><42><EFBFBD>h<EFBFBD>E<EFBFBD><45><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>̈ʒuX
; X position in the window mode.
WindowX=310
; <20>E<EFBFBD>B<EFBFBD><42><EFBFBD>h<EFBFBD>E<EFBFBD><45><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>̈ʒuY
; Y position in the window mode.
WindowY=152
; <20>E<EFBFBD>C<EFBFBD><43><EFBFBD>h<EFBFBD>E<EFBFBD><45><EFBFBD>_<EFBFBD>u<EFBFBD><75><EFBFBD>N<EFBFBD><4E><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƀt<C983><74><EFBFBD>X<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD>Ɉڍs<DA8D><73><EFBFBD>邩(0:<3A>ڍs<DA8D><73><EFBFBD>Ȃ<EFBFBD>,1:<3A>ڍs<DA8D><73><EFBFBD><EFBFBD>)
; Whether double click to go full screen mode or not.(0:No, 1:Yes)
DoubleClickFullScreen=1
; ALT+SPACE<43>̃<EFBFBD><CC83>j<EFBFBD><6A><EFBFBD>[<5B>\<5C><><EFBFBD><EFBFBD><EFBFBD>}<7D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǂ<EFBFBD><C782><EFBFBD>(0:<3A>}<7D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1:<3A>}<7D><><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD>)
; Whether ALT+SPACE menu would be masked or not.(0=masked 1=not masked)
EnableSystemMenu=1
; <20><><EFBFBD>t<EFBFBD>H<EFBFBD>[<5B>J<EFBFBD>X<EFBFBD><58><EFBFBD><EFBFBD>sleep<65>l[ms]
; A sleep time[ms] while the window is inactive.
BackSleep=1
; <20>t<EFBFBD>H<EFBFBD><48><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><5F><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>Ɏg<C98E>p<EFBFBD><70><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>g<EFBFBD><67>
; Font name used for font rendering.
FontName=FOT-<2D><><EFBFBD>]<5D>ˊ<EFBFBD><CB8A><EFBFBD><EFBFBD><EFBFBD> Std E
; <20><><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(0:OFF,1:ON)
VSyncWait=1
; <20>t<EFBFBD><74><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>sleep<65>l[ms] (-1<>ŃX<C583><58><EFBFBD>[<5B>v<EFBFBD><76><EFBFBD><EFBFBD>, 0<>ȏ<EFBFBD><C88F>Ŗ<EFBFBD><C596>t<EFBFBD><74><EFBFBD>[<5B><><EFBFBD>X<EFBFBD><58><EFBFBD>[<5B>v<EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><4C><EFBFBD>v<EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD>Ŋ<EFBFBD><C58A>p<EFBFBD><70><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
; A sleep time[ms] per frame.
SleepTimePerFrame=-1
; <20>T<EFBFBD>E<EFBFBD><45><EFBFBD>h<EFBFBD>o<EFBFBD>͕<EFBFBD><CD95><EFBFBD>(0=ACM(<28><><EFBFBD>č<EFBFBD><C48D>͂܂<CD82>DirectSound<6E>ł<EFBFBD><C582><EFBFBD>), 1=ASIO, 2=WASAPI)
; WASAPI<50><49>Vista<74>ȍ~<7E><>OS<4F>Ŏg<C58E>p<EFBFBD>”\<5C>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>WASAPI<50>B
; <20>Ȃ<EFBFBD><C882>AWASAPI<50><49><EFBFBD>g<EFBFBD>p<EFBFBD>s<EFBFBD>‚Ȃ<C282>ASIO<49><4F><EFBFBD>AASIO<49><4F><EFBFBD>g<EFBFBD>p<EFBFBD>s<EFBFBD>‚Ȃ<C282>ACM<43><4D><EFBFBD>g<EFBFBD>p<EFBFBD><70><EFBFBD>܂<EFBFBD><DC82>B
; Sound device type(0=ACM, 1=ASIO, 2=WASAPI)
; WASAPI can use on Vista or later OSs.
; If WASAPI is not available, DTXMania try to use ASIO. If ASIO can't be used, ACM is used.
SoundDeviceType=2
; WASAPI<50>g<EFBFBD>p<EFBFBD><70><EFBFBD>̃T<CC83>E<EFBFBD><45><EFBFBD>h<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>T<EFBFBD>C<EFBFBD>Y
; (0=<3D>f<EFBFBD>o<EFBFBD>C<EFBFBD>X<EFBFBD>ɐݒ肳<DD92><E882B3><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>l<EFBFBD><6C><EFBFBD>g<EFBFBD>p, 1<>`9999=<3D>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>T<EFBFBD>C<EFBFBD>Y(<28>P<EFBFBD><50>:ms)<29>̎蓮<CC8E>w<EFBFBD><77>
; WASAPI Sound Buffer Size.
; (0=Use system default buffer size, 1-9999=specify the buffer size(ms) by yourself)
WASAPIBufferSizeMs=50
; ASIO<49>g<EFBFBD>p<EFBFBD><70><EFBFBD>̃T<CC83>E<EFBFBD><45><EFBFBD>h<EFBFBD>f<EFBFBD>o<EFBFBD>C<EFBFBD>X
; <20><><EFBFBD>݂<EFBFBD><DD82>Ȃ<EFBFBD><C882>f<EFBFBD>o<EFBFBD>C<EFBFBD>X<EFBFBD><58><EFBFBD>w<EFBFBD><EFBFBD><E882B7><EFBFBD>ƁADTXMania<69><61><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
; Sound device used by ASIO.
; Don't specify unconnected device, as the DTXMania may not bootup.
; 0: None
ASIODevice=0
; WASAPI/ASIO<49><4F><EFBFBD>Ɏg<C98E>p<EFBFBD><70><EFBFBD><EFBFBD>t<EFBFBD>^<5E>C<EFBFBD>}<7D>[<5B>̎<EFBFBD><CC8E><EFBFBD>
; Playback timer used for WASAPI/ASIO
; (0=FDK Timer, 1=System Timer)
SoundTimerType=0
; <20>w<EFBFBD>i<EFBFBD><EFBFBD>̔<EFBFBD><CC94><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(0:<3A><><EFBFBD><EFBFBD><EFBFBD>`255:<3A>s<EFBFBD><73><EFBFBD><EFBFBD>)
; Transparency for background image in playing screen.(0:tranaparent - 255:no transparent)
BGAlpha=100
; <20>Q<EFBFBD>[<5B>W<EFBFBD>[<5B><><EFBFBD><EFBFBD>STAGE FAILED (0:OFF, 1:ON)
StageFailed=1
; AVI<56>̕\<5C><>(0:OFF, 1:ON)
AVI=0
; BGA<47>̕\<5C><>(0:OFF, 1:ON)
BGA=1
; <20><><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD>[<5B>h( 0:<3A>\<5C><><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD>, 1:<3A>w<EFBFBD>i<EFBFBD>̂<EFBFBD>, 2:<3A><><EFBFBD>\<5C><><EFBFBD>̂<EFBFBD>, 3:<3A><><EFBFBD><EFBFBD>)
ClipDispType=1
; <20>ȑI<C891><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD><76><EFBFBD>r<EFBFBD><72><EFBFBD>[<5B><><EFBFBD>̍Đ<CC8D><C490>܂ł̃E<CC83>F<EFBFBD>C<EFBFBD>g[ms]
PreviewSoundWait=1000
; <20>ȑI<C891><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD><76><EFBFBD>r<EFBFBD><72><EFBFBD>[<5B><EFBFBD>\<5C><><EFBFBD>܂ł̃E<CC83>F<EFBFBD>C<EFBFBD>g[ms]
PreviewImageWait=100
; BGM <20>̍Đ<CC8D>(0:OFF, 1:ON)
BGMSound=1
; <20><><EFBFBD>t<EFBFBD>L<EFBFBD>^<5E>i<EFBFBD>`.score.ini<6E>j<EFBFBD>̏o<CC8F><6F> (0:OFF, 1:ON)
SaveScoreIni=1
; <20>ŏ<EFBFBD><C58F>\<5C><><EFBFBD>R<EFBFBD><52><EFBFBD>{<7B><>
MinComboDrums=10
; RANDOM SELECT <20>ŎqBOX<4F><58><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΏۂɊ܂߂<DC82> (0:OFF, 1:ON)
RandomFromSubBox=1
; <20><><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0:OFF, 1:ON)
; Showing playing info on the playing screen. (0:OFF, 1:ON)
ShowDebugStatus=0
; BS1770GAIN <20>ɂ<EFBFBD><C982><EFBFBD>E<EFBFBD>h<EFBFBD>l<EFBFBD>X<EFBFBD><58><EFBFBD>[<5B>^<5E>̑<EFBFBD><CC91>ʂ<EFBFBD><CA82>K<EFBFBD>p<EFBFBD><70><EFBFBD><EFBFBD> (0:OFF, 1:ON)
; Apply BS1770GAIN loudness metadata (0:OFF, 1:ON)
ApplyLoudnessMetadata=1
; BS1770GAIN <20>ɂ<EFBFBD><C982><EFBFBD>E<EFBFBD>h<EFBFBD>l<EFBFBD>X<EFBFBD><58><EFBFBD>[<5B>^<5E>̖ڕW<DA95>l (0). (-100-10)
; Loudness Target in dB (decibels) relative to full scale (0). (-100-10)
TargetLoudness=-7.4
; .tja<6A>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>SONGVOL<4F>w<EFBFBD>b<EFBFBD>_<EFBFBD><5F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̉<EFBFBD><CC89>ʂɓK<C993>p<EFBFBD><70><EFBFBD><EFBFBD> (0:OFF, 1:ON)
; Apply SONGVOL (0:OFF, 1:ON)
ApplySongVol=0
; <20><><EFBFBD>ʉ<EFBFBD><CA89>̉<EFBFBD><CC89><EFBFBD> (0-100%)
; Sound effect level (0-100%)
SoundEffectLevel=100
; <20>e<EFBFBD>{<7B>C<EFBFBD>X<EFBFBD>A<EFBFBD>R<EFBFBD><52><EFBFBD>{<7B>{<7B>C<EFBFBD>X<EFBFBD>̉<EFBFBD><CC89><EFBFBD> (0-100%)
; Voice level (0-100%)
VoiceLevel=90
; <20>I<EFBFBD>ȉ<EFBFBD><C889>ʂ̃v<CC83><76><EFBFBD>r<EFBFBD><72><EFBFBD>[<5B><><EFBFBD>̉<EFBFBD><CC89><EFBFBD> (0-100%)
; Song preview level (0-100%)
SongPreviewLevel=80
; <20>Q<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>̉<EFBFBD><CC89><EFBFBD><EFBFBD>̉<EFBFBD><CC89><EFBFBD> (0-100%)
; Song playback level (0-100%)
SongPlaybackLevel=100
; <20>L<EFBFBD>[<5B>{<7B>[<5B>h<EFBFBD>ɂ<EFBFBD><C982><EFBFBD>ʕύX<CF8D>̑<EFBFBD><CC91><EFBFBD><EFBFBD>ʁA<CA81><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (1-20)
; Keyboard sound level increment (1-20)
KeyboardSoundLevelIncrement=5
; 2P<32><50><EFBFBD>t<EFBFBD><74><EFBFBD>ɒ@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>ʁX<CA81>ɂȂ炷<C882><E782B7> (0:OFF, 1:ON)
; Use panning for SE (0:OFF, 1:ON)
UsePanning=1
; <20><><EFBFBD><EFBFBD><EFBFBD>Đ<EFBFBD><C490>O<EFBFBD>̋󔒎<CC8B><F394928E><EFBFBD> (ms)
; Blank time before music source to play. (ms)
MusicPreTimeMs=1000
; <20>X<EFBFBD>g<EFBFBD>C<EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>[<5B>h(0:OFF, 1:ON)
; Stoic mode. (0:OFF, 1:ON)
StoicMode=0
; <20>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40><><EFBFBD>̓<EFBFBD><CD83>[<5B>h(0:OFF, 1:ON)
; Using Buffered input (0:OFF, 1:ON)
BufferedInput=1
; <20><><EFBFBD>U<EFBFBD><55><EFBFBD>g<EFBFBD><EFBFBD><E6919C><EFBFBD><EFBFBD><EFBFBD>ۑ<EFBFBD><DB91>@<40>\(0:OFF, 1:ON)
; Set "1" if you'd like to save result screen image automatically
; when you get hiscore/hiskill.
AutoResultCapture=0
; Discord<72>ɍĐ<C98D><C490><EFBFBD><EFBFBD>̕<EFBFBD><CC95>ʏ<EFBFBD><CA8F><EFBFBD><EFBFBD>𑗐M<F0919790><4D><EFBFBD><EFBFBD>(0:OFF, 1:ON)
; Share Playing .tja file infomation on Discord.
SendDiscordPlayingInformation=1
; <20>Đ<EFBFBD><C490><EFBFBD><EFBFBD>x<EFBFBD>ύX<CF8D><58><EFBFBD>A<EFBFBD>s<EFBFBD>b<EFBFBD>`<60>ύX<CF8D>ōs<C58D><73><EFBFBD><EFBFBD><EFBFBD>ǂ<EFBFBD><C782><EFBFBD>(0:<3A>s<EFBFBD>b<EFBFBD>`<60>ύX, 1:<3A>^<5E>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD><67><EFBFBD>b<EFBFBD>`
; (WASAPI/ASIO<49>g<EFBFBD>p<EFBFBD><70><EFBFBD>̂ݗL<DD97><4C>)
; Set "0" if you'd like to use pitch shift with PlaySpeed.
; Set "1" for time stretch.
; (Only available when you're using using WASAPI or ASIO)
TimeStretch=0
; <20><><EFBFBD><EFBFBD><EFBFBD>Đ<EFBFBD><C490><EFBFBD>DirectShow<6F><77><EFBFBD>g<EFBFBD>p<EFBFBD><70><EFBFBD><EFBFBD>(0:OFF, 1:ON)
; <20><><EFBFBD><EFBFBD><EFBFBD>Đ<EFBFBD><C490><EFBFBD>DirectShow<6F><77><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>Ƃɂ<C682><C982><EFBFBD><EFBFBD>āA<C481>Đ<EFBFBD><C490><EFBFBD><EFBFBD>̕<EFBFBD><CC95>S<EFBFBD><53><EFBFBD>y<EFBFBD><79><EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>p<EFBFBD><70><EFBFBD>ɂ̓Z<CD83>b<EFBFBD>g<EFBFBD>A<EFBFBD>b<EFBFBD>v<EFBFBD><76><EFBFBD>K<EFBFBD>v<EFBFBD>ɂȂ<C982><C882>̂ł<CC82><C582><EFBFBD><EFBFBD>ӂ<EFBFBD><D382><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
DirectShowMode=0
; <20><><EFBFBD><EFBFBD><EFBFBD>^<5E>C<EFBFBD>~<7E><><EFBFBD>O<EFBFBD><4F><EFBFBD><EFBFBD>(-99<39>`99)[ms]
; Revision value to adjust judgment timing.
InputAdjustTime=11
; <20><><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD>̕\<5C><><EFBFBD>ʒu<CA92><75><EFBFBD><EFBFBD>(<28>h<EFBFBD><68><EFBFBD><EFBFBD>, <20>M<EFBFBD>^<5E>[, <20>x<EFBFBD>[<5B>X)(-99<39>`99)[px]
; Offset value to adjust displaying judgement line for the drums, guitar and bass.
JudgeLinePosOffsetDrums=0
; <20>u<EFBFBD>܂<EFBFBD><DC82>V<EFBFBD><56><EFBFBD>łˁv<CB81><76><EFBFBD><EFBFBD>(0:OFF, 1:ON)
EndingAnime=0
;-------------------
[AutoPlay]
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t(0:OFF, 1:ON)
Taiko=0
Taiko2P=0
TaikoAutoRoll=1
;-------------------
[HitRange]
; Perfect<63>`Poor <20>Ƃ݂Ȃ<DD82><C882><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͈<EFBFBD>[ms]
Perfect=30
Good=100
Poor=130
;-------------------
[Log]
; Log<6F>o<EFBFBD><6F>(0:OFF, 1:ON)
OutputLog=1
; <20>ȃf<C883>[<5B>^<5E><><EFBFBD><EFBFBD><EFBFBD>Ɋւ<C98A><D682><EFBFBD>Log<6F>o<EFBFBD><6F>(0:OFF, 1:ON)
TraceSongSearch=0
; <20><EFBFBD><E6919C><EFBFBD>T<EFBFBD>E<EFBFBD><45><EFBFBD>h<EFBFBD>̍쐬_<EC90AC><5F><EFBFBD><EFBFBD><EFBFBD>Ɋւ<C98A><D682><EFBFBD>Log<6F>o<EFBFBD><6F>(0:OFF, 1:ON)
TraceCreatedDisposed=0
; DTX<54>ǂݍ<C782><DD8D>ݏڍׂɊւ<C98A><D682><EFBFBD>Log<6F>o<EFBFBD><6F>(0:OFF, 1:ON)
TraceDTXDetails=0
;-------------------
[PlayOption]
; <20>e<EFBFBD><EFBFBD>̕\<5C><><EFBFBD>ݒ<EFBFBD>
; <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>^<5E>[<5B><EFBFBD><E6919C><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0:OFF, 1:ON)
ShowChara=1
; <20>_<EFBFBD><5F><EFBFBD>T<EFBFBD>[<5B><EFBFBD><E6919C><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0:OFF, 1:ON)
ShowDancer=1
; <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>[<5B><EFBFBD><E6919C><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0:OFF, 1:ON)
ShowRunner=1
; <20><><EFBFBD>u<EFBFBD><EFBFBD><E6919C><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0:OFF, 1:ON)
ShowMob=1
; <20>t<EFBFBD>b<EFBFBD>^<5E>[<5B>摜 (0:OFF, 1:ON)
ShowFooter=1
; <20>Ղ<EFBFBD><D582>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>摜 (0:OFF, 1:ON)
ShowPuchiChara=1
; DARK<52><4B><EFBFBD>[<5B>h(0:OFF, 1:HALF, 2:FULL)
Dark=0
; <20>I<EFBFBD>ȉ<EFBFBD><C889>ʂł̃^<5E>C<EFBFBD>}<7D>[<5B><><EFBFBD>L<EFBFBD><4C><EFBFBD>ɂ<EFBFBD><C982><EFBFBD>ǂ<EFBFBD><C782><EFBFBD>(0:<3A><><EFBFBD><EFBFBD>,1:<3A>L<EFBFBD><4C>)
; Enable countdown in songselect.(0:No, 1:Yes)
EnableCountDownTimer=1
; <20>h<EFBFBD><68><EFBFBD><EFBFBD>SUDDEN<45><4E><EFBFBD>[<5B>h(0:OFF, 1:ON)
DrumsSudden=0
; <20>h<EFBFBD><68><EFBFBD><EFBFBD>HIDDEN<45><4E><EFBFBD>[<5B>h(0:OFF, 1:ON)
DrumsHidden=0
; <20>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>`<60>b<EFBFBD>v<EFBFBD><76><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD>[<5B>h (0:OFF, 1=SEMI, 2:FULL)
; Drums chip invisible mode
DrumsInvisible=0
; <20>h<EFBFBD><68><EFBFBD><EFBFBD>REVERSE<53><45><EFBFBD>[<5B>h(0:OFF, 1:ON)
DrumsReverse=0
; RISKY<4B><59><EFBFBD>[<5B>h(0:OFF, 1-10)
; RISKY mode. 0=OFF, 1-10 is the times of misses to be Failed.
Risky=0
; TIGHT<48><54><EFBFBD>[<5B>h(0:OFF, 1:ON)
; TIGHT mode. 0=OFF, 1=ON
DrumsTight=0
; <20>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʃX<CA83>N<EFBFBD><4E><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>x(0:x0.5, 1:x1.0, 2:x1.5,<2C>c,1999:x1000.0)
DrumsScrollSpeed=1
; <20><><EFBFBD>t<EFBFBD><74><EFBFBD>x(5<>`40)(<28><>x5/20<32>`x40/20)
PlaySpeed=20
; <20><><EFBFBD>t<EFBFBD><74><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>{<7B><><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>̂<EFBFBD>BGM<47><4D><EFBFBD>Đ<EFBFBD><C490><EFBFBD><EFBFBD><EFBFBD>(0:OFF, 1:ON)
PlaySpeedNotEqualOneNoSound=0
; <20>f<EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>g<EFBFBD>őI<C591><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Փx
DefaultCourse=3
; <20><><EFBFBD>ʕ<EFBFBD><CA95><EFBFBD><EFBFBD>̃K<CC83>C<EFBFBD>h<EFBFBD>\<5C><>(0:OFF, 1:ON)
BranchGuide=0
; <20>X<EFBFBD>R<EFBFBD>A<EFBFBD>v<EFBFBD>Z<EFBFBD><5A><EFBFBD>@(0:<3A><><EFBFBD>z<EFBFBD>_, 1:<3A><>➑̔z<CC94>_, 2:<3A>V<EFBFBD>z<EFBFBD>_)
ScoreMode=2
; <20>^<5E>Ń<EFBFBD><C583>[<5B>h (0:OFF, 1:ON)
; Fixed score mode (0:OFF, 1:ON)
ShinuchiMode=1
; <20><EFBFBD><E589B9><EFBFBD>̗<EFBFBD><CC97><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͑ҋ@<40><><EFBFBD><EFBFBD>(ms)
BigNotesWaitTime=50
; <20><EFBFBD><E589B9><EFBFBD>̗<EFBFBD><CC97><EFBFBD><E894BB>(0:OFF, 1:ON)
BigNotesJudge=0
; NoInfo(0:OFF, 1:ON)
NoInfo=0
; <20><><EFBFBD>ʕ<EFBFBD><CA95><EFBFBD><EFBFBD>̃A<CC83>j<EFBFBD><6A><EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD>(0:7<>`14, 1:15)
BranchAnime=1
; <20>f<EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>g<EFBFBD>̋ȃ\<5C>[<5B>g(0:<3A><><EFBFBD>΃p<CE83>X<EFBFBD><58>, 1:<3A>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>gOLD, 2:<3A>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>gNEW )
0:Path, 1:GenreName(AC8<43>`AC14), 2GenreName(AC15<31>`)
DefaultSongSort=2
; RANDOM<4F><4D><EFBFBD>[<5B>h(0:OFF, 1:Random, 2:Mirorr 3:SuperRandom, 4:HyperRandom)
TaikoRandom=0
; STEALTH<54><48><EFBFBD>[<5B>h(0:OFF, 1:<3A>h<EFBFBD><68><EFBFBD><EFBFBD>, 2:<3A>X<EFBFBD>e<EFBFBD><65><EFBFBD>X)
TaikoStealth=0
; <20>Q<EFBFBD>[<5B><>(0:OFF, 1:<3A><><EFBFBD><EFBFBD>!<21>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܃V<DC83><56><EFBFBD>[!, 2:<3A><><EFBFBD><EFBFBD>!<21>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܃V<DC83><56><EFBFBD>[!(<28><><EFBFBD>h) )
GameMode=0
; <20><><EFBFBD>P<EFBFBD><50><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD>PgUp/PgDn<44>ʼn<EFBFBD><C589><EFBFBD><EFBFBD>ߔ<EFBFBD><DF94>΂<EFBFBD><CE82><EFBFBD>
TokkunSkipMeasures=0
; <20><><EFBFBD>P<EFBFBD><50><EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>ɃW<C983><57><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>|<7C>C<EFBFBD><43><EFBFBD>g<EFBFBD>ɔ<EFBFBD><C994>΂<EFBFBD><CE82><EFBFBD><EFBFBD>߂̎<DF82><CC8E><EFBFBD>(ms)
; <20>w<EFBFBD><77>ms<6D>ȓ<EFBFBD><C893><EFBFBD>5<EFBFBD>񉏂<EFBFBD><F1898F82>@<40><><EFBFBD>܂<EFBFBD><DC82>
TokkunMashInterval=750
; JUST(0:OFF, 1:ON)
Just=0
; <20><><EFBFBD><EFBFBD>̕\<5C><>(0:OFF, 1:ON)
JudgeCountDisplay=0
; <20>v<EFBFBD><76><EFBFBD>C<EFBFBD>l<EFBFBD><6C>
PlayerCount=1
;-------------------
[GUID]
;-------------------
; <20>L<EFBFBD>[<5B>A<EFBFBD>T<EFBFBD>C<EFBFBD><43>
; <20><><EFBFBD>@<40>ځFKeyboard <20><> 'K'<27>{'0'<27>{<7B>L<EFBFBD>[<5B>R<EFBFBD>[<5B>h(10<31>i<EFBFBD><69>)
; Mouse <20><> 'N'<27>{'0'<27>{<7B>{<7B>^<5E><><EFBFBD>ԍ<EFBFBD>(0<>`7)
; MIDI In <20><> 'M'<27>{<7B>f<EFBFBD>o<EFBFBD>C<EFBFBD>X<EFBFBD>ԍ<EFBFBD>1<EFBFBD><31>(0<>`9,A<>`Z)<29>{<7B>m<EFBFBD>[<5B>g<EFBFBD>ԍ<EFBFBD>(10<31>i<EFBFBD><69>)
; Joystick <20><> 'J'<27>{<7B>f<EFBFBD>o<EFBFBD>C<EFBFBD>X<EFBFBD>ԍ<EFBFBD>1<EFBFBD><31>(0<>`9,A<>`Z)<29>{ 0 ...... <20>w<EFBFBD><77><EFBFBD><EFBFBD>(<28><>)<29>{<7B>^<5E><>
; 1 ...... <20>w<EFBFBD><77><EFBFBD><EFBFBD>(<28>E)<29>{<7B>^<5E><>
; 2 ...... <20>x<EFBFBD><78><EFBFBD><EFBFBD>(<28><>)<29>{<7B>^<5E><>
; 3 ...... <20>x<EFBFBD><78><EFBFBD><EFBFBD>(<28><>)<29>{<7B>^<5E><>
; 4 ...... <20>y<EFBFBD><79><EFBFBD><EFBFBD>(<28>O)<29>{<7B>^<5E><>
; 5 ...... <20>y<EFBFBD><79><EFBFBD><EFBFBD>(<28><>)<29>{<7B>^<5E><>
; 6<>`133.. <20>{<7B>^<5E><>1<EFBFBD>`128
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̍<EFBFBD><CC8D>ڂ<EFBFBD> 16 <20>‚܂Ŏw<C58E><77><EFBFBD>”\(',' <20>ŋ<EFBFBD><C58B>؂<EFBFBD><D882>ċL<C48B>q<EFBFBD>j<EFBFBD>B
;
; <20>\<5C>L<EFBFBD><4C><EFBFBD>FHH=K044,M042,J16
; <20><> HiHat <20><> Keyboard <20><> 44 ('Z'), MidiIn#0 <20><> 42, JoyPad#1 <20><> 6(<28>{<7B>^<5E><>1) <20>Ɋ<EFBFBD><C98A><EFBFBD><EFBFBD><EFBFBD>
;
; <20><>Joystick <20>̃f<CC83>o<EFBFBD>C<EFBFBD>X<EFBFBD>ԍ<EFBFBD><D48D>ƃf<C683>o<EFBFBD>C<EFBFBD>X<EFBFBD>Ƃ̊֌W<D68C><57> [GUID] <20>Z<EFBFBD>N<EFBFBD>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ɋL<C98B><4C><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><CC82>L<EFBFBD><4C><EFBFBD>B
;
[DrumsKeyAssign]
LeftRed=K016,K015
RightRed=K017,K019
LeftBlue=K028,K013
RightBlue=K020,K021
LeftRed2P=K031,K011
RightRed2P=K022,K023
LeftBlue2P=K033,K012
RightBlue2P=K0111,K047
[SystemKeyAssign]
Capture=K065