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OpenTaiko/TJAPlayer3/Common/ModalQueue.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TJAPlayer3
{
internal class ModalQueue
{
public ModalQueue(Modal.EModalFormat mf)
{
_modalQueues = new Queue<Modal>[] { new Queue<Modal>(), new Queue<Modal>() };
_modalFormat = mf;
}
// Add two modals (one per player) at the same time
public void tAddModal(Modal mp1, Modal mp2)
{
mp1.modalFormat = _modalFormat;
mp2.modalFormat = _modalFormat;
mp1.player = 0;
mp2.player = 1;
mp1.tSetupModal();
mp2.tSetupModal();
if (mp1 != null)
_modalQueues[0].Enqueue(mp1);
if (mp2 != null)
_modalQueues[1].Enqueue(mp2);
}
// Add a single modal
public void tAddModal(Modal mp, int player)
{
mp.modalFormat = _modalFormat;
mp.player = player;
mp.tSetupModal();
if (mp != null && player >= 0 && player < TJAPlayer3.ConfigIni.nPlayerCount)
_modalQueues[player].Enqueue(mp);
}
public Modal tPopModal(int player)
{
if (!tIsQueueEmpty(player))
return _modalQueues[player].Dequeue();
return null;
}
public bool tIsQueueEmpty(int player)
{
if (player < 0 || player >= TJAPlayer3.ConfigIni.nPlayerCount)
return true;
return _modalQueues[player].Count < 1;
}
public bool tAreBothQueuesEmpty()
{
return tIsQueueEmpty(0) && tIsQueueEmpty(1);
}
private Modal.EModalFormat _modalFormat;
private Queue<Modal>[] _modalQueues;
}
}