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OpenTaiko/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TexturedVertex.cs

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2021-09-21 00:16:38 +02:00
/*
* Copyright (c) 2007-2010 SlimDX Group
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Globalization;
using System.Runtime.InteropServices;
using SharpDX;
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namespace FDK {
/// <summary>
/// Represents a vertex with a position and a texture coordinate.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct TexturedVertex : IEquatable<TexturedVertex> {
/// <summary>
/// Gets or sets the position of the vertex.
/// </summary>
public Vector3 Position {
get;
set;
}
/// <summary>
/// Gets or sets the texture coordinate for the vertex.
/// </summary>
public Vector2 TextureCoordinate {
get;
set;
}
/// <summary>
/// Initializes a new instance of the <see cref="TexturedVertex"/> struct.
/// </summary>
/// <param name="position">The position.</param>
/// <param name="color">The color.</param>
public TexturedVertex(Vector3 position, Vector2 textureCoordinate)
: this() {
Position = position;
TextureCoordinate = textureCoordinate;
}
/// <summary>
/// Implements operator ==.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>The result of the operator.</returns>
public static bool operator ==(TexturedVertex left, TexturedVertex right) {
return left.Equals(right);
}
/// <summary>
/// Implements operator !=.
/// </summary>
/// <param name="left">The left side of the operator.</param>
/// <param name="right">The right side of the operator.</param>
/// <returns>The result of the operator.</returns>
public static bool operator !=(TexturedVertex left, TexturedVertex right) {
return !(left == right);
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>
/// A 32-bit signed integer that is the hash code for this instance.
/// </returns>
public override int GetHashCode() {
return Position.GetHashCode() + TextureCoordinate.GetHashCode();
}
/// <summary>
/// Indicates whether this instance and a specified object are equal.
/// </summary>
/// <param name="obj">Another object to compare to.</param>
/// <returns>
/// true if <paramref name="obj"/> and this instance are the same type and represent the same value; otherwise, false.
/// </returns>
public override bool Equals(object obj) {
if (obj == null)
return false;
if (GetType() != obj.GetType())
return false;
return Equals((TexturedVertex)obj);
}
/// <summary>
/// Indicates whether the current object is equal to another object of the same type.
/// </summary>
/// <param name="other">An object to compare with this object.</param>
/// <returns>
/// true if the current object is equal to the <paramref name="other"/> parameter; otherwise, false.
/// </returns>
public bool Equals(TexturedVertex other) {
return (Position == other.Position && TextureCoordinate == other.TextureCoordinate);
}
}
}