75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Drawing;
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using System.IO;
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namespace FDK
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{
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public static class BitmapUtil
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{
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// 定数
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public const uint DIB_PAL_COLORS = 1;
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public const uint DIB_RGB_COLORS = 0;
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// 構造体
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[StructLayout( LayoutKind.Sequential, Pack = 1 )]
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public struct BITMAPFILEHEADER
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{
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public ushort bfType;
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public uint bfSize;
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public ushort bfReserved1;
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public ushort bfReserved2;
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public uint bfOffBits;
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}
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[StructLayout( LayoutKind.Sequential, Pack = 1 )]
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public struct BITMAPINFOHEADER
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{
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public const int BI_RGB = 0;
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public uint biSize構造体のサイズ;
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public int biWidthビットマップの幅dot;
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public int biHeightビットマップの高さdot;
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public ushort biPlanes面の数;
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public ushort biBitCount;
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public uint biCompression圧縮形式;
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public uint biSizeImage画像イメージのサイズ;
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public int biXPelsPerMete水平方向の解像度;
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public int biYPelsPerMeter垂直方向の解像度;
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public uint biClrUsed色テーブルのインデックス数;
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public uint biClrImportant表示に必要な色インデックスの数;
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}
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// メソッド
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public static unsafe Bitmap ToBitmap( IntPtr pBITMAPINFOHEADER )
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{
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BITMAPFILEHEADER bitmapfileheader;
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BITMAPINFOHEADER* bitmapinfoheaderPtr = (BITMAPINFOHEADER*) pBITMAPINFOHEADER;
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bitmapfileheader.bfType = 0x4d42;
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bitmapfileheader.bfOffBits = (uint) ( sizeof( BITMAPFILEHEADER ) + sizeof( BITMAPINFOHEADER ) );
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bitmapfileheader.bfSize = bitmapfileheader.bfOffBits + bitmapinfoheaderPtr->biSizeImage画像イメージのサイズ;
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MemoryStream output = new MemoryStream();
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BinaryWriter writer = new BinaryWriter( output );
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byte[] destination = new byte[ sizeof( BITMAPFILEHEADER ) ];
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Marshal.Copy( (IntPtr) ( &bitmapfileheader ), destination, 0, destination.Length );
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writer.Write( destination );
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destination = new byte[ sizeof( BITMAPINFOHEADER ) ];
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Marshal.Copy( pBITMAPINFOHEADER, destination, 0, destination.Length );
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writer.Write( destination );
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destination = new byte[ bitmapinfoheaderPtr->biSizeImage画像イメージのサイズ ];
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bitmapinfoheaderPtr++;
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Marshal.Copy( (IntPtr) bitmapinfoheaderPtr, destination, 0, destination.Length );
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writer.Write( destination );
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writer.Flush();
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writer.BaseStream.Position = 0L;
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return new Bitmap( writer.BaseStream );
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}
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}
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}
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