1
0
mirror of synced 2024-11-27 17:00:50 +01:00
OpenTaiko/CHANGELOG.md

191 lines
5.3 KiB
Markdown
Raw Normal View History

2024-10-04 13:39:46 +02:00
# Changelog
2024-10-27 02:03:54 +02:00
## [0.6.0.1] - 2024-10-27 (Beta)
- Fix Mob, Dancer, Runner appearing despite empty array on the scene preset
- Chapter IV nameplates and make Chapter III all
- songs nameplates accessible (condition changed from 999 songs to 34)
- Japanese translations for some nameplates
2024-10-04 13:39:46 +02:00
## [0.6.0.0] - 2024-10-26 (Beta)
The first Beta version of OpenTaiko, including multiple structural changes!
(Note: The following logs also include all changes made on all 3 Pre 0.6.0 pre-releases (b1, b2 and b3))
### Major changes
- AI Battle Mode (b1)
- Regular Taiko mode playable up to 5 players (b1)
- 1080p (and any other resolution) support on skins (b1)
- Wider skinning support (b1)
- Port to .NET 7, including OpenGL support (b2)
### New features
- Kusudama support (9) (b1)
- Fuseroll support (D) (b1)
- Taiko Towers base select screen (b2)
- Diagonal/Vertical rolls support (b2)
- Wider STAGEPRESET support (b2)
- VTT lyric support (b2)
- Chart caching and faster song loading (b2)
- Folder system for Dan charts (b2)
- Character effects support (b2)
- Hard and Extreme gauges (b2)
- Major bug fixes
- Multiple UI/UX improvements
- Add extended .lua support including currently 2 new lua modules (Nameplates and Modals)
- Add support for unlockable songs
- Extended unlockables conditions support
- German translation from [@Morphclue](https://github.com/Morphclue)
- Russian translation from [@ExpedicHabbet](https://github.com/ExpedicHabbet).
- Dutch translation from [@ugyuu](https://www.youtube.com/@ugyuu).
### Changed features
- Fix easier gauges to have their actual clear percent (b2)
- Chart of 11 stars or more now have their special gauge based on clear % instead of fill/drop speed (b2)
- Deprecate score.ini files and move all scores to .sqlite3 databases
### Removed features
- Deprecate the "Open Encyclopedia" menu as it is deprecated and will be progressively replaced for html based documentation.
## [0.5.4.0] - 2022-07-01 (Alpha)
- Fix multiple bugs
- Online chart downloading via the Online Lounge
- Voice support for characters and puchicharas
- Multiple in-game hitsounds support
- Context box for Random song select
- Konga gamemode
- PREIMAGE metadata support
- Rework of in-game modifiers and modicons
- Purple notes (G), Bomb notes (C) and fix Joined notes (A and B) and ADLIBs (F)
## [0.5.3.1] - 2022-04-06 (Alpha)
- Fix multiple bugs
- Global characters and puchicharas
- Permanent recently played songs folder
- Easy/Normal timing zones
- Characters on menus and result screens
- Song search by difficulty feature
## [0.5.3.0] - 2022-03-09 (Alpha)
- Fix multiple bugs
- 1st version of the Dan result screen
- Dan chart supporting any count of songs
- Support of 2P Side
- Major 2P update (Please check discord for more details about it)
- Dan charts are now also selectable from the Taiko mode song select screen
- Add Modals
- 1st unlockables update
- Add Favorite songs folder
- Add Database files (Name and Author names for Characters and Puchichara)
- Chinese language support (WHMHammer)
- Remove SlimDX dependencies (Mr Ojii)
- Add SimpleStyle skin (feat. cien)
- Automatically generated unique ID addition for each song
- Fix Discord RPC
- Fix several config options issues (l1m0n3)
## [0.5.2.1] - 2021-12-04 (Alpha)
- Fix multiple bugs
- Add multiple levels of AI in addition of Auto
- Add Global offset
- Replace AUTO ROLL by Rolls speed
## [0.5.2.0] - 2021-11-26 (Alpha)
- Taiko Heya features
- Custom nameplates and character feature
- Make medals obtainable
- Make dan-i title unlockable
- Add multiple step textures
- Add Spanish translation (funnym0th)
- Add "Random option"
- UX/UI improvements
- Fast song loading
- Fix branched charts
## [0.5.1.0] - 2021-11-04 (Alpha)
- Add animations to dan-i dojo
- Add game end screen and icons
- Bug fix
- Multiple language support
- UI improvements
- Multiple layouts of song select screen
## [0.5.0.0] - 2021-10-24 (Alpha)
The first public Alpha version of OpenTaiko!
- Taiko Tower features (Background+Result screen backbone)
- "TOWERTYPE" in Tower charts (USe multiple skins for playing Towercharts)
- Add accuracy exam in dan-i dojo
- Add "#BOXCOLOR", "#BOXTYPE", "#BGCOLOR", "#BGTYPE", "#BOXCHARA in box.def
## [0.4.3.0] (Closed Alpha)
- Add Taiko Tower (Gameplay)
## [0.4.2.0] (Closed Alpha)
- Fix multiple bug and crash on song select screen
- Fix COURSE:Tower crashes, however Taiko Tower menu, LIFE management, and result screen is not implemented yet.
## [0.4.1.0] (Closed Alpha)
- Fix multiple bug and crashes on song select screen
## [0.4.0.0] (Closed Alpha)
- EXAM5, 6, 7 implementation
- Fix crash with EXAM numbers having spaces between
- Better code structuring on Dan-i dojo
## [0.3.4.2] (Closed Alpha)
- Add petit-chara on Dan-i select screen
## [0.3.4.1] (Closed Alpha)
- Fix bug with Mob animation speed
## [0.3.4.0] (Closed Alpha)
- Save dan-i dojo results
- Add achievement plate on dan-i select screen
## [0.3.3.0] (Closed Alpha)
- Fix dan-i dojo gauge appearance
- Add backbone for dan-i dojo result screen
## [0.3.2.0] (Closed Alpha)
- Fix results saving multiple time
## [0.3.1.0] (Closed Alpha)
- Fix P2 scorerank not showing
## [0.3.0.0] (Closed Alpha)
- Show petit-chara in menu
- In Nameplate.json file players could select petit-chara separately
## [0.2.0.0] (Closed Alpha)
- Fix song select screen bug
- Fix main menu bugs
## [0.1.0.0] (Closed Alpha)
2024-10-26 09:57:28 +02:00
- Result screen animation