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OpenTaiko/TJAPlayer3/Common/NamePlateConfig.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TJAPlayer3
{
class NamePlateConfig
{
public void tNamePlateConfig()
{
if (!File.Exists("NamePlate.json"))
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tSaveFile();
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tLoadFile();
}
#region [Medals]
public void tEarnCoins(int[] amounts)
{
if (amounts.Length < 2)
return;
for (int i = 0; i < 2; i++)
data.Medals[i] += amounts[i];
tSaveFile();
}
// Return false if the current amount of coins is to low
public bool tSpendCoins(int amount, int player)
{
if (player > 1 || player < 0)
return false;
if (data.Medals[player] < amount)
return false;
data.Medals[player] -= amount;
tSaveFile();
return true;
}
#endregion
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public class Data
{
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public string[] Name = { "プレイヤー1", "プレイヤー2" };
public string[] Title = { "初心者", "初心者" };
public string[] Dan = { "素人", "素人" };
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public bool[] DanGold = { false, false };
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public int[] DanType = { 0, 0 };
public int[] TitleType = { 1, 1 };
public int[] PuchiChara = { 2, 11 };
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public int[] Medals = { 0, 0 };
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}
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public Data data = new Data();
#region [private]
private void tSaveFile()
{
ConfigManager.SaveConfig(data, "NamePlate.json");
}
private void tLoadFile()
{
data = ConfigManager.GetConfig<Data>(@"NamePlate.json");
}
#endregion
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}
}