2022-06-21 05:30:16 +02:00
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local playerCount = 0
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local p1IsBlue = false
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2022-06-07 08:32:47 +02:00
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local fps = 0
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local deltaTime = 0
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2023-02-15 01:27:05 +01:00
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local isClear = { false, false, false, false, false }
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2022-06-07 08:32:47 +02:00
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local towerNightNum = 0
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2023-01-24 09:30:22 +01:00
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local battleState = 0
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2023-02-22 09:24:21 +01:00
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local battleWin = false
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2023-02-24 19:36:32 +01:00
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local gauge = { 0, 0, 0, 0, 0 }
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local bpm = { 0, 0, 0, 0, 0 }
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2022-06-07 08:32:47 +02:00
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2022-06-21 05:30:16 +02:00
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function setConstValues(_playerCount, _p1IsBlue)
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playerCount = _playerCount
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p1IsBlue = _p1IsBlue
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end
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2023-02-24 19:36:32 +01:00
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function updateValues(_deltaTime, _fps, _isClear, _towerNightNum, _battleState, _battleWin, _gauge, _bpm)
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2022-06-07 08:32:47 +02:00
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deltaTime = _deltaTime
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fps = _fps
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isClear = _isClear
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towerNightNum = _towerNightNum
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2023-01-24 09:30:22 +01:00
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battleState = _battleState
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2023-02-22 09:24:21 +01:00
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battleWin = _battleWin
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2023-02-24 19:36:32 +01:00
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gauge = _gauge
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bpm = _bpm
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2023-03-19 14:12:43 +01:00
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end
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