68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace TJAPlayer3
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{
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internal class ModalQueue
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{
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public ModalQueue(Modal.EModalFormat mf)
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{
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_modalQueues = new Queue<Modal>[] { new Queue<Modal>(), new Queue<Modal>() };
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_modalFormat = mf;
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}
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// Add two modals (one per player) at the same time
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public void tAddModal(Modal mp1, Modal mp2)
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{
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mp1.modalFormat = _modalFormat;
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mp2.modalFormat = _modalFormat;
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mp1.player = 0;
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mp2.player = 1;
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mp1.tSetupModal();
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mp2.tSetupModal();
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if (mp1 != null)
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_modalQueues[0].Enqueue(mp1);
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if (mp2 != null)
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_modalQueues[1].Enqueue(mp2);
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}
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// Add a single modal
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public void tAddModal(Modal mp, int player)
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{
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mp.modalFormat = _modalFormat;
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mp.player = player;
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mp.tSetupModal();
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if (mp != null && player >= 0 && player < TJAPlayer3.ConfigIni.nPlayerCount)
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_modalQueues[player].Enqueue(mp);
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}
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public Modal tPopModal(int player)
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{
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if (!tIsQueueEmpty(player))
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return _modalQueues[player].Dequeue();
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return null;
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}
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public bool tIsQueueEmpty(int player)
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{
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if (player < 0 || player >= TJAPlayer3.ConfigIni.nPlayerCount)
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return true;
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return _modalQueues[player].Count < 1;
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}
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public bool tAreBothQueuesEmpty()
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{
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return tIsQueueEmpty(0) && tIsQueueEmpty(1);
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}
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private Modal.EModalFormat _modalFormat;
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private Queue<Modal>[] _modalQueues;
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}
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}
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