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OpenTaiko/TJAPlayer3/Animations/EaseInOut.cs

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C#
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2021-09-21 00:16:38 +02:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TJAPlayer3.Animations
{
/// <summary>
/// イーズイン・アウトを行うクラス。
/// </summary>
class EaseInOut : Animator
{
/// <summary>
/// イーズイン・アウトを初期化します。
/// </summary>
/// <param name="startPoint">始点。</param>
/// <param name="endPoint">終点。</param>
/// <param name="timeMs">イージングにかける時間。</param>
public EaseInOut(int startPoint, int endPoint, int timeMs) : base(0, timeMs, 1, false)
{
StartPoint = startPoint;
EndPoint = endPoint;
Sa = EndPoint - StartPoint;
TimeMs = timeMs;
}
public override object GetAnimation()
{
var persent = Counter.n現在の値 / (double)TimeMs * 2.0;
if (persent < 1)
{
return ((double)Sa / 2.0 * persent * persent * persent) + StartPoint;
}
else
{
persent -= 2;
return ((double)Sa / 2.0 * ((persent * persent * persent) + 2)) + StartPoint;
}
}
private readonly int StartPoint;
private readonly int EndPoint;
private readonly int Sa;
private readonly int TimeMs;
}
}