2021-09-21 00:16:38 +02:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TJAPlayer3
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{
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/// <summary>
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/// 段位認定を管理するクラス。
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/// </summary>
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public class Dan_C
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{
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public Dan_C()
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{
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}
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public Dan_C(Dan_C dan_C) : this(dan_C.GetExamType(), new int[] { dan_C.GetValue(false), dan_C.GetValue(true) }, dan_C.GetExamRange())
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{
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}
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/// <summary>
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/// 段位認定の条件を初期化し、生成します。
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/// </summary>
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/// <param name="examType">条件の種別。</param>
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/// <param name="value">条件の合格量。</param>
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/// <param name="examRange">条件の合格の範囲。</param>
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public Dan_C(Exam.Type examType, int[] value, Exam.Range examRange)
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{
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IsEnable = true;
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NotReached = false;
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SetExamType(examType);
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SetValue(value[0], value[1]);
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SetExamRange(examRange);
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}
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/// <summary>
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/// 条件と現在の値を評価して、クリアしたかどうかを判断します。
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/// </summary>
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/// <param name="nowValue">その条件の現在の値。</param>
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public bool Update(int nowValue)
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{
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var isChangedAmount = false;
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2021-10-23 17:27:47 +02:00
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if (nowValue < 0)
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return isChangedAmount;
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2021-09-21 00:16:38 +02:00
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if (!GetEnable()) return isChangedAmount;
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if (GetAmount() < nowValue) isChangedAmount = true;
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if (GetExamRange() == Exam.Range.Less && nowValue > GetValue(false)) isChangedAmount = false; // n未満でその数を超えたらfalseを返す。
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SetAmount(nowValue);
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switch (GetExamType())
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{
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case Exam.Type.Gauge:
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case Exam.Type.JudgePerfect:
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case Exam.Type.JudgeGood:
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case Exam.Type.JudgeBad:
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case Exam.Type.Score:
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case Exam.Type.Roll:
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case Exam.Type.Hit:
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case Exam.Type.Combo:
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2022-05-21 17:19:08 +02:00
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case Exam.Type.Accuracy:
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case Exam.Type.JudgeADLIB:
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case Exam.Type.JudgeMine:
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SetCleared();
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2021-10-23 13:50:48 +02:00
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break;
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2021-09-21 00:16:38 +02:00
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default:
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break;
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}
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return isChangedAmount;
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}
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/// <summary>
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/// 段位認定の条件が有効であるかどうかを返します。
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/// </summary>
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/// <returns>段位認定の条件が有効であるかどうか。</returns>
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public bool GetEnable()
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{
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return this.IsEnable;
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}
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/// <summary>
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/// 各合格条件のボーダーを設定します。
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/// </summary>
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/// <param name="redValue">赤合格条件</param>
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/// <param name="goldValue">金合格条件</param>
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public void SetValue(int redValue, int goldValue)
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{
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if (redValue != -1) this.Value[0] = redValue;
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if (goldValue != -1) this.Value[1] = goldValue;
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}
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/// <summary>
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/// 各合格条件のボーダーを返します。
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/// </summary>
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/// <param name="isGoldValue">trueを指定すると、金合格条件を返します。</param>
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/// <returns>合格条件の値。</returns>
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public int GetValue(bool isGoldValue)
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{
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return isGoldValue == true ? this.Value[1] : this.Value[0];
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}
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/// <summary>
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/// 現在の値を設定します。
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/// </summary>
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/// <param name="amount">現在の値。</param>
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public void SetAmount(int amount)
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{
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this.Amount = amount;
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}
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/// <summary>
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/// 現在の値を返します。
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/// </summary>
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/// <returns>現在の値。</returns>
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public int GetAmount()
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{
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return this.Amount;
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}
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/// <summary>
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/// 条件の種別を返します。
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/// </summary>
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/// <returns>条件の種別</returns>
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public Exam.Type GetExamType()
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{
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return this.Type;
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}
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/// <summary>
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/// 条件の種別を設定します。
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/// </summary>
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/// <param name="type">条件の種別。</param>
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private void SetExamType(Exam.Type type)
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{
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this.Type = type;
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}
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/// <summary>
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/// 条件の範囲を返します。
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/// </summary>
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/// <returns>条件の範囲</returns>
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public Exam.Range GetExamRange()
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{
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return this.Range;
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}
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/// <summary>
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/// 条件の範囲を設定します。
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/// </summary>
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/// <param name="range"></param>
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private void SetExamRange(Exam.Range range)
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{
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this.Range = range;
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}
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/// <summary>
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/// 条件にクリアしているかどうか返します。
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/// </summary>
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/// <returns>条件にクリアしているかどうか。</returns>
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public bool[] GetCleared()
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{
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return IsCleared;
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}
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/// <summary>
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/// 条件と現在の値をチェックして、合格もしくは金合格をしてるか否かを更新する。
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/// </summary>
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private void SetCleared()
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{
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if (GetExamRange() == Exam.Range.More)
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{
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if (GetAmount() >= GetValue(false))
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{
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IsCleared[0] = true;
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if (GetAmount() >= GetValue(true))
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IsCleared[1] = true;
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2021-11-04 10:07:43 +01:00
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else
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IsCleared[1] = false;
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2021-09-21 00:16:38 +02:00
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}
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else
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{
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IsCleared[0] = false;
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IsCleared[1] = false;
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}
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}
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else
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{
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if (GetAmount() < GetValue(true))
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{
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IsCleared[1] = true;
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}
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else
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{
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IsCleared[1] = false;
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}
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if (GetAmount() < GetValue(false))
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{
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IsCleared[0] = true;
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}
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else
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{
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IsCleared[0] = false;
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}
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}
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}
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/// <summary>
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/// ゲージの描画のための百分率を返す。
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/// </summary>
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/// <returns>Amountの百分率。</returns>
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public int GetAmountToPercent()
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{
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var percent = 0.0D;
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if(GetValue(false) == 0)
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{
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return 0;
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}
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if(GetExamRange() == Exam.Range.More)
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{
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switch (GetExamType())
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{
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case Exam.Type.Gauge:
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case Exam.Type.JudgePerfect:
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case Exam.Type.JudgeGood:
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2022-05-21 17:19:08 +02:00
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case Exam.Type.JudgeBad:
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case Exam.Type.JudgeADLIB:
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case Exam.Type.JudgeMine:
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2021-09-21 00:16:38 +02:00
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case Exam.Type.Score:
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case Exam.Type.Roll:
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case Exam.Type.Hit:
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case Exam.Type.Combo:
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2021-10-23 13:50:48 +02:00
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case Exam.Type.Accuracy:
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2021-09-21 00:16:38 +02:00
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percent = 1.0 * GetAmount() / GetValue(false);
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break;
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default:
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break;
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}
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}
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else
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{
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switch (GetExamType())
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{
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case Exam.Type.Gauge:
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case Exam.Type.JudgePerfect:
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case Exam.Type.JudgeGood:
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2022-05-21 17:19:08 +02:00
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case Exam.Type.JudgeBad:
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case Exam.Type.JudgeADLIB:
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case Exam.Type.JudgeMine:
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2021-09-21 00:16:38 +02:00
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case Exam.Type.Score:
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case Exam.Type.Roll:
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case Exam.Type.Hit:
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case Exam.Type.Combo:
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2021-10-23 13:50:48 +02:00
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case Exam.Type.Accuracy:
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2021-09-21 00:16:38 +02:00
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percent = (1.0 * (GetValue(false) - GetAmount())) / GetValue(false);
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break;
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default:
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break;
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}
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}
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percent = percent * 100.0;
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if (percent < 0.0)
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percent = 0.0D;
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if (percent > 100.0)
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percent = 100.0D;
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return (int)percent;
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}
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/// <summary>
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/// 条件に達成できる見込みがあるかどうか値を代入します。
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/// </summary>
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/// <param name="notReached">未達成かどうか。</param>
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public void SetReached(bool notReached)
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{
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NotReached = notReached;
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}
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/// <summary>
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/// 条件に達成できる見込みがあるかどうかを返します。
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/// </summary>
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/// <returns>条件に達成できる見込みがあるかどうか。</returns>
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public bool GetReached()
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{
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return NotReached;
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}
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// オーバーライドメソッド
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/// <summary>
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/// ToString()のオーバーライドメソッド。段位認定モードの各条件の現在状況をString型で返します。
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/// </summary>
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/// <returns>段位認定モードの各条件の現在状況。</returns>
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public override string ToString()
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{
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return String.Format("Type: {0} / Value: {1}/{2} / Range: {3} / Amount: {4} / Clear: {5}/{6} / Percent: {7} / NotReached: {8}", GetExamType(), GetValue(false), GetValue(true), GetExamRange(), GetAmount(), GetCleared()[0], GetCleared()[1], GetAmountToPercent(), GetReached());
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}
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// フィールド
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/// <summary>
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/// その条件が有効であるかどうか。
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/// </summary>
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private bool IsEnable;
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/// <summary>
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/// 条件の種別。
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/// </summary>
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private Exam.Type Type;
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/// <summary>
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/// 条件の範囲。
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/// </summary>
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private Exam.Range Range;
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/// <summary>
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/// 条件の値。
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/// </summary>
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public int[] Value = new int[] { 0, 0 };
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/// <summary>
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/// 量。
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/// </summary>
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public int Amount;
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/// <summary>
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/// 条件をクリアしているか否か。
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/// </summary>
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public readonly bool[] IsCleared = new[] { false, false };
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/// <summary>
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/// 曲ごとの条件を格納する
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/// </summary>
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2021-12-17 09:03:21 +01:00
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// public Dan_C[] SongExam = new Dan_C[3];
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2021-09-21 00:16:38 +02:00
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/// <summary>
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/// 条件の達成見込みがなくなったら、真になる。
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/// この変数が一度trueになれば、基本的にfalseに戻ることはない。
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/// (スコア加算については、この限りではない。)
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/// </summary>
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private bool NotReached = false;
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}
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public static class Exam
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{
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/// <summary>
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/// 段位認定の条件の種別。
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/// </summary>
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public enum Type
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{
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Gauge,
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JudgePerfect,
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JudgeGood,
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JudgeBad,
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Score,
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Roll,
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Hit,
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2021-10-23 13:50:48 +02:00
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Combo,
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2022-05-21 17:19:08 +02:00
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Accuracy,
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JudgeADLIB,
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JudgeMine,
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Total,
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2021-09-21 00:16:38 +02:00
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}
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/// <summary>
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/// 段位認定の合格範囲。
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/// </summary>
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public enum Range
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{
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/// <summary>
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/// 以上
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/// </summary>
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More,
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/// <summary>
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/// 未満
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/// </summary>
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Less
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}
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/// <summary>
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/// ステータス。
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/// </summary>
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public enum Status
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{
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/// <summary>
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/// 不合格
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/// </summary>
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Failure,
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/// <summary>
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/// 合格
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/// </summary>
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Success,
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/// <summary>
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/// より良い合格
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/// </summary>
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Better_Success
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}
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}
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}
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