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OpenTaiko/FDK19/コード/01.フレームワーク/Rendering/VertexElementAttribute.cs

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2021-09-21 00:16:38 +02:00
/*
* Copyright (c) 2007-2009 SlimDX Group
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using SlimDX.Direct3D9;
namespace SampleFramework
{
/// <summary>
/// Indicates that the target code element is part of a vertex declaration.
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public sealed class VertexElementAttribute : Attribute
{
/// <summary>
/// Gets or sets the stream index.
/// </summary>
/// <value>The stream index.</value>
public int Stream
{
get;
set;
}
/// <summary>
/// Gets or sets the tessellation method.
/// </summary>
/// <value>The tessellation method.</value>
public DeclarationMethod Method
{
get;
set;
}
/// <summary>
/// Gets or sets the element usage.
/// </summary>
/// <value>The element usage.</value>
public DeclarationUsage Usage
{
get;
private set;
}
/// <summary>
/// Gets or sets the type of the data.
/// </summary>
/// <value>The type of the data.</value>
public DeclarationType Type
{
get;
private set;
}
/// <summary>
/// Gets or sets the offset.
/// </summary>
/// <value>The offset.</value>
internal int Offset
{
get;
set;
}
/// <summary>
/// Initializes a new instance of the <see cref="VertexElementAttribute"/> class.
/// </summary>
/// <param name="type">The type.</param>
/// <param name="usage">The vertex element usage.</param>
public VertexElementAttribute(DeclarationType type, DeclarationUsage usage)
{
Type = type;
Usage = usage;
}
}
}