Update konga notes visual
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@ -2411,12 +2411,16 @@ namespace TJAPlayer3
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{
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CDTX.CChip chipNoHit = r指定時刻に一番近い未ヒットChipを過去方向優先で検索する((long)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)), i);
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EGameType _gt = TJAPlayer3.ConfigIni.nGameType[TJAPlayer3.GetActualPlayer(i)];
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bool _isBigKaTaiko = NotesManager.IsBigKaTaiko(chipNoHit, _gt);
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bool _isBigDonTaiko = NotesManager.IsBigDonTaiko(chipNoHit, _gt);
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if (chipNoHit != null && (chipNoHit.nチャンネル番号 == 0x13 || chipNoHit.nチャンネル番号 == 0x14 || chipNoHit.nチャンネル番号 == 0x1A || chipNoHit.nチャンネル番号 == 0x1B))
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if (chipNoHit != null && (_isBigDonTaiko || _isBigKaTaiko))
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{
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float timeC = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
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int nWaitTime = TJAPlayer3.ConfigIni.n両手判定の待ち時間;
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if (chipNoHit.eNoteState == ENoteState.wait && timeC <= 110 && chipNoHit.nProcessTime + nWaitTime <= (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)))
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if (chipNoHit.eNoteState == ENoteState.wait && timeC <= 110
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&& chipNoHit.nProcessTime + nWaitTime <= (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)))
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{
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this.tドラムヒット処理(chipNoHit.nProcessTime, Eパッド.RRed, chipNoHit, false, i);
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this.nWaitButton = 0;
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