Coin plate for 2P and Score ranks for Towers
This commit is contained in:
parent
ba111f64f4
commit
05a9369e32
@ -183,6 +183,8 @@ namespace TJAPlayer3
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#region 3_選曲画面
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SongSelect_Background = TxC(SONGSELECT + @"Background.png");
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SongSelect_Header = TxC(SONGSELECT + @"Header.png");
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SongSelect_Coin_Slot = TxC(SONGSELECT + @"Coin_Slot.png");
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SongSelect_Auto = TxC(SONGSELECT + @"Auto.png");
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SongSelect_Level = TxC(SONGSELECT + @"Level.png");
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SongSelect_Branch = TxC(SONGSELECT + @"Branch.png");
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@ -828,6 +830,8 @@ namespace TJAPlayer3
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TowerResult_Background = TxC(TOWERRESULT + @"Background.png");
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TowerResult_Panel = TxC(TOWERRESULT + @"Panel.png");
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TowerResult_ScoreRankEffect = TxC(TOWERRESULT + @"ScoreRankEffect.png");
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for (int i = 0; i < TJAPlayer3.Skin.Game_Tower_Ptn_Result; i++)
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{
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TowerResult_Tower[i] = TxC(TOWERRESULT + @"Tower\" + i.ToString() + ".png");
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@ -1319,6 +1323,7 @@ namespace TJAPlayer3
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public CTexture SongSelect_Background,
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SongSelect_Header,
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SongSelect_Coin_Slot,
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SongSelect_Auto,
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SongSelect_Level,
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SongSelect_Branch,
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@ -1655,6 +1660,7 @@ namespace TJAPlayer3
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#region [8_TowerResults]
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public CTexture TowerResult_Background,
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TowerResult_ScoreRankEffect,
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TowerResult_Panel;
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public CTexture[]
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TowerResult_Tower;
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@ -417,8 +417,12 @@ namespace TJAPlayer3
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double dbY表示割合 = Math.Sin(Math.PI / 2 * db登場割合);
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y = ((int)(TJAPlayer3.Tx.SongSelect_Header.sz画像サイズ.Height * dbY表示割合)) - TJAPlayer3.Tx.SongSelect_Header.sz画像サイズ.Height;
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}
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if (TJAPlayer3.Tx.SongSelect_Header != null)
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TJAPlayer3.Tx.SongSelect_Header.t2D描画(TJAPlayer3.app.Device, 0, 0);
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TJAPlayer3.Tx.SongSelect_Header?.t2D描画(TJAPlayer3.app.Device, 0, 0);
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TJAPlayer3.Tx.SongSelect_Coin_Slot?.t2D描画(TJAPlayer3.app.Device, 0, 0,
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new Rectangle(0, 0, 640 + ((TJAPlayer3.ConfigIni.nPlayerCount > 1) ? 640 : 0), 720));
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tTimerDraw((100 - ctTimer.n現在の値).ToString());
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@ -39,84 +39,196 @@ namespace TJAPlayer3
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base.On非活性化();
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}
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private void displayScoreRank(int i, int player, float x, int mode = 0)
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{
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CCounter cct = this.counter[i];
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if (player == 1)
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cct = this.counterJ2[i];
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CTexture tex = TJAPlayer3.Tx.ScoreRank;
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if (mode == 1) // tower
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tex = TJAPlayer3.Tx.TowerResult_ScoreRankEffect;
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if (tex == null)
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return;
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if (!cct.b進行中)
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{
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cct.t開始(0, 3000, 1, TJAPlayer3.Timer);
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}
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if (cct.n現在の値 <= 255)
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{
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tex.Opacity = cct.n現在の値;
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x = 51 - (cct.n現在の値 / 5.0f);
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}
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if (cct.n現在の値 > 255 && cct.n現在の値 <= 255 + 180)
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{
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tex.Opacity = 255;
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float newSize = 1.0f + (float)Math.Sin((cct.n現在の値 - 255) * (Math.PI / 180)) * 0.2f;
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tex.vc拡大縮小倍率.X = newSize;
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tex.vc拡大縮小倍率.Y = newSize;
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x = 0;
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}
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if (cct.n現在の値 > 255 + 180 && cct.n現在の値 <= 2745)
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{
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tex.Opacity = 255;
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tex.vc拡大縮小倍率.X = 1.0f;
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tex.vc拡大縮小倍率.Y = 1.0f;
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x = 0;
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}
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if (cct.n現在の値 >= 2745 && cct.n現在の値 <= 3000)
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{
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tex.Opacity = 255 - ((cct.n現在の値 - 2745));
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x = -((cct.n現在の値 - 2745) / 5.0f);
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}
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var ypos = (player == 0) ? 98 + (int)x : 720 - (98 + (int)x);
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if (mode == 0)
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tex.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 87, ypos, new System.Drawing.Rectangle(0, i == 0 ? i * 114 : i * 120, 140, i == 0 ? 114 : 120));
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else if (mode == 1 && player == 0)
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tex.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 87, ypos, new System.Drawing.Rectangle(i * 229, 0, 229, 194));
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}
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public override int On進行描画()
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{
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if(TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan && TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Tower)
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan)
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{
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float x = 0;
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for (int i = 0; i < 7; i++)
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{
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counter[i].t進行();
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if (TJAPlayer3.stage演奏ドラム画面.actScore.GetScore(0) >= ScoreRank[i])
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{
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if (!this.counter[i].b進行中)
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{
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this.counter[i].t開始(0, 3000, 1, TJAPlayer3.Timer);
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}
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if (counter[i].n現在の値 <= 255)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = counter[i].n現在の値;
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x = 51 - (counter[i].n現在の値 / 5.0f);
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}
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if (counter[i].n現在の値 > 255 && counter[i].n現在の値 <= 255 + 180)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.X = 1.0f + (float)Math.Sin((counter[i].n現在の値 - 255) * (Math.PI / 180)) * 0.2f;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.Y = 1.0f + (float)Math.Sin((counter[i].n現在の値 - 255) * (Math.PI / 180)) * 0.2f;
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x = 0;
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}
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if (counter[i].n現在の値 > 255 + 180 && counter[i].n現在の値 <= 2745)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.X = 1.0f;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.Y = 1.0f;
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x = 0;
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}
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if (counter[i].n現在の値 >= 2745 && counter[i].n現在の値 <= 3000)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255 - ((counter[i].n現在の値 - 2745));
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x = -((counter[i].n現在の値 - 2745) / 5.0f);
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}
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TJAPlayer3.Tx.ScoreRank.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 87, 98 + (int)x, new System.Drawing.Rectangle(0, i == 0 ? i * 114 : i * 120, 140, i == 0 ? 114 : 120));
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}
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x = 0;
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counterJ2[i].t進行();
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if (TJAPlayer3.stage演奏ドラム画面.actScore.GetScore(1) >= ScoreRank2P[i])
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{
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if (!this.counterJ2[i].b進行中)
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{
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this.counterJ2[i].t開始(0, 3000, 1, TJAPlayer3.Timer);
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}
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if (counterJ2[i].n現在の値 <= 255)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = counterJ2[i].n現在の値;
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x = 51 - (counterJ2[i].n現在の値 / 5.0f);
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}
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if (counterJ2[i].n現在の値 > 255 && counterJ2[i].n現在の値 <= 255 + 180)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.X = 1.0f + (float)Math.Sin((counterJ2[i].n現在の値 - 255) * (Math.PI / 180)) * 0.2f;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.Y = 1.0f + (float)Math.Sin((counterJ2[i].n現在の値 - 255) * (Math.PI / 180)) * 0.2f;
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x = 0;
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}
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if (counterJ2[i].n現在の値 > 255 + 180 && counterJ2[i].n現在の値 <= 2745)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.X = 1.0f;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.Y = 1.0f;
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x = 0;
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}
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if (counterJ2[i].n現在の値 >= 2745 && counterJ2[i].n現在の値 <= 3000)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255 - ((counterJ2[i].n現在の値 - 2745));
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x = -((counterJ2[i].n現在の値 - 2745) / 5.0f);
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}
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TJAPlayer3.Tx.ScoreRank.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 87, 720 - (98 + (int)x), new System.Drawing.Rectangle(0, i == 0 ? i * 114 : i * 120, 140, i == 0 ? 114 : 120));
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}
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}
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for (int i = 0; i < 7; i++)
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{
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Tower)
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{
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#region [Ensou score ranks]
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counter[i].t進行();
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if (TJAPlayer3.stage演奏ドラム画面.actScore.GetScore(0) >= ScoreRank[i])
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{
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displayScoreRank(i, 0, x);
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#region [Legacy]
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/*
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if (!this.counter[i].b進行中)
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{
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this.counter[i].t開始(0, 3000, 1, TJAPlayer3.Timer);
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}
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if (counter[i].n現在の値 <= 255)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = counter[i].n現在の値;
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x = 51 - (counter[i].n現在の値 / 5.0f);
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}
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if (counter[i].n現在の値 > 255 && counter[i].n現在の値 <= 255 + 180)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.X = 1.0f + (float)Math.Sin((counter[i].n現在の値 - 255) * (Math.PI / 180)) * 0.2f;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.Y = 1.0f + (float)Math.Sin((counter[i].n現在の値 - 255) * (Math.PI / 180)) * 0.2f;
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x = 0;
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}
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if (counter[i].n現在の値 > 255 + 180 && counter[i].n現在の値 <= 2745)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.X = 1.0f;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.Y = 1.0f;
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x = 0;
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}
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if (counter[i].n現在の値 >= 2745 && counter[i].n現在の値 <= 3000)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255 - ((counter[i].n現在の値 - 2745));
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x = -((counter[i].n現在の値 - 2745) / 5.0f);
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}
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TJAPlayer3.Tx.ScoreRank.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 87, 98 + (int)x, new System.Drawing.Rectangle(0, i == 0 ? i * 114 : i * 120, 140, i == 0 ? 114 : 120));
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*/
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#endregion
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}
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x = 0;
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counterJ2[i].t進行();
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if (TJAPlayer3.stage演奏ドラム画面.actScore.GetScore(1) >= ScoreRank2P[i])
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{
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displayScoreRank(i, 1, x);
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#region [Legacy]
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/*
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if (!this.counterJ2[i].b進行中)
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{
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this.counterJ2[i].t開始(0, 3000, 1, TJAPlayer3.Timer);
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}
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if (counterJ2[i].n現在の値 <= 255)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = counterJ2[i].n現在の値;
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x = 51 - (counterJ2[i].n現在の値 / 5.0f);
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}
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if (counterJ2[i].n現在の値 > 255 && counterJ2[i].n現在の値 <= 255 + 180)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.X = 1.0f + (float)Math.Sin((counterJ2[i].n現在の値 - 255) * (Math.PI / 180)) * 0.2f;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.Y = 1.0f + (float)Math.Sin((counterJ2[i].n現在の値 - 255) * (Math.PI / 180)) * 0.2f;
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x = 0;
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}
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if (counterJ2[i].n現在の値 > 255 + 180 && counterJ2[i].n現在の値 <= 2745)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.X = 1.0f;
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TJAPlayer3.Tx.ScoreRank.vc拡大縮小倍率.Y = 1.0f;
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x = 0;
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}
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if (counterJ2[i].n現在の値 >= 2745 && counterJ2[i].n現在の値 <= 3000)
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{
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TJAPlayer3.Tx.ScoreRank.Opacity = 255 - ((counterJ2[i].n現在の値 - 2745));
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x = -((counterJ2[i].n現在の値 - 2745) / 5.0f);
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}
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TJAPlayer3.Tx.ScoreRank.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 87, 720 - (98 + (int)x), new System.Drawing.Rectangle(0, i == 0 ? i * 114 : i * 120, 140, i == 0 ? 114 : 120));
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*/
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#endregion
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}
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#endregion
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}
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else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
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{
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#region [Tower score ranks]
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double progress = CFloorManagement.LastRegisteredFloor / (double)TJAPlayer3.stage選曲.r確定された曲.arスコア[5].譜面情報.nTotalFloor;
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bool[] conditions =
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{
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progress >= 0.1,
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progress >= 0.25,
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progress >= 0.5,
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progress >= 0.75,
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progress == 1 && CFloorManagement.CurrentNumberOfLives > 0,
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TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss == 0,
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TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood == 0
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};
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counter[i].t進行();
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bool satisfied = true;
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for (int j = 0; j <= i; j++)
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if (conditions[j] == false)
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{
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satisfied = false;
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break;
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}
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if (satisfied == true)
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{
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displayScoreRank(i, 0, x, 1);
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}
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#endregion
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}
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}
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}
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//TJAPlayer3.act文字コンソール.tPrint(0, 0, C文字コンソール.Eフォント種別.白, ScoreRank[6].ToString());
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@ -1372,7 +1372,7 @@ namespace TJAPlayer3
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progress >= 0.25,
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progress >= 0.5,
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progress >= 0.75,
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CFloorManagement.CurrentNumberOfLives > 0,
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progress == 1 && CFloorManagement.CurrentNumberOfLives > 0,
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this.st演奏記録.Drums.nMiss数 == 0,
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this.st演奏記録.Drums.nGreat数 == 0
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};
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