diff --git a/TJAPlayer3/Stages/05.SongSelect/CStage選曲.cs b/TJAPlayer3/Stages/05.SongSelect/CStage選曲.cs index f5c09597..c9f06932 100644 --- a/TJAPlayer3/Stages/05.SongSelect/CStage選曲.cs +++ b/TJAPlayer3/Stages/05.SongSelect/CStage選曲.cs @@ -461,8 +461,6 @@ namespace TJAPlayer3 for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++) { - if (i >= 2) continue; - ModIcons.tDisplayModsMenu(TJAPlayer3.Skin.SongSelect_ModIcons_X[i], TJAPlayer3.Skin.SongSelect_ModIcons_Y[i], i); } diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲージ.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲージ.cs index 233cc58b..fdbe535e 100644 --- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲージ.cs +++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲージ.cs @@ -373,16 +373,19 @@ namespace TJAPlayer3 bool smart = TJAPlayer3.ConfigIni.nPlayerCount > 2 || TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan; + TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].Opacity = 255; TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].t2D描画(TJAPlayer3.app.Device, x, y + (smart ? (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : 0), new RectangleF(0, - smart ? 22 : 0, + smart ? (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : 0, TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].szテクスチャサイズ.Width, smart ? TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].szテクスチャサイズ.Height - (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : TJAPlayer3.Tx.Gauge_Rainbow[this.ct虹アニメ.n現在の値].szテクスチャサイズ.Height)); + + TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].Opacity = (ct虹透明度.n現在の値 * 255 / (int)ct虹透明度.n終了値)/1; - TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].t2D描画(TJAPlayer3.app.Device, x, y + (smart ? 22 : 0), + TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].t2D描画(TJAPlayer3.app.Device, x, y + (smart ? (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : 0), new RectangleF(0, - smart ? 22 : 0, + smart ? (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : 0, TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].szテクスチャサイズ.Width, smart ? TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].szテクスチャサイズ.Height - (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2) : TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].szテクスチャサイズ.Height)); } @@ -471,8 +474,8 @@ namespace TJAPlayer3 } else { - TJAPlayer3.Tx.Gauge_Rainbow[ct虹アニメ.n現在の値].t2D描画(TJAPlayer3.app.Device, gauge_x[i], gauge_y[i] + 22, - new RectangleF(0, 22, + TJAPlayer3.Tx.Gauge_Rainbow[ct虹アニメ.n現在の値].t2D描画(TJAPlayer3.app.Device, gauge_x[i], gauge_y[i] + (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2), + new RectangleF(0, (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2), TJAPlayer3.Tx.Gauge_Rainbow[ct虹アニメ.n現在の値].szテクスチャサイズ.Width, TJAPlayer3.Tx.Gauge_Rainbow[ct虹アニメ.n現在の値].szテクスチャサイズ.Height - (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2))); } @@ -484,8 +487,8 @@ namespace TJAPlayer3 } else { - TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].t2D描画(TJAPlayer3.app.Device, gauge_x[i], gauge_y[i] + 22, - new RectangleF(0, 22, + TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].t2D描画(TJAPlayer3.app.Device, gauge_x[i], gauge_y[i] + (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2), + new RectangleF(0, (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2), TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].szテクスチャサイズ.Width, TJAPlayer3.Tx.Gauge_Rainbow[虹ベース].szテクスチャサイズ.Height - (TJAPlayer3.Skin.Game_Gauge_Rect[3] / 2))); }