parent
336ca86cb2
commit
09c73a8313
@ -44,6 +44,12 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.Challenge_Select[1].t2D描画(TJAPlayer3.app.Device, 0, 0);
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if (TJAPlayer3.stage段位選択.ct待機.b開始した)
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return base.On進行描画();
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#region [Key bindings]
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if (ctBarIn.b終了値に達した && !TJAPlayer3.stage段位選択.b選択した)
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{
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if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.RightArrow) ||
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@ -82,7 +88,9 @@ namespace TJAPlayer3
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TJAPlayer3.stage段位選択.ct待機.t開始(0, 3000, 1, TJAPlayer3.Timer);
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}
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}
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}
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}
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#endregion
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}
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return base.On進行描画();
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@ -419,18 +419,21 @@ namespace TJAPlayer3
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#region [Score rank apparition]
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if (ct全体進行.n現在の値 <= ScoreApparitionTimeStamp + 1180)
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for (int i = 0; i < 3; i++)
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{
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TJAPlayer3.Tx.Result_ScoreRankEffect.Opacity = (int)((ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 1000)) / 180.0f * 255.0f);
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.X = 1.0f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 910)) / 1.5f * (Math.PI / 180)) * 1.4f;
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.Y = 1.0f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 910)) / 1.5f * (Math.PI / 180)) * 1.4f;
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}
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{
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TJAPlayer3.Tx.Result_ScoreRankEffect.Opacity = (int)((ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 1000)) / 180.0f * 255.0f);
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.X = 1.0f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 910)) / 1.5f * (Math.PI / 180)) * 1.4f;
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.Y = 1.0f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 910)) / 1.5f * (Math.PI / 180)) * 1.4f;
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}
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else if (ct全体進行.n現在の値 <= ScoreApparitionTimeStamp + 1270)
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for (int i = 0; i < 3; i++)
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{
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.X = 0.5f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 1180)) * (Math.PI / 180)) * 0.5f;
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.Y = 0.5f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 1180)) * (Math.PI / 180)) * 0.5f;
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}
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{
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.X = 0.5f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 1180)) * (Math.PI / 180)) * 0.5f;
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.Y = 0.5f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 1180)) * (Math.PI / 180)) * 0.5f;
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}
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else
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{
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.X = 1f;
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.Y = 1f;
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}
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan && TJAPlayer3.stage結果.nスコアランク > 0)
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{
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@ -463,18 +466,21 @@ namespace TJAPlayer3
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#region [Crown apparition]
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if (ct全体進行.n現在の値 <= ScoreApparitionTimeStamp + 2680)
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for (int i = 0; i < 3; i++)
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{
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TJAPlayer3.Tx.Result_CrownEffect.Opacity = (int)((ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 2500)) / 180.0f * 255.0f);
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.X = 1.0f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 2410)) / 1.5f * (Math.PI / 180)) * 1.4f;
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.Y = 1.0f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 2410)) / 1.5f * (Math.PI / 180)) * 1.4f;
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}
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{
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TJAPlayer3.Tx.Result_CrownEffect.Opacity = (int)((ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 2500)) / 180.0f * 255.0f);
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.X = 1.0f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 2410)) / 1.5f * (Math.PI / 180)) * 1.4f;
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.Y = 1.0f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 2410)) / 1.5f * (Math.PI / 180)) * 1.4f;
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}
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else if (ct全体進行.n現在の値 <= ScoreApparitionTimeStamp + 2770)
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for (int i = 0; i < 3; i++)
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{
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.X = 0.5f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 2680)) * (Math.PI / 180)) * 0.5f;
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.Y = 0.5f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 2680)) * (Math.PI / 180)) * 0.5f;
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}
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{
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.X = 0.5f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 2680)) * (Math.PI / 180)) * 0.5f;
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.Y = 0.5f + (float)Math.Sin((float)(ct全体進行.n現在の値 - (ScoreApparitionTimeStamp + 2680)) * (Math.PI / 180)) * 0.5f;
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}
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else
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{
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.X = 1f;
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.Y = 1f;
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}
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int ClearType = TJAPlayer3.stage結果.nクリア - 1;
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