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mirror of synced 2024-11-28 01:10:53 +01:00

Add Metadata files to character folders, add lua dlls, add the song Slayer of. by Aden Mayo, add some missing translations

This commit is contained in:
0aubsq 2022-06-10 16:58:56 +02:00
parent 1aca9a7a60
commit 0b5812a2b7
17 changed files with 789 additions and 35 deletions

1
.gitignore vendored
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@ -37,5 +37,6 @@
/Test/System/0.JpnNijiiro /Test/System/0.JpnNijiiro
/Test/System/BasicStyle /Test/System/BasicStyle
/Test/System/OpenSkin /Test/System/OpenSkin
/Test/Global/Characters/Don
uniqueID.json uniqueID.json
*.score.ini *.score.ini

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@ -19,6 +19,13 @@ namespace TJAPlayer3
public class CharacterData public class CharacterData
{ {
public CharacterData()
{
Name = "(None)";
Rarity = "Common";
Author = "(None)";
}
public CharacterData(string pcn, string pcr, string pca) public CharacterData(string pcn, string pcr, string pca)
{ {
Name = pcn; Name = pcn;

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@ -7,20 +7,20 @@ namespace TJAPlayer3
{ {
public void tDatabases() public void tDatabases()
{ {
DBPuchichara = new DBPuchichara(); //DBPuchichara = new DBPuchichara();
DBUnlockables = new DBUnlockables(); DBUnlockables = new DBUnlockables();
DBCharacter = new DBCharacter(); //DBCharacter = new DBCharacter();
DBCDN = new DBCDN(); DBCDN = new DBCDN();
DBPuchichara.tDBPuchichara(); //DBPuchichara.tDBPuchichara();
DBUnlockables.tDBUnlockables(); DBUnlockables.tDBUnlockables();
DBCharacter.tDBCharacter(); //DBCharacter.tDBCharacter();
DBCDN.tDBCDN(); DBCDN.tDBCDN();
} }
public DBPuchichara DBPuchichara; //public DBPuchichara DBPuchichara;
public DBUnlockables DBUnlockables; public DBUnlockables DBUnlockables;
public DBCharacter DBCharacter; //public DBCharacter DBCharacter;
public DBCDN DBCDN; public DBCDN DBCDN;
} }
} }

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@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FDK;
using System.IO;
namespace TJAPlayer3
{
class CCharacter
{
public DBCharacter.CharacterData metadata;
public DBUnlockables.CUnlockConditions unlock;
public string _path;
public CCharacter(string path)
{
_path = path;
// Character metadata
if (File.Exists($@"{path}\Metadata.json"))
metadata = ConfigManager.GetConfig<DBCharacter.CharacterData>($@"{path}\Metadata.json");
else
metadata = new DBCharacter.CharacterData();
// Character unlockables
if (File.Exists($@"{path}\Unlock.json"))
unlock = ConfigManager.GetConfig<DBUnlockables.CUnlockConditions>($@"{path}\Unlock.json");
else
unlock = null;
}
}
}

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@ -700,9 +700,6 @@ namespace TJAPlayer3
var puchicharaDirs = System.IO.Directory.GetDirectories(TJAPlayer3.strEXEのあるフォルダ + GLOBAL + PUCHICHARA); var puchicharaDirs = System.IO.Directory.GetDirectories(TJAPlayer3.strEXEのあるフォルダ + GLOBAL + PUCHICHARA);
TJAPlayer3.Skin.Puchichara_Ptn = puchicharaDirs.Length; TJAPlayer3.Skin.Puchichara_Ptn = puchicharaDirs.Length;
// Legacy
//PuchiChara = new CTexture[TJAPlayer3.Skin.Puchichara_Ptn];
Puchichara = new CPuchichara[TJAPlayer3.Skin.Puchichara_Ptn]; Puchichara = new CPuchichara[TJAPlayer3.Skin.Puchichara_Ptn];
TJAPlayer3.Skin.Puchicharas_Name = new string[TJAPlayer3.Skin.Puchichara_Ptn]; TJAPlayer3.Skin.Puchicharas_Name = new string[TJAPlayer3.Skin.Puchichara_Ptn];
@ -710,9 +707,6 @@ namespace TJAPlayer3
{ {
Puchichara[i] = new CPuchichara(puchicharaDirs[i]); Puchichara[i] = new CPuchichara(puchicharaDirs[i]);
//PuchiChara[i] = TxCAbsolute($@"{puchicharaDirs[i]}\Chara.png");
//PuchiChara[i].vc拡大縮小倍率 = new SharpDX.Vector3(TJAPlayer3.Skin.Game_PuchiChara_Scale[0]);
TJAPlayer3.Skin.Puchicharas_Name[i] = System.IO.Path.GetFileName(puchicharaDirs[i]); TJAPlayer3.Skin.Puchicharas_Name[i] = System.IO.Path.GetFileName(puchicharaDirs[i]);
} }
@ -961,6 +955,7 @@ namespace TJAPlayer3
TJAPlayer3.Skin.Characters_Ptn = charaDirs.Length; TJAPlayer3.Skin.Characters_Ptn = charaDirs.Length;
Characters_Heya_Preview = new CTexture[TJAPlayer3.Skin.Characters_Ptn]; Characters_Heya_Preview = new CTexture[TJAPlayer3.Skin.Characters_Ptn];
Characters = new CCharacter[TJAPlayer3.Skin.Characters_Ptn];
Characters_Normal = new CTexture[TJAPlayer3.Skin.Characters_Ptn][]; Characters_Normal = new CTexture[TJAPlayer3.Skin.Characters_Ptn][];
Characters_Normal_Missed = new CTexture[TJAPlayer3.Skin.Characters_Ptn][]; Characters_Normal_Missed = new CTexture[TJAPlayer3.Skin.Characters_Ptn][];
@ -1054,7 +1049,11 @@ namespace TJAPlayer3
this.ReloadCharacter(-1, TJAPlayer3.NamePlateConfig.data.Character[i], i, i == 0); this.ReloadCharacter(-1, TJAPlayer3.NamePlateConfig.data.Character[i], i, i == 0);
for (int i = 0; i < TJAPlayer3.Skin.Characters_Ptn; i++) for (int i = 0; i < TJAPlayer3.Skin.Characters_Ptn; i++)
{
Characters_Heya_Preview[i] = TxCGlobal(CHARACTERS + TJAPlayer3.Skin.Characters_DirName[i] + @"\Normal\0.png"); Characters_Heya_Preview[i] = TxCGlobal(CHARACTERS + TJAPlayer3.Skin.Characters_DirName[i] + @"\Normal\0.png");
Characters[i] = new CCharacter(charaDirs[i]);
}
#endregion #endregion
@ -1857,7 +1856,6 @@ namespace TJAPlayer3
#endregion #endregion
#region PuchiChara #region PuchiChara
//public CTexture[] PuchiChara;
public CPuchichara[] Puchichara; public CPuchichara[] Puchichara;
#endregion #endregion
@ -2017,6 +2015,7 @@ namespace TJAPlayer3
Characters_Result_Normal; Characters_Result_Normal;
public CTexture[] Characters_Heya_Preview; public CTexture[] Characters_Heya_Preview;
public CCharacter[] Characters;
#endregion #endregion

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@ -113,7 +113,7 @@ namespace TJAPlayer3
#region [Floor voices] #region [Floor voices]
currentDir = CSkin.Path(string.Format(@"Sounds\Tower_Combo\")); currentDir = ($@"{TJAPlayer3.strEXEのあるフォルダ}Global\Characters\{TJAPlayer3.Skin.Characters_DirName[_charaId]}\Sounds\Tower_Combo\");
if (Directory.Exists(currentDir)) if (Directory.Exists(currentDir))
{ {
foreach (var item in Directory.GetFiles(currentDir)) foreach (var item in Directory.GetFiles(currentDir))

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@ -140,19 +140,11 @@ namespace TJAPlayer3
ttkCharacterAuthors = new TitleTextureKey[iCharacterCount]; ttkCharacterAuthors = new TitleTextureKey[iCharacterCount];
ttkCharacterNames = new TitleTextureKey[iCharacterCount]; ttkCharacterNames = new TitleTextureKey[iCharacterCount];
var dbDataChara = TJAPlayer3.Databases.DBCharacter.data;
for (int i = 0; i < iCharacterCount; i++) for (int i = 0; i < iCharacterCount; i++)
{ {
if (dbDataChara.ContainsKey(i)) var textColor = tRarityToColor(TJAPlayer3.Tx.Characters[i].metadata.Rarity);
{ ttkCharacterNames[i] = new TitleTextureKey(TJAPlayer3.Tx.Characters[i].metadata.Name, this.pfHeyaFont, textColor, Color.Black, 1000);
string rarity = dbDataChara[i].Rarity; ttkCharacterAuthors[i] = new TitleTextureKey(TJAPlayer3.Tx.Characters[i].metadata.Author, this.pfHeyaFont, Color.White, Color.Black, 1000);
var textColor = tRarityToColor(rarity);
ttkCharacterNames[i] = new TitleTextureKey(dbDataChara[i].Name, this.pfHeyaFont, textColor, Color.Black, 1000);
ttkCharacterAuthors[i] = new TitleTextureKey(dbDataChara[i].Author, this.pfHeyaFont, Color.White, Color.Black, 1000);
}
} }
#endregion #endregion
@ -692,6 +684,7 @@ namespace TJAPlayer3
iDanTitleCurrent = _dans.Keys.ToList().IndexOf(_dan) + 1; iDanTitleCurrent = _dans.Keys.ToList().IndexOf(_dan) + 1;
iCharacterCurrent = Math.Max(0, Math.Min(TJAPlayer3.Skin.Characters_Ptn - 1, TJAPlayer3.NamePlateConfig.data.Character[this.iPlayer])); iCharacterCurrent = Math.Max(0, Math.Min(TJAPlayer3.Skin.Characters_Ptn - 1, TJAPlayer3.NamePlateConfig.data.Character[this.iPlayer]));
//iPuchiCharaCurrent = Math.Max(0, Math.Min(TJAPlayer3.Skin.Puchichara_Ptn - 1, TJAPlayer3.NamePlateConfig.data.PuchiChara[this.iPlayer])); //iPuchiCharaCurrent = Math.Max(0, Math.Min(TJAPlayer3.Skin.Puchichara_Ptn - 1, TJAPlayer3.NamePlateConfig.data.PuchiChara[this.iPlayer]));
iPuchiCharaCurrent = PuchiChara.tGetPuchiCharaIndexByName(this.iPlayer); iPuchiCharaCurrent = PuchiChara.tGetPuchiCharaIndexByName(this.iPlayer);
} }

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@ -147,9 +147,10 @@
<Compile Include="I18N\CLang_jp.cs" /> <Compile Include="I18N\CLang_jp.cs" />
<Compile Include="I18N\CLang_zh.cs" /> <Compile Include="I18N\CLang_zh.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Stages\01.StartUp\CCharacter.cs" />
<Compile Include="Stages\01.StartUp\CPuchichara.cs" /> <Compile Include="Stages\01.StartUp\CPuchichara.cs" />
<Compile Include="Stages\07.Game\Taiko\ScriptBG.cs" />
<Compile Include="Stages\07.Game\Taiko\NotesManager.cs" /> <Compile Include="Stages\07.Game\Taiko\NotesManager.cs" />
<Compile Include="Stages\07.Game\Taiko\ScriptBG.cs" />
<Compile Include="Stages\XX.Templates\CStageTemplate.cs" /> <Compile Include="Stages\XX.Templates\CStageTemplate.cs" />
<EmbeddedResource Include="Properties\Discord.resx"> <EmbeddedResource Include="Properties\Discord.resx">
<Generator>ResXFileCodeGenerator</Generator> <Generator>ResXFileCodeGenerator</Generator>
@ -441,17 +442,13 @@ move /y "$(TargetDir)DirectShowLib-2005.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)SlimDX.dll" "$(SolutionDir)Test\dll\" move /y "$(TargetDir)SlimDX.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)NLua.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)KeraLua.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)liblua54.dylib" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)lua54.dll" "$(SolutionDir)Test\dll\" move /y "$(TargetDir)lua54.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)KeraLua.dll" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)NLua.dll" "$(SolutionDir)Test\dll\" move /y "$(TargetDir)liblua54.dylib" "$(SolutionDir)Test\dll\"
move /y "$(TargetDir)CSharpTest.Net.Collections.*" "$(SolutionDir)Test\dll\" move /y "$(TargetDir)CSharpTest.Net.Collections.*" "$(SolutionDir)Test\dll\"

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@ -165,6 +165,14 @@
10061 : "Konga clap key settings" description 10061 : "Konga clap key settings" description
10062 : "Konga clap key settings for 2P" option title 10062 : "Konga clap key settings for 2P" option title
10063 : "Konga clap key settings for 2P" description 10063 : "Konga clap key settings for 2P" description
10064 : "Decide key settings" option title
10065 : "Decide key settings" description
10066 : "Cancel key settings" option title
10067 : "Cancel key settings" description
10068 : "Left Change key settings" option title
10069 : "Left Change key settings" description
10070 : "Right Change key settings" option title
10071 : "Right Change key settings" description
10084 : "Shin-uchi toggle" option title 10084 : "Shin-uchi toggle" option title
10085 : "System options" menu title 10085 : "System options" menu title
10086 : "Gameplay options" menu title 10086 : "Gameplay options" menu title

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@ -0,0 +1,5 @@
{
"name" : "None",
"rarity": "Common",
"author": "",
}

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@ -63,6 +63,7 @@ Summer Overload! : Akako Hinami - https://soundcloud.app.goo.gl/nnjSb (Chart by
Halcyon : Akako Hinami - https://soundcloud.app.goo.gl/nnjSb (Chart by bol) Halcyon : Akako Hinami - https://soundcloud.app.goo.gl/nnjSb (Chart by bol)
Chasing the Wind : DashyDesu - https://www.youtube.com/c/DashyDesu (Chart by DashyDesu & bol) Chasing the Wind : DashyDesu - https://www.youtube.com/c/DashyDesu (Chart by DashyDesu & bol)
Back Where I'm From : NetroAki - https://soundcloud.com/netroaki | https://twitter.com/netroaki | https://instagram.com/netroaki | https://netroaki.audio/ (Chart by 0AuBSQ) Back Where I'm From : NetroAki - https://soundcloud.com/netroaki | https://twitter.com/netroaki | https://instagram.com/netroaki | https://netroaki.audio/ (Chart by 0AuBSQ)
Slayer of. : Aden Mayo - https://www.youtube.com/channel/UCXEd-dVZGZDf6plBmGd8cig (Chart by bol)
``` ```
### About the OpenTaiko Original Soundtrack ### About the OpenTaiko Original Soundtrack
@ -107,6 +108,6 @@ Chinese : WHMHammer - https://github.com/WHMHammer
Main developer : 0AuBSQ - https://github.com/0auBSQ/OpenTaiko Main developer : 0AuBSQ - https://github.com/0auBSQ/OpenTaiko
Several bug fixes and improvements : l1m0n3 - https://github.com/l1m0n3 Several bug fixes and improvements : l1m0n3 - https://github.com/l1m0n3
Complete removal of the SlimDX dependency : Mr-Oiji https://github.com/Mr-Ojii Complete removal of the SlimDX dependency : Mr-Oiji https://github.com/Mr-Ojii
Several skinning extensions and improvements : Takkkom - https://github.com/Takkkom Several features and major improvements : Takkkom - https://github.com/Takkkom
Mod icons : FAKEYJSNPI - https://github.com/FAKEYJSNPI Mod icons : FAKEYJSNPI - https://github.com/FAKEYJSNPI
``` ```

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@ -0,0 +1,709 @@
TITLE:Slayer of.
SUBTITLE:--Aden Mayo
BPM:230
WAVE:Slayer of..ogg
OFFSET:-0.043
DEMOSTART:60.564
SCOREMODE:2
COURSE:Edit
LEVEL:10
BALLOON:
SCOREINIT:690
SCOREDIFF:0
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#GOGOSTART
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#SCROLL 1
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BALLOON:
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11201120,
11101110,
10201202,
10211202,
10201202,
10201202,
10201202,
10211202,
11201120,
4144,
10201202,
10211202,
10201202,
10201202,
10201202,
10211202,
11201120,
11201120,
5008,
7822,
2112,
10122020,
10201212,
10201212,
5008,
4444,
#GOGOSTART
10201202,
10211202,
10201202,
10201202,
10201202,
10211202,
11201120,
11201120,
5008,
7822,
2112,
10122020,
10201212,
10201212,
5008,
10101110,
10002100,
10012000,
10102022,
3344,
11201120,
11201120,
11201120,
11201120,
11101120,
12102120,
11201120,
20120120,
11211120,
11211120,
11211121,
10210120,
10201202,
10211202,
10201202,
10201202,
10201202,
10211202,
11201120,
11201120,
5008,
7822,
2112,
10122020,
10201212,
10201212,
11201120,
11102222,
#GOGOEND
,
#END
COURSE:Easy
LEVEL:4
BALLOON:
SCOREINIT:2600
SCOREDIFF:0
#START
3,
,
,
#GOGOSTART
30030030,
#GOGOEND
3,
,
,
#GOGOSTART
30030000,
1202,
1202,
1202,
1212,
1202,
1202,
1202,
1212,
1202,
1202,
1202,
1212,
1202,
1202,
1202,
1444,
10010010,
4444,
#GOGOEND
10200202,
00200202,
00200202,
00200202,
10200202,
00200202,
11,
1110,
10200202,
00200202,
00200202,
00200202,
10200202,
00200202,
11,
4044,
5008,
1122,
1212,
1122,
5008,
1122,
33,
44,
5008,
2222,
2112,
1122,
5,
8,
5008,
4444,
#GOGOSTART
5008,
1122,
1212,
1122,
5008,
1122,
33,
44,
5008,
2222,
2112,
1122,
5,
8,
5008,
1111,
12,
12,
1022,
3358,
1212,
1212,
1212,
1212,
1112,
1122,
1212,
2222,
1212,
1212,
1212,
1212,
5008,
1122,
1212,
1122,
5008,
1122,
3232,
3232,
5008,
2222,
2112,
1122,
5,
8,
5008,
10101011,
#GOGOEND
,
#END

BIN
Test/dll/KeraLua.dll Normal file

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Test/dll/NLua.dll Normal file

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Test/dll/liblua54.dylib Normal file

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Test/dll/lua54.dll Normal file

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