Auto positioning for characters on title screen
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@ -584,16 +584,40 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.Entry_Player[0].t2D描画(TJAPlayer3.app.Device, 0, 0);
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//TJAPlayer3.Tx.Donchan_Entry[this.ctどんちゃんエントリーループ.n現在の値].t2D描画(TJAPlayer3.app.Device, 485, 140);
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int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(0)];
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CMenuCharacter.tMenuDisplayCharacter(0, TJAPlayer3.Skin.Characters_Title_Entry_X[_charaId][TJAPlayer3.GetActualPlayer(0)],
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TJAPlayer3.Skin.Characters_Title_Entry_Y[_charaId][TJAPlayer3.GetActualPlayer(0)], CMenuCharacter.ECharacterAnimation.ENTRY, alpha);
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//___ttx.Opacity = 255;
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int _actual = TJAPlayer3.GetActualPlayer(0);
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int _charaId = TJAPlayer3.NamePlateConfig.data.Character[_actual];
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int chara_x = TJAPlayer3.Skin.Title_Entry_NamePlate[0] + TJAPlayer3.Tx.NamePlateBase.szテクスチャサイズ.Width / 2;
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int chara_y = TJAPlayer3.Skin.Title_Entry_NamePlate[1];
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int puchi_x = chara_x + TJAPlayer3.Skin.Adjustments_MenuPuchichara_X[0];
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int puchi_y = chara_y + TJAPlayer3.Skin.Adjustments_MenuPuchichara_Y[0];
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CMenuCharacter.tMenuDisplayCharacter(
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0,
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chara_x,
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chara_y,
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CMenuCharacter.ECharacterAnimation.ENTRY, alpha
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);
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/*
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CMenuCharacter.tMenuDisplayCharacter(
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0,
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TJAPlayer3.Skin.Characters_Title_Entry_X[_charaId][_actual],
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TJAPlayer3.Skin.Characters_Title_Entry_Y[_charaId][_actual],
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CMenuCharacter.ECharacterAnimation.ENTRY, alpha
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);
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*/
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//___ttx.Opacity = 255;
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this.PuchiChara.On進行描画(485 + 100, 140 + 190, false, alpha);
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//this.PuchiChara.On進行描画(485 + 100, 140 + 190, false, alpha);
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this.PuchiChara.On進行描画(puchi_x, puchi_y, false, alpha);
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TJAPlayer3.Tx.Entry_Player[2].Opacity = ctエントリーバー決定点滅.n現在の値 >= 800 ? 255 - (ctエントリーバー決定点滅.n現在の値 - 800) : (this.ctバナパス読み込み成功.n現在の値 - 3400) - (this.ctエントリーバー点滅.n現在の値 <= 255 ? this.ctエントリーバー点滅.n現在の値 : 255 - (this.ctエントリーバー点滅.n現在の値 - 255));
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TJAPlayer3.Tx.Entry_Player[2].Opacity = ctエントリーバー決定点滅.n現在の値 >= 800 ? 255 - (ctエントリーバー決定点滅.n現在の値 - 800) : (this.ctバナパス読み込み成功.n現在の値 - 3400) - (this.ctエントリーバー点滅.n現在の値 <= 255 ? this.ctエントリーバー点滅.n現在の値 : 255 - (this.ctエントリーバー点滅.n現在の値 - 255));
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TJAPlayer3.Tx.Entry_Player[2].t2D描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Title_Entry_Player_Select_X[n現在の選択行プレイヤーエントリー], TJAPlayer3.Skin.Title_Entry_Player_Select_Y[n現在の選択行プレイヤーエントリー],
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new RectangleF(TJAPlayer3.Skin.Title_Entry_Player_Select_Rect[0][n現在の選択行プレイヤーエントリー == 1 ? 1 : 0][0],
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TJAPlayer3.Skin.Title_Entry_Player_Select_Rect[0][n現在の選択行プレイヤーエントリー == 1 ? 1 : 0][1],
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@ -663,14 +687,21 @@ namespace TJAPlayer3
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int _charaId = TJAPlayer3.NamePlateConfig.data.Character[TJAPlayer3.GetActualPlayer(player)];
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int chara_x = (int)(TJAPlayer3.Skin.Characters_Title_Normal_X[_charaId][player] + DonchanX);
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int chara_y = (int)(TJAPlayer3.Skin.Characters_Title_Normal_Y[_charaId][player] - DonchanY);
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//int chara_x = (int)(TJAPlayer3.Skin.Characters_Title_Normal_X[_charaId][player] + DonchanX);
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//int chara_y = (int)(TJAPlayer3.Skin.Characters_Title_Normal_Y[_charaId][player] - DonchanY);
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//TJAPlayer3.Tx.Entry_Donchan_Normal[ctどんちゃんループ.n現在の値].t2D描画(TJAPlayer3.app.Device, -200 + DonchanX, 341 - DonchanY);
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CMenuCharacter.tMenuDisplayCharacter(player, chara_x, chara_y, CMenuCharacter.ECharacterAnimation.ENTRY_NORMAL);
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int puchi_x = TJAPlayer3.Skin.Characters_Menu_X[_charaId][player] + TJAPlayer3.Skin.Adjustments_MenuPuchichara_X[player];
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int puchi_y = TJAPlayer3.Skin.Characters_Menu_Y[_charaId][player] + TJAPlayer3.Skin.Adjustments_MenuPuchichara_Y[player];
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int chara_x = (int)DonchanX + TJAPlayer3.Skin.SongSelect_NamePlate_X[player] + TJAPlayer3.Tx.NamePlateBase.szテクスチャサイズ.Width / 2;
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int chara_y = TJAPlayer3.Skin.SongSelect_NamePlate_Y[player] - (int)DonchanY;
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int puchi_x = chara_x + TJAPlayer3.Skin.Adjustments_MenuPuchichara_X[player];
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int puchi_y = chara_y + TJAPlayer3.Skin.Adjustments_MenuPuchichara_Y[player];
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//TJAPlayer3.Tx.Entry_Donchan_Normal[ctどんちゃんループ.n現在の値].t2D描画(TJAPlayer3.app.Device, -200 + DonchanX, 341 - DonchanY);
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CMenuCharacter.tMenuDisplayCharacter(player, chara_x, chara_y, CMenuCharacter.ECharacterAnimation.ENTRY_NORMAL);
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//int puchi_x = TJAPlayer3.Skin.Characters_Menu_X[_charaId][player] + TJAPlayer3.Skin.Adjustments_MenuPuchichara_X[player];
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//int puchi_y = TJAPlayer3.Skin.Characters_Menu_Y[_charaId][player] + TJAPlayer3.Skin.Adjustments_MenuPuchichara_Y[player];
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this.PuchiChara.On進行描画(puchi_x, puchi_y, false, player: player);
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}
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