From 0ff2764a67200f28f91df61cc8f7758384cbb606 Mon Sep 17 00:00:00 2001 From: 0auBSQ <58159635+0auBSQ@users.noreply.github.com> Date: Mon, 7 Nov 2022 15:37:57 +0900 Subject: [PATCH] Change "jp" lang string to "ja" to fit language code --- TJAPlayer3/Common/CConfigIni.cs | 2 +- TJAPlayer3/I18N/ILang.cs | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/TJAPlayer3/Common/CConfigIni.cs b/TJAPlayer3/Common/CConfigIni.cs index 983f6ff3..96d5f77b 100644 --- a/TJAPlayer3/Common/CConfigIni.cs +++ b/TJAPlayer3/Common/CConfigIni.cs @@ -1457,7 +1457,7 @@ namespace TJAPlayer3 this.BoxFontName = "MS UI Gothic"; this.ApplyLoudnessMetadata = true; this.bEnableCountdownTimer = true; - this.sLang = "jp"; + this.sLang = "ja"; this.nLayoutType = 1; // 2018-08-28 twopointzero: diff --git a/TJAPlayer3/I18N/ILang.cs b/TJAPlayer3/I18N/ILang.cs index 448ed0e5..9d57c7fa 100644 --- a/TJAPlayer3/I18N/ILang.cs +++ b/TJAPlayer3/I18N/ILang.cs @@ -14,7 +14,7 @@ namespace TJAPlayer3 { // Cheap factory-like design pattern - public static (string, int) DefaultLanguage = ("jp", 0); + public static (string, int) DefaultLanguage = ("ja", 0); public static void langAttach(string lang) { switch (lang) { @@ -30,7 +30,7 @@ namespace TJAPlayer3 case "en": CLangManager.LangInstance = new CLang_en(); break; - case "jp": + case "ja": default: CLangManager.LangInstance = new CLang_jp(); break; @@ -49,7 +49,7 @@ namespace TJAPlayer3 return 2; case "en": return 1; - case "jp": + case "ja": default: return DefaultLanguage.Item2; } @@ -58,7 +58,7 @@ namespace TJAPlayer3 public static string fetchLang() { if (LangInstance is CLang_jp) - return "jp"; + return "ja"; else if (LangInstance is CLang_en) return "en"; else if (LangInstance is CLang_fr)