hotfix - Fix an oopsie (dead RefreshSkin reference)
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@ -1818,6 +1818,7 @@ internal class OpenTaiko : Game {
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#region [ Modal queue initialisation ]
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ModalManager = new CModalManager();
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ModalManager.RefleshSkin();
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#endregion
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@ -1836,7 +1837,6 @@ internal class OpenTaiko : Game {
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stageSongLoading = new CStage曲読み込み();
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stageGameScreen = new CStage演奏ドラム画面();
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stageResults = new CStage結果();
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stageResults.RefreshSkin();
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stageChangeSkin = new CStageChangeSkin();
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stageExit = new CStage終了();
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NamePlate = new CNamePlate();
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@ -2169,7 +2169,6 @@ internal class OpenTaiko : Game {
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actTextConsole.CreateUnmanagedResource();
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OpenTaiko.NamePlate.RefleshSkin();
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OpenTaiko.ModalManager.RefleshSkin();
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OpenTaiko.stageResults.RefreshSkin();
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CActSelectPopupMenu.RefleshSkin();
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CActSelect段位リスト.RefleshSkin();
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}
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