diff --git a/OpenTaiko/System/Open-World Memories/Graphics/3_SongSelect/Bar_Genre/Bar_Genre_Overlap_8.png b/OpenTaiko/System/Open-World Memories/Graphics/3_SongSelect/Bar_Genre/Bar_Genre_Overlap_8.png new file mode 100644 index 00000000..5162d95f Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/3_SongSelect/Bar_Genre/Bar_Genre_Overlap_8.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/2/Script.lua b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/2/Script.lua index b6dc31ac..84b656dd 100644 --- a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/2/Script.lua +++ b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/2/Script.lua @@ -27,6 +27,13 @@ function init() func:AddGraph("Stars_3.png"); func:AddGraph("Stars_4.png"); func:AddGraph("Clouds.png"); + + if simplemode then + starsFade1 = 0.83 + starsFade2 = 0.75 + starsFade3 = 0.25 + starsFade4 = 0.49 + end end function update() @@ -44,15 +51,19 @@ function update() bgClearFade = 0; end - starsFadeTime = starsFadeTime + deltaTime + if not simplemode then + starsFadeTime = starsFadeTime + deltaTime - starsFade1 = 0.38 * math.sin(((5 * starsFadeTime) / 1.37)) + 0.83 - starsFade2 = 0.38 * math.cos(((5 * starsFadeTime) / 1.56)) + 0.75 - starsFade3 = 0.38 * math.sin(((5 * starsFadeTime) / 1.71)) + 0.25 - starsFade4 = 0.38 * math.cos(((5 * starsFadeTime) / 2.3)) + 0.49 + starsFade1 = 0.38 * math.sin(((5 * starsFadeTime) / 1.37)) + 0.83 + starsFade2 = 0.38 * math.cos(((5 * starsFadeTime) / 1.56)) + 0.75 + starsFade3 = 0.38 * math.sin(((5 * starsFadeTime) / 1.71)) + 0.25 + starsFade4 = 0.38 * math.cos(((5 * starsFadeTime) / 2.3)) + 0.49 + end -- Cloud scroll - bgScrollX = bgScrollX + (50 * deltaTime); + if not simplemode then + bgScrollX = bgScrollX + (50 * deltaTime); + end end function draw() diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/8/Script.lua b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/8/Script.lua index a14a6da7..3b37c157 100644 --- a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/8/Script.lua +++ b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/8/Script.lua @@ -29,8 +29,11 @@ function update() bgClearFade = bgClearFade + (clearMultiplier * 2000 * deltaTime); - effectBGScrollY = effectBGScrollY + (60 * deltaTime); - effectFGScrollY = effectFGScrollY + (100 * deltaTime); + -- Don't scroll while SimpleMode is active + if not simplemode then + effectBGScrollY = effectBGScrollY + (60 * deltaTime); + effectFGScrollY = effectFGScrollY + (100 * deltaTime); + end if bgClearFade > 255 then bgClearFade = 255; diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Down_Blue.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Down_Blue.png new file mode 100644 index 00000000..d0a8607e Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Down_Blue.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Down_Clear.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Down_Clear.png new file mode 100644 index 00000000..1628a2c8 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Down_Clear.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Down_Red.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Down_Red.png new file mode 100644 index 00000000..86063309 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Down_Red.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/NOTICE.txt b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/NOTICE.txt new file mode 100644 index 00000000..341340d7 --- /dev/null +++ b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/NOTICE.txt @@ -0,0 +1,5 @@ +Please note that the Project OutFox branding or graphics included are not permitted +for use outside of OpenTaiko without permission from the Project OutFox Developers. + +The graphics are included as part of the OpenTaiko Team Collaboration to promote +the use of Taiko and other games to a wider audience. \ No newline at end of file diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Script.lua b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Script.lua new file mode 100644 index 00000000..630e2cf2 --- /dev/null +++ b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Script.lua @@ -0,0 +1,61 @@ +-- Please note that the Project OutFox branding or graphics included are not permitted +-- for use outside of OpenTaiko without permission from the Project OutFox Developers. + +-- The graphics are included as part of the OpenTaiko Team Collaboration to promote +-- the use of Taiko and other games to a wider audience. + +local effectLoopHeight = 544 + +local bgClearFade = 0 + +local effectScrollY = 0 + +local bgPath = "Down_Red.png" + +function clearIn(player) +end + +function clearOut(player) +end + +function init() + if p1IsBlue then + bgPath = "Down_Blue.png" + end + func:AddGraph(bgPath); + func:AddGraph("Down_Clear.png"); + func:AddGraph("Tile.png"); +end + +function update() + + if isClear[0] then + bgClearFade = bgClearFade + (2000 * deltaTime); + else + bgClearFade = bgClearFade + (-2000 * deltaTime); + end + + -- Don't scroll while SimpleMode is active + if not simplemode then + effectScrollY = effectScrollY + (30 * deltaTime); + end + + if bgClearFade > 255 then + bgClearFade = 255; + end + if bgClearFade < 0 then + bgClearFade = 0; + end + +end + +function draw() + func:SetOpacity(bgClearFade, "Down_Clear.png"); + func:SetBlendMode("Add", "Tile.png"); + + func:DrawGraph(0, 540, bgPath); + + func:DrawGraph(0, 540, "Down_Clear.png"); + + func:DrawRectGraph(0, 540, 0, effectScrollY, 1920, effectLoopHeight, "Tile.png"); +end diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Tile.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Tile.png new file mode 100644 index 00000000..ec9afd0e Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Down/Outfox/Tile.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/NOTICE.txt b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/NOTICE.txt new file mode 100644 index 00000000..341340d7 --- /dev/null +++ b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/NOTICE.txt @@ -0,0 +1,5 @@ +Please note that the Project OutFox branding or graphics included are not permitted +for use outside of OpenTaiko without permission from the Project OutFox Developers. + +The graphics are included as part of the OpenTaiko Team Collaboration to promote +the use of Taiko and other games to a wider audience. \ No newline at end of file diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/Script.lua b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/Script.lua new file mode 100644 index 00000000..fea0b550 --- /dev/null +++ b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/Script.lua @@ -0,0 +1,276 @@ +-- Please note that the Project OutFox branding or graphics included are not permitted +-- for use outside of OpenTaiko without permission from the Project OutFox Developers. + +-- The graphics are included as part of the OpenTaiko Team Collaboration to promote +-- the use of Taiko and other games to a wider audience. + +local loopWidth = 1920 +local loopHeight = 288 +local simpleHeight = 270 +local pos2PY = 804 + +local bgScrollX = 0 +local bpmTime = 0 +local totalTime = -2 +local bgClearFade = { 0, 0 } + +local foxPosBlueStart = { 82.4, 136.6, 338, 56, 564, 111, 820.7, 139.6, 1014, 54, 1238, 54, 1445, 52, 1688, 72, 1915, 66} +local foxPosBlueEnd = { 180, 39, 338, -13, 564, 42, 723.1, 42, 1014, -15, 1238, -15, 1445, -17, 1688, 3, 1915, -3 } +local foxPosRedStart = { 138.7, 136.6, 338, 56, 564, 111, 767.4, 139.6, 1014, 54, 1238, 54, 1479, 52, 1688, 72, 1915, 66 } +local foxPosRedEnd = { 41.1, 39, 338, -13, 564, 42, 865, 42, 1014, -15, 1238, -15, 1479, -17, 1688, 3, 1915, -3 } +local foxRotBlue = { -45, 0, 0, 45, 0, 0, 0, 0, 0 } +local foxRotRed = { 45, 0, 0, -45, 0, 0, 0, 0, 0 } + +local noteSize = 225 + +function updateClearFade() + for player = 0, playerCount - 1 do + if isClear[player] then + bgClearFade[player + 1] = bgClearFade[player + 1] + (2000 * deltaTime) + else + bgClearFade[player + 1] = bgClearFade[player + 1] - (2000 * deltaTime) + end + + if bgClearFade[player + 1] > 255 then + bgClearFade[player + 1] = 255 + end + if bgClearFade[player + 1] < 0 then + bgClearFade[player + 1] = 0 + end + end +end + +function drawTinyFox(x_start, x_end, y_start, y_end, rot, progress, useAlt, lazyArrowFix) + + local foxRect = { 0, 138, 128, 138, 0, 0 } + local arrowFix = 0 + if useAlt then + foxRect = { 256, 138, 384, 138, 128, 0 } + end + -- Due to a lapse in my judgement, a portion of the fox's body shows where it shouldn't on a couple of notes + -- Rather than do a bunch of math to account for this, lemme just do this instead lol + if lazyArrowFix then + arrowFix = 0.7 + end + func:SetRotation(rot, "tinyfox.png") + + if progress >= 1.66 then + func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), 512, 0, 128, 138, "tinyfox.png") --Tail + func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), foxRect[5], foxRect[6], 128, 138, "tinyfox.png") --Body + elseif progress >= 1.33 then + func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), 384, 0, 128, 138, "tinyfox.png") --Tail + func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), foxRect[5], foxRect[6], 128, 138, "tinyfox.png") --Body + elseif progress >= 1 then + func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), 256, 0, 128, 138, "tinyfox.png") --Tail + func:DrawGraphRectCenter(x_start - ((x_start - x_end)), y_start - ((y_start - y_end)), foxRect[5], foxRect[6], 128, 138, "tinyfox.png") --Body + elseif progress >= 0.85 then + func:DrawGraphRectCenter(x_start - ((x_start - x_end) * progress), y_start - ((y_start - y_end) * progress), foxRect[3], foxRect[4], 128, 138 * progress, "tinyfox.png") + elseif progress >= arrowFix then + func:DrawGraphRectCenter(x_start - ((x_start - x_end) * progress), y_start - ((y_start - y_end) * progress), foxRect[1], foxRect[2], 128, 138 * progress, "tinyfox.png") + end +end + +function drawOFNotes(y_offset, drawBlue) + local allNotesOffset = 2025 + local pump_offsetX = math.floor((bpmTime * 6) % 6) % 3 + local pump_offsetY = math.floor(((bpmTime * 6) % 6) / 3) + local calculated_y_offset = 27.5 + (math.sin(bpmTime) * 15) + y_offset + + local notePath = "notes_red.png" + local pumpPath = "pump_red.png" + local bemuPath = "bemu_red.png" + if drawBlue == true then + notePath = "notes_blue.png" + pumpPath = "pump_blue.png" + bemuPath = "bemu_blue.png" + end + + local x_offset = (bgScrollX * 1.3) + for i = -1, 0 do + local calculated_x_offset = (x_offset % allNotesOffset) + (allNotesOffset * i) + local progress = math.min(math.max((totalTime % 8) * 1.25, 0), 1) + math.min(math.max(((totalTime % 8) - 3) * 3, 0), 1) - math.min(math.max(((totalTime % 8) - 3.33) * 3, 0), 1) + math.min(math.max(((totalTime % 8) - 4) * 3, 0), 1) - math.min(math.max(((totalTime % 8) - 4.33) * 3, 0), 1) - math.min(math.max(((totalTime % 8) - 5.5) * 2, 0), 1) + local foxSet = math.floor(totalTime / 8) % 3 + + if progress < 1 then + for j = foxSet + 1, 9, 3 do + local offset = (j-1)*2 + local alt = (j == 3) + local lazy = (j == 1 or j == 4) + if drawBlue then + drawTinyFox( foxPosBlueStart[offset+1] + calculated_x_offset, foxPosBlueEnd[offset+1] + calculated_x_offset, foxPosBlueStart[offset+2] + calculated_y_offset, foxPosBlueEnd[offset+2] + calculated_y_offset, foxRotBlue[j], progress, alt, lazy) + else + drawTinyFox( foxPosRedStart[offset+1] + calculated_x_offset, foxPosRedEnd[offset+1] + calculated_x_offset, foxPosRedStart[offset+2] + calculated_y_offset, foxPosRedEnd[offset+2] + calculated_y_offset, foxRotRed[j], progress, alt, lazy) + end + end + end + + func:DrawGraph(calculated_x_offset, calculated_y_offset, notePath) + + func:SetRotation(-180 * bpmTime, bemuPath) + func:DrawRectGraph(225 + calculated_x_offset, calculated_y_offset, noteSize, 0, noteSize, noteSize, bemuPath) -- Bemu + + func:DrawRectGraph(1350 + calculated_x_offset, calculated_y_offset, noteSize * pump_offsetX, noteSize * pump_offsetY, noteSize, noteSize, pumpPath) -- Pump + + if progress >= 1 then + for j = foxSet + 1, 9, 3 do + local offset = (j-1)*2 + local alt = (j == 3) + local lazy = (j == 1 or j == 4) + if drawBlue then + drawTinyFox( foxPosBlueStart[offset+1] + calculated_x_offset, foxPosBlueEnd[offset+1] + calculated_x_offset, foxPosBlueStart[offset+2] + calculated_y_offset, foxPosBlueEnd[offset+2] + calculated_y_offset, foxRotBlue[j], progress, alt, lazy) + else + drawTinyFox( foxPosRedStart[offset+1] + calculated_x_offset, foxPosRedEnd[offset+1] + calculated_x_offset, foxPosRedStart[offset+2] + calculated_y_offset, foxPosRedEnd[offset+2] + calculated_y_offset, foxRotRed[j], progress, false, lazy) + end + end + end + + -- Debug Stuff + -- func:DrawNum(0,0,progress) + -- func:DrawNum(0,16,totalTime % 8) + -- func:DrawNum(0,32,foxSet + 1) + end +end + +function clearIn(player) +end + +function clearOut(player) +end + +function init() + + if simplemode then -- SimpleMode Assets + + if (playerCount == 1 and p1IsBlue == false) or playerCount == 2 then + func:AddGraph("bg_red.png") + func:AddGraph("notes_red_simple.png") + end + if (playerCount == 1 and p1IsBlue == true) or (playerCount > 1 and playerCount < 5) then + func:AddGraph("bg_blue.png") + if (playerCount < 4) then + func:AddGraph("notes_blue_simple.png") + end + end + if playerCount < 3 then + func:AddGraph("bg_clear.png") + end + + else -- Regular Assets + + if (playerCount == 1 and p1IsBlue == false) or playerCount == 2 then + func:AddGraph("bg_red.png") + func:AddGraph("notes_red.png") + func:AddGraph("pump_red.png") + func:AddGraph("bemu_red.png") + end + if (playerCount == 1 and p1IsBlue == true) or (playerCount > 1 and playerCount < 5) then + func:AddGraph("bg_blue.png") + if (playerCount < 4) then + func:AddGraph("notes_blue.png") + func:AddGraph("pump_blue.png") + func:AddGraph("bemu_blue.png") + end + end + if playerCount < 3 then + func:AddGraph("bg_clear.png") + end + if playerCount < 4 then + func:AddGraph("tinyfox.png") + end + + end + +end + +function update() + totalTime = totalTime + deltaTime + bgScrollX = bgScrollX - (59 * deltaTime) + bpmTime = bpmTime + (deltaTime * (bpm[0] / 120)) + + -- Only needed for 1/2 player(s) + if playerCount < 3 then + updateClearFade() + end +end + + +function draw() + + if simplemode then + + if playerCount == 1 and p1IsBlue == false then + + func:SetOpacity(bgClearFade[1], "bg_clear.png") + func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_red.png") + func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_clear.png") + func:DrawRectGraph(0, 0, 0, 0, loopWidth, simpleHeight, "notes_red_simple.png") + + elseif playerCount == 1 and p1IsBlue == true then + + func:SetOpacity(bgClearFade[1], "bg_clear.png") + func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_blue.png") + func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_clear.png") + func:DrawRectGraph(0, 0, 0, 0, loopWidth, simpleHeight, "notes_blue_simple.png") + + elseif playerCount == 2 then + + func:SetOpacity(bgClearFade[1], "bg_clear.png") + func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_red.png") + func:DrawRectGraph(0, 0, 0, 0, loopWidth, loopHeight, "bg_clear.png") + func:DrawRectGraph(0, 0, 0, 0, loopWidth, simpleHeight, "notes_red_simple.png") + + func:SetOpacity(bgClearFade[2], "bg_clear.png") + func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, loopHeight, "bg_blue.png") + func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, loopHeight, "bg_clear.png") + func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, simpleHeight, "notes_blue_simple.png") + + elseif playerCount == 3 then + + func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, loopHeight, "bg_blue.png") + func:DrawRectGraph(0, pos2PY, 0, 0, loopWidth, simpleHeight, "notes_blue_simple.png") + + elseif playerCount == 4 then + + func:DrawRectGraph(0, 0, 0, 0, 1920, 1080, "bg_blue.png") + + end + + else + if playerCount == 1 and p1IsBlue == false then + + func:SetOpacity(bgClearFade[1], "bg_clear.png") + func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_red.png") + func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png") + drawOFNotes(28, false) + + elseif playerCount == 1 and p1IsBlue == true then + + func:SetOpacity(bgClearFade[1], "bg_clear.png") + func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_blue.png") + func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png") + drawOFNotes(28, true) + + elseif playerCount == 2 then + + func:SetOpacity(bgClearFade[1], "bg_clear.png") + func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_red.png") + func:DrawRectGraph(0, 0, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png") + drawOFNotes(28, false) + func:SetOpacity(bgClearFade[2], "bg_clear.png") + func:DrawRectGraph(0, pos2PY, -bgScrollX, 0, loopWidth, loopHeight, "bg_blue.png") + func:DrawRectGraph(0, pos2PY, -bgScrollX, 0, loopWidth, loopHeight, "bg_clear.png") + drawOFNotes(pos2PY + 28, true) + + elseif playerCount == 3 then + + func:DrawRectGraph(0, pos2PY, -bgScrollX, 0, loopWidth, loopHeight, "bg_blue.png") + drawOFNotes(pos2PY + 28, true) + + elseif playerCount == 4 then + + func:DrawRectGraph(0, 0, -bgScrollX, 0, 1920, 1080, "bg_blue.png") + + end + end + +end diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bemu_blue.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bemu_blue.png new file mode 100644 index 00000000..105df9dd Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bemu_blue.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bemu_red.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bemu_red.png new file mode 100644 index 00000000..395ceea4 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bemu_red.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bg_blue.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bg_blue.png new file mode 100644 index 00000000..2896a778 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bg_blue.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bg_clear.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bg_clear.png new file mode 100644 index 00000000..f36e2908 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bg_clear.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bg_red.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bg_red.png new file mode 100644 index 00000000..c8ea0a65 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/bg_red.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_blue.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_blue.png new file mode 100644 index 00000000..699d31a6 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_blue.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_blue_simple.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_blue_simple.png new file mode 100644 index 00000000..1eb29080 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_blue_simple.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_red.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_red.png new file mode 100644 index 00000000..b1dbc339 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_red.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_red_simple.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_red_simple.png new file mode 100644 index 00000000..385e2885 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/notes_red_simple.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/pump_blue.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/pump_blue.png new file mode 100644 index 00000000..f021e906 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/pump_blue.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/pump_red.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/pump_red.png new file mode 100644 index 00000000..2f7d2208 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/pump_red.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/tinyfox.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/tinyfox.png new file mode 100644 index 00000000..651fc0b9 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Normal/Up/Outfox/tinyfox.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Presets.json b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Presets.json index defd1c7f..f381c67e 100644 --- a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Presets.json +++ b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/5_Background/Presets.json @@ -2,7 +2,7 @@ "Regular": { "": { "UP": [ "0","1" ], - "DOWN": [ "0","1" ], + "DOWN": [ "0","1","2" ], "DANCER": [ "0" ], "FOOTER": [ "0" ], "MOB": [ "0" ], @@ -36,7 +36,15 @@ "UP": [ "8" ], "DOWN": [ "8" ], "DANCER": [ "Dashy" ], - "FOOTER": [ "0" ], + "FOOTER": [ "8" ], + "MOB": [ "0" ], + "RUNNER": [ "0" ] + }, + "Outfox": { + "UP": [ "Outfox" ], + "DOWN": [ "Outfox" ], + "DANCER": [ "0" ], + "FOOTER": [ "Outfox" ], "MOB": [ "0" ], "RUNNER": [ "0" ] } @@ -57,19 +65,24 @@ }, "Tower": { "": { - "DOWN": [ "Day", "Sunset", "Mountain" ] + "DOWN": [ "Day", "Sunset", "Mountain" ], + "FOOTER": [ "0" ] }, "Day": { - "DOWN": [ "Day" ] + "DOWN": [ "Day" ], + "FOOTER": [ "0" ] }, "Sunset": { - "DOWN": [ "Sunset" ] + "DOWN": [ "Sunset" ], + "FOOTER": [ "0" ] }, "Mountain": { - "DOWN": [ "Mountain" ] + "DOWN": [ "Mountain" ], + "FOOTER": [ "0" ] }, "Event": { - "DOWN": [ "Event" ] + "DOWN": [ "Event" ], + "FOOTER": [ "0" ] } } } \ No newline at end of file diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/8_Footer/8.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/8_Footer/8.png new file mode 100644 index 00000000..e3b24155 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/8_Footer/8.png differ diff --git a/OpenTaiko/System/Open-World Memories/Graphics/5_Game/8_Footer/Outfox.png b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/8_Footer/Outfox.png new file mode 100644 index 00000000..979a72b5 Binary files /dev/null and b/OpenTaiko/System/Open-World Memories/Graphics/5_Game/8_Footer/Outfox.png differ