Fix #337
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672244a7a7
commit
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@ -12,13 +12,12 @@ using FDK;
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using Rectangle = System.Drawing.Rectangle;
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using Point = System.Drawing.Point;
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using Color = System.Drawing.Color;
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using Color = System.Drawing.Color;
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namespace TJAPlayer3
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{
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internal class CStage演奏ドラム画面 : CStage演奏画面共通
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{
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// コンストラクタ
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{
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internal class CStage演奏ドラム画面 : CStage演奏画面共通
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{
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// コンストラクタ
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public CStage演奏ドラム画面()
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{
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@ -1767,6 +1766,16 @@ namespace TJAPlayer3
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var dbSCROLL = configIni.eScrollMode == EScrollMode.BMSCROLL ? 1.0 : pChip.dbSCROLL;
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y = TJAPlayer3.Skin.nScrollFieldY[nPlayer];
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double _scrollSpeed = pChip.dbSCROLL_Y * (this.act譜面スクロール速度.db現在の譜面スクロール速度[nPlayer] + 1.0) / 10.0;
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long __dbt = (long)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
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long time = pChip.n発声時刻ms - __dbt;
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float play_bpm_time = this.GetNowPBMTime(dTX, 0);
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y += NotesManager.GetNoteX(pChip, time * pChip.dbBPM, _scrollSpeed, TJAPlayer3.Skin.Game_Notes_Interval, play_bpm_time, configIni.eScrollMode, false);
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/*
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if (TJAPlayer3.ConfigIni.eScrollMode == EScrollMode.Normal)
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{
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@ -1790,6 +1799,8 @@ namespace TJAPlayer3
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y += (int)(3 * 0.8335 * ((pChip.fBMSCROLLTime * NOTE_GAP) - (play_bpm_time * NOTE_GAP)) * dbSCROLL_Y * (this.act譜面スクロール速度.db現在の譜面スクロール速度[nPlayer] + 1.0) / 2 / 5.0);
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}
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*/
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}
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if ( pChip.nバーからの距離dot.Drums < 0 )
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