Change characters in menu methods
This commit is contained in:
parent
6544737b1d
commit
1f36623b42
@ -63,7 +63,7 @@ namespace TJAPlayer3
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return _ref;
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}
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private static CCounter[] _getReferenceCounter(ECharacterAnimation eca)
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public static CCounter[] _getReferenceCounter(ECharacterAnimation eca)
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{
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switch (eca)
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{
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@ -83,6 +83,32 @@ namespace TJAPlayer3
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return null;
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}
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public static void tDisableCounter(ECharacterAnimation eca)
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{
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switch (eca)
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{
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case (ECharacterAnimation.NORMAL):
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{
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for (int i = 0; i < 4; i++)
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ctCharacterNormal[i] = new CCounter();
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break;
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}
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case (ECharacterAnimation.START):
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{
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for (int i = 0; i < 4; i++)
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ctCharacterStart[i] = new CCounter();
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break;
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}
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case (ECharacterAnimation.SELECT):
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{
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for (int i = 0; i < 4; i++)
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ctCharacterSelect[i] = new CCounter();
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break;
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}
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}
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}
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public static void tMenuResetTimer(int player, ECharacterAnimation eca)
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{
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@ -95,6 +121,14 @@ namespace TJAPlayer3
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}
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}
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public static void tMenuResetTimer(ECharacterAnimation eca)
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{
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for (int i = 0; i < 2; i++)
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{
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tMenuResetTimer(i, eca);
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}
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}
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public static void tMenuDisplayCharacter(int player, int x, int y, ECharacterAnimation eca)
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{
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CTexture[] _ref = _getReferenceArray(player, eca);
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@ -37,7 +37,10 @@ namespace TJAPlayer3
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ct待機 = new CCounter();
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ctDonchan_In = new CCounter();
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ctDonchan_Normal = new CCounter(0, TJAPlayer3.Tx.SongSelect_Donchan_Normal.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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// ctDonchan_Normal = new CCounter(0, TJAPlayer3.Tx.SongSelect_Donchan_Normal.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.NORMAL);
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bInSongPlayed = false;
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@ -63,7 +66,7 @@ namespace TJAPlayer3
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public override int On進行描画()
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{
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ctDonchan_Normal.t進行Loop();
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// ctDonchan_Normal.t進行Loop();
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ctDonchan_In.t進行();
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ct待機.t進行();
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@ -190,8 +193,10 @@ namespace TJAPlayer3
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DonchanX = (float)Math.Sin(ctDonchan_In.n現在の値 / 2 * (Math.PI / 180)) * 200f;
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DonchanY = ((float)Math.Sin((90 + (ctDonchan_In.n現在の値 / 2)) * (Math.PI / 180)) * 150f);
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TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].Opacity = ctDonchan_In.n現在の値 * 2;
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TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D描画(TJAPlayer3.app.Device, -200 + DonchanX, 336 - DonchanY);
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// TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].Opacity = ctDonchan_In.n現在の値 * 2;
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// TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D描画(TJAPlayer3.app.Device, -200 + DonchanX, 336 - DonchanY);
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CMenuCharacter.tMenuDisplayCharacter(0, (int)(-200 + DonchanX), (int)(336 - DonchanY), CMenuCharacter.ECharacterAnimation.NORMAL);
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#region [PuchiChara]
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@ -265,7 +270,7 @@ namespace TJAPlayer3
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public bool bInSongPlayed;
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private CCounter ctDonchan_In;
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private CCounter ctDonchan_Normal;
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// private CCounter ctDonchan_Normal;
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private PuchiChara PuchiChara;
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@ -227,7 +227,9 @@ namespace TJAPlayer3
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{
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if (TJAPlayer3.stage選曲.r現在選択中のスコア.譜面情報.nレベル[n現在の選択行[0] - 2] > 0)
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{
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TJAPlayer3.stage選曲.ctDonchan_Jump[0].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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//TJAPlayer3.stage選曲.ctDonchan_Jump[0].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(0, CMenuCharacter.ECharacterAnimation.START);
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this.bSelect[0] = true;
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TJAPlayer3.Skin.sound曲決定音.t再生する();
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@ -277,7 +279,9 @@ namespace TJAPlayer3
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{
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if (TJAPlayer3.stage選曲.r現在選択中のスコア.譜面情報.nレベル[n現在の選択行[1] - 2] > 0)
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{
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TJAPlayer3.stage選曲.ctDonchan_Jump[1].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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//TJAPlayer3.stage選曲.ctDonchan_Jump[1].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(1, CMenuCharacter.ECharacterAnimation.START);
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this.bSelect[1] = true;
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TJAPlayer3.Skin.sound曲決定音.t再生する();
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@ -255,10 +255,16 @@ namespace TJAPlayer3
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for (int i = 0; i < 2; i++)
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this.ctキー反復用[i] = new CCounter(0, 0, 0, TJAPlayer3.Timer);
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ctDonchan_Normal = new CCounter(0, TJAPlayer3.Tx.SongSelect_Donchan_Normal.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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ctDonchan_Select = new CCounter();
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ctDonchan_Jump[0] = new CCounter();
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ctDonchan_Jump[1] = new CCounter();
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//ctDonchan_Normal = new CCounter(0, TJAPlayer3.Tx.SongSelect_Donchan_Normal.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.NORMAL);
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//ctDonchan_Select = new CCounter();
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//ctDonchan_Jump[0] = new CCounter();
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//ctDonchan_Jump[1] = new CCounter();
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CMenuCharacter.tDisableCounter(CMenuCharacter.ECharacterAnimation.SELECT);
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CMenuCharacter.tDisableCounter(CMenuCharacter.ECharacterAnimation.START);
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ctBackgroundFade = new CCounter();
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ctCreditAnime = new CCounter(0, 4500, 1, TJAPlayer3.Timer);
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ctTimer = new CCounter(0, 100, 1000, TJAPlayer3.Timer);
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@ -364,10 +370,11 @@ namespace TJAPlayer3
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ctTimer.t進行();
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ctCreditAnime.t進行Loop();
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ctBackgroundFade.t進行();
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ctDonchan_Select.t進行();
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ctDonchan_Jump[0].t進行();
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ctDonchan_Jump[1].t進行();
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ctDonchan_Normal.t進行Loop();
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//ctDonchan_Select.t進行();
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//ctDonchan_Jump[0].t進行();
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//ctDonchan_Jump[1].t進行();
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//ctDonchan_Normal.t進行Loop();
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this.ct登場時アニメ用共通.t進行();
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@ -516,7 +523,9 @@ namespace TJAPlayer3
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this.act曲リスト.ctBarFlash.t開始(0, 2700, 1, TJAPlayer3.Timer);
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this.act曲リスト.ctBoxOpen.t開始(200, 2700, 1.3f, TJAPlayer3.Timer);
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this.act曲リスト.bBoxOpen = true;
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this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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//this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.SELECT);
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#endregion
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}
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@ -550,7 +559,8 @@ namespace TJAPlayer3
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this.act曲リスト.ctBarFlash.t開始(0, 2700, 1, TJAPlayer3.Timer);
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this.act曲リスト.ctBoxOpen.t開始(200, 2700, 1.3f, TJAPlayer3.Timer);
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this.act曲リスト.bBoxClose = true;
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this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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//this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.SELECT);
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}
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}
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#endregion
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@ -683,7 +693,8 @@ namespace TJAPlayer3
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this.act難易度選択画面.t選択画面初期化();
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this.act曲リスト.ctBarFlash.t開始(0, 2700, 1, TJAPlayer3.Timer);
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this.act曲リスト.ctDifficultyIn.t開始(0, 3200, 1, TJAPlayer3.Timer);
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this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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//this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.SELECT);
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}
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}
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break;
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@ -717,7 +728,8 @@ namespace TJAPlayer3
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this.act曲リスト.ctBarFlash.t開始(0, 2700, 1, TJAPlayer3.Timer);
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this.act曲リスト.ctBoxOpen.t開始(200, 2700, 1.3f, TJAPlayer3.Timer);
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this.act曲リスト.bBoxOpen = true;
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this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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//this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.SELECT);
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}
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break;
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case C曲リストノード.Eノード種別.BACKBOX:
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@ -729,14 +741,16 @@ namespace TJAPlayer3
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this.act曲リスト.ctBarFlash.t開始(0, 2700, 1, TJAPlayer3.Timer);
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this.act曲リスト.ctBoxOpen.t開始(200, 2700, 1.3f, TJAPlayer3.Timer);
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this.act曲リスト.bBoxClose = true;
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this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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//this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.SELECT);
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}
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break;
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case C曲リストノード.Eノード種別.RANDOM:
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{
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this.t曲をランダム選択する();
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this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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//this.ctDonchan_Select.t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Select.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.SELECT);
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}
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break;
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}
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@ -781,8 +795,10 @@ namespace TJAPlayer3
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{
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if (TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue))
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{
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this.ctDonchan_Jump[0].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
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this.ctDonchan_Jump[1].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
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//this.ctDonchan_Jump[0].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
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//this.ctDonchan_Jump[1].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.START);
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for (int i = 0; i < 7; i++) tカーソルスキップ(true);
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}
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}
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@ -803,8 +819,10 @@ namespace TJAPlayer3
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{
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if (TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
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{
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this.ctDonchan_Jump[0].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
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this.ctDonchan_Jump[1].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
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//this.ctDonchan_Jump[0].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
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//this.ctDonchan_Jump[1].t開始(0, TJAPlayer3.Tx.SongSelect_Donchan_Jump.Length + 8, 1000 / 45, TJAPlayer3.Timer);
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CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.START);
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for (int i = 0; i < 7; i++) tカーソルスキップ(false);
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}
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}
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@ -867,8 +885,6 @@ namespace TJAPlayer3
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}
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//------------------------------
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if (TJAPlayer3.ConfigIni.nPlayerCount == 1)
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{
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@ -885,57 +901,84 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.SongSelect_Credit.t2D描画(TJAPlayer3.app.Device, 0, 0);
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}
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for(int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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if (this.ctDonchan_Jump[i].n現在の値 >= this.ctDonchan_Jump[i].n終了値)
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CCounter ___cs = CMenuCharacter._getReferenceCounter(CMenuCharacter.ECharacterAnimation.START)[i];
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//if (this.ctDonchan_Jump[i].n現在の値 >= this.ctDonchan_Jump[i].n終了値)
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if (___cs != null && ___cs.n現在の値 >= ___cs.n終了値)
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{
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this.ctDonchan_Jump[i].t停止();
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//this.ctDonchan_Jump[i].t停止();
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___cs.t停止();
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if (!this.act難易度選択画面.bIsDifficltSelect)
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{
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this.ctDonchan_Jump[i].n現在の値 = 0;
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//this.ctDonchan_Jump[i].n現在の値 = 0;
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___cs.n現在の値 = 0;
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}
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}
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}
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// Would be good to have a separate class for Don + Puchichara + Nameplate
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#region [Donchan & PuchiChara]
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}
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if (this.ctDonchan_Select.b終了値に達してない)
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// Would be good to have a separate class for Don + Puchichara + Nameplate
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#region [Donchan & PuchiChara]
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//if (this.ctDonchan_Select.b終了値に達してない)
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CCounter ___cc = CMenuCharacter._getReferenceCounter(CMenuCharacter.ECharacterAnimation.SELECT)[0];
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if (___cc != null && ___cc.b終了値に達してない)
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{
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if (TJAPlayer3.ConfigIni.nPlayerCount == 2)
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{
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TJAPlayer3.Tx.SongSelect_Donchan_Select[ctDonchan_Select.n現在の値].t2D左右反転描画(TJAPlayer3.app.Device, 981, 330);
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//TJAPlayer3.Tx.SongSelect_Donchan_Select[ctDonchan_Select.n現在の値].t2D左右反転描画(TJAPlayer3.app.Device, 981, 330);
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CMenuCharacter.tMenuDisplayCharacter(1, 981, 330, CMenuCharacter.ECharacterAnimation.SELECT);
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this.PuchiChara.On進行描画(981 + 250, 330 + 230, false, player : 1);
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}
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TJAPlayer3.Tx.SongSelect_Donchan_Select[ctDonchan_Select.n現在の値].t2D描画(TJAPlayer3.app.Device, 0, 330);
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//TJAPlayer3.Tx.SongSelect_Donchan_Select[ctDonchan_Select.n現在の値].t2D描画(TJAPlayer3.app.Device, 0, 330);
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CMenuCharacter.tMenuDisplayCharacter(0, 0, 330, CMenuCharacter.ECharacterAnimation.SELECT);
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this.PuchiChara.On進行描画(0 + 100, 330 + 230, false);
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}
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else
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{
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CCounter[] ___cj = CMenuCharacter._getReferenceCounter(CMenuCharacter.ECharacterAnimation.START);
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if (TJAPlayer3.ConfigIni.nPlayerCount == 2)
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{
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if (this.ctDonchan_Jump[1].n現在の値 > 0)
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//if (this.ctDonchan_Jump[1].n現在の値 > 0)
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if (___cj[1] != null && ___cj[1].n終了値 > 0)
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{
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TJAPlayer3.Tx.SongSelect_Donchan_Jump[ctDonchan_Jump[1].n現在の値 >= 17 ? 17 : ctDonchan_Jump[1].n現在の値].t2D左右反転描画(TJAPlayer3.app.Device, 981, 330);
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//TJAPlayer3.Tx.SongSelect_Donchan_Jump[ctDonchan_Jump[1].n現在の値 >= 17 ? 17 : ctDonchan_Jump[1].n現在の値].t2D左右反転描画(TJAPlayer3.app.Device, 981, 330);
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CMenuCharacter.tMenuDisplayCharacter(1, 981, 330, CMenuCharacter.ECharacterAnimation.START);
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this.PuchiChara.On進行描画(981 + 250, 330 + 230, false, player: 1);
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}
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else
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{
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TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D左右反転描画(TJAPlayer3.app.Device, 981, 330);
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//TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D左右反転描画(TJAPlayer3.app.Device, 981, 330);
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CMenuCharacter.tMenuDisplayCharacter(1, 981, 330, CMenuCharacter.ECharacterAnimation.NORMAL);
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this.PuchiChara.On進行描画(981 + 250, 330 + 230, false, player: 1);
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}
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}
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if (this.ctDonchan_Jump[0].n現在の値 > 0)
|
||||
|
||||
//if (this.ctDonchan_Jump[0].n現在の値 > 0)
|
||||
if (___cj[0] != null && ___cj[0].n終了値 > 0)
|
||||
{
|
||||
TJAPlayer3.Tx.SongSelect_Donchan_Jump[ctDonchan_Jump[0].n現在の値 >= 17 ? 17 : ctDonchan_Jump[0].n現在の値].t2D描画(TJAPlayer3.app.Device, 0, 330);
|
||||
//TJAPlayer3.Tx.SongSelect_Donchan_Jump[ctDonchan_Jump[0].n現在の値 >= 17 ? 17 : ctDonchan_Jump[0].n現在の値].t2D描画(TJAPlayer3.app.Device, 0, 330);
|
||||
CMenuCharacter.tMenuDisplayCharacter(0, 0, 330, CMenuCharacter.ECharacterAnimation.START);
|
||||
|
||||
this.PuchiChara.On進行描画(0 + 100, 330 + 230, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D描画(TJAPlayer3.app.Device, 0, 330);
|
||||
//TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D描画(TJAPlayer3.app.Device, 0, 330);
|
||||
CMenuCharacter.tMenuDisplayCharacter(0, 0, 330, CMenuCharacter.ECharacterAnimation.NORMAL);
|
||||
|
||||
this.PuchiChara.On進行描画(0 + 100, 330 + 230, false);
|
||||
}
|
||||
}
|
||||
@ -1160,9 +1203,9 @@ namespace TJAPlayer3
|
||||
private const int MaxSong = 3;
|
||||
public int NowSong = 1;
|
||||
|
||||
private CCounter ctDonchan_Normal;
|
||||
private CCounter ctDonchan_Select;
|
||||
public CCounter[] ctDonchan_Jump = new CCounter[2];
|
||||
//private CCounter ctDonchan_Normal;
|
||||
//private CCounter ctDonchan_Select;
|
||||
//public CCounter[] ctDonchan_Jump = new CCounter[2];
|
||||
|
||||
private PuchiChara PuchiChara;
|
||||
|
||||
|
@ -36,8 +36,10 @@ namespace TJAPlayer3
|
||||
this.eフェードアウト完了時の戻り値 = E戻り値.継続;
|
||||
|
||||
ctDonchan_In = new CCounter();
|
||||
ctDonchan_Normal = new CCounter(0, TJAPlayer3.Tx.SongSelect_Donchan_Normal.Length - 1, 1000 / 45, TJAPlayer3.Timer);
|
||||
//ctDonchan_Normal = new CCounter(0, TJAPlayer3.Tx.SongSelect_Donchan_Normal.Length - 1, 1000 / 45, TJAPlayer3.Timer);
|
||||
|
||||
CMenuCharacter.tMenuResetTimer(CMenuCharacter.ECharacterAnimation.NORMAL);
|
||||
|
||||
bInSongPlayed = false;
|
||||
|
||||
|
||||
@ -186,7 +188,7 @@ namespace TJAPlayer3
|
||||
|
||||
public override int On進行描画()
|
||||
{
|
||||
ctDonchan_Normal.t進行Loop();
|
||||
//ctDonchan_Normal.t進行Loop();
|
||||
ctDonchan_In.t進行();
|
||||
|
||||
TJAPlayer3.Tx.Heya_Background.t2D描画(TJAPlayer3.app.Device, 0, 0);
|
||||
@ -445,21 +447,23 @@ namespace TJAPlayer3
|
||||
#region [ どんちゃん関連 ]
|
||||
|
||||
if (ctDonchan_In.n現在の値 != 90)
|
||||
{
|
||||
float DonchanX = 0f, DonchanY = 0f;
|
||||
{
|
||||
float DonchanX = 0f, DonchanY = 0f;
|
||||
|
||||
DonchanX = (float)Math.Sin(ctDonchan_In.n現在の値 / 2 * (Math.PI / 180)) * 200f;
|
||||
DonchanY = ((float)Math.Sin((90 + (ctDonchan_In.n現在の値 / 2)) * (Math.PI / 180)) * 150f);
|
||||
DonchanX = (float)Math.Sin(ctDonchan_In.n現在の値 / 2 * (Math.PI / 180)) * 200f;
|
||||
DonchanY = ((float)Math.Sin((90 + (ctDonchan_In.n現在の値 / 2)) * (Math.PI / 180)) * 150f);
|
||||
|
||||
TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].Opacity = ctDonchan_In.n現在の値 * 2;
|
||||
TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D描画(TJAPlayer3.app.Device, -200 + DonchanX, 336 - DonchanY);
|
||||
|
||||
#region [PuchiChara]
|
||||
|
||||
this.PuchiChara.On進行描画(0 + 100, 336 + 230, false);
|
||||
//TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].Opacity = ctDonchan_In.n現在の値 * 2;
|
||||
//TJAPlayer3.Tx.SongSelect_Donchan_Normal[ctDonchan_Normal.n現在の値].t2D描画(TJAPlayer3.app.Device, -200 + DonchanX, 336 - DonchanY);
|
||||
|
||||
CMenuCharacter.tMenuDisplayCharacter(0, (int)(-200 + DonchanX), (int)(336 - DonchanY), CMenuCharacter.ECharacterAnimation.NORMAL);
|
||||
|
||||
#region [PuchiChara]
|
||||
|
||||
this.PuchiChara.On進行描画(0 + 100, 336 + 230, false);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@ -647,7 +651,7 @@ namespace TJAPlayer3
|
||||
public bool bInSongPlayed;
|
||||
|
||||
private CCounter ctDonchan_In;
|
||||
private CCounter ctDonchan_Normal;
|
||||
//private CCounter ctDonchan_Normal;
|
||||
|
||||
private PuchiChara PuchiChara;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user