Fix opacity & position
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7d2aeeaf42
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@ -214,7 +214,7 @@ namespace TJAPlayer3
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}
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}
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public static void tMenuDisplayCharacter(int player, int x, int y, ECharacterAnimation eca)
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public static void tMenuDisplayCharacter(int player, int x, int y, ECharacterAnimation eca, int opacity = 255)
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{
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CTexture[] _ref = _getReferenceArray(player, eca);
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CCounter[] _ctref = _getReferenceCounter(eca);
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@ -235,7 +235,8 @@ namespace TJAPlayer3
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_ref[_ctref[player].n現在の値].vc拡大縮小倍率.X = 1.3f;
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_ref[_ctref[player].n現在の値].vc拡大縮小倍率.Y = 1.3f;
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}
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_ref[_ctref[player].n現在の値].Opacity = opacity;
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if (player % 2 == 0)
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{
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@ -244,7 +245,7 @@ namespace TJAPlayer3
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_ref[_ctref[player].n現在の値].t2D拡大率考慮下中心基準描画(TJAPlayer3.app.Device,
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x + 150,
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y + ((_substitute == true) ? 290 : 312)
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y + ((_substitute == true) ? 290 : _ref[_ctref[player].n現在の値].szテクスチャサイズ.Height) // 312
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);
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}
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else
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@ -254,7 +255,7 @@ namespace TJAPlayer3
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_ref[_ctref[player].n現在の値].t2D拡大率考慮下中心基準描画Mirrored(TJAPlayer3.app.Device,
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x + 150,
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y + ((_substitute == true) ? 290 : 312)
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y + ((_substitute == true) ? 290 : _ref[_ctref[player].n現在の値].szテクスチャサイズ.Height) // 312
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);
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}
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@ -265,6 +266,8 @@ namespace TJAPlayer3
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_ref[_ctref[player].n現在の値].vc拡大縮小倍率.Y = 1f;
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}
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_ref[_ctref[player].n現在の値].Opacity = 255;
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}
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}
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@ -520,18 +520,20 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.Entry_Player[0].Opacity = alpha;
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TJAPlayer3.Tx.Entry_Player[1].Opacity = alpha;
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/*
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var ___ttx = CMenuCharacter._getReferenceArray(0, CMenuCharacter.ECharacterAnimation.ENTRY)
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[CMenuCharacter._getReferenceCounter(CMenuCharacter.ECharacterAnimation.ENTRY)[0].n現在の値];
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___ttx.Opacity = alpha;
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*/
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//TJAPlayer3.Tx.Donchan_Entry[this.ctどんちゃんエントリーループ.n現在の値].Opacity = alpha;
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TJAPlayer3.Tx.Entry_Player[0].t2D描画(TJAPlayer3.app.Device, 0, 0);
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//TJAPlayer3.Tx.Donchan_Entry[this.ctどんちゃんエントリーループ.n現在の値].t2D描画(TJAPlayer3.app.Device, 485, 140);
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CMenuCharacter.tMenuDisplayCharacter(0, 485, 140, CMenuCharacter.ECharacterAnimation.ENTRY);
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CMenuCharacter.tMenuDisplayCharacter(0, 485, 140, CMenuCharacter.ECharacterAnimation.ENTRY, alpha);
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___ttx.Opacity = 255;
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//___ttx.Opacity = 255;
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this.PuchiChara.On進行描画(485 + 100, 140 + 190, false, alpha);
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