funny tower chart goes bang bang
This commit is contained in:
parent
abe80a9a39
commit
21d1d90575
@ -1,4 +1,4 @@
|
|||||||
// PeepoDrumKit 2023/10/06
|
// PeepoDrumKit 2023/10/28
|
||||||
TITLE:<Bracket> ~Duplicate of Chaos and Destruction~
|
TITLE:<Bracket> ~Duplicate of Chaos and Destruction~
|
||||||
TITLEJA:<Bracket> ~破壊ト混沌ノ複製~
|
TITLEJA:<Bracket> ~破壊ト混沌ノ複製~
|
||||||
SUBTITLE:--TFD500
|
SUBTITLE:--TFD500
|
||||||
@ -6,7 +6,7 @@ SUBTITLEJA:TFD500
|
|||||||
BPM:150
|
BPM:150
|
||||||
WAVE:Bracket.ogg
|
WAVE:Bracket.ogg
|
||||||
OFFSET:-0.047
|
OFFSET:-0.047
|
||||||
DEMOSTART:0
|
DEMOSTART:32.047
|
||||||
MAKER:bol & Komi
|
MAKER:bol & Komi
|
||||||
|
|
||||||
COURSE:Oni
|
COURSE:Oni
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
// PeepoDrumKit 2023/10/12
|
// PeepoDrumKit 2023/10/28
|
||||||
TITLE:Next To You
|
TITLE:Next To You
|
||||||
SUBTITLE:Astedroid & X3ll3n
|
SUBTITLE:Astedroid & X3ll3n
|
||||||
BPM:169
|
BPM:169
|
||||||
WAVE:Next To You.ogg
|
WAVE:Next To You.ogg
|
||||||
OFFSET:-0.078
|
OFFSET:-0.078
|
||||||
DEMOSTART:0
|
DEMOSTART:113.687
|
||||||
MAKER:sadkay
|
MAKER:sadkay
|
||||||
|
|
||||||
COURSE:Edit
|
COURSE:Edit
|
||||||
|
@ -1,8 +1,9 @@
|
|||||||
// PeepoDrumKit 2023/07/29
|
// PeepoDrumKit 2023/10/28
|
||||||
TITLE:Hero's Tresure
|
TITLE:Hero's Treasure
|
||||||
SUBTITLE:--TFD500
|
SUBTITLE:--TFD500
|
||||||
BPM:140
|
BPM:140
|
||||||
WAVE:Hero_s Tresure.ogg
|
WAVE:Hero_s Tresure.ogg
|
||||||
|
PREIMAGE:Hero_s Treasure.png
|
||||||
OFFSET:-0.058
|
OFFSET:-0.058
|
||||||
DEMOSTART:41.2009
|
DEMOSTART:41.2009
|
||||||
MAKER:berdstep
|
MAKER:berdstep
|
||||||
@ -193,15 +194,15 @@ NOTESDESIGNER2:berdstep
|
|||||||
1101,
|
1101,
|
||||||
100000100101,
|
100000100101,
|
||||||
1101,
|
1101,
|
||||||
100000101000,
|
100110,
|
||||||
5080,
|
5080,
|
||||||
400000100202,
|
400000100202,
|
||||||
100200000202,
|
100200000202,
|
||||||
100000102000,
|
100120,
|
||||||
5080,
|
5080,
|
||||||
400000100202,
|
400000100202,
|
||||||
100200000202,
|
100200000202,
|
||||||
100000102000,
|
100120,
|
||||||
5080,
|
5080,
|
||||||
#GOGOSTART
|
#GOGOSTART
|
||||||
#SCROLL 1.25
|
#SCROLL 1.25
|
||||||
@ -328,7 +329,7 @@ NOTESDESIGNER1:berdstep
|
|||||||
1110,
|
1110,
|
||||||
1110,
|
1110,
|
||||||
1010,
|
1010,
|
||||||
500000008000,
|
500080,
|
||||||
#GOGOEND
|
#GOGOEND
|
||||||
#SCROLL 1
|
#SCROLL 1
|
||||||
1010,
|
1010,
|
||||||
@ -444,7 +445,7 @@ NOTESDESIGNER0:berdstep
|
|||||||
1010,
|
1010,
|
||||||
1,
|
1,
|
||||||
1010,
|
1010,
|
||||||
500000008000,
|
500080,
|
||||||
#GOGOEND
|
#GOGOEND
|
||||||
#SCROLL 1
|
#SCROLL 1
|
||||||
1,
|
1,
|
||||||
|
@ -5,7 +5,7 @@ BPM:89
|
|||||||
WAVE:Rainy Night II.ogg
|
WAVE:Rainy Night II.ogg
|
||||||
PREIMAGE:Rainy Night II.png
|
PREIMAGE:Rainy Night II.png
|
||||||
OFFSET:-10.841
|
OFFSET:-10.841
|
||||||
DEMOSTART:10.841
|
DEMOSTART:97.1331
|
||||||
MAKER:Taichenko_oni
|
MAKER:Taichenko_oni
|
||||||
|
|
||||||
COURSE:Oni
|
COURSE:Oni
|
||||||
|
@ -4,7 +4,7 @@ SUBTITLE:Astedroid & X3ll3n
|
|||||||
BPM:169
|
BPM:169
|
||||||
WAVE:Next To You.ogg
|
WAVE:Next To You.ogg
|
||||||
OFFSET:-0.078
|
OFFSET:-0.078
|
||||||
DEMOSTART:0
|
DEMOSTART:113.687
|
||||||
MAKER:sadkay
|
MAKER:sadkay
|
||||||
|
|
||||||
COURSE:Tower
|
COURSE:Tower
|
||||||
|
@ -5,7 +5,7 @@ BPM:89
|
|||||||
WAVE:Rainy Night II.ogg
|
WAVE:Rainy Night II.ogg
|
||||||
PREIMAGE:Rainy Night II.png
|
PREIMAGE:Rainy Night II.png
|
||||||
OFFSET:-10.841
|
OFFSET:-10.841
|
||||||
DEMOSTART:10.841
|
DEMOSTART:97.1331
|
||||||
MAKER:Taichenko_oni
|
MAKER:Taichenko_oni
|
||||||
|
|
||||||
COURSE:Tower
|
COURSE:Tower
|
||||||
|
@ -10,6 +10,7 @@ PREIMAGE:until.png
|
|||||||
OFFSET:-5.4669
|
OFFSET:-5.4669
|
||||||
DEMOSTART:114.462
|
DEMOSTART:114.462
|
||||||
MAKER:Dashy
|
MAKER:Dashy
|
||||||
|
LYRICS:until.vtt
|
||||||
TOWERTYPE:8
|
TOWERTYPE:8
|
||||||
|
|
||||||
COURSE:Tower
|
COURSE:Tower
|
||||||
@ -176,7 +177,6 @@ SCOREDIFF:
|
|||||||
#GOGOEND
|
#GOGOEND
|
||||||
#BPMCHANGE 174
|
#BPMCHANGE 174
|
||||||
#SCROLL 1
|
#SCROLL 1
|
||||||
#LYRIC As the blue sky disappeared, you perservered
|
|
||||||
30
|
30
|
||||||
#SCROLL 0.96875
|
#SCROLL 0.96875
|
||||||
00
|
00
|
||||||
@ -206,7 +206,6 @@ SCOREDIFF:
|
|||||||
#SCROLL 0.640625
|
#SCROLL 0.640625
|
||||||
0
|
0
|
||||||
#SCROLL 0.625
|
#SCROLL 0.625
|
||||||
#LYRIC No matter how you felt,
|
|
||||||
10
|
10
|
||||||
#SCROLL 0.59375
|
#SCROLL 0.59375
|
||||||
00
|
00
|
||||||
@ -219,24 +218,19 @@ SCOREDIFF:
|
|||||||
#SCROLL 0.5
|
#SCROLL 0.5
|
||||||
1020,
|
1020,
|
||||||
10
|
10
|
||||||
#LYRIC You said "forward's the only path."
|
|
||||||
21,
|
21,
|
||||||
1020,
|
1020,
|
||||||
1122,
|
1122,
|
||||||
#BPMCHANGE 178
|
#BPMCHANGE 178
|
||||||
#LYRIC That flaming soul I hear,
|
|
||||||
1020,
|
1020,
|
||||||
1000
|
1000
|
||||||
#LYRIC Let your heart burn free
|
|
||||||
2011,
|
2011,
|
||||||
10012010,
|
10012010,
|
||||||
1
|
1
|
||||||
#LYRIC With passion, you will gleam
|
|
||||||
020,
|
020,
|
||||||
#BPMCHANGE 180
|
#BPMCHANGE 180
|
||||||
10012010,
|
10012010,
|
||||||
1
|
1
|
||||||
#LYRIC Until the sky turns black...
|
|
||||||
020,
|
020,
|
||||||
10010070,
|
10010070,
|
||||||
#SCROLL 0.5
|
#SCROLL 0.5
|
||||||
@ -259,7 +253,6 @@ SCOREDIFF:
|
|||||||
#BARLINEON
|
#BARLINEON
|
||||||
#BPMCHANGE 182
|
#BPMCHANGE 182
|
||||||
#SCROLL 1
|
#SCROLL 1
|
||||||
#LYRIC Keep it up!
|
|
||||||
10100101,
|
10100101,
|
||||||
01201120,
|
01201120,
|
||||||
10100101,
|
10100101,
|
||||||
@ -306,7 +299,6 @@ SCOREDIFF:
|
|||||||
0,
|
0,
|
||||||
#GOGOSTART
|
#GOGOSTART
|
||||||
#BPMCHANGE 200
|
#BPMCHANGE 200
|
||||||
#LYRIC Just a little more!
|
|
||||||
9008,
|
9008,
|
||||||
10201120,
|
10201120,
|
||||||
#BPMCHANGE 202
|
#BPMCHANGE 202
|
||||||
|
@ -0,0 +1,28 @@
|
|||||||
|
WEBVTT Offset: -5.467;
|
||||||
|
|
||||||
|
03:15.616 --> 03:19.754
|
||||||
|
As the blue sky disappeared, you perservered
|
||||||
|
|
||||||
|
03:19.754 --> 03:23.179
|
||||||
|
No matter how you felt,
|
||||||
|
|
||||||
|
03:23.179 --> 03:26.588
|
||||||
|
You said "forward's the only path."
|
||||||
|
|
||||||
|
03:26.588 --> 03:28.610
|
||||||
|
That flaming soul I hear,
|
||||||
|
|
||||||
|
03:28.610 --> 03:30.970
|
||||||
|
Let your heart burn free
|
||||||
|
|
||||||
|
03:30.970 --> 03:33.648
|
||||||
|
With passion, you will gleam
|
||||||
|
|
||||||
|
03:33.648 --> 03:36.981
|
||||||
|
Until the sky turns black...
|
||||||
|
|
||||||
|
03:37.315 --> 03:42.888
|
||||||
|
Keep it up!
|
||||||
|
|
||||||
|
04:17.949 --> 04:20.388
|
||||||
|
Just a little more!
|
@ -4,7 +4,7 @@ SUBTITLE:Astedroid & X3ll3n
|
|||||||
BPM:169
|
BPM:169
|
||||||
WAVE:Next To You.ogg
|
WAVE:Next To You.ogg
|
||||||
OFFSET:-0.078
|
OFFSET:-0.078
|
||||||
DEMOSTART:0
|
DEMOSTART:113.687
|
||||||
MAKER:sadkay
|
MAKER:sadkay
|
||||||
|
|
||||||
COURSE:Tower
|
COURSE:Tower
|
||||||
|
@ -8,6 +8,7 @@ PREIMAGE:until.png
|
|||||||
OFFSET:-5.4669
|
OFFSET:-5.4669
|
||||||
DEMOSTART:114.462
|
DEMOSTART:114.462
|
||||||
MAKER:Dashy
|
MAKER:Dashy
|
||||||
|
LYRICS:until.vtt
|
||||||
TOWERTYPE:8
|
TOWERTYPE:8
|
||||||
|
|
||||||
COURSE:Tower
|
COURSE:Tower
|
||||||
@ -175,7 +176,6 @@ D008,
|
|||||||
#GOGOEND
|
#GOGOEND
|
||||||
#BPMCHANGE 174
|
#BPMCHANGE 174
|
||||||
#SCROLL 1
|
#SCROLL 1
|
||||||
#LYRIC As the blue sky disappeared, you perservered
|
|
||||||
10
|
10
|
||||||
#SCROLL 0.96875
|
#SCROLL 0.96875
|
||||||
10
|
10
|
||||||
@ -205,7 +205,6 @@ D008,
|
|||||||
#SCROLL 0.640625
|
#SCROLL 0.640625
|
||||||
0
|
0
|
||||||
#SCROLL 0.625
|
#SCROLL 0.625
|
||||||
#LYRIC No matter how you felt,
|
|
||||||
10
|
10
|
||||||
#SCROLL 0.59375
|
#SCROLL 0.59375
|
||||||
10
|
10
|
||||||
@ -218,24 +217,19 @@ D008,
|
|||||||
#SCROLL 0.5
|
#SCROLL 0.5
|
||||||
1141,
|
1141,
|
||||||
10001000
|
10001000
|
||||||
#LYRIC You said "forward's the only path."
|
|
||||||
40021020,
|
40021020,
|
||||||
10114010,
|
10114010,
|
||||||
1010100040104022,
|
1010100040104022,
|
||||||
#BPMCHANGE 178
|
#BPMCHANGE 178
|
||||||
#LYRIC That flaming soul I hear,
|
|
||||||
1141,
|
1141,
|
||||||
11
|
11
|
||||||
#LYRIC Let your heart burn free
|
|
||||||
41,
|
41,
|
||||||
10114011,
|
10114011,
|
||||||
10
|
10
|
||||||
#LYRIC With passion, you will gleam
|
|
||||||
104011,
|
104011,
|
||||||
#BPMCHANGE 180
|
#BPMCHANGE 180
|
||||||
1141,
|
1141,
|
||||||
1000
|
1000
|
||||||
#LYRIC Until the sky turns black...
|
|
||||||
101040021020,
|
101040021020,
|
||||||
1001101040001000,
|
1001101040001000,
|
||||||
#SCROLL 0.5
|
#SCROLL 0.5
|
||||||
@ -258,7 +252,6 @@ D008,
|
|||||||
#BARLINEON
|
#BARLINEON
|
||||||
#BPMCHANGE 182
|
#BPMCHANGE 182
|
||||||
#SCROLL 1
|
#SCROLL 1
|
||||||
#LYRIC Keep it up!
|
|
||||||
1011201110102010,
|
1011201110102010,
|
||||||
0011201110102000,
|
0011201110102000,
|
||||||
1011201110112010,
|
1011201110112010,
|
||||||
@ -305,7 +298,6 @@ G2G2G2G0,
|
|||||||
0,
|
0,
|
||||||
#GOGOSTART
|
#GOGOSTART
|
||||||
#BPMCHANGE 200
|
#BPMCHANGE 200
|
||||||
#LYRIC Just a little more!
|
|
||||||
1011012011012101,
|
1011012011012101,
|
||||||
1011012010112211,
|
1011012010112211,
|
||||||
#BPMCHANGE 202
|
#BPMCHANGE 202
|
||||||
|
@ -0,0 +1,28 @@
|
|||||||
|
WEBVTT Offset: -5.467;
|
||||||
|
|
||||||
|
03:15.616 --> 03:19.754
|
||||||
|
As the blue sky disappeared, you perservered
|
||||||
|
|
||||||
|
03:19.754 --> 03:23.179
|
||||||
|
No matter how you felt,
|
||||||
|
|
||||||
|
03:23.179 --> 03:26.588
|
||||||
|
You said "forward's the only path."
|
||||||
|
|
||||||
|
03:26.588 --> 03:28.610
|
||||||
|
That flaming soul I hear,
|
||||||
|
|
||||||
|
03:28.610 --> 03:30.970
|
||||||
|
Let your heart burn free
|
||||||
|
|
||||||
|
03:30.970 --> 03:33.648
|
||||||
|
With passion, you will gleam
|
||||||
|
|
||||||
|
03:33.648 --> 03:36.981
|
||||||
|
Until the sky turns black...
|
||||||
|
|
||||||
|
03:37.315 --> 03:42.888
|
||||||
|
Keep it up!
|
||||||
|
|
||||||
|
04:17.949 --> 04:20.388
|
||||||
|
Just a little more!
|
@ -1,54 +1,35 @@
|
|||||||
// PeepoDrumKit 2023/10/28
|
// PeepoDrumKit 2023/10/28
|
||||||
TITLE:Rhythm Challenge Tower
|
TITLE:Rhythm Challenge Tower
|
||||||
|
TITLEJA:挑戦! リズム感覚テスト!
|
||||||
SUBTITLE:OPTK Sound Team "Dashy"
|
SUBTITLE:OPTK Sound Team "Dashy"
|
||||||
|
SUBTITLEJA:OPTK Sound Team 「Dashy」
|
||||||
BPM:120
|
BPM:120
|
||||||
WAVE:rhythmtest.ogg
|
WAVE:rhythmtest.ogg
|
||||||
OFFSET:0
|
OFFSET:0
|
||||||
DEMOSTART:0
|
DEMOSTART:0
|
||||||
MAKER:Dashy
|
MAKER:Dashy
|
||||||
SEVOL:0
|
LYRICS:rhythmtest.vtt
|
||||||
|
|
||||||
COURSE:Tower
|
COURSE:Tower
|
||||||
LEVEL:6
|
LEVEL:6
|
||||||
|
LIFE:5
|
||||||
|
SIDE:Ex
|
||||||
SCOREINIT:
|
SCOREINIT:
|
||||||
SCOREDIFF:
|
SCOREDIFF:
|
||||||
|
|
||||||
#START
|
#START
|
||||||
#BARLINEOFF
|
#BARLINEOFF
|
||||||
0,
|
FFFF,
|
||||||
,
|
FFFF,
|
||||||
#MEASURE 16/4
|
FFFF,
|
||||||
#LYRIC Welcome to Rhythm Challenge Tower!
|
FFFF,
|
||||||
0
|
FFFF,
|
||||||
#LYRIC Things are a little different here.
|
F0F0FFF0,
|
||||||
0
|
|
||||||
#LYRIC You can't rely on looking at the notes!
|
|
||||||
0
|
|
||||||
#LYRIC just tap [KA] to the beat!
|
|
||||||
0,
|
|
||||||
#MEASURE 4/4
|
|
||||||
#GOGOSTART
|
#GOGOSTART
|
||||||
#SCROLL 1
|
#SCROLL 1
|
||||||
#LYRIC just tap [KA] to the beat!
|
2222,
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#LYRIC just tap [KA] to the beat!
|
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#LYRIC just tap [KA] to the beat!
|
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#LYRIC just tap [KA] to the beat!
|
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0,
|
|
||||||
#LYRIC
|
|
||||||
2222,
|
2222,
|
||||||
#SCROLL 2.52632
|
#SCROLL 2.52632
|
||||||
#LYRIC The music will dissapear sometimes,
|
|
||||||
2
|
2
|
||||||
#SCROLL 4.05263
|
#SCROLL 4.05263
|
||||||
2
|
2
|
||||||
@ -57,7 +38,6 @@ SCOREDIFF:
|
|||||||
#SCROLL 7.10526
|
#SCROLL 7.10526
|
||||||
2,
|
2,
|
||||||
#SCROLL 8.63158
|
#SCROLL 8.63158
|
||||||
#LYRIC so let's use a metronome to practice.
|
|
||||||
2
|
2
|
||||||
#SCROLL 10.1579
|
#SCROLL 10.1579
|
||||||
2
|
2
|
||||||
@ -72,10 +52,9 @@ SCOREDIFF:
|
|||||||
#SCROLL 17.7895
|
#SCROLL 17.7895
|
||||||
2
|
2
|
||||||
#SCROLL 19.3158
|
#SCROLL 19.3158
|
||||||
#JPOSSCROLL 3 -155 1
|
#JPOSSCROLL 3 -145 1
|
||||||
2,
|
2,
|
||||||
#SCROLL 20.8421
|
#SCROLL 20.8421
|
||||||
#LYRIC
|
|
||||||
2
|
2
|
||||||
#SCROLL 22.3684
|
#SCROLL 22.3684
|
||||||
2
|
2
|
||||||
@ -90,53 +69,32 @@ SCOREDIFF:
|
|||||||
#SCROLL -30
|
#SCROLL -30
|
||||||
22,
|
22,
|
||||||
2222,
|
2222,
|
||||||
#MEASURE 16/4
|
|
||||||
#GOGOEND
|
#GOGOEND
|
||||||
#JPOSSCROLL 0.2 155 1
|
#JPOSSCROLL 0.2 145 1
|
||||||
#LYRIC That wasn't so bad, was it?
|
|
||||||
2
|
2
|
||||||
#SCROLL 1
|
#SCROLL 1
|
||||||
000
|
FFF,
|
||||||
#LYRIC But be careful...
|
FFFF,
|
||||||
0000
|
FFFF,
|
||||||
#LYRIC The metronome won't be around forever!
|
F0F0FFF0,
|
||||||
00000000,
|
|
||||||
#MEASURE 4/4
|
|
||||||
#GOGOSTART
|
#GOGOSTART
|
||||||
#SCROLL 1
|
#SCROLL 1
|
||||||
#LYRIC Can you keep the beat?
|
2222,
|
||||||
2
|
|
||||||
#SCROLL 5.14286
|
#SCROLL 5.14286
|
||||||
|
#JPOSSCROLL 3 -145 1
|
||||||
2
|
2
|
||||||
#SCROLL 9.28571
|
#SCROLL 9.28571
|
||||||
2
|
2
|
||||||
#SCROLL 13.4286
|
#SCROLL 13.4286
|
||||||
2,
|
|
||||||
#SCROLL 17.5714
|
|
||||||
#JPOSSCROLL 5 -155 1
|
|
||||||
2
|
2
|
||||||
|
#SCROLL 17.5714
|
||||||
|
2,
|
||||||
#SCROLL 21.7143
|
#SCROLL 21.7143
|
||||||
2
|
2
|
||||||
#SCROLL 25.8571
|
#SCROLL 25.8571
|
||||||
2
|
2
|
||||||
#SCROLL -30
|
#SCROLL -30
|
||||||
2,
|
22,
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0,
|
|
||||||
2222,
|
2222,
|
||||||
2222,
|
2222,
|
||||||
2222,
|
2222,
|
||||||
@ -144,98 +102,48 @@ SCOREDIFF:
|
|||||||
2222,
|
2222,
|
||||||
2222,
|
2222,
|
||||||
2222,
|
2222,
|
||||||
#MEASURE 24/4
|
|
||||||
#GOGOEND
|
#GOGOEND
|
||||||
#JPOSSCROLL 0.2 155 1
|
#JPOSSCROLL 0.2 145 1
|
||||||
#LYRIC Fantastic work!
|
2FFF,
|
||||||
20
|
FFFF,
|
||||||
#LYRIC You seem ready for the real thing!
|
FFFF,
|
||||||
00
|
FFFF,
|
||||||
#LYRIC Are you ready? It's a long way up there!
|
FFFF,
|
||||||
00,
|
F0F0FFF0,
|
||||||
#MEASURE 4/4
|
|
||||||
#GOGOSTART
|
#GOGOSTART
|
||||||
#SCROLL 1
|
#SCROLL 1
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 2.21875
|
#SCROLL 2.21875
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 3.4375
|
#SCROLL 3.4375
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 4.65625
|
#SCROLL 4.65625
|
||||||
#LYRIC Can you keep the beat?
|
2,
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0,
|
|
||||||
#SCROLL 5.875
|
#SCROLL 5.875
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 7.09375
|
#SCROLL 7.09375
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 8.3125
|
#SCROLL 8.3125
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 9.53125
|
#SCROLL 9.53125
|
||||||
#LYRIC Can you keep the beat?
|
2,
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0,
|
|
||||||
#SCROLL 10.75
|
#SCROLL 10.75
|
||||||
#JPOSSCROLL 4 -155 1
|
#JPOSSCROLL 5 -145 1
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 11.9688
|
#SCROLL 11.9688
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 13.1875
|
#SCROLL 13.1875
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 14.4062
|
#SCROLL 14.4062
|
||||||
#LYRIC Can you keep the beat?
|
2,
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0,
|
|
||||||
#SCROLL 15.625
|
#SCROLL 15.625
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 16.8438
|
#SCROLL 16.8438
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 18.0625
|
#SCROLL 18.0625
|
||||||
#LYRIC Can you keep the beat?
|
|
||||||
2
|
2
|
||||||
#LYRIC
|
|
||||||
0
|
|
||||||
#SCROLL 19.2812
|
#SCROLL 19.2812
|
||||||
#LYRIC Can you keep the beat?
|
2,
|
||||||
2
|
|
||||||
#LYRIC
|
|
||||||
0,
|
|
||||||
#SCROLL -100
|
#SCROLL -100
|
||||||
2222,
|
2222,
|
||||||
2222,
|
2222,
|
||||||
@ -269,31 +177,19 @@ SCOREDIFF:
|
|||||||
2222,
|
2222,
|
||||||
2222,
|
2222,
|
||||||
2222,
|
2222,
|
||||||
#LYRIC Almost there!
|
|
||||||
2222,
|
2222,
|
||||||
2222,
|
2222,
|
||||||
#LYRIC
|
|
||||||
2222,
|
2222,
|
||||||
2222,
|
2222,
|
||||||
22
|
22
|
||||||
#JPOSSCROLL 7 155 1
|
#JPOSSCROLL 7 145 1
|
||||||
22,
|
22,
|
||||||
2222,
|
2222,
|
||||||
2222,
|
2222,
|
||||||
2222,
|
2222,
|
||||||
#MEASURE 40/4
|
#MEASURE 8/4
|
||||||
#GOGOEND
|
#GOGOEND
|
||||||
#SCROLL 0.1
|
#BPMCHANGE 20
|
||||||
#LYRIC Impressive! You made it all the way to the top!
|
#SCROLL 0.5
|
||||||
40
|
40,
|
||||||
#LYRIC Oh...? I think I can see another tower from here...
|
|
||||||
00
|
|
||||||
#LYRIC I hope to see you rise to the challenge, but for now,
|
|
||||||
00
|
|
||||||
#LYRIC bask in the glory of this accomplishment!
|
|
||||||
00
|
|
||||||
#LYRIC For now, this is farewell. Thank you for visiting!
|
|
||||||
00,
|
|
||||||
,
|
|
||||||
,
|
|
||||||
#END
|
#END
|
||||||
|
@ -0,0 +1,124 @@
|
|||||||
|
WEBVTT
|
||||||
|
|
||||||
|
00:04.000 --> 00:06.000
|
||||||
|
Welcome to Rhythm Challenge Tower!
|
||||||
|
|
||||||
|
00:06.000 --> 00:08.000
|
||||||
|
Things are a little different here.
|
||||||
|
|
||||||
|
00:08.000 --> 00:10.000
|
||||||
|
You can't rely on looking at the notes!
|
||||||
|
|
||||||
|
00:10.000 --> 00:12.250
|
||||||
|
just tap [KA] to the beat!
|
||||||
|
|
||||||
|
00:12.500 --> 00:12.750
|
||||||
|
just tap [KA] to the beat!
|
||||||
|
|
||||||
|
00:13.000 --> 00:13.250
|
||||||
|
just tap [KA] to the beat!
|
||||||
|
|
||||||
|
00:13.500 --> 00:13.750
|
||||||
|
just tap [KA] to the beat!
|
||||||
|
|
||||||
|
00:16.000 --> 00:18.000
|
||||||
|
The music will dissapear sometimes,
|
||||||
|
|
||||||
|
00:18.000 --> 00:22.000
|
||||||
|
so let's use a metronome to practice.
|
||||||
|
|
||||||
|
00:28.000 --> 00:30.000
|
||||||
|
That wasn't so bad, was it?
|
||||||
|
|
||||||
|
00:30.000 --> 00:32.000
|
||||||
|
But be careful...
|
||||||
|
|
||||||
|
00:32.000 --> 00:36.000
|
||||||
|
The metronome won't be around forever!
|
||||||
|
|
||||||
|
00:36.000 --> 00:40.250
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
00:40.500 --> 00:40.750
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
00:41.000 --> 00:41.250
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
00:41.500 --> 00:41.750
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
00:56.000 --> 01:00.000
|
||||||
|
Fantastic work!
|
||||||
|
|
||||||
|
01:00.000 --> 01:04.000
|
||||||
|
You seem ready for the real thing!
|
||||||
|
|
||||||
|
01:04.000 --> 01:08.000
|
||||||
|
Are you ready? It's a long way up there!
|
||||||
|
|
||||||
|
01:08.000 --> 01:08.250
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:08.500 --> 01:08.750
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:09.000 --> 01:09.250
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:09.500 --> 01:09.750
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:10.000 --> 01:10.250
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:10.500 --> 01:10.750
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:11.000 --> 01:11.250
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:11.500 --> 01:11.750
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:12.000 --> 01:12.250
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:12.500 --> 01:12.750
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:13.000 --> 01:13.250
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:13.500 --> 01:13.750
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:14.000 --> 01:14.250
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:14.500 --> 01:14.750
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:15.000 --> 01:15.250
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
01:15.500 --> 01:15.750
|
||||||
|
Can you keep the beat?
|
||||||
|
|
||||||
|
02:20.000 --> 02:24.000
|
||||||
|
Almost there!
|
||||||
|
|
||||||
|
02:36.000 --> 02:40.000
|
||||||
|
Impressive! You made it all the way to the top!
|
||||||
|
|
||||||
|
02:40.000 --> 02:44.000
|
||||||
|
Oh...? I think I can see another tower from here...
|
||||||
|
|
||||||
|
02:44.000 --> 02:48.000
|
||||||
|
I hope to see you rise to the challenge, but for now,
|
||||||
|
|
||||||
|
02:48.000 --> 02:52.000
|
||||||
|
bask in the glory of this accomplishment!
|
||||||
|
|
||||||
|
02:52.000 --> 03:00.000
|
||||||
|
For now, this is farewell. Thank you for visiting!
|
@ -31,6 +31,8 @@ namespace TJAPlayer3
|
|||||||
"0.5.3.1",
|
"0.5.3.1",
|
||||||
"0.5.3.2",
|
"0.5.3.2",
|
||||||
"0.5.4",
|
"0.5.4",
|
||||||
|
"Pre 0.6.0 b1",
|
||||||
|
"Pre 0.6.0 b2",
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -358,7 +358,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static double tCalculateEase(EEaseType type, EEaseFunction function, double timeStart, double timeEnd, double timeCurrent, double valueStart, double valueEnd)
|
public static double tCalculateEase(EEaseType type, EEaseFunction function, double timeStart, double timeEnd, double timeCurrent, double valueStart = 0, double valueEnd = 1)
|
||||||
{
|
{
|
||||||
if (timeStart == timeEnd) return valueEnd;
|
if (timeStart == timeEnd) return valueEnd;
|
||||||
double ratio = (timeCurrent - timeStart) / (timeEnd - timeStart);
|
double ratio = (timeCurrent - timeStart) / (timeEnd - timeStart);
|
||||||
|
@ -3662,7 +3662,7 @@ namespace TJAPlayer3
|
|||||||
{
|
{
|
||||||
#region [ 01: BGM ]
|
#region [ 01: BGM ]
|
||||||
case 0x01: // BGM
|
case 0x01: // BGM
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
if ( configIni.bBGM音を発声する )
|
if ( configIni.bBGM音を発声する )
|
||||||
@ -3674,7 +3674,7 @@ namespace TJAPlayer3
|
|||||||
#endregion
|
#endregion
|
||||||
#region [ 03: BPM変更 ]
|
#region [ 03: BPM変更 ]
|
||||||
case 0x03: // BPM変更
|
case 0x03: // BPM変更
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
this.actPlayInfo.dbBPM[nPlayer] = dTX.BASEBPM; //2016.07.10 kairera0467 太鼓の仕様にあわせて修正。(そもそもの仕様が不明&コードミス疑惑)
|
this.actPlayInfo.dbBPM[nPlayer] = dTX.BASEBPM; //2016.07.10 kairera0467 太鼓の仕様にあわせて修正。(そもそもの仕様が不明&コードミス疑惑)
|
||||||
@ -3684,7 +3684,7 @@ namespace TJAPlayer3
|
|||||||
#region [ 08: BPM変更(拡張) ]
|
#region [ 08: BPM変更(拡張) ]
|
||||||
case 0x08: // BPM変更(拡張)
|
case 0x08: // BPM変更(拡張)
|
||||||
//CDTXMania.act文字コンソール.tPrint( 414 + pChip.nバーからの距離dot.Drums + 4, 192, C文字コンソール.Eフォント種別.白, "BRANCH START" + " " + pChip.n整数値.ToString() );
|
//CDTXMania.act文字コンソール.tPrint( 414 + pChip.nバーからの距離dot.Drums + 4, 192, C文字コンソール.Eフォント種別.白, "BRANCH START" + " " + pChip.n整数値.ToString() );
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
//if( pChip.nコース == this.n現在のコース[ nPlayer ] )
|
//if( pChip.nコース == this.n現在のコース[ nPlayer ] )
|
||||||
@ -3733,7 +3733,7 @@ namespace TJAPlayer3
|
|||||||
this.chip現在処理中の連打チップ[ nPlayer ] = pChip;
|
this.chip現在処理中の連打チップ[ nPlayer ] = pChip;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( !pChip.bProcessed && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bProcessed && time < 0)
|
||||||
{
|
{
|
||||||
if (NotesManager.IsKusudama(pChip))
|
if (NotesManager.IsKusudama(pChip))
|
||||||
{
|
{
|
||||||
@ -3764,7 +3764,7 @@ namespace TJAPlayer3
|
|||||||
break;
|
break;
|
||||||
case 0x18:
|
case 0x18:
|
||||||
{
|
{
|
||||||
if( ( !pChip.bProcessed && (pChip.nバーからの距離dot.Drums < 0 ) ) )
|
if( ( !pChip.bProcessed && time < 0) )
|
||||||
{
|
{
|
||||||
this.b連打中[ nPlayer ] = false;
|
this.b連打中[ nPlayer ] = false;
|
||||||
this.actRoll.b表示[ nPlayer ] = false;
|
this.actRoll.b表示[ nPlayer ] = false;
|
||||||
@ -3910,7 +3910,8 @@ namespace TJAPlayer3
|
|||||||
#region [ 50: 小節線 ]
|
#region [ 50: 小節線 ]
|
||||||
case 0x50: // 小節線
|
case 0x50: // 小節線
|
||||||
{
|
{
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Taiko < 0 ) )
|
|
||||||
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
//if (nPlayer == 0) TJAPlayer3.BeatScaling = new CCounter(0, 1000, 120.0 / pChip.dbBPM / 2.0, TJAPlayer3.Timer);
|
//if (nPlayer == 0) TJAPlayer3.BeatScaling = new CCounter(0, 1000, 120.0 / pChip.dbBPM / 2.0, TJAPlayer3.Timer);
|
||||||
if (NowAIBattleSectionTime >= NowAIBattleSection.Length && NowAIBattleSection.End == AIBattleSection.EndType.None && nPlayer == 0)
|
if (NowAIBattleSectionTime >= NowAIBattleSection.Length && NowAIBattleSection.End == AIBattleSection.EndType.None && nPlayer == 0)
|
||||||
@ -3944,7 +3945,7 @@ namespace TJAPlayer3
|
|||||||
#endregion
|
#endregion
|
||||||
#region [ 51: 拍線 ]
|
#region [ 51: 拍線 ]
|
||||||
case 0x51: // 拍線
|
case 0x51: // 拍線
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
@ -3952,7 +3953,7 @@ namespace TJAPlayer3
|
|||||||
#endregion
|
#endregion
|
||||||
#region [ 54: 動画再生 ]
|
#region [ 54: 動画再生 ]
|
||||||
case 0x54: // 動画再生
|
case 0x54: // 動画再生
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
if ( configIni.bAVI有効 )
|
if ( configIni.bAVI有効 )
|
||||||
@ -3970,7 +3971,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0x55:
|
case 0x55:
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
if ( configIni.bAVI有効 )
|
if ( configIni.bAVI有効 )
|
||||||
@ -4055,7 +4056,7 @@ namespace TJAPlayer3
|
|||||||
#region[ 9B-9F: 太鼓 ]
|
#region[ 9B-9F: 太鼓 ]
|
||||||
case 0x9B:
|
case 0x9B:
|
||||||
// 段位認定モードの幕アニメーション
|
// 段位認定モードの幕アニメーション
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0))
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
this.actPanel.t歌詞テクスチャを削除する();
|
this.actPanel.t歌詞テクスチャを削除する();
|
||||||
@ -4085,7 +4086,7 @@ namespace TJAPlayer3
|
|||||||
//0x9C BPM変化(アニメーション用)
|
//0x9C BPM変化(アニメーション用)
|
||||||
case 0x9C:
|
case 0x9C:
|
||||||
//CDTXMania.act文字コンソール.tPrint( 414 + pChip.nバーからの距離dot.Taiko + 8, 192, C文字コンソール.Eフォント種別.白, "BPMCHANGE" );
|
//CDTXMania.act文字コンソール.tPrint( 414 + pChip.nバーからの距離dot.Taiko + 8, 192, C文字コンソール.Eフォント種別.白, "BPMCHANGE" );
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
if( pChip.nコース == this.n現在のコース[ nPlayer ] )
|
if( pChip.nコース == this.n現在のコース[ nPlayer ] )
|
||||||
@ -4119,7 +4120,7 @@ namespace TJAPlayer3
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x9D: //SCROLL
|
case 0x9D: //SCROLL
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
//if ( dTX.listSCROLL.ContainsKey( pChip.n整数値_内部番号 ) )
|
//if ( dTX.listSCROLL.ContainsKey( pChip.n整数値_内部番号 ) )
|
||||||
@ -4130,7 +4131,7 @@ namespace TJAPlayer3
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case 0x9E: //ゴーゴータイム
|
case 0x9E: //ゴーゴータイム
|
||||||
if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
this.bIsGOGOTIME[ nPlayer ] = true;
|
this.bIsGOGOTIME[ nPlayer ] = true;
|
||||||
@ -4172,7 +4173,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0x9F: //ゴーゴータイム
|
case 0x9F: //ゴーゴータイム
|
||||||
if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
this.bIsGOGOTIME[ nPlayer ] = false;
|
this.bIsGOGOTIME[ nPlayer ] = false;
|
||||||
@ -4182,7 +4183,7 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
#region [ EXTENDED COMMANDS ]
|
#region [ EXTENDED COMMANDS ]
|
||||||
case 0xa0: //camera vertical move start
|
case 0xa0: //camera vertical move start
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
this.currentCamVMoveChip = pChip;
|
this.currentCamVMoveChip = pChip;
|
||||||
@ -4190,13 +4191,13 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xa1: //camera vertical move end
|
case 0xa1: //camera vertical move end
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xa2: //camera horizontal move start
|
case 0xa2: //camera horizontal move start
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
this.currentCamHMoveChip = pChip;
|
this.currentCamHMoveChip = pChip;
|
||||||
@ -4204,13 +4205,13 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xa3: //camera horizontal move end
|
case 0xa3: //camera horizontal move end
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xa4: //camera zoom start
|
case 0xa4: //camera zoom start
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
this.currentCamZoomChip = pChip;
|
this.currentCamZoomChip = pChip;
|
||||||
@ -4218,13 +4219,13 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xa5: //camera zoom end
|
case 0xa5: //camera zoom end
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xa6: //camera rotation start
|
case 0xa6: //camera rotation start
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
this.currentCamRotateChip = pChip;
|
this.currentCamRotateChip = pChip;
|
||||||
@ -4232,13 +4233,13 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xa7: //camera rotation end
|
case 0xa7: //camera rotation end
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xa8: //camera vertical scaling start
|
case 0xa8: //camera vertical scaling start
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
this.currentCamVScaleChip = pChip;
|
this.currentCamVScaleChip = pChip;
|
||||||
@ -4246,13 +4247,13 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xa9: //camera vertical scaling end
|
case 0xa9: //camera vertical scaling end
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xb0: //camera horizontal scaling start
|
case 0xb0: //camera horizontal scaling start
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
this.currentCamHScaleChip = pChip;
|
this.currentCamHScaleChip = pChip;
|
||||||
@ -4260,20 +4261,20 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xb1: //camera horizontal scaling end
|
case 0xb1: //camera horizontal scaling end
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xb2: //change border color
|
case 0xb2: //change border color
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
TJAPlayer3.borderColor = pChip.borderColor;
|
TJAPlayer3.borderColor = pChip.borderColor;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xb3: //set camera x offset
|
case 0xb3: //set camera x offset
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4282,7 +4283,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xb4: //set camera y offset
|
case 0xb4: //set camera y offset
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4291,7 +4292,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xb5: //set camera zoom factor
|
case 0xb5: //set camera zoom factor
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4300,7 +4301,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xb6: //set camera rotation
|
case 0xb6: //set camera rotation
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4309,7 +4310,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xb7: //set camera x scale
|
case 0xb7: //set camera x scale
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4318,7 +4319,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xb8: //set camera y scale
|
case 0xb8: //set camera y scale
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4327,7 +4328,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xb9: //reset camera
|
case 0xb9: //reset camera
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4353,21 +4354,21 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xba: //enable doron
|
case 0xba: //enable doron
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
bCustomDoron = true;
|
bCustomDoron = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xbb: //disable doron
|
case 0xbb: //disable doron
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
bCustomDoron = false;
|
bCustomDoron = false;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xbc: //add object
|
case 0xbc: //add object
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4378,7 +4379,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xbd: //remove object
|
case 0xbd: //remove object
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4392,7 +4393,7 @@ namespace TJAPlayer3
|
|||||||
case 0xc4:
|
case 0xc4:
|
||||||
case 0xc6:
|
case 0xc6:
|
||||||
case 0xc8:
|
case 0xc8:
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4406,13 +4407,13 @@ namespace TJAPlayer3
|
|||||||
case 0xc5:
|
case 0xc5:
|
||||||
case 0xc7:
|
case 0xc7:
|
||||||
case 0xc9:
|
case 0xc9:
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xca: //set object color
|
case 0xca: //set object color
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4426,7 +4427,7 @@ namespace TJAPlayer3
|
|||||||
case 0xce: //set object horizontal scale
|
case 0xce: //set object horizontal scale
|
||||||
case 0xcf: //set object rotation
|
case 0xcf: //set object rotation
|
||||||
case 0xd0: //set object opacity
|
case 0xd0: //set object opacity
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4435,7 +4436,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xd1: //change texture
|
case 0xd1: //change texture
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4453,7 +4454,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xd2: //reset texture
|
case 0xd2: //reset texture
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
|
|
||||||
@ -4471,7 +4472,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xd3: //set config
|
case 0xd3: //set config
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
string[] split = pChip.strConfigValue.Split('=');
|
string[] split = pChip.strConfigValue.Split('=');
|
||||||
@ -4481,7 +4482,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xd4: //start object animation
|
case 0xd4: //start object animation
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
dTX.listObj.TryGetValue(pChip.strObjName, out CSongObject obj);
|
dTX.listObj.TryGetValue(pChip.strObjName, out CSongObject obj);
|
||||||
@ -4490,7 +4491,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xd5: //start object animation (looping)
|
case 0xd5: //start object animation (looping)
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
dTX.listObj.TryGetValue(pChip.strObjName, out CSongObject obj);
|
dTX.listObj.TryGetValue(pChip.strObjName, out CSongObject obj);
|
||||||
@ -4499,7 +4500,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xd6: //end object animation
|
case 0xd6: //end object animation
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
dTX.listObj.TryGetValue(pChip.strObjName, out CSongObject obj);
|
dTX.listObj.TryGetValue(pChip.strObjName, out CSongObject obj);
|
||||||
@ -4508,7 +4509,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xd7: //set object frame
|
case 0xd7: //set object frame
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
dTX.listObj.TryGetValue(pChip.strObjName, out CSongObject obj);
|
dTX.listObj.TryGetValue(pChip.strObjName, out CSongObject obj);
|
||||||
@ -4520,14 +4521,14 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
#region [ d8-d9: EXTENDED2 ]
|
#region [ d8-d9: EXTENDED2 ]
|
||||||
case 0xd8:
|
case 0xd8:
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
TJAPlayer3.ConfigIni.nGameType[nPlayer] = pChip.eGameType;
|
TJAPlayer3.ConfigIni.nGameType[nPlayer] = pChip.eGameType;
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xd9:
|
case 0xd9:
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
bSplitLane[nPlayer] = true;
|
bSplitLane[nPlayer] = true;
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
@ -4537,7 +4538,7 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
#region [ da: ミキサーへチップ音追加 ]
|
#region [ da: ミキサーへチップ音追加 ]
|
||||||
case 0xDA:
|
case 0xDA:
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
//Debug.WriteLine( "[DA(AddMixer)] BAR=" + pChip.n発声位置 / 384 + " ch=" + pChip.nチャンネル番号.ToString( "x2" ) + ", wav=" + pChip.n整数値.ToString( "x2" ) + ", time=" + pChip.n発声時刻ms );
|
//Debug.WriteLine( "[DA(AddMixer)] BAR=" + pChip.n発声位置 / 384 + " ch=" + pChip.nチャンネル番号.ToString( "x2" ) + ", wav=" + pChip.n整数値.ToString( "x2" ) + ", time=" + pChip.n発声時刻ms );
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
@ -4557,7 +4558,7 @@ namespace TJAPlayer3
|
|||||||
#endregion
|
#endregion
|
||||||
#region [ db: ミキサーからチップ音削除 ]
|
#region [ db: ミキサーからチップ音削除 ]
|
||||||
case 0xDB:
|
case 0xDB:
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
//Debug.WriteLine( "[DB(RemoveMixer)] BAR=" + pChip.n発声位置 / 384 + " ch=" + pChip.nチャンネル番号.ToString( "x2" ) + ", wav=" + pChip.n整数値.ToString( "x2" ) + ", time=" + pChip.n発声時刻ms );
|
//Debug.WriteLine( "[DB(RemoveMixer)] BAR=" + pChip.n発声位置 / 384 + " ch=" + pChip.nチャンネル番号.ToString( "x2" ) + ", wav=" + pChip.n整数値.ToString( "x2" ) + ", time=" + pChip.n発声時刻ms );
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
@ -4581,7 +4582,7 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
#region[ dc-df:太鼓(特殊命令) ]
|
#region[ dc-df:太鼓(特殊命令) ]
|
||||||
case 0xDC: //DELAY
|
case 0xDC: //DELAY
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
//if ( dTX.listDELAY.ContainsKey( pChip.n整数値_内部番号 ) )
|
//if ( dTX.listDELAY.ContainsKey( pChip.n整数値_内部番号 ) )
|
||||||
@ -4591,7 +4592,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xDD: //SECTION
|
case 0xDD: //SECTION
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < -10))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
// 分岐毎にリセットしていたのでSECTIONの命令が来たらリセットする。
|
// 分岐毎にリセットしていたのでSECTIONの命令が来たらリセットする。
|
||||||
this.tBranchReset(nPlayer);
|
this.tBranchReset(nPlayer);
|
||||||
@ -4600,7 +4601,7 @@ namespace TJAPlayer3
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case 0xDE: //Judgeに応じたCourseを取得
|
case 0xDE: //Judgeに応じたCourseを取得
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
this.b強制分岐譜面[nPlayer] = false;
|
this.b強制分岐譜面[nPlayer] = false;
|
||||||
//分岐の種類はプレイヤー関係ないと思う
|
//分岐の種類はプレイヤー関係ないと思う
|
||||||
@ -4639,7 +4640,7 @@ namespace TJAPlayer3
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0x52://End処理
|
case 0x52://End処理
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
@ -4647,21 +4648,21 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
case 0xE0:
|
case 0xE0:
|
||||||
//if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
//if( !pChip.bHit && time < 0 )
|
||||||
//{
|
//{
|
||||||
//#BARLINEONと#BARLINEOFF
|
//#BARLINEONと#BARLINEOFF
|
||||||
//演奏中は使用しません。
|
//演奏中は使用しません。
|
||||||
//}
|
//}
|
||||||
break;
|
break;
|
||||||
case 0xE1:
|
case 0xE1:
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
//LEVELHOLD
|
//LEVELHOLD
|
||||||
this.bLEVELHOLD[nPlayer] = true;
|
this.bLEVELHOLD[nPlayer] = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xE2:
|
case 0xE2:
|
||||||
if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
TJAPlayer3.stage演奏ドラム画面.actLaneTaiko.t判定枠移動(dTX.listJPOSSCROLL[nJPOSSCROLL[nPlayer]].db移動時間, dTX.listJPOSSCROLL[nJPOSSCROLL[nPlayer]].n移動距離px, dTX.listJPOSSCROLL[nJPOSSCROLL[nPlayer]].n移動方向, nPlayer, dTX.listJPOSSCROLL[nJPOSSCROLL[nPlayer]].nVerticalMove);
|
TJAPlayer3.stage演奏ドラム画面.actLaneTaiko.t判定枠移動(dTX.listJPOSSCROLL[nJPOSSCROLL[nPlayer]].db移動時間, dTX.listJPOSSCROLL[nJPOSSCROLL[nPlayer]].n移動距離px, dTX.listJPOSSCROLL[nJPOSSCROLL[nPlayer]].n移動方向, nPlayer, dTX.listJPOSSCROLL[nJPOSSCROLL[nPlayer]].nVerticalMove);
|
||||||
this.nJPOSSCROLL[ nPlayer ]++;
|
this.nJPOSSCROLL[ nPlayer ]++;
|
||||||
@ -4671,7 +4672,7 @@ namespace TJAPlayer3
|
|||||||
#endregion
|
#endregion
|
||||||
#region[ f1: 歌詞 ]
|
#region[ f1: 歌詞 ]
|
||||||
case 0xF1:
|
case 0xF1:
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
if (TJAPlayer3.ConfigIni.nPlayerCount == 1)
|
if (TJAPlayer3.ConfigIni.nPlayerCount == 1)
|
||||||
{
|
{
|
||||||
@ -4688,7 +4689,7 @@ namespace TJAPlayer3
|
|||||||
#region[ ff: 譜面の強制終了 ]
|
#region[ ff: 譜面の強制終了 ]
|
||||||
//バグで譜面がとてつもないことになっているため、#ENDがきたらこれを差し込む。
|
//バグで譜面がとてつもないことになっているため、#ENDがきたらこれを差し込む。
|
||||||
case 0xFF:
|
case 0xFF:
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
if (TJAPlayer3.ConfigIni.bTokkunMode)
|
if (TJAPlayer3.ConfigIni.bTokkunMode)
|
||||||
{
|
{
|
||||||
@ -4711,35 +4712,35 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
#region [ d8-d9: EXTENDED2 ]
|
#region [ d8-d9: EXTENDED2 ]
|
||||||
case 0xe3:
|
case 0xe3:
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Drums < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
bSplitLane[nPlayer] = false;
|
bSplitLane[nPlayer] = false;
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0xe4:
|
case 0xe4:
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Taiko < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
this.t進行描画_チップ_小節線(configIni, ref dTX, ref pChip, nPlayer);
|
this.t進行描画_チップ_小節線(configIni, ref dTX, ref pChip, nPlayer);
|
||||||
break;
|
break;
|
||||||
case 0x09:
|
case 0x09:
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Taiko < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0x0A:
|
case 0x0A:
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Taiko < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0x0B:
|
case 0x0B:
|
||||||
if (!pChip.bHit && (pChip.nバーからの距離dot.Taiko < 0))
|
if (!pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
@ -4749,7 +4750,7 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
#region [ その他(未定義) ]
|
#region [ その他(未定義) ]
|
||||||
default:
|
default:
|
||||||
if ( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )
|
if ( !pChip.bHit && time < 0)
|
||||||
{
|
{
|
||||||
pChip.bHit = true;
|
pChip.bHit = true;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user