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5Pでクラッシュする問題の修正 (#432)

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Takkkom 2023-02-25 08:05:50 +09:00 committed by GitHub
parent ef93f94451
commit 2208dcd446
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@ -626,8 +626,8 @@ namespace TJAPlayer3
int[][] num_y;
if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
{
num_x = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5] };
num_y = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5] };
num_x = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5], new int[5], new int[5] };
num_y = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5], new int[5], new int[5] };
num_x[0][pos] = TJAPlayer3.Skin.Result_Perfect_5P[0] + (TJAPlayer3.Skin.Result_UIMove_5P[0] * pos);
num_y[0][pos] = TJAPlayer3.Skin.Result_Perfect_5P[1] + (TJAPlayer3.Skin.Result_UIMove_5P[1] * pos);
@ -652,8 +652,8 @@ namespace TJAPlayer3
}
else if (TJAPlayer3.ConfigIni.nPlayerCount > 2)
{
num_x = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5] };
num_y = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5] };
num_x = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5], new int[5], new int[5] };
num_y = new int[][] { new int[5], new int[5], new int[5], new int[5], new int[5], new int[5], new int[5] };
num_x[0][pos] = TJAPlayer3.Skin.Result_Perfect_4P[0] + (TJAPlayer3.Skin.Result_UIMove_4P[0] * pos);
num_y[0][pos] = TJAPlayer3.Skin.Result_Perfect_4P[1] + (TJAPlayer3.Skin.Result_UIMove_4P[1] * pos);