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mirror of synced 2024-11-28 09:20:53 +01:00

[Song Select] Add support for Branch Chart icons & text, + and - display for decimal difficulties (10.3 can be displayed as 10-)

This commit is contained in:
0auBSQ 2023-05-01 08:17:21 +09:00
parent c4f4a1b13a
commit 22654cc157
45 changed files with 714 additions and 686 deletions

View File

@ -471,6 +471,10 @@ namespace FDK
{
this.t2D描画(device, x - (rc.Width / 2 * this.vc拡大縮小倍率.X), y, 1f, rc);
}
public void t2D_DisplayImage_AnchorUpRight(Device device, int x, int y, RectangleF rc)
{
this.t2D描画(device, x - (rc.Width * this.vc拡大縮小倍率.X), y, 1f, rc);
}
public void t2D拡大率考慮上中央基準描画(Device device, int x, int y)
{
this.t2D描画(device, x - (rc全画像.Width / 2 * this.vc拡大縮小倍率.X), y, 1f, rc全画像);

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@ -2405,6 +2405,22 @@ namespace TJAPlayer3
SongSelect_Difficulty_Bar_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Branch_Text_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Branch_Text_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Branch_Offset")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
SongSelect_Branch_Offset[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "SongSelect_Difficulty_Bar_Y")
{
string[] strSplit = strParam.Split(',');
@ -8124,6 +8140,8 @@ namespace TJAPlayer3
public int[] SongSelect_Difficulty_Bar_X = new int[] { 255, 341, 426, 569, 712, 855, 855 };
public int[] SongSelect_Difficulty_Bar_Y = new int[] { 270, 270, 270, 270, 270, 270, 270 };
public int[] SongSelect_Branch_Text_Offset = new int[] { 276, 6 };
public int[] SongSelect_Branch_Offset = new int[] { 6, 6 };
public int[][] SongSelect_Difficulty_Bar_Rect = new int[][] {
new int[] { 0, 0, 86, 236 },

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@ -90,10 +90,17 @@ namespace TJAPlayer3
" Tower ",
" Dan "
};
string[] diffArrIcon =
{
"-",
"",
"+"
};
int level = TJAPlayer3.stage選曲.r確定された曲.nLevel[diff];
CDTX.ELevelIcon levelIcon = TJAPlayer3.stage選曲.r確定された曲.nLevelIcon[diff];
return (diffArr[Math.Min(diff, 6)] + "Lv." + level);
return (diffArr[Math.Min(diff, 6)] + "Lv." + level + diffArrIcon[(int)levelIcon]);
}

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@ -1137,6 +1137,13 @@ namespace TJAPlayer3
eExpert,
eMaster
}
public enum ELevelIcon
{
eMinus,
eNone,
ePlus
}
public class CLine
{
public int n小節番号;
@ -1197,6 +1204,7 @@ namespace TJAPlayer3
public STDGBVALUE<int> LEVEL;
public bool bLyrics;
public int[] LEVELtaiko = new int[(int)Difficulty.Total] { -1, -1, -1, -1, -1, -1, -1 };
public ELevelIcon[] LEVELtaikoIcon = new ELevelIcon[(int)Difficulty.Total] { ELevelIcon.eNone, ELevelIcon.eNone, ELevelIcon.eNone, ELevelIcon.eNone, ELevelIcon.eNone, ELevelIcon.eNone, ELevelIcon.eNone };
public CSongUniqueID uniqueID;
// Tower lifes
@ -5090,10 +5098,16 @@ namespace TJAPlayer3
}
else if (strCommandName.Equals("LEVEL"))
{
var level = (int)Convert.ToDouble(strCommandParam);
this.LEVEL.Drums = level;
this.LEVEL.Taiko = level;
this.LEVELtaiko[this.n参照中の難易度] = level;
var level_dec = Convert.ToDouble(strCommandParam);
var level = (int)level_dec;
if (strCommandParam != level.ToString())
{
int frac_part = Int32.Parse(level_dec.ToString("0.0", CultureInfo.InvariantCulture).Split('.')[1]);
this.LEVELtaikoIcon[this.n参照中の難易度] = (frac_part > 5) ? ELevelIcon.ePlus : ELevelIcon.eMinus;
}
this.LEVEL.Drums = (int)level;
this.LEVEL.Taiko = (int)level;
this.LEVELtaiko[this.n参照中の難易度] = (int)level;
}
else if (strCommandName.Equals("LIFE"))
{

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@ -230,9 +230,10 @@ namespace TJAPlayer3
c曲リストード.strSelectBGPath = $@"{fileinfo.FullName}\..\{dtx.SELECTBG}";
if (!File.Exists(c曲リストード.strSelectBGPath)) c曲リストード.strSelectBGPath = null;
c曲リストード.nLevel = dtx.LEVELtaiko;
c曲リストード.nLevelIcon = dtx.LEVELtaikoIcon;
// LIFE here
c曲リストード.nLife = dtx.LIFE;
// LIFE here
c曲リストード.nLife = dtx.LIFE;
c曲リストード.nTowerType = dtx.TOWERTYPE;
@ -461,8 +462,9 @@ namespace TJAPlayer3
}
c曲リストード.nLevel = dtx.LEVELtaiko;
c曲リストード.uniqueId = dtx.uniqueID;
c曲リストード.nLevel = dtx.LEVELtaiko;
c曲リストード.nLevelIcon = dtx.LEVELtaikoIcon;
c曲リストード.uniqueId = dtx.uniqueID;
CSongDict.tAddSongNode(c曲リストード.uniqueId, c曲リストード);
@ -912,24 +914,16 @@ namespace TJAPlayer3
c曲リストード.arスコア[ i ]..SongVol = cdtx.SongVol;
c曲リストード.arスコア[ i ]..SongLoudnessMetadata = cdtx.SongLoudnessMetadata;
c曲リストード.arスコア[ i ]..nデモBGMオフセット = cdtx.nデモBGMオフセット;
c曲リストード.arスコア[ i ]..b譜面分岐[0] = cdtx.bHIDDENBRANCH ? false : cdtx.bHasBranch[ 0 ];
c曲リストード.arスコア[ i ]..b譜面分岐[1] = cdtx.bHIDDENBRANCH ? false : cdtx.bHasBranch[ 1 ];
c曲リストード.arスコア[ i ]..b譜面分岐[2] = cdtx.bHIDDENBRANCH ? false : cdtx.bHasBranch[ 2 ];
c曲リストード.arスコア[ i ]..b譜面分岐[3] = cdtx.bHIDDENBRANCH ? false : cdtx.bHasBranch[ 3 ];
c曲リストード.arスコア[i]..b譜面分岐[4] = cdtx.bHIDDENBRANCH ? false : cdtx.bHasBranch[4];
c曲リストード.arスコア[i]..b譜面分岐[5] = cdtx.bHIDDENBRANCH ? false : cdtx.bHasBranch[5];
c曲リストード.arスコア[i]..b譜面分岐[6] = cdtx.bHIDDENBRANCH ? false : cdtx.bHasBranch[6];
c曲リストード.arスコア[ i ]..strサブタイトル = cdtx.SUBTITLE;
c曲リストード.arスコア[ i ]..nレベル[0] = cdtx.LEVELtaiko[0];
c曲リストード.arスコア[ i ]..nレベル[1] = cdtx.LEVELtaiko[1];
c曲リストード.arスコア[ i ]..nレベル[2] = cdtx.LEVELtaiko[2];
c曲リストード.arスコア[ i ]..nレベル[3] = cdtx.LEVELtaiko[3];
c曲リストード.arスコア[ i ]..nレベル[4] = cdtx.LEVELtaiko[4];
c曲リストード.arスコア[i]..nレベル[5] = cdtx.LEVELtaiko[5];
c曲リストード.arスコア[i]..nレベル[6] = cdtx.LEVELtaiko[6];
// Tower Lives
c曲リストード.arスコア[i]..nLife = cdtx.LIFE;
for (int k = 0; k < (int)Difficulty.Total; k++)
{
c曲リストード.arスコア[i]..b譜面分岐[k] = cdtx.bHIDDENBRANCH ? false : cdtx.bHasBranch[k];
c曲リストード.arスコア[i]..nレベル[k] = cdtx.LEVELtaiko[k];
c曲リストード.arスコア[i]..nLevelIcon[k] = cdtx.LEVELtaikoIcon[k];
}
// Tower Lives
c曲リストード.arスコア[i]..nLife = cdtx.LIFE;
c曲リストード.arスコア[i]..nTowerType = cdtx.TOWERTYPE;
@ -1445,264 +1439,13 @@ namespace TJAPlayer3
var comparer = new ComparerChain<C曲リストード>(
new C曲リストードComparerード種別(),
new C曲リストードComparerLevel(order),
new C曲リストードComparerLevelIcon(order),
new C曲リストードComparerタイトル(order),
new C曲リストードComparerSubtitle(order),
new C曲リストードComparer絶対パス(order));
.Sort(comparer);
}
/// <summary>
///
/// </summary>
/// <param name="ノードリスト"></param>
/// <param name="part"></param>
/// <param name="order">1=Ascend -1=Descend</param>
public static void t曲リストのソート3_演奏回数の多い順( List<C曲リストード> , E楽器パート part, int order, params object[] p )
{
order = -order;
int nL12345 = (int) p[ 0 ];
if ( part != E楽器パート.UNKNOWN )
{
.Sort( delegate( C曲リストード n1, C曲リストード n2 )
{
#region [ ]
if( ( n1.eード種別 == C曲リストード.Eード種別.BOX ) && ( n2.eード種別 == C曲リストード.Eード種別.BOX ) )
{
return order * n1.arスコア[ 0 ]...CompareTo( n2.arスコア[ 0 ].. );
}
#endregion
int nSumPlayCountN1 = 0, nSumPlayCountN2 = 0;
// for( int i = 0; i <(int)Difficulty.Total; i++ )
// {
if( n1.arスコア[ nL12345 ] != null )
{
nSumPlayCountN1 += n1.arスコア[ nL12345 ]..[ (int) part ];
}
if( n2.arスコア[ nL12345 ] != null )
{
nSumPlayCountN2 += n2.arスコア[ nL12345 ]..[ (int) part ];
}
// }
var num = nSumPlayCountN2 - nSumPlayCountN1;
if( num != 0 )
{
return order * num;
}
return order * n1.strタイトル.CompareTo( n2.strタイトル );
} );
foreach ( C曲リストード c曲リストード in )
{
int nSumPlayCountN1 = 0;
// for ( int i = 0; i < 5; i++ )
// {
if ( c曲リストード.arスコア[ nL12345 ] != null )
{
nSumPlayCountN1 += c曲リストード.arスコア[ nL12345 ]..[ (int) part ];
}
// }
// Debug.WriteLine( nSumPlayCountN1 + ":" + c曲リストード.strタイトル );
}
}
}
public static void t曲リストのソート4_LEVEL順( List<C曲リストード> , E楽器パート part, int order, params object[] p )
{
order = -order;
int nL12345 = (int)p[ 0 ];
if ( part != E楽器パート.UNKNOWN )
{
.Sort( delegate( C曲リストード n1, C曲リストード n2 )
{
#region [ ]
if ( ( n1.eード種別 == C曲リストード.Eード種別.BOX ) && ( n2.eード種別 == C曲リストード.Eード種別.BOX ) )
{
return order * n1.arスコア[ 0 ]...CompareTo( n2.arスコア[ 0 ].. );
}
#endregion
int nSumPlayCountN1 = 0, nSumPlayCountN2 = 0;
if ( n1.arスコア[ nL12345 ] != null )
{
nSumPlayCountN1 = n1.nLevel[ nL12345 ];
}
if ( n2.arスコア[ nL12345 ] != null )
{
nSumPlayCountN2 = n2.nLevel[ nL12345 ];
}
var num = nSumPlayCountN2 - nSumPlayCountN1;
if ( num != 0 )
{
return order * num;
}
return order * n1.strタイトル.CompareTo( n2.strタイトル );
} );
foreach ( C曲リストード c曲リストード in )
{
int nSumPlayCountN1 = 0;
if ( c曲リストード.arスコア[ nL12345 ] != null )
{
nSumPlayCountN1 = c曲リストード.nLevel[ nL12345 ];
}
// Debug.WriteLine( nSumPlayCountN1 + ":" + c曲リストード.strタイトル );
}
}
}
public static void t曲リストのソート5_BestRank順( List<C曲リストード> , E楽器パート part, int order, params object[] p )
{
order = -order;
int nL12345 = (int) p[ 0 ];
if ( part != E楽器パート.UNKNOWN )
{
.Sort( delegate( C曲リストード n1, C曲リストード n2 )
{
#region [ ]
if ( ( n1.eード種別 == C曲リストード.Eード種別.BOX ) && ( n2.eード種別 == C曲リストード.Eード種別.BOX ) )
{
return order * n1.arスコア[ 0 ]...CompareTo( n2.arスコア[ 0 ].. );
}
#endregion
int nSumPlayCountN1 = 0, nSumPlayCountN2 = 0;
bool isFullCombo1 = false, isFullCombo2 = false;
if ( n1.arスコア[ nL12345 ] != null )
{
isFullCombo1 = n1.arスコア[ nL12345 ]..[ (int) part ];
nSumPlayCountN1 = n1.arスコア[ nL12345 ]..[ (int) part ];
}
if ( n2.arスコア[ nL12345 ] != null )
{
isFullCombo2 = n2.arスコア[ nL12345 ]..[ (int) part ];
nSumPlayCountN2 = n2.arスコア[ nL12345 ]..[ (int) part ];
}
if ( isFullCombo1 ^ isFullCombo2 )
{
if ( isFullCombo1 ) return order; else return -order;
}
var num = nSumPlayCountN2 - nSumPlayCountN1;
if ( num != 0 )
{
return order * num;
}
return order * n1.strタイトル.CompareTo( n2.strタイトル );
} );
foreach ( C曲リストード c曲リストード in )
{
int nSumPlayCountN1 = 0;
if ( c曲リストード.arスコア[ nL12345 ] != null )
{
nSumPlayCountN1 = c曲リストード.arスコア[ nL12345 ]..[ (int) part ];
}
// Debug.WriteLine( nSumPlayCountN1 + ":" + c曲リストード.strタイトル );
}
}
}
public static void t曲リストのソート6_SkillPoint順( List<C曲リストード> , E楽器パート part, int order, params object[] p )
{
order = -order;
int nL12345 = (int) p[ 0 ];
if ( part != E楽器パート.UNKNOWN )
{
.Sort( delegate( C曲リストード n1, C曲リストード n2 )
{
#region [ ]
if ( ( n1.eード種別 == C曲リストード.Eード種別.BOX ) && ( n2.eード種別 == C曲リストード.Eード種別.BOX ) )
{
return order * n1.arスコア[ 0 ]...CompareTo( n2.arスコア[ 0 ].. );
}
#endregion
double nSumPlayCountN1 = 0, nSumPlayCountN2 = 0;
if ( n1.arスコア[ nL12345 ] != null )
{
nSumPlayCountN1 = n1.arスコア[ nL12345 ]..[ (int) part ];
}
if ( n2.arスコア[ nL12345 ] != null )
{
nSumPlayCountN2 = n2.arスコア[ nL12345 ]..[ (int) part ];
}
double d = nSumPlayCountN2 - nSumPlayCountN1;
if ( d != 0 )
{
return order * System.Math.Sign(d);
}
return order * n1.strタイトル.CompareTo( n2.strタイトル );
} );
foreach ( C曲リストード c曲リストード in )
{
double nSumPlayCountN1 = 0;
if ( c曲リストード.arスコア[ nL12345 ] != null )
{
nSumPlayCountN1 = c曲リストード.arスコア[ nL12345 ]..[ (int) part ];
}
// Debug.WriteLine( nSumPlayCountN1 + ":" + c曲リストード.strタイトル );
}
}
}
public static void t曲リストのソート7_更新日時順( List<C曲リストード> , E楽器パート part, int order, params object[] p )
{
int nL12345 = (int) p[ 0 ];
if ( part != E楽器パート.UNKNOWN )
{
.Sort( delegate( C曲リストード n1, C曲リストード n2 )
{
#region [ ]
if ( ( n1.eード種別 == C曲リストード.Eード種別.BOX ) && ( n2.eード種別 == C曲リストード.Eード種別.BOX ) )
{
return order * n1.arスコア[ 0 ]...CompareTo( n2.arスコア[ 0 ].. );
}
#endregion
DateTime nSumPlayCountN1 = DateTime.Parse("0001/01/01 12:00:01.000");
DateTime nSumPlayCountN2 = DateTime.Parse("0001/01/01 12:00:01.000");
if ( n1.arスコア[ nL12345 ] != null )
{
nSumPlayCountN1 = n1.arスコア[ nL12345 ]..;
}
if ( n2.arスコア[ nL12345 ] != null )
{
nSumPlayCountN2 = n2.arスコア[ nL12345 ]..;
}
int d = nSumPlayCountN1.CompareTo(nSumPlayCountN2);
if ( d != 0 )
{
return order * System.Math.Sign( d );
}
return order * n1.strタイトル.CompareTo( n2.strタイトル );
} );
foreach ( C曲リストード c曲リストード in )
{
DateTime nSumPlayCountN1 = DateTime.Parse( "0001/01/01 12:00:01.000" );
if ( c曲リストード.arスコア[ nL12345 ] != null )
{
nSumPlayCountN1 = c曲リストード.arスコア[ nL12345 ]..;
}
// Debug.WriteLine( nSumPlayCountN1 + ":" + c曲リストード.strタイトル );
}
}
}
public static void t曲リストのソート8_アーティスト名順( List<C曲リストード> , E楽器パート part, int order, params object[] p )
{
int nL12345 = (int) p[ 0 ];
.Sort( delegate( C曲リストード n1, C曲リストード n2 )
{
string strAuthorN1 = "";
string strAuthorN2 = "";
if (n1.arスコア[ nL12345 ] != null ) {
strAuthorN1 = n1.arスコア[ nL12345 ]..;
}
if ( n2.arスコア[ nL12345 ] != null )
{
strAuthorN2 = n2.arスコア[ nL12345 ]..;
}
return order * strAuthorN1.CompareTo( strAuthorN2 );
} );
foreach ( C曲リストード c曲リストード in )
{
string s = "";
if ( c曲リストード.arスコア[ nL12345 ] != null )
{
s = c曲リストード.arスコア[ nL12345 ]..;
}
Debug.WriteLine( s + ":" + c曲リストード.strタイトル );
}
}
public static void t曲リストのソート9_ジャンル順(List<C曲リストード> , E楽器パート part, int order, params object[] p)
{

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@ -97,6 +97,7 @@ namespace TJAPlayer3
public int[] nレベル;
public int[] nクリア; //0:未クリア 1:クリア 2:フルコンボ 3:ドンダフルコンボ
public int[] nスコアランク; //0:未取得 1:白粋 2:銅粋 3:銀粋 4:金雅 5:桃雅 6:紫雅 7:虹極
public CDTX.ELevelIcon[] nLevelIcon;
// Tower lifes
public int nLife;
@ -336,8 +337,9 @@ namespace TJAPlayer3
this.. = 0;
this..nハイスコア = new int[(int)Difficulty.Total];
this..strサブタイトル = "";
this..nレベル = new int[(int)Difficulty.Total] { -1, -1, -1, -1, -1, -1, -1};
this..nクリア = new int[5];
this..nレベル = new int[(int)Difficulty.Total] { -1, -1, -1, -1, -1, -1, -1};
this..nLevelIcon = new CDTX.ELevelIcon[(int)Difficulty.Total] { CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone };
this..nクリア = new int[5];
this..nスコアランク = new int[5];
for (int i = 0; i < 5; i++)

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@ -76,6 +76,7 @@ namespace TJAPlayer3
public string strSkinPath = ""; // #28195 2012.5.4 yyagi; box.defでのスキン切り替え対応
public bool bBranch = false;
public int[] nLevel = new int[(int)Difficulty.Total]{ 0, 0, 0, 0, 0, 0, 0 };
public CDTX.ELevelIcon[] nLevelIcon = new CDTX.ELevelIcon[(int)Difficulty.Total] {CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone, CDTX.ELevelIcon.eNone };
// Tower Lives
public int nLife = 5;

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@ -0,0 +1,32 @@
using System.Collections.Generic;
namespace TJAPlayer3.C曲リストードComparers
{
internal sealed class C曲リストードComparerLevelIcon : IComparer<C曲リストード>
{
private readonly int _order;
public C曲リストードComparerLevelIcon(int order)
{
this._order = order;
}
public int Compare(C曲リストード n1, C曲リストード n2)
{
int _n1s = (n1.eード種別 != C曲リストード.Eード種別.SCORE) ? 0 : 1;
int _n2s = (n2.eード種別 != C曲リストード.Eード種別.SCORE) ? 0 : 1;
if (_n1s == 0 || _n2s == 0)
{
return 0;
}
return _order * _diffOf(n1).CompareTo(_diffOf(n2));
}
private int _diffOf(C曲リストード n1)
{
return (int)n1.nLevelIcon[TJAPlayer3.stage選曲.act曲リスト.tFetchDifficulty(n1)];
}
}
}

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@ -227,6 +227,10 @@ namespace TJAPlayer3
SongSelect_Bar_Select = TxC(SONGSELECT + @"Bar_Select.png");
SongSelect_Level_Number = TxC(SONGSELECT + @"Level_Number.png");
SongSelect_Level_Number_Big = TxC(SONGSELECT + @"Level_Number_Big.png");
SongSelect_Level_Number_Big_Colored = TxC(SONGSELECT + @"Level_Number_Big_Colored.png");
SongSelect_Level_Number_Colored = TxC(SONGSELECT + @"Level_Number_Colored.png");
SongSelect_Level_Number_Big_Icon = TxC(SONGSELECT + @"Level_Number_Big_Icon.png");
SongSelect_Level_Number_Icon = TxC(SONGSELECT + @"Level_Number_Icon.png");
SongSelect_Bpm_Number = TxC(SONGSELECT + @"Bpm_Number.png");
SongSelect_Credit = TxC(SONGSELECT + @"Credit.png");
SongSelect_Timer = TxC(SONGSELECT + @"Timer.png");
@ -298,6 +302,8 @@ namespace TJAPlayer3
#region [ ]
Difficulty_Bar = TxC(SONGSELECT + @"Difficulty_Select\Difficulty_Bar.png");
Difficulty_Number = TxC(SONGSELECT + @"Difficulty_Select\Difficulty_Number.png");
Difficulty_Number_Colored = TxC(SONGSELECT + @"Difficulty_Select\Difficulty_Number_Colored.png");
Difficulty_Number_Icon = TxC(SONGSELECT + @"Difficulty_Select\Difficulty_Number_Icon.png");
Difficulty_Star = TxC(SONGSELECT + @"Difficulty_Select\Difficulty_Star.png");
Difficulty_Crown = TxC(SONGSELECT + @"Difficulty_Select\Difficulty_Crown.png");
Difficulty_Option = TxC($"{SONGSELECT}Difficulty_Select/Difficulty_Option.png");
@ -1879,7 +1885,11 @@ namespace TJAPlayer3
SongSelect_Bar_Genre_Random,
SongSelect_Bar_Genre_RecentryPlaySong,
SongSelect_Level_Number,
SongSelect_Level_Number_Colored,
SongSelect_Level_Number_Icon,
SongSelect_Level_Number_Big,
SongSelect_Level_Number_Big_Colored,
SongSelect_Level_Number_Big_Icon,
SongSelect_Bpm_Number,
SongSelect_Bar_Select,
SongSelect_Bar_Genre_Overlay,
@ -1913,6 +1923,8 @@ namespace TJAPlayer3
#region [ ]
public CTexture Difficulty_Bar;
public CTexture Difficulty_Number;
public CTexture Difficulty_Number_Colored;
public CTexture Difficulty_Number_Icon;
public CTexture Difficulty_Star;
public CTexture Difficulty_Crown;
public CTexture Difficulty_Option;

View File

@ -170,6 +170,7 @@ namespace TJAPlayer3
strPreviewFilename = cスコア.. + cスコア..strBGMファイル名;
if(TJAPlayer3.ConfigIni.bBGM音を発声する)
this.sound = TJAPlayer3.Sound管理.tサウンドを生成する( strPreviewFilename, ESoundGroup.SongPreview );
if (this.sound == null) return;
// 2018-08-27 twopointzero - DO attempt to load (or queue scanning) loudness metadata here.
// Initialization, song enumeration, and/or interactions may have

View File

@ -16,6 +16,7 @@ using Rectangle = System.Drawing.Rectangle;
using Point = System.Drawing.Point;
using Color = System.Drawing.Color;
using RectangleF = System.Drawing.RectangleF;
namespace TJAPlayer3
{
internal class CActSelect曲リスト : CActivity
@ -499,7 +500,9 @@ namespace TJAPlayer3
this.stバー情報[index].strジャンル = song.strジャンル;
this.stバー情報[index].strサブタイトル = song.strサブタイトル;
this.stバー情報[index].ar難易度 = song.nLevel;
for (int f = 0; f < (int)Difficulty.Total; f++)
this.stバー情報[index].nLevelIcon = song.nLevelIcon;
for (int f = 0; f < (int)Difficulty.Total; f++)
{
if (song.arスコア[f] != null)
this.stバー情報[index].b分岐 = song.arスコア[f]..b譜面分岐;
@ -637,7 +640,8 @@ namespace TJAPlayer3
this.stバー情報[index].strサブタイトル = song.strサブタイトル;
this.stバー情報[index].strジャンル = song.strジャンル;
this.stバー情報[index].ar難易度 = song.nLevel;
for (int f = 0; f < (int)Difficulty.Total; f++)
this.stバー情報[index].nLevelIcon = song.nLevelIcon;
for (int f = 0; f < (int)Difficulty.Total; f++)
{
if (song.arスコア[f] != null)
this.stバー情報[index].b分岐 = song.arスコア[f]..b譜面分岐;
@ -1811,7 +1815,9 @@ namespace TJAPlayer3
{
TJAPlayer3.Tx.SongSelect_Frame_Score[0].Opacity = difSelectOpacity;
TJAPlayer3.Tx.SongSelect_Level_Number.Opacity = difSelectOpacity;
if (TJAPlayer3.Tx.SongSelect_Level != null) TJAPlayer3.Tx.SongSelect_Level.Opacity = difSelectOpacity;
TJAPlayer3.Tx.SongSelect_Level_Number_Icon?.tUpdateOpacity(difSelectOpacity);
TJAPlayer3.Tx.SongSelect_Level_Number_Colored?.tUpdateOpacity(difSelectOpacity);
if (TJAPlayer3.Tx.SongSelect_Level != null) TJAPlayer3.Tx.SongSelect_Level.Opacity = difSelectOpacity;
}
else if (ctDifficultyIn.n現在の値 >= 1000)
{
@ -1819,7 +1825,9 @@ namespace TJAPlayer3
TJAPlayer3.Tx.SongSelect_Frame_Score[0].Opacity = difInOpacity;
TJAPlayer3.Tx.SongSelect_Level_Number.Opacity = difInOpacity;
if (TJAPlayer3.Tx.SongSelect_Level != null) TJAPlayer3.Tx.SongSelect_Level.Opacity = difInOpacity;
TJAPlayer3.Tx.SongSelect_Level_Number_Icon?.tUpdateOpacity(difInOpacity);
TJAPlayer3.Tx.SongSelect_Level_Number_Colored?.tUpdateOpacity(difInOpacity);
if (TJAPlayer3.Tx.SongSelect_Level != null) TJAPlayer3.Tx.SongSelect_Level.Opacity = difInOpacity;
}
#endregion
@ -1837,7 +1845,10 @@ namespace TJAPlayer3
if (avaliable)
{
t小文字表示(TJAPlayer3.Skin.SongSelect_Level_Number_X[displayingDiff], TJAPlayer3.Skin.SongSelect_Level_Number_Y[displayingDiff],
TJAPlayer3.stage選曲.r現在選択中のスコア..nレベル[i]);
TJAPlayer3.stage選曲.r現在選択中のスコア..nレベル[i],
i,
TJAPlayer3.stage選曲.r現在選択中のスコア..nLevelIcon[i]
);
if (TJAPlayer3.Tx.SongSelect_Level != null)
{
@ -1852,7 +1863,18 @@ namespace TJAPlayer3
new RectangleF(level_width * i, 0, level_width, level_height));
}
}
}
if (TJAPlayer3.stage選曲.r現在選択中のスコア..b譜面分岐[i])
{
TJAPlayer3.Tx.SongSelect_Branch?.tUpdateOpacity(TJAPlayer3.Tx.SongSelect_Frame_Score[0].Opacity);
TJAPlayer3.Tx.SongSelect_Branch?.t2D描画(
TJAPlayer3.app.Device,
TJAPlayer3.Skin.SongSelect_Frame_Score_X[displayingDiff] + TJAPlayer3.Skin.SongSelect_Branch_Offset[0],
TJAPlayer3.Skin.SongSelect_Frame_Score_Y[displayingDiff] + TJAPlayer3.Skin.SongSelect_Branch_Offset[1]
);
}
}
#endregion
@ -1908,7 +1930,9 @@ namespace TJAPlayer3
{
TJAPlayer3.Tx.SongSelect_Frame_Score[1].Opacity = difSelectOpacity;
TJAPlayer3.Tx.SongSelect_Level_Number.Opacity = difSelectOpacity;
if (TJAPlayer3.Tx.SongSelect_Level != null) TJAPlayer3.Tx.SongSelect_Level.Opacity = difSelectOpacity;
TJAPlayer3.Tx.SongSelect_Level_Number_Icon?.tUpdateOpacity(difSelectOpacity);
TJAPlayer3.Tx.SongSelect_Level_Number_Colored?.tUpdateOpacity(difSelectOpacity);
if (TJAPlayer3.Tx.SongSelect_Level != null) TJAPlayer3.Tx.SongSelect_Level.Opacity = difSelectOpacity;
}
else if (ctDifficultyIn.n現在の値 >= 1000)
{
@ -1916,7 +1940,9 @@ namespace TJAPlayer3
TJAPlayer3.Tx.SongSelect_Frame_Score[1].Opacity = difInOpacity;
TJAPlayer3.Tx.SongSelect_Level_Number.Opacity = difInOpacity;
if (TJAPlayer3.Tx.SongSelect_Level != null) TJAPlayer3.Tx.SongSelect_Level.Opacity = difInOpacity;
TJAPlayer3.Tx.SongSelect_Level_Number_Icon?.tUpdateOpacity(difInOpacity);
TJAPlayer3.Tx.SongSelect_Level_Number_Colored?.tUpdateOpacity(difInOpacity);
if (TJAPlayer3.Tx.SongSelect_Level != null) TJAPlayer3.Tx.SongSelect_Level.Opacity = difInOpacity;
}
#endregion
@ -1931,7 +1957,10 @@ namespace TJAPlayer3
if (avaliable)
{
t小文字表示(TJAPlayer3.Skin.SongSelect_Level_Number_X[(diff - 5)], TJAPlayer3.Skin.SongSelect_Level_Number_Y[(diff - 5)],
TJAPlayer3.stage選曲.r現在選択中のスコア..nレベル[diff]);
TJAPlayer3.stage選曲.r現在選択中のスコア..nレベル[diff],
diff,
TJAPlayer3.stage選曲.r現在選択中のスコア..nLevelIcon[diff]
);
if (TJAPlayer3.Tx.SongSelect_Level != null)
{
@ -2451,6 +2480,7 @@ namespace TJAPlayer3
public bool BoxCharaChanged;
public int[] ar難易度;
public CDTX.ELevelIcon[] nLevelIcon;
public bool[] b分岐;
public string strジャンル;
public string strサブタイトル;
@ -2723,74 +2753,8 @@ namespace TJAPlayer3
overlay.vc拡大縮小倍率.Y = 1.0f;
overlay.t2D描画(TJAPlayer3.app.Device, x - (texture_xoffset / 2) - moveX_xoffset + moveX + (width * 2), y + (height * 2) + move, new Rectangle(width * 2, height * 2, width, height));
/*
if (fullScaleOverlay)
{
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.t2D描画(TJAPlayer3.app.Device, x - overlay_xoffset - moveX, y - move, new Rectangle(0, 0, width, height));
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.vc拡大縮小倍率.Y = 1.0f + ((move / (float)height) * 2.0f);
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.t2D描画(TJAPlayer3.app.Device, x - overlay_xoffset - moveX, y + height - move, new Rectangle(0, height, width, height));
}
else
{
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.t2D描画(TJAPlayer3.app.Device, x - overlay_xoffset - moveX, y, new Rectangle(0, 0, width, height));
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.vc拡大縮小倍率.Y = 1.0f + (move / (float)height);
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.t2D描画(TJAPlayer3.app.Device, x - overlay_xoffset - moveX, y + height, new Rectangle(0, height, width, height));
}
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.vc拡大縮小倍率.Y = 1.0f;
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.t2D描画(TJAPlayer3.app.Device, x - overlay_xoffset - moveX, y + (height * 2) + move, new Rectangle(0, height * 2, width, height));
*/
}
/*
if (ctBoxOpen.n現在の値 >= 1300 && ctBoxOpen.n現在の値 <= 1940)
{
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.vc拡大縮小倍率.X = 1.0f - (float)Math.Sin(((ctBoxOpen.n現在の値 - 1300) * 0.28125f) * (Math.PI / 180)) * 1.0f;
texture.vc拡大縮小倍率.X = 1.0f - (float)Math.Sin(((ctBoxOpen.n現在の値 - 1300) * 0.28125f) * (Math.PI / 180)) * 1.0f;
}
else
{
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.vc拡大縮小倍率.X = 1.0f;
texture.vc拡大縮小倍率.X = 1.0f;
}
texture.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 326 - BarAnimeCount, new Rectangle(0, 0, 632, 21));
texture.vc拡大縮小倍率.Y = BarAnimeCount == 0 ? 1.0f : 1.0f + (float)(BarAnimeCount) / 23.6f;
texture.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 360, new Rectangle(0, 21, 632, 48));
texture.vc拡大縮小倍率.Y = 1.0f;
texture.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 394 + BarAnimeCount, new Rectangle(0, 69, 632, 23));
if (drawOverlay)
{
if (BarAnimeCount != 0)
{
if (fullScaleOverlay)
{
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 326 - BarAnimeCount, new Rectangle(0, 0, 632, 21));
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.vc拡大縮小倍率.Y = BarAnimeCount == 0 ? 1.0f : 1.0f + (float)(BarAnimeCount) / 24.5f;
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 359, new Rectangle(0, 21, 632, 48));
}
else
{
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 326, new Rectangle(0, 0, 632, 21));
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.vc拡大縮小倍率.Y = BarAnimeCount == 0 ? 1.0f : 1.0f + (float)(BarAnimeCount) / 50;
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 640, 336, new Rectangle(0, 21, 632, 48));
}
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.vc拡大縮小倍率.Y = 1.0f;
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 394 + BarAnimeCount, new Rectangle(0, 69, 632, 23));
}
else
{
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 360, new Rectangle(0, 0, 632, 92));
}
}*/
}
private Eバー種別 e曲のバー種別を返す( C曲リストード song )
@ -2883,9 +2847,10 @@ namespace TJAPlayer3
this.stバー情報[ i ].eバー種別 = this.e曲のバー種別を返す( song );
this.stバー情報[ i ].strサブタイトル = song.strサブタイトル;
this.stバー情報[ i ].ar難易度 = song.nLevel;
for( int f = 0; f < (int)Difficulty.Total; f++ )
this.stバー情報[ i ].ar難易度 = song.nLevel;
this.stバー情報[i].nLevelIcon = song.nLevelIcon;
for ( int f = 0; f < (int)Difficulty.Total; f++ )
{
if( song.arスコア[ f ] != null )
this.stバー情報[ i ].b分岐 = song.arスコア[ f ]..b譜面分岐;
@ -2965,7 +2930,9 @@ namespace TJAPlayer3
TJAPlayer3.Tx.TowerResult_ScoreRankEffect.Opacity = opct;
TJAPlayer3.Tx.DanResult_Rank.Opacity = opct;
TJAPlayer3.Tx.SongSelect_Level_Number_Big?.tUpdateOpacity(opct);
for (int i = 0; i < TJAPlayer3.Tx.SongSelect_Song_Panel.Length; i++)
TJAPlayer3.Tx.SongSelect_Level_Number_Big_Colored?.tUpdateOpacity(opct);
TJAPlayer3.Tx.SongSelect_Level_Number_Big_Icon?.tUpdateOpacity(opct);
for (int i = 0; i < TJAPlayer3.Tx.SongSelect_Song_Panel.Length; i++)
{
TJAPlayer3.Tx.SongSelect_Song_Panel[i]?.tUpdateOpacity(opct);
}
@ -3394,10 +3361,29 @@ namespace TJAPlayer3
public int ptX;
}
private STレベル数字[] st小文字位置 = new STレベル数字[ 10 ];
private void t小文字表示(int x, int y, int num)
public void tDisplayLevelIcon(int x, int y, CDTX.ELevelIcon icon, CTexture iconTex = null)
{
var _tex = (iconTex != null) ? iconTex : TJAPlayer3.Tx.SongSelect_Level_Number_Big_Icon;
if (icon != CDTX.ELevelIcon.eNone &&
_tex != null)
{
var __width = _tex.sz画像サイズ.Width / 3;
var __height = _tex.sz画像サイズ.Height;
_tex.t2D_DisplayImage_AnchorUpRight(
TJAPlayer3.app.Device,
x,
y,
new Rectangle(__width * (int)icon, 0, __width, __height)
);
}
}
private void t小文字表示(int x, int y, int num, int diff, CDTX.ELevelIcon icon)
{
int[] nums = C変換.SeparateDigits(num);
for (int j = 0; j < nums.Length; j++)
float[] icon_coords = new float[2] { -999, -999 };
for (int j = 0; j < nums.Length; j++)
{
float offset = j - (nums.Length / 2.0f);
float _x = x - (TJAPlayer3.Skin.SongSelect_Level_Number_Interval[0] * offset);
@ -3406,25 +3392,38 @@ namespace TJAPlayer3
float width = TJAPlayer3.Tx.SongSelect_Level_Number.sz画像サイズ.Width / 10.0f;
float height = TJAPlayer3.Tx.SongSelect_Level_Number.sz画像サイズ.Height;
TJAPlayer3.Tx.SongSelect_Level_Number.vc拡大縮小倍率.X = 1.0f / (1.0f + (0.25f * (nums.Length - 1)));
var _expand_ratio = 1.0f / (1.0f + (0.25f * (nums.Length - 1)));
TJAPlayer3.Tx.SongSelect_Level_Number.vc拡大縮小倍率.X = _expand_ratio;
TJAPlayer3.Tx.SongSelect_Level_Number.t2D描画(TJAPlayer3.app.Device, _x, _y, new RectangleF(width * nums[j], 0, width, height));
}
}
icon_coords[0] = Math.Max(icon_coords[0], _x + width * _expand_ratio);
icon_coords[1] = _y;
TJAPlayer3.Tx.SongSelect_Level_Number.t2D描画(TJAPlayer3.app.Device, _x, _y, new RectangleF(width * nums[j], 0, width, height));
if (TJAPlayer3.Tx.SongSelect_Level_Number_Colored != null)
{
TJAPlayer3.Tx.SongSelect_Level_Number_Colored.vc拡大縮小倍率.X = _expand_ratio;
TJAPlayer3.Tx.SongSelect_Level_Number_Colored.color4 = C変換.ColorToColor4(TJAPlayer3.Skin.SongSelect_Difficulty_Colors[diff]);
TJAPlayer3.Tx.SongSelect_Level_Number_Colored.t2D描画(TJAPlayer3.app.Device, _x, _y, new RectangleF(width * nums[j], 0, width, height));
}
}
tDisplayLevelIcon((int)icon_coords[0], (int)icon_coords[1], icon, TJAPlayer3.Tx.SongSelect_Level_Number_Icon);
}
public void tPrintLevelNumberBig(int x, int y, C曲リストード song)
{
if (song == null) return;
int difficulty = tFetchDifficulty(song);
int num = song.nLevel[difficulty];
var icon = song.nLevelIcon[difficulty];
if (TJAPlayer3.Tx.SongSelect_Level_Number_Big == null || num < 0) return;
int[] nums = C変換.SeparateDigits(num);
float _ratio = 1f;
float[] icon_coords = new float[2] { -999, -999 };
if (TJAPlayer3.Tx.SongSelect_Level_Number != null)
{
_ratio = TJAPlayer3.Tx.SongSelect_Level_Number_Big.szテクスチャサイズ.Width / TJAPlayer3.Tx.SongSelect_Level_Number.szテクスチャサイズ.Width;
}
for (int j = 0; j < nums.Length; j++)
{
@ -3435,11 +3434,23 @@ namespace TJAPlayer3
float width = TJAPlayer3.Tx.SongSelect_Level_Number_Big.sz画像サイズ.Width / 10.0f;
float height = TJAPlayer3.Tx.SongSelect_Level_Number_Big.sz画像サイズ.Height;
TJAPlayer3.Tx.SongSelect_Level_Number_Big.vc拡大縮小倍率.X = 1.0f / (1.0f + (0.25f * (nums.Length - 1)));
TJAPlayer3.Tx.SongSelect_Level_Number_Big.color4 = C変換.ColorToColor4(TJAPlayer3.Skin.SongSelect_Difficulty_Colors[difficulty]);
var _expand_ratio = 1.0f / (1.0f + (0.25f * (nums.Length - 1)));
TJAPlayer3.Tx.SongSelect_Level_Number_Big.vc拡大縮小倍率.X = _expand_ratio;
TJAPlayer3.Tx.SongSelect_Level_Number_Big.t2D描画(TJAPlayer3.app.Device, _x, _y, new RectangleF(width * nums[j], 0, width, height));
icon_coords[0] = Math.Max(icon_coords[0], _x + width * _expand_ratio);
icon_coords[1] = _y;
if (TJAPlayer3.Tx.SongSelect_Level_Number_Big_Colored != null)
{
TJAPlayer3.Tx.SongSelect_Level_Number_Big_Colored.vc拡大縮小倍率.X = _expand_ratio;
TJAPlayer3.Tx.SongSelect_Level_Number_Big_Colored.color4 = C変換.ColorToColor4(TJAPlayer3.Skin.SongSelect_Difficulty_Colors[difficulty]);
TJAPlayer3.Tx.SongSelect_Level_Number_Big_Colored.t2D描画(TJAPlayer3.app.Device, _x, _y, new RectangleF(width * nums[j], 0, width, height));
}
}
tDisplayLevelIcon((int)icon_coords[0], (int)icon_coords[1], icon);
}
public int tFetchDifficulty(C曲リストード song)

View File

@ -471,8 +471,13 @@ namespace TJAPlayer3
*/
}
if (level > 0)
t小文字表示(TJAPlayer3.stage選曲.r現在選択中のスコア..nレベル[i], TJAPlayer3.Skin.SongSelect_Difficulty_Number_X[i], TJAPlayer3.Skin.SongSelect_Difficulty_Number_Y[i]);
if (level >= 0)
t小文字表示(TJAPlayer3.stage選曲.r現在選択中のスコア..nレベル[i],
TJAPlayer3.Skin.SongSelect_Difficulty_Number_X[i],
TJAPlayer3.Skin.SongSelect_Difficulty_Number_Y[i],
i,
TJAPlayer3.stage選曲.r現在選択中のスコア..nLevelIcon[i]
);
for (int g = 0; g < 10; g++)
{
@ -488,6 +493,13 @@ namespace TJAPlayer3
}
}
if (TJAPlayer3.stage選曲.r現在選択中のスコア..b譜面分岐[i])
TJAPlayer3.Tx.SongSelect_Branch_Text?.t2D描画(
TJAPlayer3.app.Device,
TJAPlayer3.Skin.SongSelect_Difficulty_Bar_X[i + 2] + TJAPlayer3.Skin.SongSelect_Branch_Text_Offset[0],
TJAPlayer3.Skin.SongSelect_Difficulty_Bar_Y[i + 2] + TJAPlayer3.Skin.SongSelect_Branch_Text_Offset[1]
);
}
this.txTitle.t2D中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.SongSelect_Difficulty_Select_Title[0], TJAPlayer3.Skin.SongSelect_Difficulty_Select_Title[1]);
@ -593,9 +605,10 @@ namespace TJAPlayer3
}
private STレベル数字[] st小文字位置 = new STレベル数字[10];
private void t小文字表示(int num, float x, float y)
private void t小文字表示(int num, float x, float y, int diff, CDTX.ELevelIcon icon)
{
int[] nums = C変換.SeparateDigits(num);
float[] icon_coords = new float[2] { -999, -999 };
for (int j = 0; j < nums.Length; j++)
{
float offset = j - (nums.Length / 2.0f);
@ -605,8 +618,18 @@ namespace TJAPlayer3
int width = TJAPlayer3.Tx.Difficulty_Number.sz画像サイズ.Width / 10;
int height = TJAPlayer3.Tx.Difficulty_Number.sz画像サイズ.Height;
icon_coords[0] = Math.Max(icon_coords[0], _x + width);
icon_coords[1] = _y;
TJAPlayer3.Tx.Difficulty_Number.t2D描画(TJAPlayer3.app.Device, _x, _y, new Rectangle(width * nums[j], 0, width, height));
if (TJAPlayer3.Tx.Difficulty_Number_Colored != null)
{
TJAPlayer3.Tx.Difficulty_Number_Colored.color4 = C変換.ColorToColor4(TJAPlayer3.Skin.SongSelect_Difficulty_Colors[diff]);
TJAPlayer3.Tx.Difficulty_Number_Colored.t2D描画(TJAPlayer3.app.Device, _x, _y, new RectangleF(width * nums[j], 0, width, height));
}
}
TJAPlayer3.stage選曲.act曲リスト.tDisplayLevelIcon((int)icon_coords[0], (int)icon_coords[1], icon, TJAPlayer3.Tx.Difficulty_Number_Icon);
}
private bool isOnOption()

View File

@ -2166,7 +2166,7 @@ namespace TJAPlayer3
{
if (NotesManager.IsGenericRoll(pChip))
{
if (pChip.nーツ出現時刻ms != 0 && ((long)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)) < pChip.n発声時刻ms - pChip.nーツ出現時刻ms))
if (pChip.nーツ出現時刻ms != 0 && ((long)(CSound管理.rc演奏用タイマ.n現在時刻ms * (double)(TJAPlayer3.ConfigIni.n演奏速度 / 20.0)) < pChip.n発声時刻ms - pChip.nーツ出現時刻ms))
pChip.bShow = false;
else if (pChip.nーツ出現時刻ms != 0 && pChip.nーツ移動開始時刻ms != 0)
pChip.bShow = true;
@ -2186,7 +2186,7 @@ namespace TJAPlayer3
}
if (NotesManager.IsRollEnd(pChip))
{
if (pChip.nーツ出現時刻ms != 0 && ((long)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)) < n先頭発声位置 - pChip.nーツ出現時刻ms))
if (pChip.nーツ出現時刻ms != 0 && ((long)(CSound管理.rc演奏用タイマ.n現在時刻ms * (double)(TJAPlayer3.ConfigIni.n演奏速度 / 20.0)) < n先頭発声位置 - pChip.nーツ出現時刻ms))
pChip.bShow = false;
else
pChip.bShow = true;

View File

@ -150,6 +150,7 @@
<Compile Include="I18N\CLang_jp.cs" />
<Compile Include="I18N\CLang_zh.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Songs\C曲リストードComparers\C曲リストードComparerLevelIcon.cs" />
<Compile Include="Songs\C曲リストードComparers\C曲リストードComparerLevel.cs" />
<Compile Include="Songs\C曲リストードComparers\C曲リストードComparerSubtitle.cs" />
<Compile Include="Songs\VTTParser.cs" />

View File

@ -9,7 +9,7 @@ SCOREMODE:2
MAKER:bol
COURSE:Edit
LEVEL:10
LEVEL:10.3
BALLOON:30
SCOREINIT:680
SCOREDIFF:0

View File

@ -8,7 +8,7 @@ DEMOSTART:109.333
SCOREMODE:2
COURSE:Edit
LEVEL:10
LEVEL:10.5
BALLOON:
SCOREINIT:790
SCOREDIFF:0

View File

@ -13,7 +13,7 @@ BGMOVIE:MooX - WTF.mp4
COURSE:Edit
LEVEL:10
LEVEL:10.4
BALLOON:
SCOREINIT:1190
SCOREDIFF:0
@ -308,4 +308,4 @@ SCOREDIFF:
1211,
20201011,
3,
#END
#END

View File

@ -6,7 +6,7 @@ OFFSET:0
DEMOSTART:84.570
COURSE:Edit
LEVEL:10
LEVEL:10.6
BALLOON:
SCOREINIT:580
SCOREDIFF:0
@ -848,7 +848,7 @@ NOTESDESIGNER1:bol
11,
11,
11,
11,
11,
11,
11,
@ -1036,4 +1036,4 @@ NOTESDESIGNER0:Colin & bol
#SCROLL 999
58,
#END
#END

View File

@ -307,7 +307,7 @@ SCOREDIFF:0
#END
COURSE:Oni
LEVEL:10
LEVEL:10.7
BALLOON:30
SCOREINIT:740
SCOREDIFF:0
@ -1112,4 +1112,4 @@ SCOREDIFF:0
3,
,
,
#END
#END

View File

@ -8,7 +8,7 @@ SCOREMODE:2
PREIMAGE:BassBol.png
COURSE:Oni
LEVEL:10
LEVEL:10.9
BALLOON:5,75,75,10,1
SCOREINIT:510
SCOREDIFF:0
@ -1126,4 +1126,4 @@ SCOREDIFF:0
06000000,
0800,
#END
#END

View File

@ -6,7 +6,7 @@ OFFSET:-0.236
DEMOSTART:284.408
COURSE:Oni
LEVEL:10
LEVEL:10.4
BALLOON:10,10,39
#START

View File

@ -8,7 +8,7 @@ SCOREMODE:2
PREIMAGE:Halcyon.png
COURSE:Oni
LEVEL:10
LEVEL:10.7
BALLOON:30,10,2,3
SCOREINIT:710
SCOREDIFF:0
@ -676,4 +676,4 @@ SCOREDIFF:0
0000000080000003,
#GOGOEND
,
#END
#END

View File

@ -8,7 +8,7 @@ DEMOSTART:35.715
SCOREMODE:2
COURSE:Edit
LEVEL:10
LEVEL:10.3
BALLOON:20,2
SCOREINIT:780
SCOREDIFF:0

View File

@ -7,7 +7,7 @@ DEMOSTART:60.564
SCOREMODE:2
COURSE:Edit
LEVEL:10
LEVEL:10.8
BALLOON:
SCOREINIT:690
SCOREDIFF:0
@ -151,7 +151,7 @@ SCOREDIFF:0
#END
COURSE:Oni
LEVEL:10
LEVEL:10.5
BALLOON:
SCOREINIT:840
SCOREDIFF:0
@ -706,4 +706,4 @@ SCOREDIFF:0
#GOGOEND
,
#END
#END

View File

@ -7,7 +7,7 @@ OFFSET:-0.193
DEMOSTART:87.870
COURSE:Oni
LEVEL:10
LEVEL:10.6
BALLOON:
SCOREINIT:
SCOREDIFF:0
@ -277,11 +277,8 @@ SCOREDIFF:0
3,
#END
COURSE:Edit
LEVEL:10
LEVEL:10.5
BALLOON:
#START
@ -970,5 +967,3 @@ BALLOON:
22,
3,
#END

View File

@ -8,7 +8,7 @@ DEMOSTART:91.76
AUTHOR:Taichenko_oni
COURSE:Oni
LEVEL:10
LEVEL:10.4
BALLOON:3,3,3,3
SCOREINIT:
SCOREDIFF:

View File

@ -9,7 +9,7 @@ PREIMAGE:lostem.png
BGMOVIE:Lost Emotion..mp4
COURSE:Oni
LEVEL:10
LEVEL:10.6
BALLOON:0
SCOREINIT:
SCOREDIFF:

View File

@ -8,7 +8,7 @@ SCOREMODE:2
PREIMAGE:br.png
COURSE:Edit
LEVEL:10
LEVEL:10.8
BALLOON:
SCOREINIT:
SCOREDIFF:
@ -168,7 +168,7 @@ SCOREDIFF:
#END
COURSE:Oni
LEVEL:10
LEVEL:10.4
BALLOON:3,3
SCOREINIT:
SCOREDIFF:

View File

@ -9,7 +9,7 @@ DEMOSTART:43.885
SCOREMODE:2
COURSE:Edit
LEVEL:11
LEVEL:11.3
BALLOON:2,2,2,2
SCOREINIT:780
SCOREDIFF:0

View File

@ -9,7 +9,7 @@ GENRE:
MAKER:Makotora
COURSE:Oni
LEVEL:10
LEVEL:10.5
SCOREINIT:500
SCOREDIFF:40

View File

@ -8,7 +8,7 @@ SCOREMODE:2
PREIMAGE:ReCøllapse.png
COURSE:Oni
LEVEL:10
LEVEL:10.6
BALLOON:3,889
SCOREINIT:630
SCOREDIFF:0

View File

@ -8,7 +8,7 @@ DEMOSTART:81.45
SCOREMODE:2
COURSE:Edit
LEVEL:10
LEVEL:10.2
BALLOON:7
SCOREINIT:690
SCOREDIFF:0

View File

@ -6,7 +6,7 @@ OFFSET:-0
DEMOSTART:103.200
COURSE:Oni
LEVEL:10
LEVEL:10.0
BALLOON:12,12,24
SCOREINIT:690
SCOREDIFF:0

View File

@ -7,7 +7,7 @@ OFFSET:-0.004
DEMOSTART:104.474
COURSE:Edit
LEVEL:10
LEVEL:10.4
BALLOON:
SCOREINIT:640
SCOREDIFF:0

View File

@ -7,217 +7,383 @@ DEMOSTART:95.529
LYRICS:Forever Fading Away.vtt
PREIMAGE:Forever Fading Away.png
BGMOVIE:Forever Fading Away.mp4
MAKER:DashyDesu & Colin
MAKER:DashyDesu, Colin, bol, <20>\µƒRƒ~ & Ryuto Setsujin
COURSE:Edit
LEVEL:10
BALLOON:
SCOREINIT:
SCOREDIFF:
NOTESDESIGNER4:DashyDesu & Colin
LEVEL:10.7
BALLOON:88
#START
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1012101020002222,
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2022202202202222,
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10021010
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10021010
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1002101010201222,
1002101010201222,
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1012101011201222,
1022102010201222,
1002101010201222,
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1012101011201222,
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COURSE:Oni
LEVEL:9
BALLOON:
#START
#BPMCHANGE 200.000000
#MEASURE 4/4
2222200200202000,
2020200200202000,
2222200200202000,
@ -393,6 +559,7 @@ BALLOON:
10111010302210
#SCROLL 2
44,
,
#END
COURSE:Hard
@ -728,11 +895,9 @@ NOTESDESIGNER1:DashyDesu & Colin
#END
COURSE:Easy
LEVEL:2
BALLOON:
LEVEL:3
SCOREINIT:
SCOREDIFF:
NOTESDESIGNER0:DashyDesu & Colin
#START
#BARLINEOFF
@ -769,23 +934,18 @@ NOTESDESIGNER0:DashyDesu & Colin
1,
1,
1,
5,
,
,
,
,
,
,
8,
5,
,
,
8,
5,
,
,
,
8,
1,
1010,
1,
1010,
1,
1010,
1,
1010,
1,
1010,
1,
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1,
1010,
1,
@ -793,52 +953,57 @@ NOTESDESIGNER0:DashyDesu & Colin
1,
1010,
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1,
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1,
1010,
1,
1,
2,
1,
1010,
1,
2,
1,
1010,
1,
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#MEASURE 64/4
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#MEASURE 4/4
#GOGOSTART
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8050,
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1011,
1020,
2020,
1011,
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1,
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@ -848,8 +1013,6 @@ NOTESDESIGNER0:DashyDesu & Colin
5,
0008,
5,
,
,
0008,
5,
0008,
@ -867,20 +1030,21 @@ NOTESDESIGNER0:DashyDesu & Colin
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5,
0008,
5,
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View File

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View File

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View File

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View File

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View File

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View File

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View File

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