Dan result screen 1st step
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42c592faea
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254c4eb463
@ -59,7 +59,9 @@ namespace TJAPlayer3
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public int nPerfect範囲ms = -1;
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public int nPoor範囲ms = -1;
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public int nスコア数;
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public C曲リストノード r親ノード;
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public int Openindex;
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public Stack<int> stackランダム演奏番号 = new Stack<int>();
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public string strジャンル = "";
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@ -92,7 +94,7 @@ namespace TJAPlayer3
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}
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public C曲リストノード Clone()
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{
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{
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return (C曲リストノード)MemberwiseClone();
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}
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@ -1884,7 +1884,7 @@ namespace TJAPlayer3
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int xOffset = (diff - 5) * 244;
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TJAPlayer3.Tx.SongSelect_Frame_Score[1].t2D下中央基準描画(TJAPlayer3.app.Device, 494
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- 31, TJAPlayer3.Skin.SongSelect_Overall_Y + 465, new Rectangle(122 * xOffset, 0, 122, 360));
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- 31, TJAPlayer3.Skin.SongSelect_Overall_Y + 465, new Rectangle(xOffset, 0, 122, 360));
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if (avaliable)
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t小文字表示(TJAPlayer3.stage選曲.r現在選択中のスコア.譜面情報.nレベル[diff] < 10 ? 497
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@ -313,7 +313,7 @@ namespace TJAPlayer3
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan && TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Tower)
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{
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#region [ 通常時リザルト ]
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#region [ Ensou result contents ]
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int AnimeCount = 3000 + GaugeFactor * 59;
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int ScoreApparitionTimeStamp = AnimeCount + 420 * 4 + 840;
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@ -440,6 +440,9 @@ namespace TJAPlayer3
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this.t小文字表示(TJAPlayer3.Skin.nResultNumberP1X + totalShift, TJAPlayer3.Skin.nResultNumberY + TJAPlayer3.Skin.nResultNumberYPadding * k, string.Format("{0,4:###0}", scoresArr[k]));
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TJAPlayer3.Tx.Result_Number.vc拡大縮小倍率.X = 1f;
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TJAPlayer3.Tx.Result_Number.vc拡大縮小倍率.Y = 1f;
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if (!this.b音声再生[1 + k])
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{
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TJAPlayer3.Skin.soundPon.t再生する();
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@ -846,7 +849,7 @@ namespace TJAPlayer3
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private readonly ST文字位置[] st大文字位置;
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private ST文字位置[] stScoreFont;
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private void t小文字表示(int x, int y, string str)
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public void t小文字表示(int x, int y, string str)
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{
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foreach (char ch in str)
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{
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@ -704,6 +704,30 @@ namespace TJAPlayer3
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this.ttkRemaningLifes = new TitleTextureKey(CFloorManagement.CurrentNumberOfLives.ToString() + " / " + CFloorManagement.MaxNumberOfLives.ToString(), pfTowerText, Color.Black, Color.Transparent, 700);
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this.ttkScoreCount = new TitleTextureKey(TJAPlayer3.stage結果.st演奏記録.Drums.nスコア.ToString(), pfTowerText, Color.Black, Color.Transparent, 700);
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}
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else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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{
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if (!string.IsNullOrEmpty(TJAPlayer3.ConfigIni.FontName))
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{
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this.pfDanTitles = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), 24);
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}
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else
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{
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this.pfDanTitles = new CPrivateFastFont(new FontFamily("MS UI Gothic"), 16);
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}
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this.ttkDanTitles = new TitleTextureKey[TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count];
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for (int i = 0; i < TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count; i++)
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{
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this.ttkDanTitles[i] = new TitleTextureKey(TJAPlayer3.stage選曲.r確定された曲.DanSongs[i].bTitleShow
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? "???"
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: TJAPlayer3.stage選曲.r確定された曲.DanSongs[i].Title,
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pfDanTitles,
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Color.White,
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Color.Black,
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700);
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}
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}
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base.OnManagedリソースの作成();
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}
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@ -725,7 +749,11 @@ namespace TJAPlayer3
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TJAPlayer3.t安全にDisposeする(ref pfTowerText48);
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TJAPlayer3.t安全にDisposeする(ref pfTowerText72);
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}
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else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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{
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TJAPlayer3.t安全にDisposeする(ref pfDanTitles);
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}
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base.OnManagedリソースの解放();
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}
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}
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@ -1048,6 +1076,11 @@ namespace TJAPlayer3
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Dan_Plate?.t2D中心基準描画(TJAPlayer3.app.Device, 138, 220);
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CActSelect段位リスト.tDisplayDanPlate(Dan_Plate,
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TJAPlayer3.stage段位選択.段位リスト.stバー情報[TJAPlayer3.stage段位選択.段位リスト.n現在の選択行],
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138,
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220);
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#endregion
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#region [Charts Individual Results]
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@ -1055,11 +1088,8 @@ namespace TJAPlayer3
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for (int i = 0; i < TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count; i++)
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{
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// To alter in order to shift the whole tab
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int baseX = 255;
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int baseY = 100 + 183 * i;
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TJAPlayer3.Tx.DanResult_SongPanel_Main.t2D描画(TJAPlayer3.app.Device, baseX, baseY, new Rectangle(0, 1 + 170 * Math.Min(i, 2), 960, 170));
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ftDanDisplaySongInfo(i);
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}
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#endregion
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@ -1311,8 +1341,45 @@ namespace TJAPlayer3
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}
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}
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return 0;
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}
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}
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#region [Dan result individual song information]
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private void ftDanDisplaySongInfo(int i)
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{
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int baseX = 255;
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int baseY = 100 + 183 * i;
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var song = TJAPlayer3.stage選曲.r確定された曲.DanSongs[i];
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// TJAPlayer3.Tx.Dani_Difficulty_Cymbol.t2D中心基準描画(TJAPlayer3.app.Device, scroll + 377, 180 + i * 73, new Rectangle(song.Difficulty * 53, 0, 53, 53));
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TJAPlayer3.Tx.DanResult_SongPanel_Main.t2D描画(TJAPlayer3.app.Device, baseX, baseY, new Rectangle(0, 1 + 170 * Math.Min(i, 2), 960, 170));
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TJAPlayer3.Tx.Dani_Difficulty_Cymbol.t2D中心基準描画(TJAPlayer3.app.Device, baseX + 122, baseY + 46, new Rectangle(song.Difficulty * 53, 0, 53, 53));
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TJAPlayer3.stage段位選択.段位リスト.tLevelNumberDraw(baseX + 128, baseY + 73, song.Level.ToString());
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string[] scoresArr =
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{
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TJAPlayer3.stage演奏ドラム画面.n良[i].ToString(),
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TJAPlayer3.stage演奏ドラム画面.n可[i].ToString(),
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TJAPlayer3.stage演奏ドラム画面.n不可[i].ToString(),
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TJAPlayer3.stage演奏ドラム画面.n連打[i].ToString()
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};
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for (int j = 0; j < 4; j++)
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this.actParameterPanel.t小文字表示(baseX + 200 + 211 * j, baseY + 104, string.Format("{0,4:###0}", scoresArr[j]));
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkDanTitles[i]).t2D描画(TJAPlayer3.app.Device, baseX + 146, baseY + 39);
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}
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#endregion
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public void t後処理()
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{
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@ -1402,30 +1469,6 @@ namespace TJAPlayer3
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int tmpClear = GetTowerScoreRank();
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/*
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double progress = CFloorManagement.LastRegisteredFloor / (double)TJAPlayer3.stage選曲.r確定された曲.arスコア[5].譜面情報.nTotalFloor;
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// Clear badges : 10% (E), 25% (D), 50% (C), 75% (B), Clear (A), FC (S), DFC (X)
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bool[] conditions =
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{
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progress >= 0.1,
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progress >= 0.25,
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progress >= 0.5,
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progress >= 0.75,
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progress == 1 && CFloorManagement.CurrentNumberOfLives > 0,
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this.st演奏記録.Drums.nMiss数 == 0,
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this.st演奏記録.Drums.nGreat数 == 0
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};
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for (int i = 0; i < conditions.Length; i++)
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{
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if (conditions[i] == true)
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tmpClear++;
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else
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break;
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}
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*/
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if (!TJAPlayer3.ConfigIni.b太鼓パートAutoPlay)
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{
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cスコア.GPInfo[actualPlayer].nClear[0] = Math.Max(cスコア.GPInfo[actualPlayer].nClear[0], tmpClear);
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@ -1548,6 +1591,8 @@ namespace TJAPlayer3
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// Dan informations
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private CTexture Dan_Plate;
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private TitleTextureKey[] ttkDanTitles;
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private CPrivateFastFont pfDanTitles;
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// Tower informations
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private CCounter ctTower_Animation;
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