Fix crash on Dan-i Dojo (due to the letter E being recognized as a note, even when declaring EXAMs
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@ -4350,9 +4350,7 @@ namespace TJAPlayer3
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chip.b可視 = true;
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chip.bShow = true;
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chip.bShowRoll = true;
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chip.nチャンネル番号 = 0x10 + nObjectNum;
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//chip.n発声位置 = (this.n現在の小節数 * 384) + ((384 * n) / n文字数);
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chip.n発声位置 = (int)((this.n現在の小節数 * 384.0) + ((384.0 * n) / n文字数));
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chip.db発声位置 = this.dbNowTime;
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@ -5327,6 +5325,7 @@ namespace TJAPlayer3
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return -1;
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}
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*/
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}
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private int strConvertCourse(string str)
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@ -31,10 +31,10 @@ namespace TJAPlayer3
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["B"] = 11, // Joint Big Ka (2P)
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["C"] = 12, // Mine (Coming soon)
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["D"] = 0, // Unused
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["E"] = 5, // Konga clap roll (Coming soon)
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//["E"] = 5, // Removed, makes dans crash
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["F"] = 15, // ADLib
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["G"] = 0xF1, // Green (Purple) double hit note (Coming soon)
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["H"] = 5, // Konga red roll (Coming soon)
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["H"] = 5, // Konga clap roll (Coming soon)
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["I"] = 5, // Konga yellow roll (Coming soon)
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};
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