diff --git a/FDK/src/00.Common/CTimer.cs b/FDK/src/00.Common/CTimer.cs index b6796645..794913a1 100644 --- a/FDK/src/00.Common/CTimer.cs +++ b/FDK/src/00.Common/CTimer.cs @@ -22,7 +22,7 @@ public class CTimer : CTimerBase { return performanceTimer?.ElapsedMilliseconds ?? 0; case TimerType.MultiMedia: - return SampleFramework.Game.TimeMs; + return Game.TimeMs; case TimerType.GetTickCount: return (long)Environment.TickCount; diff --git a/FDK/src/01.Framework/Core/Game.cs b/FDK/src/01.Framework/Core/Game.cs index bc8f12d7..4443102f 100644 --- a/FDK/src/01.Framework/Core/Game.cs +++ b/FDK/src/01.Framework/Core/Game.cs @@ -32,7 +32,7 @@ using Silk.NET.OpenGLES.Extensions.ImGui; using Silk.NET.Windowing; using SkiaSharp; -namespace SampleFramework; +namespace FDK; /// /// Presents an easy to use wrapper for making games and samples. diff --git a/FDK/src/01.Framework/Core/GameWindowSize.cs b/FDK/src/01.Framework/Core/GameWindowSize.cs index 619ccf8b..53c48ace 100644 --- a/FDK/src/01.Framework/Core/GameWindowSize.cs +++ b/FDK/src/01.Framework/Core/GameWindowSize.cs @@ -1,4 +1,4 @@ -namespace SampleFramework; +namespace FDK; public static class GameWindowSize { public static int Width = 1280; diff --git a/FDK/src/01.Framework/Rendering/Angle/AngleContext.cs b/FDK/src/01.Framework/Rendering/Angle/AngleContext.cs index b2d93db0..3e1512f4 100644 --- a/FDK/src/01.Framework/Rendering/Angle/AngleContext.cs +++ b/FDK/src/01.Framework/Rendering/Angle/AngleContext.cs @@ -4,7 +4,7 @@ using Silk.NET.Core.Contexts; using Silk.NET.GLFW; using Silk.NET.Windowing; -namespace SampleFramework; +namespace FDK; public class AngleContext : IGLContext { private nint Display; diff --git a/FDK/src/01.Framework/Rendering/BlendHelper.cs b/FDK/src/01.Framework/Rendering/BlendHelper.cs index f15910ae..50f40dcc 100644 --- a/FDK/src/01.Framework/Rendering/BlendHelper.cs +++ b/FDK/src/01.Framework/Rendering/BlendHelper.cs @@ -1,6 +1,6 @@ using Silk.NET.OpenGLES; -namespace SampleFramework; +namespace FDK; public enum BlendType { Normal, diff --git a/FDK/src/01.Framework/Rendering/ShaderHelper.cs b/FDK/src/01.Framework/Rendering/ShaderHelper.cs index 0d35d220..b74d7113 100644 --- a/FDK/src/01.Framework/Rendering/ShaderHelper.cs +++ b/FDK/src/01.Framework/Rendering/ShaderHelper.cs @@ -1,6 +1,6 @@ using Silk.NET.OpenGLES; -namespace SampleFramework; +namespace FDK; public static class ShaderHelper { public static uint CreateShader(string code, ShaderType shaderType) { diff --git a/FDK/src/02.Input/CInputManager.cs b/FDK/src/02.Input/CInputManager.cs index 13961656..9a019130 100644 --- a/FDK/src/02.Input/CInputManager.cs +++ b/FDK/src/02.Input/CInputManager.cs @@ -88,7 +88,7 @@ public class CInputManager : IDisposable { } catch { } } - SampleFramework.Game.InitImGuiController(window, Context); + Game.InitImGuiController(window, Context); } private void ConnectionChanged(Silk.NET.Input.IInputDevice device, bool connected) { diff --git a/FDK/src/03.Sound/CSoundTimer.cs b/FDK/src/03.Sound/CSoundTimer.cs index 48626173..a0f6cefa 100644 --- a/FDK/src/03.Sound/CSoundTimer.cs +++ b/FDK/src/03.Sound/CSoundTimer.cs @@ -33,7 +33,7 @@ public class CSoundTimer : CTimerBase { } else { if (FDK.SoundManager.bUseOSTimer) { - return SampleFramework.Game.TimeMs; // match TimerType.MultiMedia behavior + return Game.TimeMs; // match TimerType.MultiMedia behavior } else { return this.Device.ElapsedTimeMs + (this.Device.SystemTimer.SystemTimeMs - this.Device.UpdateSystemTimeMs); diff --git a/FDK/src/04.Graphics/CTexture.cs b/FDK/src/04.Graphics/CTexture.cs index 2dc9bf89..7dae9777 100644 --- a/FDK/src/04.Graphics/CTexture.cs +++ b/FDK/src/04.Graphics/CTexture.cs @@ -1,5 +1,4 @@ using System.Drawing; -using SampleFramework; using Silk.NET.Maths; using Silk.NET.OpenGLES; using SkiaSharp; diff --git a/OpenTaiko/src/Common/CConfigIni.cs b/OpenTaiko/src/Common/CConfigIni.cs index fc29d561..9ebad24f 100644 --- a/OpenTaiko/src/Common/CConfigIni.cs +++ b/OpenTaiko/src/Common/CConfigIni.cs @@ -1517,8 +1517,8 @@ internal class CConfigIni : INotifyPropertyChanged { this.bEnableVSync = true; this.nWindowBaseXPosition = 100; // #30675 2013.02.04 ikanick add this.nWindowBaseYPosition = 100; - this.nWindowWidth = SampleFramework.GameWindowSize.Width; // #23510 2010.10.31 yyagi add - this.nWindowHeight = SampleFramework.GameWindowSize.Height; // + this.nWindowWidth = GameWindowSize.Width; // #23510 2010.10.31 yyagi add + this.nWindowHeight = GameWindowSize.Height; // this.nMsSleepPerFrame = -1; // #xxxxx 2011.11.27 yyagi add this.nMsSleepUnfocused = 1; // #23568 2010.11.04 ikanick add this._bGuitarEnabled = true; @@ -2765,7 +2765,7 @@ internal class CConfigIni : INotifyPropertyChanged { case "WindowWidth": { this.nWindowWidth = CConversion.ParseIntInRange(value, 1, 65535, this.nWindowWidth); if (this.nWindowWidth <= 0) { - this.nWindowWidth = SampleFramework.GameWindowSize.Width; + this.nWindowWidth = GameWindowSize.Width; } break; @@ -2773,7 +2773,7 @@ internal class CConfigIni : INotifyPropertyChanged { case "WindowHeight": { this.nWindowHeight = CConversion.ParseIntInRange(value, 1, 65535, this.nWindowHeight); if (this.nWindowHeight <= 0) { - this.nWindowHeight = SampleFramework.GameWindowSize.Height; + this.nWindowHeight = GameWindowSize.Height; } break; diff --git a/OpenTaiko/src/Common/ImGuiDebugWindow.cs b/OpenTaiko/src/Common/ImGuiDebugWindow.cs index 1fb86e29..d0da824e 100644 --- a/OpenTaiko/src/Common/ImGuiDebugWindow.cs +++ b/OpenTaiko/src/Common/ImGuiDebugWindow.cs @@ -5,7 +5,6 @@ using System.Reflection; using System.Runtime.InteropServices; using FDK; using ImGuiNET; -using SampleFramework; namespace OpenTaiko; @@ -25,7 +24,7 @@ public static class ImGuiDebugWindow { private static readonly string[] sortNames = ["Memory Usage (Highest -> Lowest)", "Memory Usage (Lowest -> Highest)", "Pointer ID"]; private static string reloadTexPath = ""; public static void Draw() { - if (SampleFramework.Game.ImGuiController == null) return; + if (Game.ImGuiController == null) return; #region Fetch allocated memory if (SoundManager.PlayTimer.SystemTimeMs - memoryReadTimer > 5000) { diff --git a/OpenTaiko/src/Common/OpenTaiko.cs b/OpenTaiko/src/Common/OpenTaiko.cs index 6a592a8b..2235fedf 100644 --- a/OpenTaiko/src/Common/OpenTaiko.cs +++ b/OpenTaiko/src/Common/OpenTaiko.cs @@ -7,7 +7,6 @@ using System.Runtime.Serialization.Formatters.Binary; using System.Text; using DiscordRPC; using FDK; -using SampleFramework; using Silk.NET.Maths; using SkiaSharp; using Rectangle = System.Drawing.Rectangle; diff --git a/OpenTaiko/src/Helpers/HBlackBackdrop.cs b/OpenTaiko/src/Helpers/HBlackBackdrop.cs index 055808f0..d9ff789d 100644 --- a/OpenTaiko/src/Helpers/HBlackBackdrop.cs +++ b/OpenTaiko/src/Helpers/HBlackBackdrop.cs @@ -9,8 +9,8 @@ namespace OpenTaiko { public static void Draw(int opacity = 255) { if (OpenTaiko.Tx.Tile_Black != null) { OpenTaiko.Tx.Tile_Black.Opacity = opacity; - for (int i = 0; i <= SampleFramework.GameWindowSize.Width; i += OpenTaiko.Tx.Tile_Black.szTextureSize.Width) { - for (int j = 0; j <= SampleFramework.GameWindowSize.Height; j += OpenTaiko.Tx.Tile_Black.szTextureSize.Height) { + for (int i = 0; i <= FDK.GameWindowSize.Width; i += OpenTaiko.Tx.Tile_Black.szTextureSize.Width) { + for (int j = 0; j <= FDK.GameWindowSize.Height; j += OpenTaiko.Tx.Tile_Black.szTextureSize.Height) { OpenTaiko.Tx.Tile_Black.t2D描画(i, j); } } diff --git a/OpenTaiko/src/Stages/01.StartUp/CStage起動.cs b/OpenTaiko/src/Stages/01.StartUp/CStage起動.cs index 0b82420a..ce1478ce 100644 --- a/OpenTaiko/src/Stages/01.StartUp/CStage起動.cs +++ b/OpenTaiko/src/Stages/01.StartUp/CStage起動.cs @@ -32,7 +32,7 @@ internal class CStage起動 : CStage { langList[i] = OpenTaiko.tテクスチャの生成(langSelectFont.DrawText(CLangManager.Languages[i], System.Drawing.Color.White)); langListHighlighted[i] = OpenTaiko.tテクスチャの生成(langSelectFont.DrawText(CLangManager.Languages[i], System.Drawing.Color.Red)); } - langSelectOffset = new int[2] { SampleFramework.GameWindowSize.Width / 2, (SampleFramework.GameWindowSize.Height - langList.Select(tex => tex.szTextureSize.Height).Sum() - langSelectTitle.szTextureSize.Height) / 2 }; + langSelectOffset = new int[2] { GameWindowSize.Width / 2, (GameWindowSize.Height - langList.Select(tex => tex.szTextureSize.Height).Sum() - langSelectTitle.szTextureSize.Height) / 2 }; } this.list進行文字列 = new List(); diff --git a/OpenTaiko/src/Stages/04.Config/CActCalibrationMode.cs b/OpenTaiko/src/Stages/04.Config/CActCalibrationMode.cs index 9b875f25..b12f374e 100644 --- a/OpenTaiko/src/Stages/04.Config/CActCalibrationMode.cs +++ b/OpenTaiko/src/Stages/04.Config/CActCalibrationMode.cs @@ -94,8 +94,8 @@ internal class CActCalibrationMode : CActivity { if (OpenTaiko.Tx.Tile_Black != null) { OpenTaiko.Tx.Tile_Black.Opacity = 128; - for (int i = 0; i <= SampleFramework.GameWindowSize.Width; i += OpenTaiko.Tx.Tile_Black.szTextureSize.Width) { - for (int j = 0; j <= SampleFramework.GameWindowSize.Height; j += OpenTaiko.Tx.Tile_Black.szTextureSize.Height) { + for (int i = 0; i <= GameWindowSize.Width; i += OpenTaiko.Tx.Tile_Black.szTextureSize.Width) { + for (int j = 0; j <= GameWindowSize.Height; j += OpenTaiko.Tx.Tile_Black.szTextureSize.Height) { OpenTaiko.Tx.Tile_Black.t2D描画(i, j); } } @@ -113,7 +113,7 @@ internal class CActCalibrationMode : CActivity { OpenTaiko.Tx.Notes[0]?.t2D描画(OpenTaiko.Skin.nScrollFieldX[0], OpenTaiko.Skin.nScrollFieldY[0], new RectangleF(0, 0, OpenTaiko.Skin.Game_Notes_Size[0], OpenTaiko.Skin.Game_Notes_Size[1])); - for (int x = OpenTaiko.Skin.nScrollFieldX[0]; x < SampleFramework.GameWindowSize.Width + 500; x += 500) { + for (int x = OpenTaiko.Skin.nScrollFieldX[0]; x < GameWindowSize.Width + 500; x += 500) { OpenTaiko.Tx.Bar?.t2D描画( (x - CalibrateTick.CurrentValue) + ((OpenTaiko.Skin.Game_Notes_Size[0] - OpenTaiko.Tx.Bar.szTextureSize.Width) / 2), OpenTaiko.Skin.nScrollFieldY[0], diff --git a/OpenTaiko/src/Stages/04.Config/CStageコンフィグ.cs b/OpenTaiko/src/Stages/04.Config/CStageコンフィグ.cs index c04abbc4..7e1d89de 100644 --- a/OpenTaiko/src/Stages/04.Config/CStageコンフィグ.cs +++ b/OpenTaiko/src/Stages/04.Config/CStageコンフィグ.cs @@ -387,7 +387,7 @@ internal class CStageコンフィグ : CStage { null, 30, true))) { - status_text.t2D_DisplayImage_AnchorCenter(SampleFramework.GameWindowSize.Width / 2, SampleFramework.GameWindowSize.Height / 2); + status_text.t2D_DisplayImage_AnchorCenter(GameWindowSize.Width / 2, GameWindowSize.Height / 2); } } } diff --git a/OpenTaiko/src/Stages/05.SongSelect/CActSelect曲リスト.cs b/OpenTaiko/src/Stages/05.SongSelect/CActSelect曲リスト.cs index b35d17c7..22ba1a56 100644 --- a/OpenTaiko/src/Stages/05.SongSelect/CActSelect曲リスト.cs +++ b/OpenTaiko/src/Stages/05.SongSelect/CActSelect曲リスト.cs @@ -2741,7 +2741,7 @@ internal class CActSelect曲リスト : CActivity { CSongUniqueID csu = null, CSongListNode reference = null ) { - if (x >= SampleFramework.GameWindowSize.Width || y >= SampleFramework.GameWindowSize.Height) + if (x >= GameWindowSize.Width || y >= GameWindowSize.Height) return; var IsSongLocked = OpenTaiko.Databases.DBSongUnlockables.tIsSongLocked(reference); diff --git a/OpenTaiko/src/Stages/06.SongLoading/CStage曲読み込み.cs b/OpenTaiko/src/Stages/06.SongLoading/CStage曲読み込み.cs index d5a59aa7..812e6d78 100644 --- a/OpenTaiko/src/Stages/06.SongLoading/CStage曲読み込み.cs +++ b/OpenTaiko/src/Stages/06.SongLoading/CStage曲読み込み.cs @@ -315,9 +315,9 @@ internal class CStage曲読み込み : CStage { if (OpenTaiko.Tx.Tile_Black != null) { OpenTaiko.Tx.Tile_Black.Opacity = (int)(ct待機.CurrentValue <= 51 ? (255 - ct待機.CurrentValue / 0.2f) : (this.ct待機.CurrentValue - 949) / 0.2); - for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size + for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size { - for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size + for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size { OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height); } diff --git a/OpenTaiko/src/Stages/07.Game/CAct演奏AVI.cs b/OpenTaiko/src/Stages/07.Game/CAct演奏AVI.cs index ab57e0e3..ab7771da 100644 --- a/OpenTaiko/src/Stages/07.Game/CAct演奏AVI.cs +++ b/OpenTaiko/src/Stages/07.Game/CAct演奏AVI.cs @@ -16,7 +16,7 @@ internal class CAct演奏AVI : CActivity { if (nチャンネル番号 == 0x54 && OpenTaiko.ConfigIni.bEnableAVI) { this.rVD = rVD; if (this.rVD != null) { - this.ratio1 = Math.Min((float)SampleFramework.GameWindowSize.Height / ((float)this.rVD.FrameSize.Height), (float)SampleFramework.GameWindowSize.Width / ((float)this.rVD.FrameSize.Height)); + this.ratio1 = Math.Min((float)GameWindowSize.Height / ((float)this.rVD.FrameSize.Height), (float)GameWindowSize.Width / ((float)this.rVD.FrameSize.Height)); if (!rVD.bPlaying) this.rVD.Start(); } @@ -39,7 +39,7 @@ internal class CAct演奏AVI : CActivity { this.tx描画用.vcScaleRatio.Y = this.ratio1; if (OpenTaiko.ConfigIni.eClipDispType.HasFlag(EClipDispType.BackgroundOnly)) { - this.tx描画用.t2D拡大率考慮描画(CTexture.RefPnt.Center, SampleFramework.GameWindowSize.Width / 2, SampleFramework.GameWindowSize.Height / 2); + this.tx描画用.t2D拡大率考慮描画(CTexture.RefPnt.Center, GameWindowSize.Width / 2, GameWindowSize.Height / 2); } } return 0; @@ -49,13 +49,13 @@ internal class CAct演奏AVI : CActivity { if (this.rVD == null || this.tx描画用 == null || !OpenTaiko.ConfigIni.eClipDispType.HasFlag(EClipDispType.WindowOnly)) return; - float[] fRatio = new float[] { (SampleFramework.GameWindowSize.Width / 2) - 4.0f, (SampleFramework.GameWindowSize.Height / 2) - 4.0f }; //中央下表示 + float[] fRatio = new float[] { (GameWindowSize.Width / 2) - 4.0f, (GameWindowSize.Height / 2) - 4.0f }; //中央下表示 float ratio = Math.Min((float)(fRatio[0] / this.rVD.FrameSize.Width), (float)(fRatio[1] / this.rVD.FrameSize.Height)); this.tx描画用.vcScaleRatio.X = ratio; this.tx描画用.vcScaleRatio.Y = ratio; - this.tx描画用.t2D拡大率考慮描画(CTexture.RefPnt.Down, SampleFramework.GameWindowSize.Width / 2, SampleFramework.GameWindowSize.Height); + this.tx描画用.t2D拡大率考慮描画(CTexture.RefPnt.Down, GameWindowSize.Width / 2, GameWindowSize.Height); } // CActivity 実装 diff --git a/OpenTaiko/src/Stages/07.Game/Taiko/CAct演奏Drumsゲームモード.cs b/OpenTaiko/src/Stages/07.Game/Taiko/CAct演奏Drumsゲームモード.cs index 3007125a..93400235 100644 --- a/OpenTaiko/src/Stages/07.Game/Taiko/CAct演奏Drumsゲームモード.cs +++ b/OpenTaiko/src/Stages/07.Game/Taiko/CAct演奏Drumsゲームモード.cs @@ -420,8 +420,8 @@ internal class CAct演奏Drumsゲームモード : CActivity { else OpenTaiko.Tx.Tile_Black.Opacity = 0; - for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / 64); i++) { - for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / 64); j++) { + for (int i = 0; i <= (GameWindowSize.Width / 64); i++) { + for (int j = 0; j <= (GameWindowSize.Height / 64); j++) { OpenTaiko.Tx.Tile_Black.t2D描画(i * 64, j * 64); } } diff --git a/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs b/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs index 502d217b..c387fae5 100644 --- a/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs +++ b/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs @@ -1964,7 +1964,7 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 { } if ((pChip.bVisible && !pChip.bHideBarLine) && (OpenTaiko.Tx.Bar != null)) { - if (x >= 0 && x <= SampleFramework.GameWindowSize.Width) { + if (x >= 0 && x <= GameWindowSize.Width) { if (pChip.bBranch) { //this.tx小節線_branch.t2D描画( CDTXMania.app.Device, x - 3, y, new Rectangle( 0, 0, 3, 130 ) ); OpenTaiko.Tx.Bar_Branch?.t2D描画(x + ((OpenTaiko.Skin.Game_Notes_Size[0] - OpenTaiko.Tx.Bar_Branch.szTextureSize.Width) / 2), y, new Rectangle(0, 0, OpenTaiko.Tx.Bar_Branch.szTextureSize.Width, OpenTaiko.Skin.Game_Notes_Size[1])); diff --git a/OpenTaiko/src/Stages/CActFIFOBlack.cs b/OpenTaiko/src/Stages/CActFIFOBlack.cs index 2afaa735..58e0a67b 100644 --- a/OpenTaiko/src/Stages/CActFIFOBlack.cs +++ b/OpenTaiko/src/Stages/CActFIFOBlack.cs @@ -35,9 +35,9 @@ internal class CActFIFOBlack : CActivity { // Size clientSize = CDTXMania.app.Window.ClientSize; // #23510 2010.10.31 yyagi: delete as of no one use this any longer. if (OpenTaiko.Tx.Tile_Black != null) { OpenTaiko.Tx.Tile_Black.Opacity = (this.mode == EFIFOMode.FadeIn) ? (((100 - this.counter.CurrentValue) * 0xff) / 100) : ((this.counter.CurrentValue * 0xff) / 100); - for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size + for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size { - for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size + for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size { OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height); } diff --git a/OpenTaiko/src/Stages/CActFIFOResult.cs b/OpenTaiko/src/Stages/CActFIFOResult.cs index 34adf8e7..5dcb4f09 100644 --- a/OpenTaiko/src/Stages/CActFIFOResult.cs +++ b/OpenTaiko/src/Stages/CActFIFOResult.cs @@ -47,9 +47,9 @@ internal class CActFIFOResult : CActivity { OpenTaiko.Tx.Tile_Black.Opacity = (((this.counter.CurrentValue) * 0xff) / 100); } - for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size + for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size { - for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size + for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size { OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height); } diff --git a/OpenTaiko/src/Stages/CActFIFOStart.cs b/OpenTaiko/src/Stages/CActFIFOStart.cs index d3a61a95..9973d31d 100644 --- a/OpenTaiko/src/Stages/CActFIFOStart.cs +++ b/OpenTaiko/src/Stages/CActFIFOStart.cs @@ -57,9 +57,9 @@ internal class CActFIFOStart : CActivity { if (OpenTaiko.stageSongSelect.nChoosenSongDifficulty[0] >= (int)Difficulty.Tower) { if (OpenTaiko.Tx.Tile_Black != null) { OpenTaiko.Tx.Tile_Black.Opacity = this.mode == EFIFOMode.FadeOut ? -1000 + counter.CurrentValue : 255 - counter.CurrentValue; - for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size + for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size { - for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size + for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size { OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height); } diff --git a/OpenTaiko/src/Stages/CActFIFOWhite.cs b/OpenTaiko/src/Stages/CActFIFOWhite.cs index 5c5c0760..c267c504 100644 --- a/OpenTaiko/src/Stages/CActFIFOWhite.cs +++ b/OpenTaiko/src/Stages/CActFIFOWhite.cs @@ -43,9 +43,9 @@ internal class CActFIFOWhite : CActivity { // Size clientSize = CDTXMania.app.Window.ClientSize; // #23510 2010.10.31 yyagi: delete as of no one use this any longer. if (OpenTaiko.Tx.Tile_Black != null) { OpenTaiko.Tx.Tile_Black.Opacity = (this.mode == EFIFOMode.FadeIn) ? (((100 - this.counter.CurrentValue) * 0xff) / 100) : ((this.counter.CurrentValue * 0xff) / 100); - for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size + for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size { - for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size + for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size { OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height); } diff --git a/OpenTaiko/src/Stages/CActNewHeya.cs b/OpenTaiko/src/Stages/CActNewHeya.cs index f88d7ee4..3ee08cae 100644 --- a/OpenTaiko/src/Stages/CActNewHeya.cs +++ b/OpenTaiko/src/Stages/CActNewHeya.cs @@ -367,9 +367,9 @@ class CActNewHeya : CActivity { if (OpenTaiko.Tx.Tile_Black != null) { OpenTaiko.Tx.Tile_Black.Opacity = InFade.CurrentValue / 2; - for (int i = 0; i <= (SampleFramework.GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size + for (int i = 0; i <= (GameWindowSize.Width / OpenTaiko.Tx.Tile_Black.szTextureSize.Width); i++) // #23510 2010.10.31 yyagi: change "clientSize.Width" to "640" to fix FIFO drawing size { - for (int j = 0; j <= (SampleFramework.GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size + for (int j = 0; j <= (GameWindowSize.Height / OpenTaiko.Tx.Tile_Black.szTextureSize.Height); j++) // #23510 2010.10.31 yyagi: change "clientSize.Height" to "480" to fix FIFO drawing size { OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height); }