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mirror of synced 2024-11-24 15:40:22 +01:00

Runnerに対応 (#395)

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Takkkom 2023-02-18 23:42:42 +09:00 committed by GitHub
parent 2c06b76727
commit 2fa885831f
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 291 additions and 54 deletions

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@ -4872,46 +4872,7 @@ namespace TJAPlayer3
}
#endregion
#region Runner
else if (strCommand == "Game_Runner_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Runner_Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Runner_Ptn")
{
ParseInt32(value => Game_Runner_Ptn = value);
}
else if (strCommand == "Game_Runner_Type")
{
ParseInt32(value => Game_Runner_Type = value);
}
else if (strCommand == "Game_Runner_StartPoint_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Runner_StartPoint_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Runner_StartPoint_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Game_Runner_StartPoint_Y[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Runner_Timer")
{
if (int.Parse(strParam) != 0)
{
Game_Runner_Timer = int.Parse(strParam);
}
}
#region Runner
#endregion
#region Dan_C
@ -8207,12 +8168,6 @@ namespace TJAPlayer3
public int[] Game_Lane_5P = new int[] { 333, 39 };
#endregion
#region Runner
public int[] Game_Runner_Size = new int[] { 60, 125 };
public int Game_Runner_Ptn = 48;
public int Game_Runner_Type = 4;
public int[] Game_Runner_StartPoint_X = new int[] { 175, 175 };
public int[] Game_Runner_StartPoint_Y = new int[] { 40, 560 };
public int Game_Runner_Timer = 16;
#endregion
#region PuchiChara
public int[] Game_PuchiChara_X = new int[] { 100, 100 };

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@ -50,7 +50,7 @@ namespace TJAPlayer3
const string GENRE = @"13_Genre\";
const string GAMEMODE = @"14_GameMode\";
const string FAILED = @"15_Failed\";
const string RUNNER = @"16_Runner\";
public const string RUNNER = @"16_Runner\";
const string TRAINING = @"19_Training\";
const string DANC = @"17_DanC\";
const string TOWER = @"20_Tower\";
@ -705,7 +705,7 @@ namespace TJAPlayer3
#region Runner
Runner = TxC(GAME + RUNNER + @"0.png");
//Runner = TxC(GAME + RUNNER + @"0.png");
#endregion
@ -2082,7 +2082,7 @@ namespace TJAPlayer3
Failed_Stage;
#endregion
#region
public CTexture Runner;
//public CTexture Runner;
#endregion
#region DanC
public CTexture DanC_Background;

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@ -24,7 +24,6 @@ namespace TJAPlayer3
}*/
NullCheckAndRender(ref TJAPlayer3.Tx.Effects_GoGoSplash);
NullCheckAndRender(ref TJAPlayer3.Tx.Runner);
for (int i = 0; i < TJAPlayer3.Skin.Game_Mob_Ptn; i++)
{
NullCheckAndRender(ref TJAPlayer3.Tx.Mob[i]);

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@ -751,6 +751,7 @@ namespace TJAPlayer3
protected CAct演奏PauseMenu actPauseMenu;
public CAct演奏Drumsチップエフェクト actChipEffects;
public CAct演奏DrumsFooter actFooter;
public CAct演奏DrumsRunner actRunner;
public CAct演奏DrumsMob actMob;
public Dan_Cert actDan;
public AIBattle actAIBattle;
@ -1742,6 +1743,9 @@ namespace TJAPlayer3
{
double dbUnit = (((60.0 / (TJAPlayer3.stage演奏ドラム画面.actPlayInfo.dbBPM[nPlayer]))));
// ランナー(たたけたやつ)
this.actRunner.Start(nPlayer, false, pChip);
int Character = this.actChara.iCurrentCharacter[nPlayer];
if ((int)actGauge.db現在のゲージ値[nPlayer] >= 100 && this.bIsAlreadyMaxed[nPlayer] == false)
@ -1764,7 +1768,9 @@ namespace TJAPlayer3
}
if ( eJudgeResult == E判定.Poor || eJudgeResult == E判定.Miss || eJudgeResult == E判定.Bad )
{
{
// ランナー(みすったやつ)
this.actRunner.Start(nPlayer, true, pChip);
if ((int)actGauge.db現在のゲージ値[nPlayer] < 100 && this.bIsAlreadyMaxed[nPlayer] == true)
{
this.bIsAlreadyMaxed[nPlayer] = false;

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@ -0,0 +1,256 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
using FDK;
using System.Diagnostics;
namespace TJAPlayer3
{
internal class CAct演奏DrumsRunner : CActivity
{
/// <summary>
/// ランナー
/// </summary>
public CAct演奏DrumsRunner()
{
base.b活性化してない = true;
}
public void Start(int Player, bool IsMiss, CDTX.CChip pChip)
{
if (Runner != null)
{
while (stRunners[Index].b使用中)
{
Index += 1;
if (Index >= 128)
{
Index = 0;
break; // 2018.6.15 IMARER 無限ループが発生するので修正
}
}
if (pChip.nチャンネル番号 < 0x15 || (pChip.nチャンネル番号 >= 0x1A))
{
if (!stRunners[Index].b使用中)
{
stRunners[Index].b使用中 = true;
stRunners[Index].nPlayer = Player;
if (IsMiss == true)
{
stRunners[Index].nType = 0;
}
else
{
stRunners[Index].nType = random.Next(1, Type + 1);
}
stRunners[Index].ct進行 = new CCounter(0, TJAPlayer3.Skin.Resolution[0], Timer, TJAPlayer3.Timer);
stRunners[Index].nOldValue = 0;
stRunners[Index].nNowPtn = 0;
stRunners[Index].fX = 0;
}
}
}
}
public override void On活性化()
{
for (int i = 0; i < 128; i++)
{
stRunners[i] = new STRunner();
stRunners[i].b使用中 = false;
stRunners[i].ct進行 = new CCounter();
}
// フィールド上で代入してたためこちらへ移動。
base.On活性化();
}
public override void On非活性化()
{
for (int i = 0; i < 128; i++)
{
stRunners[i].ct進行 = null;
}
base.On非活性化();
}
public override void OnManagedリソースの作成()
{
Random random = new Random();
var dancerOrigindir = CSkin.Path($"{TextureLoader.BASE}{TextureLoader.GAME}{TextureLoader.RUNNER}");
if (System.IO.Directory.Exists($@"{dancerOrigindir}"))
{
var dirs = System.IO.Directory.GetDirectories($@"{dancerOrigindir}");
if (dirs.Length > 0)
{
var path = dirs[random.Next(0, dirs.Length)];
LoadRunnerConifg(path);
Runner = TJAPlayer3.tテクスチャの生成($@"{path}\Runner.png");
}
}
base.OnManagedリソースの作成();
}
public override void OnManagedリソースの解放()
{
TJAPlayer3.t安全にDisposeする(ref Runner);
base.OnManagedリソースの解放();
}
public override int On進行描画()
{
for (int i = 0; i < 128; i++)
{
if (stRunners[i].b使用中)
{
stRunners[i].nOldValue = stRunners[i].ct進行.n現在の値;
stRunners[i].ct進行.t進行();
if (stRunners[i].ct進行.b終了値に達した || stRunners[i].fX > TJAPlayer3.Skin.Resolution[0])
{
stRunners[i].ct進行.t停止();
stRunners[i].b使用中 = false;
}
for (int n = stRunners[i].nOldValue; n < stRunners[i].ct進行.n現在の値; n++)
{
stRunners[i].fX += (float)TJAPlayer3.stage演奏ドラム画面.actPlayInfo.dbBPM[stRunners[i].nPlayer] / 18;
int Width = TJAPlayer3.Skin.Resolution[0] / Ptn;
stRunners[i].nNowPtn = (int)stRunners[i].fX / Width;
}
if (Runner != null)
{
if (stRunners[i].nPlayer == 0)
{
Runner.t2D描画(TJAPlayer3.app.Device, (int)(StartPoint_X[0] + stRunners[i].fX), StartPoint_Y[0], new Rectangle(stRunners[i].nNowPtn * Size[0], stRunners[i].nType * Size[1], Size[0], Size[1]));
}
else
{
Runner.t2D描画(TJAPlayer3.app.Device, (int)(StartPoint_X[1] + stRunners[i].fX), StartPoint_Y[1], new Rectangle(stRunners[i].nNowPtn * Size[0], stRunners[i].nType * Size[1], Size[0], Size[1]));
}
}
}
}
return base.On進行描画();
}
#region[ private ]
//-----------------
[StructLayout(LayoutKind.Sequential)]
private struct STRunner
{
public bool b使用中;
public int nPlayer;
public int nType;
public int nOldValue;
public int nNowPtn;
public float fX;
public CCounter ct進行;
}
private STRunner[] stRunners = new STRunner[128];
Random random = new Random();
int Index = 0;
private CTexture Runner;
private void LoadRunnerConifg(string dancerPath)
{
var _str = "";
TJAPlayer3.Skin.LoadSkinConfigFromFile(dancerPath + @"\RunnerConfig.txt", ref _str);
string[] delimiter = { "\n" };
string[] strSingleLine = _str.Split(delimiter, StringSplitOptions.RemoveEmptyEntries);
Size = new int[2] { 60, 125 };
Ptn = 48;
Type = 4;
StartPoint_X = new int[2] { 175, 175 };
StartPoint_Y = new int[2] { 40, 560 };
Timer = 16;
foreach (string s in strSingleLine)
{
string str = s.Replace('\t', ' ').TrimStart(new char[] { '\t', ' ' });
if ((str.Length != 0) && (str[0] != ';'))
{
try
{
string strCommand;
string strParam;
string[] strArray = str.Split(new char[] { '=' });
if (strArray.Length == 2)
{
strCommand = strArray[0].Trim();
strParam = strArray[1].Trim();
if (strCommand == "Game_Runner_Size")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Size[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Runner_Ptn")
{
Ptn = int.Parse(strParam);
}
else if (strCommand == "Game_Runner_Type")
{
Type = int.Parse(strParam);
}
else if (strCommand == "Game_Runner_Timer")
{
Timer = int.Parse(strParam);
}
else if (strCommand == "Game_Runner_StartPoint_X")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
StartPoint_X[i] = int.Parse(strSplit[i]);
}
}
else if (strCommand == "Game_Runner_StartPoint_Y")
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
StartPoint_Y[i] = int.Parse(strSplit[i]);
}
}
}
continue;
}
catch (Exception exception)
{
Trace.TraceError(exception.ToString());
Trace.TraceError("例外が発生しましたが処理を継続します。 (6a32cc37-1527-412e-968a-512c1f0135cd)");
continue;
}
}
}
}
// ランナー画像のサイズ。 X, Y
private int[] Size;
// ランナーのコマ数
private int Ptn;
// ランナーのキャラクターのバリエーション(ミス時を含まない)。
private int Type;
private int Timer;
// スタート地点のX座標 1P, 2P
private int[] StartPoint_X;
// スタート地点のY座標 1P, 2P
private int[] StartPoint_Y;
//-----------------
#endregion
}
}

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@ -61,6 +61,7 @@ namespace TJAPlayer3
base.list子Activities.Add( this.actPauseMenu = new CAct演奏PauseMenu() );
base.list子Activities.Add(this.actChipEffects = new CAct演奏Drumsチップエフェクト());
base.list子Activities.Add(this.actFooter = new CAct演奏DrumsFooter());
base.list子Activities.Add(this.actRunner = new CAct演奏DrumsRunner());
base.list子Activities.Add(this.actMob = new CAct演奏DrumsMob());
base.list子Activities.Add(this.GoGoSplash = new GoGoSplash());
base.list子Activities.Add(this.FlyingNotes = new FlyingNotes());
@ -464,10 +465,14 @@ namespace TJAPlayer3
this.t進行描画_チップアニメ();
this.actLaneTaiko.On進行描画();
//this.t進行描画_レーン();
//this.t進行描画_レーンフラッシュD();
if( ( TJAPlayer3.ConfigIni.eClipDispType == EClipDispType. || TJAPlayer3.ConfigIni.eClipDispType == EClipDispType. ) && TJAPlayer3.ConfigIni.nPlayerCount == 1 )
if (TJAPlayer3.ConfigIni.ShowRunner && !TJAPlayer3.ConfigIni.bAIBattleMode && TJAPlayer3.ConfigIni.nPlayerCount <= 2)
this.actRunner.On進行描画();
//this.t進行描画_レーン();
//this.t進行描画_レーンフラッシュD();
if ( ( TJAPlayer3.ConfigIni.eClipDispType == EClipDispType. || TJAPlayer3.ConfigIni.eClipDispType == EClipDispType. ) && TJAPlayer3.ConfigIni.nPlayerCount == 1 )
this.actAVI.t窓表示();
if( !TJAPlayer3.ConfigIni.bNoInfo && !TJAPlayer3.ConfigIni.bTokkunMode)

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@ -155,6 +155,7 @@
<Compile Include="Stages\01.StartUp\CCharacter.cs" />
<Compile Include="Stages\01.StartUp\CPuchichara.cs" />
<Compile Include="Stages\07.Game\Taiko\AIBattle.cs" />
<Compile Include="Stages\07.Game\Taiko\CAct演奏DrumsRunner.cs" />
<Compile Include="Stages\07.Game\Taiko\EndAnimeScript.cs" />
<Compile Include="Stages\07.Game\Taiko\NotesManager.cs" />
<Compile Include="Stages\07.Game\Taiko\ScriptBG.cs" />

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@ -23,6 +23,7 @@ move /Y "%24%28TargetDir%29\SlimDXc_net20x86_Jun2010.dll" "%24%28TargetDir%29dll
<ErrorReportUrlHistory />
<FallbackCulture>ja-JP</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
<ProjectView>ProjectFiles</ProjectView>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<StartArguments>copy /Y "%24%28TargetPath%29" "%24%28SolutionDir%29\実行時フォルダ"

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After

Width:  |  Height:  |  Size: 783 KiB

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@ -0,0 +1,14 @@
Game_Runner_Size=60,125
Game_Runner_Ptn=48
Game_Runner_Type=4
Game_Runner_StartPoint_X=175,175
Game_Runner_StartPoint_Y=40,560
Game_Runner_Timer=16