Runnerに対応 (#395)
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2c06b76727
commit
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@ -4873,45 +4873,6 @@ namespace TJAPlayer3
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#endregion
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#endregion
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#region Runner
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#region Runner
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else if (strCommand == "Game_Runner_Size")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Game_Runner_Size[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Game_Runner_Ptn")
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{
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ParseInt32(value => Game_Runner_Ptn = value);
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}
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else if (strCommand == "Game_Runner_Type")
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{
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ParseInt32(value => Game_Runner_Type = value);
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}
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else if (strCommand == "Game_Runner_StartPoint_X")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Game_Runner_StartPoint_X[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Game_Runner_StartPoint_Y")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Game_Runner_StartPoint_Y[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Game_Runner_Timer")
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{
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if (int.Parse(strParam) != 0)
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{
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Game_Runner_Timer = int.Parse(strParam);
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}
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}
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#endregion
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#endregion
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#region Dan_C
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#region Dan_C
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@ -8207,12 +8168,6 @@ namespace TJAPlayer3
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public int[] Game_Lane_5P = new int[] { 333, 39 };
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public int[] Game_Lane_5P = new int[] { 333, 39 };
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#endregion
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#endregion
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#region Runner
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#region Runner
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public int[] Game_Runner_Size = new int[] { 60, 125 };
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public int Game_Runner_Ptn = 48;
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public int Game_Runner_Type = 4;
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public int[] Game_Runner_StartPoint_X = new int[] { 175, 175 };
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public int[] Game_Runner_StartPoint_Y = new int[] { 40, 560 };
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public int Game_Runner_Timer = 16;
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#endregion
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#endregion
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#region PuchiChara
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#region PuchiChara
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public int[] Game_PuchiChara_X = new int[] { 100, 100 };
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public int[] Game_PuchiChara_X = new int[] { 100, 100 };
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@ -50,7 +50,7 @@ namespace TJAPlayer3
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const string GENRE = @"13_Genre\";
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const string GENRE = @"13_Genre\";
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const string GAMEMODE = @"14_GameMode\";
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const string GAMEMODE = @"14_GameMode\";
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const string FAILED = @"15_Failed\";
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const string FAILED = @"15_Failed\";
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const string RUNNER = @"16_Runner\";
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public const string RUNNER = @"16_Runner\";
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const string TRAINING = @"19_Training\";
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const string TRAINING = @"19_Training\";
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const string DANC = @"17_DanC\";
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const string DANC = @"17_DanC\";
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const string TOWER = @"20_Tower\";
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const string TOWER = @"20_Tower\";
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@ -705,7 +705,7 @@ namespace TJAPlayer3
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#region Runner
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#region Runner
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Runner = TxC(GAME + RUNNER + @"0.png");
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//Runner = TxC(GAME + RUNNER + @"0.png");
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#endregion
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#endregion
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@ -2082,7 +2082,7 @@ namespace TJAPlayer3
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Failed_Stage;
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Failed_Stage;
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#endregion
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#endregion
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#region ランナー
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#region ランナー
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public CTexture Runner;
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//public CTexture Runner;
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#endregion
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#endregion
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#region DanC
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#region DanC
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public CTexture DanC_Background;
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public CTexture DanC_Background;
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@ -24,7 +24,6 @@ namespace TJAPlayer3
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}*/
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}*/
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NullCheckAndRender(ref TJAPlayer3.Tx.Effects_GoGoSplash);
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NullCheckAndRender(ref TJAPlayer3.Tx.Effects_GoGoSplash);
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NullCheckAndRender(ref TJAPlayer3.Tx.Runner);
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for (int i = 0; i < TJAPlayer3.Skin.Game_Mob_Ptn; i++)
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for (int i = 0; i < TJAPlayer3.Skin.Game_Mob_Ptn; i++)
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{
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{
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NullCheckAndRender(ref TJAPlayer3.Tx.Mob[i]);
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NullCheckAndRender(ref TJAPlayer3.Tx.Mob[i]);
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@ -751,6 +751,7 @@ namespace TJAPlayer3
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protected CAct演奏PauseMenu actPauseMenu;
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protected CAct演奏PauseMenu actPauseMenu;
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public CAct演奏Drumsチップエフェクト actChipEffects;
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public CAct演奏Drumsチップエフェクト actChipEffects;
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public CAct演奏DrumsFooter actFooter;
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public CAct演奏DrumsFooter actFooter;
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public CAct演奏DrumsRunner actRunner;
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public CAct演奏DrumsMob actMob;
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public CAct演奏DrumsMob actMob;
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public Dan_Cert actDan;
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public Dan_Cert actDan;
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public AIBattle actAIBattle;
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public AIBattle actAIBattle;
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@ -1742,6 +1743,9 @@ namespace TJAPlayer3
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{
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{
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double dbUnit = (((60.0 / (TJAPlayer3.stage演奏ドラム画面.actPlayInfo.dbBPM[nPlayer]))));
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double dbUnit = (((60.0 / (TJAPlayer3.stage演奏ドラム画面.actPlayInfo.dbBPM[nPlayer]))));
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// ランナー(たたけたやつ)
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this.actRunner.Start(nPlayer, false, pChip);
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int Character = this.actChara.iCurrentCharacter[nPlayer];
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int Character = this.actChara.iCurrentCharacter[nPlayer];
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if ((int)actGauge.db現在のゲージ値[nPlayer] >= 100 && this.bIsAlreadyMaxed[nPlayer] == false)
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if ((int)actGauge.db現在のゲージ値[nPlayer] >= 100 && this.bIsAlreadyMaxed[nPlayer] == false)
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@ -1765,6 +1769,8 @@ namespace TJAPlayer3
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if ( eJudgeResult == E判定.Poor || eJudgeResult == E判定.Miss || eJudgeResult == E判定.Bad )
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if ( eJudgeResult == E判定.Poor || eJudgeResult == E判定.Miss || eJudgeResult == E判定.Bad )
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{
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{
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// ランナー(みすったやつ)
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this.actRunner.Start(nPlayer, true, pChip);
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if ((int)actGauge.db現在のゲージ値[nPlayer] < 100 && this.bIsAlreadyMaxed[nPlayer] == true)
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if ((int)actGauge.db現在のゲージ値[nPlayer] < 100 && this.bIsAlreadyMaxed[nPlayer] == true)
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{
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{
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this.bIsAlreadyMaxed[nPlayer] = false;
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this.bIsAlreadyMaxed[nPlayer] = false;
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256
TJAPlayer3/Stages/07.Game/Taiko/CAct演奏DrumsRunner.cs
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256
TJAPlayer3/Stages/07.Game/Taiko/CAct演奏DrumsRunner.cs
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@ -0,0 +1,256 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Runtime.InteropServices;
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using FDK;
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using System.Diagnostics;
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namespace TJAPlayer3
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{
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internal class CAct演奏DrumsRunner : CActivity
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{
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/// <summary>
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/// ランナー
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/// </summary>
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public CAct演奏DrumsRunner()
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{
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base.b活性化してない = true;
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}
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public void Start(int Player, bool IsMiss, CDTX.CChip pChip)
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{
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if (Runner != null)
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{
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while (stRunners[Index].b使用中)
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{
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Index += 1;
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if (Index >= 128)
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{
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Index = 0;
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break; // 2018.6.15 IMARER 無限ループが発生するので修正
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}
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}
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if (pChip.nチャンネル番号 < 0x15 || (pChip.nチャンネル番号 >= 0x1A))
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{
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if (!stRunners[Index].b使用中)
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{
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stRunners[Index].b使用中 = true;
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stRunners[Index].nPlayer = Player;
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if (IsMiss == true)
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{
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stRunners[Index].nType = 0;
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}
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else
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{
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stRunners[Index].nType = random.Next(1, Type + 1);
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}
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stRunners[Index].ct進行 = new CCounter(0, TJAPlayer3.Skin.Resolution[0], Timer, TJAPlayer3.Timer);
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stRunners[Index].nOldValue = 0;
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stRunners[Index].nNowPtn = 0;
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stRunners[Index].fX = 0;
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}
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}
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}
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}
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public override void On活性化()
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{
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for (int i = 0; i < 128; i++)
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{
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stRunners[i] = new STRunner();
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stRunners[i].b使用中 = false;
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stRunners[i].ct進行 = new CCounter();
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}
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// フィールド上で代入してたためこちらへ移動。
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base.On活性化();
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}
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public override void On非活性化()
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{
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for (int i = 0; i < 128; i++)
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{
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stRunners[i].ct進行 = null;
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}
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base.On非活性化();
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}
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public override void OnManagedリソースの作成()
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{
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Random random = new Random();
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var dancerOrigindir = CSkin.Path($"{TextureLoader.BASE}{TextureLoader.GAME}{TextureLoader.RUNNER}");
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if (System.IO.Directory.Exists($@"{dancerOrigindir}"))
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{
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var dirs = System.IO.Directory.GetDirectories($@"{dancerOrigindir}");
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if (dirs.Length > 0)
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{
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var path = dirs[random.Next(0, dirs.Length)];
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LoadRunnerConifg(path);
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Runner = TJAPlayer3.tテクスチャの生成($@"{path}\Runner.png");
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}
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}
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base.OnManagedリソースの作成();
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}
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public override void OnManagedリソースの解放()
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{
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TJAPlayer3.t安全にDisposeする(ref Runner);
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base.OnManagedリソースの解放();
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}
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public override int On進行描画()
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{
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for (int i = 0; i < 128; i++)
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{
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if (stRunners[i].b使用中)
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{
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stRunners[i].nOldValue = stRunners[i].ct進行.n現在の値;
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stRunners[i].ct進行.t進行();
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if (stRunners[i].ct進行.b終了値に達した || stRunners[i].fX > TJAPlayer3.Skin.Resolution[0])
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{
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stRunners[i].ct進行.t停止();
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stRunners[i].b使用中 = false;
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}
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for (int n = stRunners[i].nOldValue; n < stRunners[i].ct進行.n現在の値; n++)
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{
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stRunners[i].fX += (float)TJAPlayer3.stage演奏ドラム画面.actPlayInfo.dbBPM[stRunners[i].nPlayer] / 18;
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int Width = TJAPlayer3.Skin.Resolution[0] / Ptn;
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stRunners[i].nNowPtn = (int)stRunners[i].fX / Width;
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}
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if (Runner != null)
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{
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if (stRunners[i].nPlayer == 0)
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{
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Runner.t2D描画(TJAPlayer3.app.Device, (int)(StartPoint_X[0] + stRunners[i].fX), StartPoint_Y[0], new Rectangle(stRunners[i].nNowPtn * Size[0], stRunners[i].nType * Size[1], Size[0], Size[1]));
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}
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else
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{
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Runner.t2D描画(TJAPlayer3.app.Device, (int)(StartPoint_X[1] + stRunners[i].fX), StartPoint_Y[1], new Rectangle(stRunners[i].nNowPtn * Size[0], stRunners[i].nType * Size[1], Size[0], Size[1]));
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}
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}
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}
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}
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return base.On進行描画();
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}
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#region[ private ]
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//-----------------
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[StructLayout(LayoutKind.Sequential)]
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private struct STRunner
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{
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public bool b使用中;
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public int nPlayer;
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public int nType;
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public int nOldValue;
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public int nNowPtn;
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public float fX;
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public CCounter ct進行;
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}
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private STRunner[] stRunners = new STRunner[128];
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Random random = new Random();
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int Index = 0;
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private CTexture Runner;
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private void LoadRunnerConifg(string dancerPath)
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{
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var _str = "";
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TJAPlayer3.Skin.LoadSkinConfigFromFile(dancerPath + @"\RunnerConfig.txt", ref _str);
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string[] delimiter = { "\n" };
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string[] strSingleLine = _str.Split(delimiter, StringSplitOptions.RemoveEmptyEntries);
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Size = new int[2] { 60, 125 };
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Ptn = 48;
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Type = 4;
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StartPoint_X = new int[2] { 175, 175 };
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StartPoint_Y = new int[2] { 40, 560 };
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Timer = 16;
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foreach (string s in strSingleLine)
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{
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string str = s.Replace('\t', ' ').TrimStart(new char[] { '\t', ' ' });
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if ((str.Length != 0) && (str[0] != ';'))
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{
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try
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{
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string strCommand;
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string strParam;
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string[] strArray = str.Split(new char[] { '=' });
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if (strArray.Length == 2)
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{
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strCommand = strArray[0].Trim();
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strParam = strArray[1].Trim();
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if (strCommand == "Game_Runner_Size")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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Size[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Game_Runner_Ptn")
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{
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Ptn = int.Parse(strParam);
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}
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else if (strCommand == "Game_Runner_Type")
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{
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Type = int.Parse(strParam);
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}
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else if (strCommand == "Game_Runner_Timer")
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{
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Timer = int.Parse(strParam);
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}
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else if (strCommand == "Game_Runner_StartPoint_X")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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StartPoint_X[i] = int.Parse(strSplit[i]);
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}
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}
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else if (strCommand == "Game_Runner_StartPoint_Y")
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{
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string[] strSplit = strParam.Split(',');
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for (int i = 0; i < 2; i++)
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{
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StartPoint_Y[i] = int.Parse(strSplit[i]);
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}
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}
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|
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
catch (Exception exception)
|
||||||
|
{
|
||||||
|
Trace.TraceError(exception.ToString());
|
||||||
|
Trace.TraceError("例外が発生しましたが処理を継続します。 (6a32cc37-1527-412e-968a-512c1f0135cd)");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// ランナー画像のサイズ。 X, Y
|
||||||
|
private int[] Size;
|
||||||
|
// ランナーのコマ数
|
||||||
|
private int Ptn;
|
||||||
|
// ランナーのキャラクターのバリエーション(ミス時を含まない)。
|
||||||
|
private int Type;
|
||||||
|
private int Timer;
|
||||||
|
// スタート地点のX座標 1P, 2P
|
||||||
|
private int[] StartPoint_X;
|
||||||
|
// スタート地点のY座標 1P, 2P
|
||||||
|
private int[] StartPoint_Y;
|
||||||
|
|
||||||
|
//-----------------
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
@ -61,6 +61,7 @@ namespace TJAPlayer3
|
|||||||
base.list子Activities.Add( this.actPauseMenu = new CAct演奏PauseMenu() );
|
base.list子Activities.Add( this.actPauseMenu = new CAct演奏PauseMenu() );
|
||||||
base.list子Activities.Add(this.actChipEffects = new CAct演奏Drumsチップエフェクト());
|
base.list子Activities.Add(this.actChipEffects = new CAct演奏Drumsチップエフェクト());
|
||||||
base.list子Activities.Add(this.actFooter = new CAct演奏DrumsFooter());
|
base.list子Activities.Add(this.actFooter = new CAct演奏DrumsFooter());
|
||||||
|
base.list子Activities.Add(this.actRunner = new CAct演奏DrumsRunner());
|
||||||
base.list子Activities.Add(this.actMob = new CAct演奏DrumsMob());
|
base.list子Activities.Add(this.actMob = new CAct演奏DrumsMob());
|
||||||
base.list子Activities.Add(this.GoGoSplash = new GoGoSplash());
|
base.list子Activities.Add(this.GoGoSplash = new GoGoSplash());
|
||||||
base.list子Activities.Add(this.FlyingNotes = new FlyingNotes());
|
base.list子Activities.Add(this.FlyingNotes = new FlyingNotes());
|
||||||
@ -464,10 +465,14 @@ namespace TJAPlayer3
|
|||||||
this.t進行描画_チップアニメ();
|
this.t進行描画_チップアニメ();
|
||||||
|
|
||||||
this.actLaneTaiko.On進行描画();
|
this.actLaneTaiko.On進行描画();
|
||||||
|
|
||||||
|
if (TJAPlayer3.ConfigIni.ShowRunner && !TJAPlayer3.ConfigIni.bAIBattleMode && TJAPlayer3.ConfigIni.nPlayerCount <= 2)
|
||||||
|
this.actRunner.On進行描画();
|
||||||
|
|
||||||
//this.t進行描画_レーン();
|
//this.t進行描画_レーン();
|
||||||
//this.t進行描画_レーンフラッシュD();
|
//this.t進行描画_レーンフラッシュD();
|
||||||
|
|
||||||
if( ( TJAPlayer3.ConfigIni.eClipDispType == EClipDispType.ウィンドウのみ || TJAPlayer3.ConfigIni.eClipDispType == EClipDispType.両方 ) && TJAPlayer3.ConfigIni.nPlayerCount == 1 )
|
if ( ( TJAPlayer3.ConfigIni.eClipDispType == EClipDispType.ウィンドウのみ || TJAPlayer3.ConfigIni.eClipDispType == EClipDispType.両方 ) && TJAPlayer3.ConfigIni.nPlayerCount == 1 )
|
||||||
this.actAVI.t窓表示();
|
this.actAVI.t窓表示();
|
||||||
|
|
||||||
if( !TJAPlayer3.ConfigIni.bNoInfo && !TJAPlayer3.ConfigIni.bTokkunMode)
|
if( !TJAPlayer3.ConfigIni.bNoInfo && !TJAPlayer3.ConfigIni.bTokkunMode)
|
||||||
|
@ -155,6 +155,7 @@
|
|||||||
<Compile Include="Stages\01.StartUp\CCharacter.cs" />
|
<Compile Include="Stages\01.StartUp\CCharacter.cs" />
|
||||||
<Compile Include="Stages\01.StartUp\CPuchichara.cs" />
|
<Compile Include="Stages\01.StartUp\CPuchichara.cs" />
|
||||||
<Compile Include="Stages\07.Game\Taiko\AIBattle.cs" />
|
<Compile Include="Stages\07.Game\Taiko\AIBattle.cs" />
|
||||||
|
<Compile Include="Stages\07.Game\Taiko\CAct演奏DrumsRunner.cs" />
|
||||||
<Compile Include="Stages\07.Game\Taiko\EndAnimeScript.cs" />
|
<Compile Include="Stages\07.Game\Taiko\EndAnimeScript.cs" />
|
||||||
<Compile Include="Stages\07.Game\Taiko\NotesManager.cs" />
|
<Compile Include="Stages\07.Game\Taiko\NotesManager.cs" />
|
||||||
<Compile Include="Stages\07.Game\Taiko\ScriptBG.cs" />
|
<Compile Include="Stages\07.Game\Taiko\ScriptBG.cs" />
|
||||||
|
@ -23,6 +23,7 @@ move /Y "%24%28TargetDir%29\SlimDXc_net20x86_Jun2010.dll" "%24%28TargetDir%29dll
|
|||||||
<ErrorReportUrlHistory />
|
<ErrorReportUrlHistory />
|
||||||
<FallbackCulture>ja-JP</FallbackCulture>
|
<FallbackCulture>ja-JP</FallbackCulture>
|
||||||
<VerifyUploadedFiles>false</VerifyUploadedFiles>
|
<VerifyUploadedFiles>false</VerifyUploadedFiles>
|
||||||
|
<ProjectView>ProjectFiles</ProjectView>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
<StartArguments>copy /Y "%24%28TargetPath%29" "%24%28SolutionDir%29\実行時フォルダ"
|
<StartArguments>copy /Y "%24%28TargetPath%29" "%24%28SolutionDir%29\実行時フォルダ"
|
||||||
|
BIN
Test/System/SimpleStyle/Graphics/5_Game/16_Runner/0/Runner.png
Normal file
BIN
Test/System/SimpleStyle/Graphics/5_Game/16_Runner/0/Runner.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 783 KiB |
@ -0,0 +1,14 @@
|
|||||||
|
|
||||||
|
Game_Runner_Size=60,125
|
||||||
|
|
||||||
|
Game_Runner_Ptn=48
|
||||||
|
|
||||||
|
Game_Runner_Type=4
|
||||||
|
|
||||||
|
|
||||||
|
Game_Runner_StartPoint_X=175,175
|
||||||
|
|
||||||
|
Game_Runner_StartPoint_Y=40,560
|
||||||
|
|
||||||
|
|
||||||
|
Game_Runner_Timer=16
|
Loading…
Reference in New Issue
Block a user