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mirror of synced 2025-01-18 09:04:47 +01:00

Add template character

This commit is contained in:
0aubsq 2022-06-30 03:38:48 +02:00
parent 63fe8e46cf
commit 30868f181d
33 changed files with 74 additions and 0 deletions

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@ -39,6 +39,27 @@
}
},
{
"Key": 401,
"Value": {
}
},
{
"Key": 402,
"Value": {
}
},
{
"Key": 403,
"Value": {
}
},
],

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Character textures

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キャラクターのテクスチャ

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Character voice samples

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キャラクターの音声

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CharaConfig.txt

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CharaConfig.txt

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;キャラのX座標。(1P,2P)
Game_Chara_X=0,0
;キャラのY座標。(1P,2P)
Game_Chara_Y=0,537
;キャラの通常時モーション指定。(カンマ区切り)
Game_Chara_Motion_Normal=0
;キャラのクリア時モーション指定。(カンマ区切り)
Game_Chara_Motion_Clear=0
;キャラのゴーゴータイム時モーション指定。(分の4拍子換算)
Game_Chara_Motion_GoGo=0
;キャラの通常時モーションが何拍子でループするか。(カンマ区切り)
Game_Chara_Beat_Normal=4
;キャラのクリア時モーションが何拍子でループするか。(カンマ区切り)
Game_Chara_Beat_Clear=2
;キャラのゴーゴータイム時モーションが何拍子でループするか。(カンマ区切り)
Game_Chara_Beat_GoGo=4
;ふうせん連打時のキャラ画像X座標。(1P,2P)
Game_Chara_Balloon_X=0,0
;ふうせん連打時のキャラ画像X座標。(1P,2P)
Game_Chara_Balloon_Y=0,297
;ふうせん連打アクション時に使用するタイマーの更新間隔。(ms)
Game_Chara_Balloon_Timer=16
;ふうせん連打成功 / 失敗 のフェードアウトにかける時間 (ms)
Game_Chara_Balloon_FadeOut=500

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{
"name" : "Template",
"rarity": "Common",
"author": "[Author]",
}

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{
"condition": "ch",
"type": "me",
"values": [
5,
],
}