Fix drumrolls on taiko not reacting on Ka hit, set small rolls on Konga as red rolls and big rolls as pink rolls
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@ -1211,8 +1211,21 @@ namespace TJAPlayer3
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// Judge rolls
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// Judge rolls
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if (e判定 != E判定.Miss
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if (e判定 != E判定.Miss
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&& (NotesManager.IsGenericRoll(chipNoHit) && !NotesManager.IsRollEnd(chipNoHit) && !_isBlue))
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&& NotesManager.IsGenericRoll(chipNoHit)
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&& !NotesManager.IsRollEnd(chipNoHit))
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{
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{
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bool _isBalloon = NotesManager.IsBalloon(chipNoHit);
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bool _isKusudama = NotesManager.IsKusudama(chipNoHit);
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bool _isKongaRedRoll = NotesManager.IsRoll(chipNoHit) && _gt == EGameType.KONGA;
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bool _isRedOnly = _isBalloon || _isKongaRedRoll || _isKusudama;
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// To be added later
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bool _isKongaPinkRoll = NotesManager.IsBigRoll(chipNoHit) && _gt == EGameType.KONGA;
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bool _isBlueOnly = false;
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if ((!_isRedOnly || !_isBlue) && (!_isBlueOnly || _isBlue))
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this.tドラムヒット処理(nTime, _pad, chipNoHit, false, nUsePlayer);
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this.tドラムヒット処理(nTime, _pad, chipNoHit, false, nUsePlayer);
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}
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}
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