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mirror of synced 2024-11-23 23:21:06 +01:00
This commit is contained in:
0auBSQ 2024-10-02 00:56:15 +09:00
commit 3b6366c55a
4 changed files with 13 additions and 13 deletions

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@ -12,7 +12,7 @@
"strings": {
"default": "The most basic puchichara.\nSimple but effective.",
"ja": "一番シンプルなプチキャラ。\n単純ですが効果的。",
"ru": "Самая основная пти-персонажа.\nПросто но эффективно.",
"ru": "Самый основный пти-персонаж.\nПросто но эффективно.",
"zh": "最基本的迷你角色。\n简单但是有效。"
}
},

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@ -52,16 +52,16 @@
"SETTINGS_SYSTEM_RELOADSONGCACHE": "Nummers Herladen (Hard Herladen)",
"SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Wist de opgeslagen cache en \nherlaadt de Nummers map vanaf nul.",
"SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files",
"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores",
"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...",
"SETTINGS_SYSTEM_IMPORTSCOREINI": "Importeer Score.ini",
"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Importeert Score.ini-bestanden naar de database.\n\n<c.#f0ad4e>WAARSCHUWING\nHet volgende wordt niet overgedragen:\n- Clear-statussen\n- Gameplay-modificatoren\n- Aantal treffers (Good, Ok, Bad, Drumroll, etc.)\n- Dan-examenscores",
"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Zoeken naar scores...",
// {0}: Total # of score.ini files to be processed
// {1}: # of score.ini files successfully imported
// {2}: # of score.ini files currently processed
// {3}: # of score.ini files skipped
// {4}: # of score.ini files that failed to import due to an error
// {5}: Name of the current score.ini file being processed.
"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n<c.#0bb000>{1} of {2} imported</c> (<c.#f0ad4e>{3} skipped</c> / <c.#b00000>{4} failed</c>)\n\n{5}",
"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Verwerken van {0} scores...\n<c.#0bb000>{1} van {2} geïmporteerd</c> (<c.#f0ad4e>{3} overgeslagen</c> / <c.#b00000>{4} mislukt</c>)\n\n{5}",
"SETTINGS_SYSTEM_HIDEDANTOWER": "Dan/Toren Verbergen",
"SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Verberg de Dan en Toren nummers\nin de Taiko Modus.\nOpmerking: Herlaad de nummers\nom dit te activeren.",

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@ -465,11 +465,11 @@
"HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Фактор бомба: {0}% нот, превращенные в бомбы в Тральщике",
// {0}: Percentage of fuse rolls
"HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Фактор взрыватели: {0}% баллонов, превращенные в дроби с взрывателем в Тральщике",
"HEYA_DESCRIPTION_EFFECTS_ALLSWAP": "All big notes become <c.#c800ff>Swap</c> notes",
"HEYA_DESCRIPTION_EFFECTS_SHOWADLIB": "<c.#c4ffe2>ADLib</c> notes become visible",
"HEYA_DESCRIPTION_EFFECTS_ALLSWAP": "Все большие ноты становятся <c.#c800ff>Самоблокирующимися</c> нотами",
"HEYA_DESCRIPTION_EFFECTS_SHOWADLIB": "<c.#c4ffe2>ADLib</c> ноты становятся видимыми",
// {0}: # of auto-rolls per second
"HEYA_DESCRIPTION_EFFECTS_AUTOROLL": "Automatic <c.#ffff00>Rolls</c> at {0} hits/s",
"HEYA_DESCRIPTION_EFFECTS_SPLITLANE": "<c.#ff4040>Split</c> <c.#0088ff>Lanes</c>",
"HEYA_DESCRIPTION_EFFECTS_AUTOROLL": "Автоматически <c.#ffff00>дробит</c> со скоростью {0} удар./с",
"HEYA_DESCRIPTION_EFFECTS_SPLITLANE": "<c.#ff4040>Разделяет</c> <c.#0088ff>Трассы</c>",
// {0}: Coin multiplier
"HEYA_DESCRIPTION_COIN_MULTIPLIER": "Множитель монетов: x{0}",

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@ -465,11 +465,11 @@
"HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "炸弹因子:{0}%的音符在扫雷模式中转换为炸弹",
// {0}: Percentage of fuse rolls
"HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "引线因子:{0}%的气球在扫雷模式中转换为定时炸弹",
"HEYA_DESCRIPTION_EFFECTS_ALLSWAP": "All big notes become <c.#c800ff>Swap</c> notes",
"HEYA_DESCRIPTION_EFFECTS_SHOWADLIB": "<c.#c4ffe2>ADLib</c> notes become visible",
"HEYA_DESCRIPTION_EFFECTS_ALLSWAP": "所有大音符变成<c.#c800ff>交换</c>音符",
"HEYA_DESCRIPTION_EFFECTS_SHOWADLIB": "<c.#c4ffe2>ADLib</c>音符变为可视",
// {0}: # of auto-rolls per second
"HEYA_DESCRIPTION_EFFECTS_AUTOROLL": "Automatic <c.#ffff00>Rolls</c> at {0} hits/s",
"HEYA_DESCRIPTION_EFFECTS_SPLITLANE": "<c.#ff4040>Split</c> <c.#0088ff>Lanes</c>",
"HEYA_DESCRIPTION_EFFECTS_AUTOROLL": "自动以 {0} 打/秒<c.#ffff00>连打</c>",
"HEYA_DESCRIPTION_EFFECTS_SPLITLANE": "<c.#ff4040>分开</c><c.#0088ff>跑道</c>",
// {0}: Coin multiplier
"HEYA_DESCRIPTION_COIN_MULTIPLIER": "金币倍数:×{0}",