include extra texture for song select
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33c8660f40
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3e17b71ac4
@ -235,6 +235,7 @@ namespace TJAPlayer3
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SongSelect_Crown = TxC(SONGSELECT + @"SongSelect_Crown.png");
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SongSelect_ScoreRank = TxC(SONGSELECT + @"ScoreRank.png");
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SongSelect_BoardNumber = TxC(SONGSELECT + @"BoardNumber.png");
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SongSelect_Difficulty_Cymbol = TxC(SONGSELECT + "Difficulty_Cymbol.png");
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SongSelect_Favorite = TxC(SONGSELECT + @"Favorite.png");
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SongSelect_High_Score = TxC(SONGSELECT + @"High_Score.png");
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@ -1888,6 +1889,7 @@ namespace TJAPlayer3
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SongSelect_ScoreRank,
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SongSelect_Song_Number,
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SongSelect_BoardNumber,
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SongSelect_Difficulty_Cymbol,
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SongSelect_Favorite,
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SongSelect_High_Score,
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@ -777,10 +777,11 @@ namespace TJAPlayer3
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if (this.n現在選択中の曲の難易度 <= (int)Difficulty.Edit)
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{
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int width = TJAPlayer3.Tx.Dani_Difficulty_Cymbol.sz画像サイズ.Width / 5;
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int height = TJAPlayer3.Tx.Dani_Difficulty_Cymbol.sz画像サイズ.Height;
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CTexture __tex = (TJAPlayer3.Tx.SongSelect_Difficulty_Cymbol == null) ? TJAPlayer3.Tx.Dani_Difficulty_Cymbol : TJAPlayer3.Tx.SongSelect_Difficulty_Cymbol;
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int width = __tex.sz画像サイズ.Width / 5;
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int height = __tex.sz画像サイズ.Height;
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TJAPlayer3.Tx.Dani_Difficulty_Cymbol.t2D中心基準描画(TJAPlayer3.app.Device,
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__tex.t2D中心基準描画(TJAPlayer3.app.Device,
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TJAPlayer3.Skin.SongSelect_High_Score_Difficulty_Cymbol_X[i],
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TJAPlayer3.Skin.SongSelect_High_Score_Difficulty_Cymbol_Y[i],
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new Rectangle(table * width, 0, width, height));
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