Add unlocked dan titles to save file
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@ -49,11 +49,67 @@ namespace TJAPlayer3
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#endregion
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#endregion
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#region [Dan titles]
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public void tUpdateDanTitle(string title, bool isGold, int clearStatus, int player)
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{
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bool iG = isGold;
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int cs = clearStatus;
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if (TJAPlayer3.NamePlateConfig.data.DanTitles[player] == null)
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TJAPlayer3.NamePlateConfig.data.DanTitles[player] = new Dictionary<string, CDanTitle>();
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if (TJAPlayer3.NamePlateConfig.data.DanTitles[player].ContainsKey(title))
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{
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if (TJAPlayer3.NamePlateConfig.data.DanTitles[player][title].clearStatus > cs)
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cs = TJAPlayer3.NamePlateConfig.data.DanTitles[player][title].clearStatus;
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if (TJAPlayer3.NamePlateConfig.data.DanTitles[player][title].isGold)
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iG = true;
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}
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// Automatically set the dan to nameplate if new
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// Add a function within the NamePlate.cs file to update the title texture
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/*
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if (!TJAPlayer3.NamePlateConfig.data.DanTitles[player].ContainsKey(title) || cs != clearStatus || iG != isGold)
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{
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TJAPlayer3.NamePlateConfig.data.Dan[player] = title;
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TJAPlayer3.NamePlateConfig.data.DanGold[player] = iG;
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TJAPlayer3.NamePlateConfig.data.DanType[player] = cs;
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}
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*/
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CDanTitle danTitle = new CDanTitle(iG, cs);
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TJAPlayer3.NamePlateConfig.data.DanTitles[player][title] = danTitle;
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tSaveFile();
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}
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#endregion
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#region [Auxilliary classes]
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public class CDanTitle
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{
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public CDanTitle(bool iG, int cs)
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{
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isGold = iG;
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clearStatus = cs;
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}
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public bool isGold;
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public int clearStatus;
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}
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#endregion
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public class Data
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public class Data
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{
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{
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public string[] Name = { "プレイヤー1", "プレイヤー2" };
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public string[] Name = { "プレイヤー1", "プレイヤー2" };
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public string[] Title = { "初心者", "初心者" };
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public string[] Title = { "初心者", "初心者" };
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public string[] Dan = { "素人", "素人" };
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public string[] Dan = { "新人", "新人" };
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public bool[] DanGold = { false, false };
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public bool[] DanGold = { false, false };
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@ -65,6 +121,8 @@ namespace TJAPlayer3
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public int[] Medals = { 0, 0 };
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public int[] Medals = { 0, 0 };
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public int[] Character = { 0, 0 };
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public int[] Character = { 0, 0 };
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public Dictionary<string, CDanTitle>[] DanTitles = new Dictionary<string, CDanTitle>[2];
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}
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}
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public Data data = new Data();
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public Data data = new Data();
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@ -221,6 +221,15 @@ namespace TJAPlayer3
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}
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}
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this.st演奏記録[0].nクリア[0] = Math.Max(ini.stセクション[0].nクリア[0], clearValue);
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this.st演奏記録[0].nクリア[0] = Math.Max(ini.stセクション[0].nクリア[0], clearValue);
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// Unlock dan grade
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if (clearValue > 0)
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{
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TJAPlayer3.NamePlateConfig.tUpdateDanTitle(TJAPlayer3.stage選曲.r確定された曲.strタイトル.Substring(0, 2),
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clearValue % 2 == 0,
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(clearValue - 1) / 2,
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0);
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}
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}
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}
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else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
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else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
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{
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{
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