Fix #66, Fix Branch accuracy calculation, remove dead code
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9c1e1604a7
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415ae1f923
@ -1264,18 +1264,6 @@ for (int i = 0; i < 3; i++) {
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case CStage.Eステージ.演奏:
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#region [ *** ]
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//-----------------------------
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//long n1 = FDK.CSound管理.rc演奏用タイマ.nシステム時刻ms;
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//long n2 = FDK.CSound管理.SoundDevice.n経過時間ms;
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//long n3 = FDK.CSound管理.SoundDevice.tmシステムタイマ.nシステム時刻ms;
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//long n4 = FDK.CSound管理.rc演奏用タイマ.n現在時刻;
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//long n5 = FDK.CSound管理.SoundDevice.n経過時間を更新したシステム時刻ms;
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//swlist1.Add( Convert.ToInt32(n1) );
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//swlist2.Add( Convert.ToInt32(n2) );
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//swlist3.Add( Convert.ToInt32( n3 ) );
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//swlist4.Add( Convert.ToInt32( n4 ) );
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//swlist5.Add( Convert.ToInt32( n5 ) );
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#region [ DTXVモード中にDTXCreatorから指示を受けた場合の処理 ]
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if ( DTXVmode.Enabled && DTXVmode.Refreshed )
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@ -89,65 +89,6 @@ namespace TJAPlayer3
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}
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}
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#endregion
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#region [ t演奏結果を格納する_太鼓() ]
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public void t演奏結果を格納する_太鼓( out CScoreIni.C演奏記録 Drums )
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{
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Drums = new CScoreIni.C演奏記録();
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//if ( CDTXMania.DTX.bチップがある.Drums )
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{
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Drums.nスコア = (long) this.actScore.Get( E楽器パート.DRUMS, 0 );
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Drums.dbゲーム型スキル値 = CScoreIni.tゲーム型スキルを計算して返す( TJAPlayer3.DTX.LEVEL.Drums, TJAPlayer3.DTX.n可視チップ数.Drums, this.nヒット数_Auto含まない.Drums.Perfect, this.actCombo.n現在のコンボ数.P2, E楽器パート.DRUMS, bIsAutoPlay );
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Drums.db演奏型スキル値 = CScoreIni.t演奏型スキルを計算して返す( TJAPlayer3.DTX.n可視チップ数.Drums, this.nヒット数_Auto含まない.Drums.Perfect, this.nヒット数_Auto含まない.Drums.Great, this.nヒット数_Auto含まない.Drums.Good, this.nヒット数_Auto含まない.Drums.Poor, this.nヒット数_Auto含まない.Drums.Miss, E楽器パート.DRUMS, bIsAutoPlay );
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Drums.nPerfect数 = this.nヒット数_Auto含まない.Taiko.Perfect;
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Drums.nGreat数 = this.nヒット数_Auto含まない.Taiko.Great;
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Drums.nGood数 = this.nヒット数_Auto含まない.Taiko.Good;
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Drums.nPoor数 = this.nヒット数_Auto含まない.Taiko.Poor;
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Drums.nMiss数 = this.nヒット数_Auto含まない.Taiko.Miss;
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Drums.nPerfect数_Auto含まない = this.nヒット数_Auto含まない.Taiko.Perfect;
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Drums.nGreat数_Auto含まない = this.nヒット数_Auto含まない.Taiko.Great;
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Drums.nGood数_Auto含まない = this.nヒット数_Auto含まない.Taiko.Good;
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Drums.nPoor数_Auto含まない = this.nヒット数_Auto含まない.Taiko.Poor;
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Drums.nMiss数_Auto含まない = this.nヒット数_Auto含まない.Taiko.Miss;
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Drums.n連打数 = this.n合計連打数[ 0 ];
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Drums.n最大コンボ数 = this.actCombo.n現在のコンボ数.P2;
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Drums.n全チップ数 = TJAPlayer3.DTX.nノーツ数[ 3 ];
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for ( int i = 0; i < (int) Eレーン.MAX; i++ )
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{
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Drums.bAutoPlay[ i ] = TJAPlayer3.ConfigIni.b太鼓パートAutoPlay;
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}
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Drums.bTight = TJAPlayer3.ConfigIni.bTight;
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for ( int i = 0; i < 3; i++ )
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{
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Drums.bSudden[ i ] = TJAPlayer3.ConfigIni.bSudden[ i ];
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Drums.bHidden[ i ] = TJAPlayer3.ConfigIni.bHidden[ i ];
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Drums.eInvisible[ i ] = TJAPlayer3.ConfigIni.eInvisible[ i ];
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Drums.bReverse[ i ] = TJAPlayer3.ConfigIni.bReverse[ i ];
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Drums.eRandom[ i ] = TJAPlayer3.ConfigIni.eRandom[ i ];
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Drums.bLight[ i ] = TJAPlayer3.ConfigIni.bLight[ i ];
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Drums.bLeft[ i ] = TJAPlayer3.ConfigIni.bLeft[ i ];
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Drums.f譜面スクロール速度[ i ] = ( (float) ( TJAPlayer3.ConfigIni.n譜面スクロール速度[ i ] + 1 ) ) * 0.5f;
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}
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Drums.eDark = TJAPlayer3.ConfigIni.eDark;
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Drums.n演奏速度分子 = TJAPlayer3.ConfigIni.n演奏速度;
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Drums.n演奏速度分母 = 20;
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Drums.bSTAGEFAILED有効 = TJAPlayer3.ConfigIni.bSTAGEFAILED有効;
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Drums.eダメージレベル = TJAPlayer3.ConfigIni.eダメージレベル;
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Drums.b演奏にキーボードを使用した = this.b演奏にキーボードを使った;
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Drums.b演奏にMIDI入力を使用した = this.b演奏にMIDI入力を使った;
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Drums.b演奏にジョイパッドを使用した = this.b演奏にジョイパッドを使った;
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Drums.b演奏にマウスを使用した = this.b演奏にマウスを使った;
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Drums.nPerfectになる範囲ms = TJAPlayer3.nPerfect範囲ms;
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Drums.nGreatになる範囲ms = TJAPlayer3.nGreat範囲ms;
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Drums.nGoodになる範囲ms = TJAPlayer3.nGood範囲ms;
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Drums.nPoorになる範囲ms = TJAPlayer3.nPoor範囲ms;
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Drums.strDTXManiaのバージョン = TJAPlayer3.VERSION;
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Drums.最終更新日時 = DateTime.Now.ToString();
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Drums.Hash = CScoreIni.t演奏セクションのMD5を求めて返す( Drums );
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Drums.fゲージ = (float)this.actGauge.db現在のゲージ値[ 0 ];
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}
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}
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#endregion
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// CStage 実装
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@ -315,15 +256,19 @@ namespace TJAPlayer3
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this.bUseBranch = new bool[]{ false, false, false, false };
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this.n現在のコース = new CDTX.ECourse[4];
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this.n次回のコース = new CDTX.ECourse[4];
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for (int i = 0; i < 2; i++)
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{
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this.b強制的に分岐させた[i] = false;
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this.CChartScore[i] = new CBRANCHSCORE();
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TJAPlayer3.stage演奏ドラム画面.actMtaiko.After[i] = CDTX.ECourse.eNormal;
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TJAPlayer3.stage演奏ドラム画面.actLaneTaiko.stBranch[i].nAfter = CDTX.ECourse.eNormal;
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TJAPlayer3.stage演奏ドラム画面.actMtaiko.Before[i] = CDTX.ECourse.eNormal;
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TJAPlayer3.stage演奏ドラム画面.actLaneTaiko.stBranch[i].nBefore = CDTX.ECourse.eNormal;
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}
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for (int i = 0; i < CBranchScore.Length; i++)
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{
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this.CBranchScore[i] = new CBRANCHSCORE();
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@ -331,6 +276,8 @@ namespace TJAPlayer3
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//大音符分岐時の情報をまとめるため
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this.CBranchScore[i].cBigNotes = new CBRANCHSCORE();
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}
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this.nレーン用表示コース = new CDTX.ECourse[4];
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this.b連打中 = new bool[] { false, false, false, false };
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this.n現在の連打数 = new int[]{ 0, 0, 0, 0 };
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@ -776,6 +723,8 @@ namespace TJAPlayer3
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protected E判定表示優先度 e判定表示優先度;
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public CBRANCHSCORE[] CBranchScore = new CBRANCHSCORE[6];
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public CBRANCHSCORE[] CChartScore = new CBRANCHSCORE[2];
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public bool[] bIsGOGOTIME = new bool[4];
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public bool[] bUseBranch = new bool[ 4 ];
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public CDTX.ECourse[] n現在のコース = new CDTX.ECourse[4]; //0:普通譜面 1:玄人譜面 2:達人譜面
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@ -1226,7 +1175,10 @@ namespace TJAPlayer3
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this.n連打[actDan.NowShowingNumber]++;
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this.n現在の連打数[ nPlayer ]++;
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this.CBranchScore[ nPlayer ].nRoll++;
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this.CChartScore[nPlayer].nRoll++;
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this.n合計連打数[ nPlayer ]++;
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if(TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan) this.actRollChara.Start(nPlayer);
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@ -1685,6 +1637,8 @@ namespace TJAPlayer3
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case E判定.Perfect:
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{
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this.CBranchScore[nPlayer].nGreat++;
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this.CChartScore[nPlayer].nGreat++;
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if ( nPlayer == 0 ) this.nヒット数_Auto含まない.Drums.Perfect++;
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this.actCombo.n現在のコンボ数[nPlayer]++;
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@ -1705,13 +1659,14 @@ namespace TJAPlayer3
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case E判定.Good:
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{
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this.CBranchScore[nPlayer].nGood++;
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this.CChartScore[nPlayer].nGood++;
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if ( nPlayer == 0 ) this.nヒット数_Auto含まない.Drums.Great++;
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this.actCombo.n現在のコンボ数[ nPlayer ]++;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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this.n可[actDan.NowShowingNumber]++;
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//this.actCombo.ctコンボ加算 = new CCounter( 0, 8, 10, CDTXMania.Timer );
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//this.actCombo.ctコンボ加算.t進行();
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if (this.actCombo.ctコンボ加算[nPlayer].b終了値に達してない)
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{
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this.actCombo.ctコンボ加算[nPlayer].n現在の値 = 1;
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@ -1736,6 +1691,8 @@ namespace TJAPlayer3
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CFloorManagement.damage();
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this.CBranchScore[nPlayer].nMiss++;
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this.CChartScore[nPlayer].nMiss++;
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if ( nPlayer == 0 ) this.nヒット数_Auto含まない.Drums.Miss++;
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this.actCombo.n現在のコンボ数[ nPlayer ] = 0;
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this.actComboVoice.tReset(nPlayer);
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@ -1762,7 +1719,10 @@ namespace TJAPlayer3
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{
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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this.n良[actDan.NowShowingNumber]++;
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this.CBranchScore[nPlayer].nGreat++;
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this.CChartScore[nPlayer].nGreat++;
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if ( nPlayer == 0 ) this.nヒット数_Auto含む.Drums.Perfect++;
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this.actCombo.n現在のコンボ数[ nPlayer ]++;
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//this.actCombo.ctコンボ加算.t進行();
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@ -1788,6 +1748,8 @@ namespace TJAPlayer3
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CFloorManagement.damage();
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this.CBranchScore[nPlayer].nMiss++;
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this.CChartScore[nPlayer].nMiss++;
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this.actCombo.n現在のコンボ数[ nPlayer ] = 0;
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this.actComboVoice.tReset(nPlayer);
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//for (int i = 0; i < 2; i++)
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@ -2071,6 +2033,7 @@ namespace TJAPlayer3
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//キーを押したときにスコア情報 + nAddScoreを置き換える様に
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this.CBranchScore[nPlayer].nScore = (int)(this.actScore.GetScore(nPlayer) + nAddScore);
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this.CChartScore[nPlayer].nScore = (int)(this.actScore.GetScore(nPlayer) + nAddScore);
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}
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@ -4143,6 +4106,8 @@ namespace TJAPlayer3
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public void tBranchJudge(CDTX.CChip pChip, CBRANCHSCORE cBRANCHSCORE, int nスコア, int n連打数, int n良, int n可, int n不可, int nPlayer)
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{
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// Branch check score here
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if (this.b強制的に分岐させた[nPlayer]) return;
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var e種類 = pChip.e分岐の種類;
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@ -4157,12 +4122,12 @@ namespace TJAPlayer3
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{
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if ((n良 + n可 + n不可) != 0)
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{
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dbRate = ((double)n良 / (double)(n良 + n可 + n不可)) * 100.0;
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dbRate = (((double)n良 + (double)n可 * 0.5) / (double)(n良 + n可 + n不可)) * 100.0;
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}
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}
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else if (e種類 == CDTX.E分岐種類.eスコア分岐)
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{
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dbRate = nスコア;
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dbRate = nスコア;
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}
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else if (e種類 == CDTX.E分岐種類.e連打分岐)
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{
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@ -35,9 +35,9 @@ namespace TJAPlayer3
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{
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if (CFloorManagement.CurrentNumberOfLives > 0)
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{
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if (TJAPlayer3.stage演奏ドラム画面.CBranchScore[0].nMiss == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss == 0)
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{
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if (TJAPlayer3.stage演奏ドラム画面.CBranchScore[0].nGood == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood == 0)
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this.Mode[0] = EndMode.StageDondaFullCombo;
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else
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this.Mode[0] = EndMode.StageFullCombo;
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@ -56,9 +56,9 @@ namespace TJAPlayer3
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// 段位認定モード、クリア成功
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// this.Mode[0] = EndMode.StageCleared;
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if (TJAPlayer3.stage演奏ドラム画面.CBranchScore[0].nMiss == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss == 0)
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{
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if (TJAPlayer3.stage演奏ドラム画面.CBranchScore[0].nGood == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood == 0)
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this.Mode[0] = EndMode.StageDondaFullCombo;
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else
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this.Mode[0] = EndMode.StageFullCombo;
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@ -83,10 +83,10 @@ namespace TJAPlayer3
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{
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if (TJAPlayer3.stage演奏ドラム画面.actGauge.db現在のゲージ値[i] >= 80)
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{
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if (TJAPlayer3.stage演奏ドラム画面.CBranchScore[i].nMiss == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMiss == 0)
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//if (TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss == 0)
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{
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if (TJAPlayer3.stage演奏ドラム画面.CBranchScore[i].nGood == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGood == 0)
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//if (TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Great == 0)
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{
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this.Mode[i] = EndMode.StageDondaFullCombo;
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@ -466,8 +466,7 @@ namespace TJAPlayer3
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//this.t進行描画_DANGER();
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//this.t進行描画_判定ライン();
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if (!TJAPlayer3.ConfigIni.bNoInfo && TJAPlayer3.ConfigIni.bTokkunMode)
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this.t進行描画_ネームプレート();
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if( TJAPlayer3.ConfigIni.ShowChara )
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this.actChara.On進行描画();
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@ -2213,32 +2212,7 @@ namespace TJAPlayer3
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}
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}
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//if( CDTXMania.Input管理.Keyboard.bキーが押された( (int)SlimDX.DirectInput.Key.F8 ) )
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//{
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//this.actChipFireD.Start紙吹雪();
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//this.actDancer.t入退場( 0, 0, 0.4 );
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//}
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if (!this.bStartFlag)
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{
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//CSound管理.rc演奏用タイマ.n現在時刻ms = 80000;
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}
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this.bStartFlag = true;
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}
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private bool bStartFlag;
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private void t進行描画_ネームプレート()
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{
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//if( this.txNamePlate != null )
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//this.txNamePlate.t2D描画( CDTXMania.app.Device, 0, 100 );
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//if(CDTXMania.Tx.Taiko_NamePlate[0] != null) CDTXMania.Tx.Taiko_NamePlate[0].t2D描画(CDTXMania.app.Device, 0, 100);
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//if(CDTXMania.stage演奏ドラム画面.bDoublePlay && CDTXMania.Tx.Taiko_NamePlate[1] != null) CDTXMania.Tx.Taiko_NamePlate[0].t2D描画(CDTXMania.app.Device, 0, 600);
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//if ( CDTXMania.stage演奏ドラム画面.bDoublePlay )
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//{
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// if( this.txNamePlate2P != null )
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// this.txNamePlate2P.t2D描画( CDTXMania.app.Device, 314, 636 );
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//}
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}
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private void t進行描画_リアルタイム判定数表示()
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@ -440,10 +440,10 @@ namespace TJAPlayer3
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if (TJAPlayer3.stage演奏ドラム画面.actGauge.db現在のゲージ値[i] >= 80)
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{
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clearModifier = modifiers[1] * diffModifier;
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if (TJAPlayer3.stage演奏ドラム画面.CBranchScore[i].nMiss == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMiss == 0)
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{
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clearModifier = modifiers[2] * diffModifier;
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if (TJAPlayer3.stage演奏ドラム画面.CBranchScore[i].nGood == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGood == 0)
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clearModifier = modifiers[3] * diffModifier;
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}
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}
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@ -470,9 +470,9 @@ namespace TJAPlayer3
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#endregion
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||||
nTotalHits = TJAPlayer3.stage演奏ドラム画面.CBranchScore[i].nGood + TJAPlayer3.stage演奏ドラム画面.CBranchScore[i].nMiss + TJAPlayer3.stage演奏ドラム画面.CBranchScore[i].nGreat;
|
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nTotalHits = TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGood + TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMiss + TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGreat;
|
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|
||||
dAccuracyRate = Math.Pow((50 * TJAPlayer3.stage演奏ドラム画面.CBranchScore[i].nGood + 100 * TJAPlayer3.stage演奏ドラム画面.CBranchScore[i].nGreat) / (double)(100 * nTotalHits), 3);
|
||||
dAccuracyRate = Math.Pow((50 * TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGood + 100 * TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGreat) / (double)(100 * nTotalHits), 3);
|
||||
|
||||
if (clearModifier < 0)
|
||||
this.nEarnedMedalsCount[i] = 5;
|
||||
|
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Reference in New Issue
Block a user