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mirror of synced 2025-03-03 16:53:55 +01:00

ゲージを修正 (#489)

* ゲージのテクスチャを修正

* MAXゲージを修正

* 修正2
This commit is contained in:
Takkkom 2023-08-25 15:48:43 +09:00 committed by GitHub
parent 0c3120ab07
commit 41c4fcaa04
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
214 changed files with 29 additions and 13 deletions

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@ -213,6 +213,8 @@ namespace TJAPlayer3
CTexture rainbowTexture,
int x,
int y,
int rainbow_x,
int rainbow_y,
Difficulty diff,
int level,
float currentPercent,
@ -282,13 +284,7 @@ namespace TJAPlayer3
rainbowTexture.vc拡大縮小倍率.X = scale_x;
rainbowTexture.vc拡大縮小倍率.Y = scale_y;
rainbowTexture.t2D描画(TJAPlayer3.app.Device, x, y,
new Rectangle(
GaugeBox[0],
GaugeBox[1],
GaugeBox[2],
GaugeBox[3])
);
rainbowTexture.t2D描画(TJAPlayer3.app.Device, rainbow_x, rainbow_y);
}
}
@ -410,6 +406,8 @@ namespace TJAPlayer3
CTexture soulFire,
int x,
int y,
int rainbow_x,
int rainbow_y,
int Opacity,
int RainbowTextureIndex,
int SoulFireIndex,
@ -434,7 +432,7 @@ namespace TJAPlayer3
// Layers : Base - Base clear - Fill - Flash - Killzone - Clear logo - Soul fire - Soul text
tDrawGaugeBase(baseTexture, x, y, scale_x, scale_y);
tDrawGaugeBaseClear(baseNormaTexture, x, y, diff, level, gaugeType, scale_x, scale_y);
tDrawGaugeFill(fillTexture, yellowTexture, (rainbowTextureArr != null && RainbowTextureIndex < rainbowTextureArr.Length) ? rainbowTextureArr[RainbowTextureIndex] : null, x, y, diff, level, currentPercent, gaugeType, scale_x, scale_y, Opacity, perfectHits, totalNotes);
tDrawGaugeFill(fillTexture, yellowTexture, (rainbowTextureArr != null && RainbowTextureIndex < rainbowTextureArr.Length) ? rainbowTextureArr[RainbowTextureIndex] : null, x, y, rainbow_x, rainbow_y, diff, level, currentPercent, gaugeType, scale_x, scale_y, Opacity, perfectHits, totalNotes);
tDrawGaugeFlash(flashTexture, x, y, Opacity, diff, level, currentPercent, gaugeType, scale_x, scale_y);
tDrawKillZone(killzoneTexture, x, y, diff, level, gaugeType, scale_x, scale_y, perfectHits, totalNotes);
tDrawClearIcon(clearIcon, diff, level, currentPercent, text_x, text_y, gaugeType, perfectHits, totalNotes, clearRect, clearRectHighlight);
@ -664,7 +662,7 @@ namespace TJAPlayer3
TJAPlayer3.Skin.Game_Gauge_ClearText_Clear_Rect[3]
);
tDrawCompleteGauge(baseTexture, baseNormaTexture, flashTexture, fillTexture, yellowTexture, rainbowTextureArr, killzoneTexture, clearIcon, soulLetter, soulFlame, gauge_x, gauge_y, opacity, rainbowTextureIndex, soulFlameIndex, difficulty, level, currentPercent, gaugeType, scale, scale, text_x, text_y, perfectHits, totalHits, soul_x, soul_y, fire_x, fire_y, clearRect, clearRectHighlight);
tDrawCompleteGauge(baseTexture, baseNormaTexture, flashTexture, fillTexture, yellowTexture, rainbowTextureArr, killzoneTexture, clearIcon, soulLetter, soulFlame, gauge_x, gauge_y, gauge_x, gauge_y, opacity, rainbowTextureIndex, soulFlameIndex, difficulty, level, currentPercent, gaugeType, scale, scale, text_x, text_y, perfectHits, totalHits, soul_x, soul_y, fire_x, fire_y, clearRect, clearRectHighlight);
}
public static void UNSAFE_DrawResultGaugeFast(int player, int shiftPos, int pos, int segmentsDisplayed, int rainbowTextureIndex, int soulFlameIndex)
@ -722,6 +720,24 @@ namespace TJAPlayer3
gauge_y = TJAPlayer3.Skin.Result_Gauge_Y[pos];
}
int gauge_rainbow_x;
int gauge_rainbow_y;
if (TJAPlayer3.ConfigIni.nPlayerCount == 5)
{
gauge_rainbow_x = TJAPlayer3.Skin.Result_Gauge_Rainbow_5P[0] + TJAPlayer3.Skin.Result_UIMove_5P_X[pos];
gauge_rainbow_y = TJAPlayer3.Skin.Result_Gauge_Rainbow_5P[1] + TJAPlayer3.Skin.Result_UIMove_5P_Y[pos];
}
else if (TJAPlayer3.ConfigIni.nPlayerCount == 4 || TJAPlayer3.ConfigIni.nPlayerCount == 3)
{
gauge_rainbow_x = TJAPlayer3.Skin.Result_Gauge_Rainbow_4P[0] + TJAPlayer3.Skin.Result_UIMove_4P_X[pos];
gauge_rainbow_y = TJAPlayer3.Skin.Result_Gauge_Rainbow_4P[1] + TJAPlayer3.Skin.Result_UIMove_4P_Y[pos];
}
else
{
gauge_rainbow_x = TJAPlayer3.Skin.Result_Gauge_Rainbow_X[pos];
gauge_rainbow_y = TJAPlayer3.Skin.Result_Gauge_Rainbow_Y[pos];
}
// Flame and soul
int soulText_x;
int soulText_y;
@ -813,7 +829,7 @@ namespace TJAPlayer3
soulFire_x -= (int)((soulFlame.szテクスチャサイズ.Width / 16));
}
tDrawCompleteGauge(baseTexture, baseNormaTexture, flashTexture, fillTexture, yellowTexture, rainbowTextureArr, killzoneTexture, clearIcon, null, null, gauge_x, gauge_y, 0, rainbowTextureIndex, soulFlameIndex, difficulty, level, currentPercent, gaugeType, scale_x, 1f, clearText_x, clearText_y, perfectHits, totalHits, soulText_x, soulText_y, soulFire_x, soulFire_y, clearRect, clearRectHighlight);
tDrawCompleteGauge(baseTexture, baseNormaTexture, flashTexture, fillTexture, yellowTexture, rainbowTextureArr, killzoneTexture, clearIcon, null, null, gauge_x, gauge_y, gauge_rainbow_x, gauge_rainbow_y, 0, rainbowTextureIndex, soulFlameIndex, difficulty, level, currentPercent, gaugeType, scale_x, 1f, clearText_x, clearText_y, perfectHits, totalHits, soulText_x, soulText_y, soulFire_x, soulFire_y, clearRect, clearRectHighlight);
tDrawSoulFire(soulFlame, difficulty, level, currentPercent, gaugeType, 1f, 1f, soulFire_x, soulFire_y, soulFlameIndex);
tDrawSoulLetter(soulLetter, difficulty, level, currentPercent, gaugeType, 1f, 1f, soulText_x, soulText_y);
}

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