HeyaのBoxなどをスクロールするように (#236)
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@ -48,6 +48,7 @@ namespace TJAPlayer3
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else
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this.pfHeyaFont = new CPrivateFastFont(new FontFamily("MS UI Gothic"), 14);
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ScrollCounter = new CCounter(0, 1000, 0.15f, TJAPlayer3.Timer);
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// 1P, configure later for default 2P
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iPlayer = TJAPlayer3.SaveFile;
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@ -191,6 +192,8 @@ namespace TJAPlayer3
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//ctDonchan_Normal.t進行Loop();
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ctDonchan_In.t進行();
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ScrollCounter.t進行();
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TJAPlayer3.Tx.Heya_Background.t2D描画(TJAPlayer3.app.Device, 0, 0);
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#region [Menus display]
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@ -239,12 +242,12 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.Heya_Lock?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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}
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
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var scroll = DrawBox_Slot(i);
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int puriColumn = pos % 5;
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int puriRow = pos / 5;
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TJAPlayer3.Tx.PuchiChara[pos]?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320 + (int)(PuchiChara.sineY),
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TJAPlayer3.Tx.PuchiChara[pos]?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, (620 + 302 * i) + scroll, 320 + (int)(PuchiChara.sineY),
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new Rectangle((PuchiChara.Counter.n現在の値 + 2 * puriColumn) * TJAPlayer3.Skin.Game_PuchiChara[0],
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puriRow * TJAPlayer3.Skin.Game_PuchiChara[1],
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TJAPlayer3.Skin.Game_PuchiChara[0],
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@ -258,19 +261,19 @@ namespace TJAPlayer3
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{
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CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkPuchiCharaNames[pos]);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 434);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, (620 + 302 * i) + scroll, 434);
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}
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if (ttkPuchiCharaAuthors[pos] != null)
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{
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CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkPuchiCharaAuthors[pos]);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 460);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, (620 + 302 * i) + scroll, 460);
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}
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if (puchiUnlockables.ContainsKey(pos)
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&& !TJAPlayer3.NamePlateConfig.data.UnlockedPuchicharas[iPlayer].Contains(pos))
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TJAPlayer3.Tx.Heya_Lock?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
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TJAPlayer3.Tx.Heya_Lock?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, (620 + 302 * i) + scroll, 200);
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#endregion
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@ -299,9 +302,9 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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}
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
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var scroll = DrawBox_Slot(i);
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TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320);
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TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, (620 + 302 * i) + scroll, 320);
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TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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@ -311,14 +314,14 @@ namespace TJAPlayer3
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{
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CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkCharacterNames[pos]);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 434);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, (620 + 302 * i) + scroll, 434);
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}
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if (ttkCharacterAuthors[pos] != null)
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{
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CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkCharacterAuthors[pos]);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 460);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, (620 + 302 * i) + scroll, 460);
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}
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#endregion
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@ -331,7 +334,7 @@ namespace TJAPlayer3
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if (iCurrentMenu == 2)
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{
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for (int i = -5; i < 6; i++)
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for (int i = -6; i < 7; i++)
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{
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int pos = (this.ttkDanTitles.Length * 5 + iDanTitleCurrent + i) % this.ttkDanTitles.Length;
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@ -356,17 +359,17 @@ namespace TJAPlayer3
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danGrade = TJAPlayer3.NamePlateConfig.data.DanTitles[iPlayer][this.ttkDanTitles[pos].str文字].clearStatus;
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}
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TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
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var scroll = DrawSide_Menu(i);
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TJAPlayer3.Tx.NamePlateBase.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device,
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718 + -10 * Math.Abs(i),
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331 + 70 * i,
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(718 + -10 * Math.Abs(i)) + scroll.Item1,
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(331 + 70 * i) + scroll.Item2,
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new RectangleF(0, (8 + danGrade) * 54, 220, 54));
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TJAPlayer3.Tx.NamePlateBase.color4 = C変換.ColorToColor4(Color.White);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, (730 + -10 * Math.Abs(i)) + scroll.Item1, (354 + 70 * i) + scroll.Item2);
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}
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}
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@ -376,7 +379,7 @@ namespace TJAPlayer3
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if (iCurrentMenu == 3)
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{
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for (int i = -5; i < 6; i++)
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for (int i = -6; i < 7; i++)
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{
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int pos = (this.ttkTitles.Length * 5 + iTitleCurrent + i) % this.ttkTitles.Length;
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@ -393,7 +396,7 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
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}
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TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
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var scroll = DrawSide_Menu(i);
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int iType = -1;
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@ -406,11 +409,11 @@ namespace TJAPlayer3
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if (iType >= 0 && iType < TJAPlayer3.Skin.Config_NamePlate_Ptn_Title)
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{
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TJAPlayer3.Tx.NamePlate_Title[iType][TJAPlayer3.NamePlate.ctAnimatedNamePlateTitle.n現在の値 % TJAPlayer3.Skin.Config_NamePlate_Ptn_Title_Boxes[iType]].t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device,
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730 + -10 * Math.Abs(i),
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348 + 70 * i);
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(730 + -10 * Math.Abs(i)) + scroll.Item1,
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(348 + 70 * i) + scroll.Item2);
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}
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, (730 + -10 * Math.Abs(i)) + scroll.Item1, (354 + 70 * i) + scroll.Item2);
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}
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}
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@ -712,6 +715,9 @@ namespace TJAPlayer3
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private bool tMove(int off)
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{
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ScrollMode = off;
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ScrollCounter.n現在の値 = 0;
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if (iCurrentMenu == -1)
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iMainMenuCurrent = (this.ttkMainMenuOpt.Length + iMainMenuCurrent + off) % this.ttkMainMenuOpt.Length;
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else if (iCurrentMenu == 0)
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@ -734,6 +740,24 @@ namespace TJAPlayer3
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return true;
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}
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private int DrawBox_Slot(int i)
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{
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double value = (1.0 - Math.Sin((((ScrollCounter.n現在の値) / 2000.0)) * Math.PI)) * ScrollMode;
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int scroll = (int)(value * BoxInterval);
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, (620 + BoxInterval * i) + scroll, 200);
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return scroll;
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}
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private (int, int) DrawSide_Menu(int i)
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{
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double value = (1.0 - Math.Sin((((ScrollCounter.n現在の値) / 2000.0)) * Math.PI)) * ScrollMode;
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var x = (int)(value * SideInterval_X);
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var modeFlag = ScrollMode == -1 ? i > 0 : i >= 0;
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(int, int) scroll = (modeFlag ? -x : x,
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(int)(value * SideInterval_Y));
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TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 730 - (SideInterval_X * Math.Abs(i)) + scroll.Item1, 340 + (SideInterval_Y * i) + scroll.Item2);
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return scroll;
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}
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#region [Unlockables]
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@ -806,6 +830,12 @@ namespace TJAPlayer3
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private int iPuchiCharaCount;
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private int iCharacterCount;
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private CCounter ScrollCounter;
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private const int BoxInterval = 302;
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private const int SideInterval_X = 10;
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private const int SideInterval_Y = 70;
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private int ScrollMode;
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public E戻り値 eフェードアウト完了時の戻り値;
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public CActFIFOBlack actFOtoTitle;
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