Fix AI Gauge position & Dan Gauge Clear rect (#490)
This commit is contained in:
parent
d29a8ef1e9
commit
42e995fdb2
@ -523,6 +523,11 @@ namespace TJAPlayer3
|
||||
gauge_x = TJAPlayer3.Skin.Game_Gauge_4P[0] + (TJAPlayer3.Skin.Game_UIMove_4P[0] * player);
|
||||
gauge_y = TJAPlayer3.Skin.Game_Gauge_4P[1] + (TJAPlayer3.Skin.Game_UIMove_4P[1] * player);
|
||||
}
|
||||
else if (TJAPlayer3.ConfigIni.bAIBattleMode)
|
||||
{
|
||||
gauge_x = TJAPlayer3.Skin.Game_Gauge_X_AI;
|
||||
gauge_y = TJAPlayer3.Skin.Game_Gauge_Y_AI;
|
||||
}
|
||||
else
|
||||
{
|
||||
gauge_x = TJAPlayer3.Skin.Game_Gauge_X[player];
|
||||
|
@ -290,7 +290,7 @@ namespace TJAPlayer3
|
||||
if (TJAPlayer3.DTX.Dan_C[i] != null && TJAPlayer3.DTX.Dan_C[i].GetExamType() == Exam.Type.Gauge && db現在のゲージ値[0] >= TJAPlayer3.DTX.Dan_C[i].GetValue(false))
|
||||
{
|
||||
TJAPlayer3.Tx.Gauge_Dan[3].Opacity = 255;
|
||||
TJAPlayer3.Tx.Gauge_Dan[3]?.t2D描画(TJAPlayer3.app.Device, x + (TJAPlayer3.DTX.Dan_C[i].GetValue(false) / 2 * nWidth), y, new Rectangle(0, 0, nRectX[0] - (TJAPlayer3.DTX.Dan_C[i].GetValue(false) / 2 * nWidth), TJAPlayer3.Skin.Game_Gauge_Rect[3]));
|
||||
TJAPlayer3.Tx.Gauge_Dan[3]?.t2D描画(TJAPlayer3.app.Device, x + (TJAPlayer3.DTX.Dan_C[i].GetValue(false) / 2 * nWidth), y, new Rectangle(TJAPlayer3.DTX.Dan_C[i].GetValue(false) / 2 * nWidth, 0, nRectX[0] - (TJAPlayer3.DTX.Dan_C[i].GetValue(false) / 2 * nWidth), TJAPlayer3.Skin.Game_Gauge_Rect[3]));
|
||||
|
||||
int Opacity = 0;
|
||||
if (this.ctGaugeFlash.n現在の値 <= 365) Opacity = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user