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Fix AI Gauge position & Dan Gauge Clear rect (#490)

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DragonRatTiger / リュウコ 2023-09-02 03:39:25 -04:00 committed by GitHub
parent d29a8ef1e9
commit 42e995fdb2
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 1 deletions

View File

@ -523,6 +523,11 @@ namespace TJAPlayer3
gauge_x = TJAPlayer3.Skin.Game_Gauge_4P[0] + (TJAPlayer3.Skin.Game_UIMove_4P[0] * player);
gauge_y = TJAPlayer3.Skin.Game_Gauge_4P[1] + (TJAPlayer3.Skin.Game_UIMove_4P[1] * player);
}
else if (TJAPlayer3.ConfigIni.bAIBattleMode)
{
gauge_x = TJAPlayer3.Skin.Game_Gauge_X_AI;
gauge_y = TJAPlayer3.Skin.Game_Gauge_Y_AI;
}
else
{
gauge_x = TJAPlayer3.Skin.Game_Gauge_X[player];

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@ -290,7 +290,7 @@ namespace TJAPlayer3
if (TJAPlayer3.DTX.Dan_C[i] != null && TJAPlayer3.DTX.Dan_C[i].GetExamType() == Exam.Type.Gauge && db現在のゲージ値[0] >= TJAPlayer3.DTX.Dan_C[i].GetValue(false))
{
TJAPlayer3.Tx.Gauge_Dan[3].Opacity = 255;
TJAPlayer3.Tx.Gauge_Dan[3]?.t2D描画(TJAPlayer3.app.Device, x + (TJAPlayer3.DTX.Dan_C[i].GetValue(false) / 2 * nWidth), y, new Rectangle(0, 0, nRectX[0] - (TJAPlayer3.DTX.Dan_C[i].GetValue(false) / 2 * nWidth), TJAPlayer3.Skin.Game_Gauge_Rect[3]));
TJAPlayer3.Tx.Gauge_Dan[3]?.t2D描画(TJAPlayer3.app.Device, x + (TJAPlayer3.DTX.Dan_C[i].GetValue(false) / 2 * nWidth), y, new Rectangle(TJAPlayer3.DTX.Dan_C[i].GetValue(false) / 2 * nWidth, 0, nRectX[0] - (TJAPlayer3.DTX.Dan_C[i].GetValue(false) / 2 * nWidth), TJAPlayer3.Skin.Game_Gauge_Rect[3]));
int Opacity = 0;
if (this.ctGaugeFlash.n現在の値 <= 365) Opacity = 0;