ImGui debugging controls (#702)
* ImGui debugging controls * re-private context * Update ImGuiDebugWindow.cs
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223259ecb3
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52e2627871
@ -20,10 +20,13 @@
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* THE SOFTWARE.
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*/
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using FDK;
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using ImGuiNET;
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using Silk.NET.Core;
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using Silk.NET.GLFW;
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using Silk.NET.Input;
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using Silk.NET.Maths;
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using Silk.NET.OpenGLES;
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using Silk.NET.OpenGLES.Extensions.ImGui;
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using Silk.NET.Windowing;
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using SkiaSharp;
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@ -35,6 +38,15 @@ namespace SampleFramework {
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public static GL Gl { get; private set; }
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public static Silk.NET.Core.Contexts.IGLContext Context { get; private set; }
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public static ImGuiController ImGuiController { get; private set; }
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static string _test = "";
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public static void InitImGuiController(IView window, IInputContext context) {
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if (ImGuiController != null) return;
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ImGuiController = new ImGuiController(Gl, window, context);
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}
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public static List<Action> AsyncActions { get; private set; } = new();
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private string strIconFileName;
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@ -386,6 +398,8 @@ namespace SampleFramework {
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TimeMs = (long)(Window_.Time * 1000);
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Update();
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ImGuiController?.Update((float)deltaTime);
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}
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public void Window_Render(double deltaTime) {
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@ -401,6 +415,10 @@ namespace SampleFramework {
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double fps = 1.0f / deltaTime;
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#if DEBUG
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ImGuiController?.Render();
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#endif
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Context.SwapBuffers();
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}
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@ -83,6 +83,8 @@ namespace FDK {
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Trace.TraceInformation("Input Device #" + i + " (" + InputDevices[i].CurrentType.ToString() + ")");
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} catch { }
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}
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SampleFramework.Game.InitImGuiController(window, Context);
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}
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175
OpenTaiko/src/Common/ImGuiDebugWindow.cs
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175
OpenTaiko/src/Common/ImGuiDebugWindow.cs
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@ -0,0 +1,175 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FDK;
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using ImGuiNET;
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using Silk.NET.SDL;
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namespace OpenTaiko {
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public static class ImGuiDebugWindow {
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public static void Draw() {
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if (SampleFramework.Game.ImGuiController == null) return;
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if (ImGui.Begin("Debug Window###DEBUG")) {
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#region Debug Info
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ImGui.Text($"Game Version: {OpenTaiko.VERSION}");
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ImGui.Text($"FPS: {(OpenTaiko.FPS != null ? OpenTaiko.FPS.NowFPS : "???")}");
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ImGui.Text("Current Stage: " + OpenTaiko.r現在のステージ.eStageID.ToString() + " (StageID " + ((int)OpenTaiko.r現在のステージ.eStageID).ToString() + ")");
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#endregion
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ImGui.BeginTabBar("Tabs");
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#region Profile
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if (ImGui.BeginTabItem("Profile")) {
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ImGui.Text("Player Count: " + OpenTaiko.ConfigIni.nPlayerCount);
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for (int i = 0; i < OpenTaiko.ConfigIni.nPlayerCount; i++) {
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if (ImGui.TreeNodeEx($"Player {i + 1}###TREE_PROFILE_{i}", ImGuiTreeNodeFlags.Framed | ImGuiTreeNodeFlags.DefaultOpen)) {
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int save = i == 0 ? OpenTaiko.SaveFile : i;
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if (i == 1 && OpenTaiko.ConfigIni.bAIBattleMode)
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ImGui.TextColored(new System.Numerics.Vector4(0.4f, 0.8f, 1.0f, 1.0f), "2P is occupied. AI Battle is active.");
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ImGui.Text($"ID: {OpenTaiko.SaveFileInstances[save].data.SaveId}");
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ImGui.InputText("Name", ref OpenTaiko.SaveFileInstances[save].data.Name, 64);
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string preview = OpenTaiko.SaveFileInstances[save].data.TitleId == 0 ? "初心者" : OpenTaiko.Databases.DBNameplateUnlockables.data[OpenTaiko.SaveFileInstances[save].data.TitleId].nameplateInfo.cld.GetString("");
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if (ImGui.BeginCombo("Nameplate", preview)) {
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foreach (long id in OpenTaiko.Databases.DBNameplateUnlockables.data.Keys) {
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if (ImGui.Selectable(OpenTaiko.Databases.DBNameplateUnlockables.data[id].nameplateInfo.cld.GetString(""))) {
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var nameplate = OpenTaiko.Databases.DBNameplateUnlockables.data[id];
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OpenTaiko.SaveFileInstances[save].data.TitleId = (int)id;
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OpenTaiko.SaveFileInstances[save].data.Title = nameplate.nameplateInfo.cld.GetString("");
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OpenTaiko.SaveFileInstances[save].data.TitleRarityInt = HRarity.tRarityToLangInt(nameplate.rarity);
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OpenTaiko.SaveFileInstances[save].data.TitleType = nameplate.nameplateInfo.iType;
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OpenTaiko.SaveFileInstances[save].tApplyHeyaChanges();
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OpenTaiko.NamePlate.tNamePlateRefreshTitles(save);
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}
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}
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ImGui.EndCombo();
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}
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if (ImGui.BeginCombo("Dan Title", OpenTaiko.SaveFileInstances[save].data.Dan)) {
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foreach (var dan in OpenTaiko.SaveFileInstances[save].data.DanTitles) {
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if (ImGui.Selectable(dan.Key)) {
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OpenTaiko.SaveFileInstances[save].data.Dan = dan.Key;
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OpenTaiko.SaveFileInstances[save].data.DanGold = dan.Value.isGold;
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OpenTaiko.SaveFileInstances[save].data.DanType = dan.Value.clearStatus;
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OpenTaiko.SaveFileInstances[save].tApplyHeyaChanges();
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OpenTaiko.NamePlate.tNamePlateRefreshTitles(save);
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}
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}
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ImGui.EndCombo();
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}
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if (ImGui.Button("Update")) {
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OpenTaiko.SaveFileInstances[save].tApplyHeyaChanges();
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OpenTaiko.NamePlate.tNamePlateRefreshTitles(save);
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}
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ImGui.NewLine();
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ImGui.Text($"Total Plays: {OpenTaiko.SaveFileInstances[save].data.TotalPlaycount}");
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ImGui.Text($"Coins: {OpenTaiko.SaveFileInstances[save].data.Medals} (Lifetime: {OpenTaiko.SaveFileInstances[save].data.TotalEarnedMedals})");
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ImGui.TreePop();
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}
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}
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ImGui.EndTabItem();
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}
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#endregion
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#region Stage
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if (ImGui.BeginTabItem("Stage")) {
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switch (OpenTaiko.r現在のステージ.eStageID) {
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case CStage.EStage.SongSelect:
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System.Numerics.Vector4 normal = new System.Numerics.Vector4(1, 1, 1, 1);
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System.Numerics.Vector4 diff = new System.Numerics.Vector4(0.5f, 1, 0.5f, 1);
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ImGui.TextColored(OpenTaiko.ConfigIni.SongPlaybackSpeed == 1 ? normal : diff,
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String.Format("Song Playback Speed: {0:0.00}", OpenTaiko.ConfigIni.SongPlaybackSpeed));
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ImGui.TextColored(OpenTaiko.ConfigIni.bTokkunMode ? diff : normal,
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"Training Mode: " + OpenTaiko.ConfigIni.bTokkunMode);
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for (int i = 0; i < OpenTaiko.ConfigIni.nPlayerCount; i++) {
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bool modifiedstats =
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OpenTaiko.ConfigIni.nScrollSpeed[i] != 9 ||
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OpenTaiko.ConfigIni.eSTEALTH[i] != EStealthMode.Off ||
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OpenTaiko.ConfigIni.eRandom[i] != ERandomMode.Off ||
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OpenTaiko.ConfigIni.nTimingZones[i] != 2 ||
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OpenTaiko.ConfigIni.bJust[i] != 0 ||
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OpenTaiko.ConfigIni.nGameType[i] != EGameType.Taiko ||
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OpenTaiko.ConfigIni.nFunMods[i] != EFunMods.None;
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if (ImGui.TreeNodeEx($"Player {i + 1} {(modifiedstats ? "*" : "")}###TREE_SONGSELECT_PLAYER_{i}", ImGuiTreeNodeFlags.Framed | ImGuiTreeNodeFlags.DefaultOpen)) {
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ImGui.TextColored(OpenTaiko.ConfigIni.nScrollSpeed[i] == 9 ? normal : diff,
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String.Format("Scroll Speed: {0:0.0}", (OpenTaiko.ConfigIni.nScrollSpeed[i] + 1) / 10.0f));
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ImGui.TextColored(OpenTaiko.ConfigIni.eSTEALTH[i] == EStealthMode.Off ? normal : diff,
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"Stealth: " + OpenTaiko.ConfigIni.eSTEALTH[i].ToString());
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ImGui.TextColored(OpenTaiko.ConfigIni.eRandom[i] == ERandomMode.Off ? normal : diff,
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"Random: " + OpenTaiko.ConfigIni.eRandom[i].ToString());
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ImGui.TextColored(OpenTaiko.ConfigIni.nTimingZones[i] == 2 ? normal : diff,
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"Timing: " + CLangManager.LangInstance.GetString($"MOD_TIMING{OpenTaiko.ConfigIni.nTimingZones[i] + 1}"));
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string[] justice = ["None", "Just", "Safe"];
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ImGui.TextColored(OpenTaiko.ConfigIni.bJust[i] == 0 ? normal : diff,
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"Justice Mode: " + justice[OpenTaiko.ConfigIni.bJust[i]]);
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ImGui.TextColored(OpenTaiko.ConfigIni.nGameType[i] == EGameType.Taiko ? normal : diff,
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"Game Type: " + OpenTaiko.ConfigIni.nGameType[i].ToString());
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ImGui.TextColored(OpenTaiko.ConfigIni.bAutoPlay[i] ? diff : normal,
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"Auto: " + OpenTaiko.ConfigIni.bAutoPlay[i]);
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ImGui.Text("Hitsound: " + OpenTaiko.Skin.hsHitSoundsInformations.names[OpenTaiko.ConfigIni.nHitSounds[i]]);
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ImGui.TextColored(OpenTaiko.ConfigIni.nFunMods[i] == EFunMods.None ? normal : diff,
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"Fun Mods: " + OpenTaiko.ConfigIni.nFunMods[i].ToString());
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ImGui.TreePop();
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}
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}
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break;
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case CStage.EStage.Game:
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ImGui.Text("Title: " + OpenTaiko.DTX.TITLE.GetString("???"));
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ImGui.Text("Subtitle: " + OpenTaiko.DTX.SUBTITLE.GetString("???"));
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if (!string.IsNullOrEmpty(OpenTaiko.DTX.MAKER)) {
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ImGui.Text("Charter: " + OpenTaiko.DTX.MAKER);
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}
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else {
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ImGui.TextDisabled("Charter: (None)");
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}
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ImGui.NewLine();
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ImGui.Text("BPM: " + OpenTaiko.DTX.BASEBPM + (OpenTaiko.DTX.listBPM.Count > 1 ? (" (Min: " + OpenTaiko.DTX.MinBPM + " / Max: " + OpenTaiko.DTX.MaxBPM + ")") : ""));
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ImGui.NewLine();
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ImGui.Text("Auto: " + OpenTaiko.ConfigIni.bAutoPlay[0]);
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break;
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}
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ImGui.EndTabItem();
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}
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#endregion
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ImGui.EndTabBar();
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ImGui.End();
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}
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}
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}
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}
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@ -8,6 +8,7 @@ using System.Runtime.Serialization.Formatters.Binary;
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using System.Text;
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using DiscordRPC;
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using FDK;
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using ImGuiNET;
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using SampleFramework;
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using Silk.NET.Maths;
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using SkiaSharp;
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@ -1970,6 +1971,10 @@ for (int i = 0; i < 3; i++) {
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this.b次のタイミングで垂直帰線同期切り替えを行う = false;
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}
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#endregion
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#if DEBUG
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ImGuiDebugWindow.Draw();
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#endif
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}
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#if !DEBUG
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catch( Exception e )
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